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22. Keymaps

The bindings between input events and commands are recorded in data structures called keymaps. Each binding in a keymap associates (or binds) an individual event type either to another keymap or to a command. When an event type is bound to a keymap, that keymap is used to look up the next input event; this continues until a command is found. The whole process is called key lookup.

22.1 Keymap Terminology  Definitions of terms pertaining to keymaps.
22.2 Format of Keymaps  What a keymap looks like as a Lisp object.
22.3 Creating Keymaps  Functions to create and copy keymaps.
22.4 Inheritance and Keymaps  How one keymap can inherit the bindings of another keymap.
22.5 Prefix Keys  Defining a key with a keymap as its definition.
22.6 Active Keymaps  Each buffer has a local keymap to override the standard (global) bindings. A minor mode can also override them.
22.7 Key Lookup  How extracting elements from keymaps works.
22.8 Functions for Key Lookup  How to request key lookup.
22.9 Changing Key Bindings  Redefining a key in a keymap.
22.10 Commands for Binding Keys  Interactive interfaces for redefining keys.
22.11 Scanning Keymaps  Looking through all keymaps, for printing help.
22.12 Menu Keymaps  Defining a menu as a keymap.

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