Node:Byte Stream Example, Next:Server Example, Previous:Transferring Data, Up:Connections
Here is an example client program that makes a connection for a byte stream socket in the Internet namespace. It doesn't do anything particularly interesting once it has connected to the server; it just sends a text string to the server and exits.
This program uses init_sockaddr
to set up the socket address; see
Inet Example.
#include <stdio.h> #include <errno.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #define PORT 5555 #define MESSAGE "Yow!!! Are we having fun yet?!?" #define SERVERHOST "mescaline.gnu.org" void write_to_server (int filedes) { int nbytes; nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1); if (nbytes < 0) { perror ("write"); exit (EXIT_FAILURE); } } int main (void) { extern void init_sockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port); int sock; struct sockaddr_in servername; /* Create the socket. */ sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { perror ("socket (client)"); exit (EXIT_FAILURE); } /* Connect to the server. */ init_sockaddr (&servername, SERVERHOST, PORT); if (0 > connect (sock, (struct sockaddr *) &servername, sizeof (servername))) { perror ("connect (client)"); exit (EXIT_FAILURE); } /* Send data to the server. */ write_to_server (sock); close (sock); exit (EXIT_SUCCESS); }