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In typical use of text properties, most of the time several or many consecutive characters have the same value for a property. Rather than writing your programs to examine characters one by one, it is much faster to process chunks of text that have the same property value.
Here are functions you can use to do this. They use eq
for
comparing property values. In all cases, object defaults to the
current buffer.
For high performance, it's very important to use the limit argument to these functions, especially the ones that search for a single property--otherwise, they may spend a long time scanning to the end of the buffer, if the property you are interested in does not change.
These functions do not move point; instead, they return a position (or
nil
). Remember that a position is always between two characters;
the position returned by these functions is between two characters with
different properties.
If limit is non-nil
, then the scan ends at position
limit. If there is no property change before that point,
next-property-change
returns limit.
The value is nil
if the properties remain unchanged all the way
to the end of object and limit is nil
. If the value
is non-nil
, it is a position greater than or equal to pos.
The value equals pos only when limit equals pos.
Here is an example of how to scan the buffer by chunks of text within which all properties are constant:
(while (not (eobp)) (let ((plist (text-properties-at (point))) (next-change (or (next-property-change (point) (current-buffer)) (point-max)))) Process text from point to next-change... (goto-char next-change))) |
If limit is non-nil
, then the scan ends at position
limit. If there is no property change before that point,
next-single-property-change
returns limit.
The value is nil
if the property remains unchanged all the way to
the end of object and limit is nil
. If the value is
non-nil
, it is a position greater than or equal to pos; it
equals pos only if limit equals pos.
next-property-change
, but scans back from pos
instead of forward. If the value is non-nil
, it is a position
less than or equal to pos; it equals pos only if limit
equals pos.
next-single-property-change
, but scans back from
pos instead of forward. If the value is non-nil
, it is a
position less than or equal to pos; it equals pos only if
limit equals pos.
next-property-change
except that it considers
overlay properties as well as text properties, and if no change is
found before the end of the buffer, it returns the maximum buffer
position rather than nil
(in this sense, it resembles the
corresponding overlay function next-overlay-change
, rather than
next-property-change
). There is no object operand
because this function operates only on the current buffer. It returns
the next address at which either kind of property changes.
next-char-property-change
, but scans back from
pos instead of forward, and returns the minimum buffer
position if no change is found.
next-single-property-change
except that it
considers overlay properties as well as text properties, and if no
change is found before the end of the object, it returns the
maximum valid position in object rather than nil
. Unlike
next-char-property-change
, this function does have an
object operand; if object is not a buffer, only
text-properties are considered.
next-single-char-property-change
, but scans back
from pos instead of forward, and returns the minimum valid
position in object if no change is found.
nil
if at least one character between
start and end has a property prop whose value is
value. More precisely, it returns the position of the first such
character. Otherwise, it returns nil
.
The optional fifth argument, object, specifies the string or buffer to scan. Positions are relative to object. The default for object is the current buffer.
nil
if at least one character between
start and end does not have a property prop with value
value. More precisely, it returns the position of the first such
character. Otherwise, it returns nil
.
The optional fifth argument, object, specifies the string or buffer to scan. Positions are relative to object. The default for object is the current buffer.
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