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When Edebug needs to display something (e.g., in trace mode), it saves the current window configuration from "outside" Edebug (see section 28.17 Window Configurations). When you exit Edebug (by continuing the program), it restores the previous window configuration.
Emacs redisplays only when it pauses. Usually, when you continue execution, the program re-enters Edebug at a breakpoint or after stepping, without pausing or reading input in between. In such cases, Emacs never gets a chance to redisplay the "outside" configuration. Consequently, what you see is the same window configuration as the last time Edebug was active, with no interruption.
Entry to Edebug for displaying something also saves and restores the following data (though some of them are deliberately not restored if an error or quit signal occurs).
edebug-save-windows
is non-nil
(see section 18.2.14.2 Edebug Display Update).
The window configuration is not restored on error or quit, but the
outside selected window is reselected even on error or quit in
case a save-excursion
is active. If the value of
edebug-save-windows
is a list, only the listed windows are saved
and restored.
The window start and horizontal scrolling of the source code buffer are not restored, however, so that the display remains coherent within Edebug.
edebug-save-displayed-buffer-points
is non-nil
.
overlay-arrow-position
and
overlay-arrow-string
are saved and restored. So you can safely
invoke Edebug from the recursive edit elsewhere in the same buffer.
cursor-in-echo-area
is locally bound to nil
so that
the cursor shows up in the window.
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