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Symbols

A symbol is an object with a unique name. This chapter describes symbols, their components, their property lists, and how they are created and interned. Separate chapters describe the use of symbols as variables and as function names; see section Variables, and section Functions. For the precise read syntax for symbols, see section Symbol Type.

You can test whether an arbitrary Lisp object is a symbol with symbolp:

Function: symbolp object
This function returns t if object is a symbol, nil otherwise.


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