movemail
and POP
find
GNU Emacs is free software; this means that everyone is free to use it and free to redistribute it on certain conditions. GNU Emacs is not in the public domain; it is copyrighted and there are restrictions on its distribution, but these restrictions are designed to permit everything that a good cooperating citizen would want to do. What is not allowed is to try to prevent others from further sharing any version of GNU Emacs that they might get from you. The precise conditions are found in the GNU General Public License that comes with Emacs and also appears following this section.
One way to get a copy of GNU Emacs is from someone else who has it. You need not ask for our permission to do so, or tell any one else; just copy it. If you have access to the Internet, you can get the latest distribution version of GNU Emacs by anonymous FTP; see the file `etc/FTP' in the Emacs distribution for more information.
You may also receive GNU Emacs when you buy a computer. Computer manufacturers are free to distribute copies on the same terms that apply to everyone else. These terms require them to give you the full sources, including whatever changes they may have made, and to permit you to redistribute the GNU Emacs received from them under the usual terms of the General Public License. In other words, the program must be free for you when you get it, not just free for the manufacturer.
You can also order copies of GNU Emacs from the Free Software Foundation
on CD-ROM. This is a convenient and reliable way to get a copy; it is
also a good way to help fund our work. (The Foundation has always
received most of its funds in this way.) An order form is included in
the file `etc/ORDERS' in the Emacs distribution, and on our web
site in http://www.gnu.org/order/order.html
. For further
information, write to
Free Software Foundation 59 Temple Place, Suite 330 Boston, MA 02111-1307 USA USA
The income from distribution fees goes to support the foundation's purpose: the development of new free software, and improvements to our existing programs including GNU Emacs.
If you find GNU Emacs useful, please send a donation to the Free Software Foundation to support our work. Donations to the Free Software Foundation are tax deductible in the US. If you use GNU Emacs at your workplace, please suggest that the company make a donation. If company policy is unsympathetic to the idea of donating to charity, you might instead suggest ordering a CD-ROM from the Foundation occasionally, or subscribing to periodic updates.
Contributors to GNU Emacs include Per Abrahamsen, Jay K. Adams, Joe Arceneaux, Boaz Ben-Zvi, Jim Blandy, Terrence Brannon, Frank Bresz, Peter Breton, Kevin Broadey, Vincent Broman, David M. Brown, Bill Carpenter, Hans Chalupsky, Bob Chassell, James Clark, Mike Clarkson, Glynn Clements, Andrew Csillag, Doug Cutting, Michael DeCorte, Gary Delp, Matthieu Devin, Eri Ding, Carsten Dominik, Scott Draves, Viktor Dukhovni, John Eaton, Rolf Ebert, Stephen Eglen, Torbj@"orn Einarsson, Tsugumoto Enami, Hans Henrik Eriksen, Michael Ernst, Ata Etemadi, Frederick Farnback, Fred Fish, Karl Fogel, Gary Foster, Noah Friedman, Keith Gabryelski, Kevin Gallagher, Kevin Gallo, Howard Gayle, Stephen Gildea, David Gillespie, Bob Glickstein, Boris Goldowsky, Michelangelo Grigni, Michael Gschwind, Henry Guillaume, Doug Gwyn, Ken'ichi Handa, Chris Hanson, K. Shane Hartman, John Heidemann, Markus Heritsch, Karl Heuer, Manabu Higashida, Anders Holst, Kurt Hornik, Tom Houlder, Lars Ingebrigtsen, Andrew Innes, Michael K. Johnson, Kyle Jones, Tomoji Kagatani, Brewster Kahle, David Kaufman, Henry Kautz, Howard Kaye, Michael Kifer, Richard King, Larry K. Kolodney, Robert Krawitz, Sebastian Kremer, Geoff Kuenning, David K@aa gedal, Daniel LaLiberte, Aaron Larson, James R. Larus, Frederic Lepied, Lars Lindberg, Eric Ludlam, Neil M. Mager, Ken Manheimer, Bill Mann, Brian Marick, Simon Marshall, Bengt Martensson, Charlie Martin, Thomas May, Roland McGrath, David Megginson, Wayne Mesard, Richard Mlynarik, Keith Moore, Erik Naggum, Thomas Neumann, Mike Newton, Jurgen Nickelsen, Jeff Norden, Andrew Norman, Jeff Peck, Damon Anton Permezel, Tom Perrine, Jens Petersen, Daniel Pfeiffer, Fred Pierresteguy, Christian Plaunt, Francesco A. Potorti, Michael D. Prange, Ashwin Ram, Eric S. Raymond, Paul Reilly, Edward M. Reingold, Rob Riepel, Roland B. Roberts, John Robinson, Danny Roozendaal, William Rosenblatt, Guillermo J. Rozas, Ivar Rummelhoff, Wolfgang Rupprecht, James B. Salem, Masahiko Sato, William Schelter, Ralph Schleicher, Gregor Schmid, Michael Schmidt, Ronald S. Schnell, Philippe Schnoebelen, Stephen Schoef, Randal Schwartz, Manuel Serrano, Stanislav Shalunov, Mark Shapiro, Richard Sharman, Olin Shivers, Espen Skoglund, Rick Sladkey, Lynn Slater, Chris Smith, David Smith, Paul D. Smith, William Sommerfeld, Michael Staats, Sam Steingold, Ake Stenhoff, Peter Stephenson, Jonathan Stigelman, Steve Strassman, Jens T. Berger Thielemann, Spencer Thomas, Jim Thompson, Masanobu Umeda, Neil W. Van Dyke, Ulrik Vieth, Geoffrey Voelker, Johan Vromans, Barry Warsaw, Morten Welinder, Joseph Brian Wells, Rodney Whitby, Ed Wilkinson, Mike Williams, Steven A. Wood, Dale R. Worley, Felix S. T. Wu, Tom Wurgler, Eli Zaretskii, Jamie Zawinski, Ian T. Zimmermann, Reto Zimmermann, and Neal Ziring.
Version 2, June 1991
Copyright © 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and modification follow.
NO WARRANTY
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
one line to give the program's name and an idea of what it does. Copyright (C) 19yy name of author This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice
This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License.
You are reading about GNU Emacs, the GNU incarnation of the advanced, self-documenting, customizable, extensible real-time display editor Emacs. (The `G' in `GNU' is not silent.)
We say that Emacs is a display editor because normally the text being edited is visible on the screen and is updated automatically as you type your commands. See section The Organization of the Screen.
We call it a real-time editor because the display is updated very frequently, usually after each character or pair of characters you type. This minimizes the amount of information you must keep in your head as you edit. See section Basic Editing Commands.
We call Emacs advanced because it provides facilities that go beyond simple insertion and deletion: controlling subprocesses; automatic indentation of programs; viewing two or more files at once; editing formatted text; and dealing in terms of characters, words, lines, sentences, paragraphs, and pages, as well as expressions and comments in several different programming languages.
Self-documenting means that at any time you can type a special character, Control-h, to find out what your options are. You can also use it to find out what any command does, or to find all the commands that pertain to a topic. See section Help.
Customizable means that you can change the definitions of Emacs commands in little ways. For example, if you use a programming language in which comments start with `<**' and end with `**>', you can tell the Emacs comment manipulation commands to use those strings (see section Manipulating Comments). Another sort of customization is rearrangement of the command set. For example, if you prefer the four basic cursor motion commands (up, down, left and right) on keys in a diamond pattern on the keyboard, you can rebind the keys that way. See section Customization.
Extensible means that you can go beyond simple customization and write entirely new commands, programs in the Lisp language to be run by Emacs's own Lisp interpreter. Emacs is an "on-line extensible" system, which means that it is divided into many functions that call each other, any of which can be redefined in the middle of an editing session. Almost any part of Emacs can be replaced without making a separate copy of all of Emacs. Most of the editing commands of Emacs are written in Lisp already; the few exceptions could have been written in Lisp but are written in C for efficiency. Although only a programmer can write an extension, anybody can use it afterward. If you want to learn Emacs Lisp programming, we recommend the Introduction to Emacs Lisp by Robert J. Chassell, also published by the Free Software Foundation.
When run under the X Window System, Emacs provides its own menus and convenient bindings to mouse buttons. But Emacs can provide many of the benefits of a window system on a text-only terminal. For instance, you can look at or edit several files at once, move text between files, and edit files while running shell commands.
On a text-only terminal, the Emacs display occupies the whole screen. On the X Window System, Emacs creates its own X windows to use. We use the term frame to mean an entire text-only screen or an entire X window used by Emacs. Emacs uses both kinds of frames in the same way to display your editing. Emacs normally starts out with just one frame, but you can create additional frames if you wish. See section Frames and X Windows.
When you start Emacs, the entire frame except for the first and last lines is devoted to the text you are editing. This area is called the window. The first line is a menu bar, and the last line is a special echo area or minibuffer window where prompts appear and where you can enter responses. See below for more information about these special lines.
You can subdivide the large text window horizontally or vertically into multiple text windows, each of which can be used for a different file (see section Multiple Windows). In this manual, the word "window" always refers to the subdivisions of a frame within Emacs.
The window that the cursor is in is the selected window, in which editing takes place. Most Emacs commands implicitly apply to the text in the selected window (though mouse commands generally operate on whatever window you click them in, whether selected or not). The other windows display text for reference only, unless/until you select them. If you use multiple frames under the X Window System, then giving the input focus to a particular frame selects a window in that frame.
Each window's last line is a mode line, which describes what is going on in that window. It appears in inverse video, if the terminal supports that, and its contents begin with `--:-- *scratch*' when Emacs starts. The mode line displays status information such as what buffer is being displayed above it in the window, what major and minor modes are in use, and whether the buffer contains unsaved changes.
Within Emacs, the terminal's cursor shows the location at which editing commands will take effect. This location is called point. Many Emacs commands move point through the text, so that you can edit at different places in it. You can also place point by clicking mouse button 1.
While the cursor appears to point at a character, you should think of point as between two characters; it points before the character that appears under the cursor. For example, if your text looks like `frob' with the cursor over the `b', then point is between the `o' and the `b'. If you insert the character `!' at that position, the result is `fro!b', with point between the `!' and the `b'. Thus, the cursor remains over the `b', as before.
Sometimes people speak of "the cursor" when they mean "point," or speak of commands that move point as "cursor motion" commands.
Terminals have only one cursor, and when output is in progress it must appear where the typing is being done. This does not mean that point is moving. It is only that Emacs has no way to show you the location of point except when the terminal is idle.
If you are editing several files in Emacs, each in its own buffer, each buffer has its own point location. A buffer that is not currently displayed remembers where point is in case you display it again later.
When there are multiple windows in a frame, each window has its own point location. The cursor shows the location of point in the selected window. This also is how you can tell which window is selected. If the same buffer appears in more than one window, each window has its own position for point in that buffer.
When there are multiple frames, each frame can display one cursor. The cursor in the selected frame is solid; the cursor in other frames is a hollow box, and appears in the window that would be selected if you give the input focus to that frame.
The term `point' comes from the character `.', which was the command in TECO (the language in which the original Emacs was written) for accessing the value now called `point'.
The line at the bottom of the frame (below the mode line) is the echo area. It is used to display small amounts of text for several purposes.
Echoing means displaying the characters that you type. Outside Emacs, the operating system normally echoes all your input. Emacs handles echoing differently.
Single-character commands do not echo in Emacs, and multi-character commands echo only if you pause while typing them. As soon as you pause for more than a second in the middle of a command, Emacs echoes all the characters of the command so far. This is to prompt you for the rest of the command. Once echoing has started, the rest of the command echoes immediately as you type it. This behavior is designed to give confident users fast response, while giving hesitant users maximum feedback. You can change this behavior by setting a variable (see section Variables Controlling Display).
If a command cannot be executed, it may print an error message in the echo area. Error messages are accompanied by a beep or by flashing the screen. Also, any input you have typed ahead is thrown away when an error happens.
Some commands print informative messages in the echo area. These messages look much like error messages, but they are not announced with a beep and do not throw away input. Sometimes the message tells you what the command has done, when this is not obvious from looking at the text being edited. Sometimes the sole purpose of a command is to print a message giving you specific information--for example, C-x = prints a message describing the character position of point in the text and its current column in the window. Commands that take a long time often display messages ending in `...' while they are working, and add `done' at the end when they are finished.
Echo-area informative messages are saved in an editor buffer named `*Messages*'. (We have not explained buffers yet; see section Using Multiple Buffers, for more information about them.) If you miss a message that appears briefly on the screen, you can switch to the `*Messages*' buffer to see it again. (Successive progress messages are often collapsed into one in that buffer.)
The size of `*Messages*' is limited to a certain number of lines.
The variable message-log-max
specifies how many lines. Once the
buffer has that many lines, each line added at the end deletes one line
from the beginning. See section Variables, for how to set variables such as
message-log-max
.
The echo area is also used to display the minibuffer, a window that is used for reading arguments to commands, such as the name of a file to be edited. When the minibuffer is in use, the echo area begins with a prompt string that usually ends with a colon; also, the cursor appears in that line because it is the selected window. You can always get out of the minibuffer by typing C-g. See section The Minibuffer.
Each text window's last line is a mode line, which describes what is going on in that window. When there is only one text window, the mode line appears right above the echo area; it is the next-to-last line on the frame. The mode line is in inverse video if the terminal supports that, and it starts and ends with dashes.
Normally, the mode line looks like this:
-cs:ch buf (major minor)--line--pos------
This gives information about the buffer being displayed in the window: the buffer's name, what major and minor modes are in use, whether the buffer's text has been changed, and how far down the buffer you are currently looking.
ch contains two stars `**' if the text in the buffer has been edited (the buffer is "modified"), or `--' if the buffer has not been edited. For a read-only buffer, it is `%*' if the buffer is modified, and `%%' otherwise.
buf is the name of the window's buffer. In most cases this is the same as the name of a file you are editing. See section Using Multiple Buffers.
The buffer displayed in the selected window (the window that the cursor is in) is also Emacs's selected buffer, the one that editing takes place in. When we speak of what some command does to "the buffer," we are talking about the currently selected buffer.
line is `L' followed by the current line number of point. This is present when Line Number mode is enabled (which it normally is). You can optionally display the current column number too, by turning on Column Number mode (which is not enabled by default because it is somewhat slower). See section Optional Mode Line Features.
pos tells you whether there is additional text above the top of the window, or below the bottom. If your buffer is small and it is all visible in the window, pos is `All'. Otherwise, it is `Top' if you are looking at the beginning of the buffer, `Bot' if you are looking at the end of the buffer, or `nn%', where nn is the percentage of the buffer above the top of the window.
major is the name of the major mode in effect in the buffer. At any time, each buffer is in one and only one of the possible major modes. The major modes available include Fundamental mode (the least specialized), Text mode, Lisp mode, C mode, Texinfo mode, and many others. See section Major Modes, for details of how the modes differ and how to select one.
Some major modes display additional information after the major mode name. For example, Rmail buffers display the current message number and the total number of messages. Compilation buffers and Shell buffers display the status of the subprocess.
minor is a list of some of the minor modes that are turned on at the moment in the window's chosen buffer. For example, `Fill' means that Auto Fill mode is on. `Abbrev' means that Word Abbrev mode is on. `Ovwrt' means that Overwrite mode is on. See section Minor Modes, for more information. `Narrow' means that the buffer being displayed has editing restricted to only a portion of its text. This is not really a minor mode, but is like one. See section Narrowing. `Def' means that a keyboard macro is being defined. See section Keyboard Macros.
In addition, if Emacs is currently inside a recursive editing level, square brackets (`[...]') appear around the parentheses that surround the modes. If Emacs is in one recursive editing level within another, double square brackets appear, and so on. Since recursive editing levels affect Emacs globally, not just one buffer, the square brackets appear in every window's mode line or not in any of them. See section Recursive Editing Levels.
Non-windowing terminals can only show a single Emacs frame at a time (see section Frames and X Windows). On such terminals, the mode line displays the name of the selected frame, after ch. The initial frame's name is `F1'.
cs states the coding system used for the file you are editing. A dash indicates the default state of affairs: no code conversion, except for end-of-line translation if the file contents call for that. `=' means no conversion whatsoever. Nontrivial code conversions are represented by various letters--for example, `1' refers to ISO Latin-1. See section Coding Systems, for more information. If you are using an input method, a string of the form `i>' is added to the beginning of cs; i identifies the input method. (Some input methods show `+' or `@' instead of `>'.) See section Input Methods.
When you are using a character-only terminal (not a window system), cs uses three characters to describe, respectively, the coding system for keyboard input, the coding system for terminal output, and the coding system used for the file you are editing.
When multibyte characters are not enabled, cs does not appear at all. See section Enabling Multibyte Characters.
The colon after cs can change to another string in certain circumstances. Emacs uses newline to separate lines in the buffer. Some files use different conventions for separating lines: either carriage-return linefeed (the MS-DOS convention) or just carriage-return (the Macintosh convention). If the buffer's file uses carriage-return linefeed, the colon changes to either a backslash (`\') or `(DOS)', depending on the operating system. If the file uses just carriage-return, the colon indicator changes to either a forward slash (`/') or `(Mac)'. On some systems, Emacs displays `(Unix)' instead of the colon even for files that use newline to separate lines.
You can customize the mode line display for each of the end-of-line
formats by setting each of the variables eol-mnemonic-unix
,
eol-mnemonic-dos
, eol-mnemonic-mac
, and
eol-mnemonic-undecided
to any string you find appropriate.
See section Variables, for an explanation how to set variables.
See section Optional Mode Line Features, for features that add other handy information to the mode line, such as the current column number of point, the current time, and whether new mail for you has arrived.
Each Emacs frame normally has a menu bar at the top which you can use to perform certain common operations. There's no need to list them here, as you can more easily see for yourself.
When you are using a window system, you can use the mouse to choose a command from the menu bar. An arrow pointing right, after the menu item, indicates that the item leads to a subsidiary menu; `...' at the end means that the command will read arguments from the keyboard before it actually does anything.
To view the full command name and documentation for a menu item, type C-h k, and then select the menu bar with the mouse in the usual way (see section Documentation for a Key).
On text-only terminals with no mouse, you can use the menu bar by
typing M-` or F10 (these run the command
tmm-menubar
). This command enters a mode in which you can select
a menu item from the keyboard. A provisional choice appears in the echo
area. You can use the left and right arrow keys to move through the
menu to different choices. When you have found the choice you want,
type RET to select it.
Each menu item also has an assigned letter or digit which designates that item; it is usually the initial of some word in the item's name. This letter or digit is separated from the item name by `=>'. You can type the item's letter or digit to select the item.
Some of the commands in the menu bar have ordinary key bindings as well; if so, the menu lists one equivalent key binding in parentheses after the item itself.
This chapter explains the character sets used by Emacs for input commands and for the contents of files, and also explains the concepts of keys and commands, which are fundamental for understanding how Emacs interprets your keyboard and mouse input.
GNU Emacs uses an extension of the ASCII character set for keyboard input; it also accepts non-character input events including function keys and mouse button actions.
ASCII consists of 128 character codes. Some of these codes are assigned graphic symbols such as `a' and `='; the rest are control characters, such as Control-a (usually written C-a for short). C-a gets its name from the fact that you type it by holding down the CTRL key while pressing a.
Some ASCII control characters have special names, and most terminals have special keys you can type them with: for example, RET, TAB, DEL and ESC. The space character is usually referred to below as SPC, even though strictly speaking it is a graphic character whose graphic happens to be blank. Some keyboards have a key labeled "linefeed" which is an alias for C-j.
Emacs extends the ASCII character set with thousands more printing characters (see section International Character Set Support), additional control characters, and a few more modifiers that can be combined with any character.
On ASCII terminals, there are only 32 possible control characters. These are the control variants of letters and `@[]\^_'. In addition, the shift key is meaningless with control characters: C-a and C-A are the same character, and Emacs cannot distinguish them.
But the Emacs character set has room for control variants of all printing characters, and for distinguishing between C-a and C-A. X Windows makes it possible to enter all these characters. For example, C-- (that's Control-Minus) and C-5 are meaningful Emacs commands under X.
Another Emacs character-set extension is additional modifier bits. Only one modifier bit is commonly used; it is called Meta. Every character has a Meta variant; examples include Meta-a (normally written M-a, for short), M-A (not the same character as M-a, but those two characters normally have the same meaning in Emacs), M-RET, and M-C-a. For reasons of tradition, we usually write C-M-a rather than M-C-a; logically speaking, the order in which the modifier keys CTRL and META are mentioned does not matter.
Some terminals have a META key, and allow you to type Meta characters by holding this key down. Thus, Meta-a is typed by holding down META and pressing a. The META key works much like the SHIFT key. Such a key is not always labeled META, however, as this function is often a special option for a key with some other primary purpose.
If there is no META key, you can still type Meta characters using two-character sequences starting with ESC. Thus, to enter M-a, you could type ESC a. To enter C-M-a, you would type ESC C-a. ESC is allowed on terminals with META keys, too, in case you have formed a habit of using it. X Windows provides several other modifier keys that can be applied to any input character. These are called SUPER, HYPER and ALT. We write `s-', `H-' and `A-' to say that a character uses these modifiers. Thus, s-H-C-x is short for Super-Hyper-Control-x. Not all X terminals actually provide keys for these modifier flags--in fact, many terminals have a key labeled ALT which is really a META key. The standard key bindings of Emacs do not include any characters with these modifiers. But you can assign them meanings of your own by customizing Emacs.
Keyboard input includes keyboard keys that are not characters at all: for example function keys and arrow keys. Mouse buttons are also outside the gamut of characters. You can modify these events with the modifier keys CTRL, META, SUPER, HYPER and ALT, just like keyboard characters.
Input characters and non-character inputs are collectively called input events. See section `Input Events' in The Emacs Lisp Reference Manual, for more information. If you are not doing Lisp programming, but simply want to redefine the meaning of some characters or non-character events, see section Customization.
ASCII terminals cannot really send anything to the computer except ASCII characters. These terminals use a sequence of characters to represent each function key. But that is invisible to the Emacs user, because the keyboard input routines recognize these special sequences and convert them to function key events before any other part of Emacs gets to see them.
A key sequence (key, for short) is a sequence of input events that are meaningful as a unit--as "a single command." Some Emacs command sequences are just one character or one event; for example, just C-f is enough to move forward one character. But Emacs also has commands that take two or more events to invoke.
If a sequence of events is enough to invoke a command, it is a complete key. Examples of complete keys include C-a, X, RET, NEXT (a function key), DOWN (an arrow key), C-x C-f, and C-x 4 C-f. If it isn't long enough to be complete, we call it a prefix key. The above examples show that C-x and C-x 4 are prefix keys. Every key sequence is either a complete key or a prefix key.
Most single characters constitute complete keys in the standard Emacs command bindings. A few of them are prefix keys. A prefix key combines with the following input event to make a longer key sequence, which may itself be complete or a prefix. For example, C-x is a prefix key, so C-x and the next input event combine to make a two-character key sequence. Most of these key sequences are complete keys, including C-x C-f and C-x b. A few, such as C-x 4 and C-x r, are themselves prefix keys that lead to three-character key sequences. There's no limit to the length of a key sequence, but in practice people rarely use sequences longer than four events.
By contrast, you can't add more events onto a complete key. For example, the two-character sequence C-f C-k is not a key, because the C-f is a complete key in itself. It's impossible to give C-f C-k an independent meaning as a command. C-f C-k is two key sequences, not one.
All told, the prefix keys in Emacs are C-c, C-h, C-x, C-x RET, C-x @, C-x a, C-x n, C-x r, C-x v, C-x 4, C-x 5, C-x 6, ESC, M-g and M-j. But this list is not cast in concrete; it is just a matter of Emacs's standard key bindings. If you customize Emacs, you can make new prefix keys, or eliminate these. See section Customizing Key Bindings.
If you do make or eliminate prefix keys, that changes the set of possible key sequences. For example, if you redefine C-f as a prefix, C-f C-k automatically becomes a key (complete, unless you define it too as a prefix). Conversely, if you remove the prefix definition of C-x 4, then C-x 4 f (or C-x 4 anything) is no longer a key.
Typing the help character (C-h or F1) after a prefix character displays a list of the commands starting with that prefix. There are a few prefix characters for which C-h does not work--for historical reasons, they have other meanings for C-h which are not easy to change. But F1 should work for all prefix characters.
This manual is full of passages that tell you what particular keys do. But Emacs does not assign meanings to keys directly. Instead, Emacs assigns meanings to named commands, and then gives keys their meanings by binding them to commands.
Every command has a name chosen by a programmer. The name is usually
made of a few English words separated by dashes; for example,
next-line
or forward-word
. A command also has a
function definition which is a Lisp program; this is what makes
the command do what it does. In Emacs Lisp, a command is actually a
special kind of Lisp function; one which specifies how to read arguments
for it and call it interactively. For more information on commands and
functions, see section `What Is a Function' in The Emacs Lisp Reference Manual. (The definition we use in this manual is
simplified slightly.)
The bindings between keys and commands are recorded in various tables called keymaps. See section Keymaps.
When we say that "C-n moves down vertically one line" we are
glossing over a distinction that is irrelevant in ordinary use but is vital
in understanding how to customize Emacs. It is the command
next-line
that is programmed to move down vertically. C-n has
this effect because it is bound to that command. If you rebind
C-n to the command forward-word
then C-n will move
forward by words instead. Rebinding keys is a common method of
customization.
In the rest of this manual, we usually ignore this subtlety to keep
things simple. To give the information needed for customization, we
state the name of the command which really does the work in parentheses
after mentioning the key that runs it. For example, we will say that
"The command C-n (next-line
) moves point vertically
down," meaning that next-line
is a command that moves vertically
down and C-n is a key that is standardly bound to it.
While we are on the subject of information for customization only,
it's a good time to tell you about variables. Often the
description of a command will say, "To change this, set the variable
mumble-foo
." A variable is a name used to remember a value.
Most of the variables documented in this manual exist just to facilitate
customization: some command or other part of Emacs examines the variable
and behaves differently according to the value that you set. Until you
are interested in customizing, you can ignore the information about
variables. When you are ready to be interested, read the basic
information on variables, and then the information on individual
variables will make sense. See section Variables.
Text in Emacs buffers is a sequence of 8-bit bytes. Each byte can hold a single ASCII character. Both ASCII control characters (octal codes 000 through 037, and 0177) and ASCII printing characters (codes 040 through 0176) are allowed; however, non-ASCII control characters cannot appear in a buffer. The other modifier flags used in keyboard input, such as Meta, are not allowed in buffers either.
Some ASCII control characters serve special purposes in text, and have special names. For example, the newline character (octal code 012) is used in the buffer to end a line, and the tab character (octal code 011) is used for indenting to the next tab stop column (normally every 8 columns). See section How Text Is Displayed.
Non-ASCII printing characters can also appear in buffers. When multibyte characters are enabled, you can use any of the non-ASCII printing characters that Emacs supports. They have character codes starting at 256, octal 0400, and each one is represented as a sequence of two or more bytes. See section International Character Set Support.
If you disable multibyte characters, then you can use only one alphabet of non-ASCII characters, but they all fit in one byte. They use codes 0200 through 0377. See section Single-byte European Character Support.
The usual way to invoke Emacs is with the shell command `emacs'. Emacs clears the screen and then displays an initial help message and copyright notice. Some operating systems discard all type-ahead when Emacs starts up; they give Emacs no way to prevent this. Therefore, it is advisable to wait until Emacs clears the screen before typing your first editing command.
If you run Emacs from a shell window under the X Window System, run it in the background with `emacs&'. This way, Emacs does not tie up the shell window, so you can use that to run other shell commands while Emacs operates its own X windows. You can begin typing Emacs commands as soon as you direct your keyboard input to the Emacs frame.
When Emacs starts up, it makes a buffer named `*scratch*'.
That's the buffer you start out in. The `*scratch*' buffer uses Lisp
Interaction mode; you can use it to type Lisp expressions and evaluate
them, or you can ignore that capability and simply doodle. (You can
specify a different major mode for this buffer by setting the variable
initial-major-mode
in your init file. See section The Init File, `~/.emacs'.)
It is possible to specify files to be visited, Lisp files to be loaded, and functions to be called, by giving Emacs arguments in the shell command line. See section Command Line Arguments. But we don't recommend doing this. The feature exists mainly for compatibility with other editors.
Many other editors are designed to be started afresh each time you want to edit. You edit one file and then exit the editor. The next time you want to edit either another file or the same one, you must run the editor again. With these editors, it makes sense to use a command-line argument to say which file to edit.
But starting a new Emacs each time you want to edit a different file does not make sense. For one thing, this would be annoyingly slow. For another, this would fail to take advantage of Emacs's ability to visit more than one file in a single editing session. And it would lose the other accumulated context, such as registers, undo history, and the mark ring.
The recommended way to use GNU Emacs is to start it only once, just after you log in, and do all your editing in the same Emacs session. Each time you want to edit a different file, you visit it with the existing Emacs, which eventually comes to have many files in it ready for editing. Usually you do not kill the Emacs until you are about to log out. See section File Handling, for more information on visiting more than one file.
There are two commands for exiting Emacs because there are two kinds of exiting: suspending Emacs and killing Emacs.
Suspending means stopping Emacs temporarily and returning control to its parent process (usually a shell), allowing you to resume editing later in the same Emacs job, with the same buffers, same kill ring, same undo history, and so on. This is the usual way to exit.
Killing Emacs means destroying the Emacs job. You can run Emacs again later, but you will get a fresh Emacs; there is no way to resume the same editing session after it has been killed.
suspend-emacs
) or iconify a frame
(iconify-or-deiconify-frame
).
save-buffers-kill-emacs
).
To suspend Emacs, type C-z (suspend-emacs
). This takes
you back to the shell from which you invoked Emacs. You can resume
Emacs with the shell command `%emacs' in most common shells.
On systems that do not support suspending programs, C-z starts an inferior shell that communicates directly with the terminal. Emacs waits until you exit the subshell. (The way to do that is probably with C-d or `exit', but it depends on which shell you use.) The only way on these systems to get back to the shell from which Emacs was run (to log out, for example) is to kill Emacs.
Suspending also fails if you run Emacs under a shell that doesn't
support suspending programs, even if the system itself does support it.
In such a case, you can set the variable cannot-suspend
to a
non-nil
value to force C-z to start an inferior shell.
(One might also describe Emacs's parent shell as "inferior" for
failing to support job control properly, but that is a matter of taste.)
When Emacs communicates directly with an X server and creates its own
dedicated X windows, C-z has a different meaning. Suspending an
applications that uses its own X windows is not meaningful or useful.
Instead, C-z runs the command iconify-or-deiconify-frame
,
which temporarily closes up the selected Emacs frame (see section Frames and X Windows).
The way to get back to a shell window is with the window manager.
To kill Emacs, type C-x C-c (save-buffers-kill-emacs
). A
two-character key is used for this to make it harder to type. This
command first offers to save any modified file-visiting buffers. If you
do not save them all, it asks for reconfirmation with yes before
killing Emacs, since any changes not saved will be lost forever. Also,
if any subprocesses are still running, C-x C-c asks for
confirmation about them, since killing Emacs will kill the subprocesses
immediately.
There is no way to restart an Emacs session once you have killed it. You can, however, arrange for Emacs to record certain session information, such as which files are visited, when you kill it, so that the next time you restart Emacs it will try to visit the same files and so on. See section Saving Emacs Sessions.
The operating system usually listens for certain special characters whose meaning is to kill or suspend the program you are running. This operating system feature is turned off while you are in Emacs. The meanings of C-z and C-x C-c as keys in Emacs were inspired by the use of C-z and C-c on several operating systems as the characters for stopping or killing a program, but that is their only relationship with the operating system. You can customize these keys to run any commands of your choice (see section Keymaps).
We now give the basics of how to enter text, make corrections, and
save the text in a file. If this material is new to you, you might
learn it more easily by running the Emacs learn-by-doing tutorial. To
use the tutorial, run Emacs and type Control-h t
(help-with-tutorial
).
To clear the screen and redisplay, type C-l (recenter
).
To insert printing characters into the text you are editing, just type them. This inserts the characters you type into the buffer at the cursor (that is, at point; see section Point). The cursor moves forward, and any text after the cursor moves forward too. If the text in the buffer is `FOOBAR', with the cursor before the `B', then if you type XX, you get `FOOXXBAR', with the cursor still before the `B'.
To delete text you have just inserted, use DEL. DEL deletes the character before the cursor (not the one that the cursor is on top of or under; that is the character after the cursor). The cursor and all characters after it move backwards. Therefore, if you type a printing character and then type DEL, they cancel out.
To end a line and start typing a new one, type RET. This inserts a newline character in the buffer. If point is in the middle of a line, RET splits the line. Typing DEL when the cursor is at the beginning of a line deletes the preceding newline, thus joining the line with the preceding line.
Emacs can split lines automatically when they become too long, if you turn on a special minor mode called Auto Fill mode. See section Filling Text, for how to use Auto Fill mode.
If you prefer to have text characters replace (overwrite) existing text rather than shove it to the right, you can enable Overwrite mode, a minor mode. See section Minor Modes.
Direct insertion works for printing characters and SPC, but other
characters act as editing commands and do not insert themselves. If you
need to insert a control character or a character whose code is above 200
octal, you must quote it by typing the character Control-q
(quoted-insert
) first. (This character's name is normally written
C-q for short.) There are two ways to use C-q:
When multibyte characters are enabled, octal codes 0200 through 0377 are not valid as characters; if you specify a code in this range, C-q assumes that you intend to use some ISO Latin-n character set, and converts the specified code to the corresponding Emacs character code. See section Enabling Multibyte Characters. You select which ISO Latin character set though your choice of language environment (see section Language Environments).
To use decimal or hexadecimal instead of octal, set the variable
read-quoted-char-radix
to 10 or 16. If the radix is greater than
10, some letters starting with a serve as part of a character
code, just like digits.
A numeric argument to C-q specifies how many copies of the quoted character should be inserted (see section Numeric Arguments).
Customization information: DEL in most modes runs the command
delete-backward-char
; RET runs the command newline
, and
self-inserting printing characters run the command self-insert
,
which inserts whatever character was typed to invoke it. Some major modes
rebind DEL to other commands.
To do more than insert characters, you have to know how to move point (see section Point). The simplest way to do this is with arrow keys, or by clicking the left mouse button where you want to move to.
There are also control and meta characters for cursor motion. Some are equivalent to the arrow keys (these date back to the days before terminals had arrow keys, and are usable on terminals which don't have them). Others do more sophisticated things.
beginning-of-line
).
end-of-line
).
forward-char
).
backward-char
).
forward-word
).
backward-word
).
next-line
). This command
attempts to keep the horizontal position unchanged, so if you start in
the middle of one line, you end in the middle of the next. When on
the last line of text, C-n creates a new line and moves onto it.
previous-line
).
move-to-window-line
). Text does not move on the screen.
A numeric argument says which screen line to place point on. It counts
screen lines down from the top of the window (zero for the top line). A
negative argument counts lines from the bottom (-1 for the bottom
line).
beginning-of-buffer
). With
numeric argument n, move to n/10 of the way from the top.
See section Numeric Arguments, for more information on numeric arguments.end-of-buffer
).
set-goal-column
). Henceforth, those
commands always move to this column in each line moved into, or as
close as possible given the contents of the line. This goal column remains
in effect until canceled.
If you set the variable track-eol
to a non-nil
value,
then C-n and C-p when at the end of the starting line move
to the end of another line. Normally, track-eol
is nil
.
See section Variables, for how to set variables such as track-eol
.
Normally, C-n on the last line of a buffer appends a newline to
it. If the variable next-line-add-newlines
is nil
, then
C-n gets an error instead (like C-p on the first line).
delete-backward-char
).
delete-char
).
kill-line
).
kill-word
).
backward-kill-word
).
You already know about the DEL key which deletes the character before point (that is, before the cursor). Another key, Control-d (C-d for short), deletes the character after point (that is, the character that the cursor is on). This shifts the rest of the text on the line to the left. If you type C-d at the end of a line, it joins together that line and the next line.
To erase a larger amount of text, use the C-k key, which kills a line at a time. If you type C-k at the beginning or middle of a line, it kills all the text up to the end of the line. If you type C-k at the end of a line, it joins that line and the next line.
See section Deletion and Killing, for more flexible ways of killing text.
You can undo all the recent changes in the buffer text, up to a
certain point. Each buffer records changes individually, and the undo
command always applies to the current buffer. Usually each editing
command makes a separate entry in the undo records, but some commands
such as query-replace
make many entries, and very simple commands
such as self-inserting characters are often grouped to make undoing less
tedious.
undo
).
The command C-x u or C-_ is how you undo. The first time you give this command, it undoes the last change. Point moves back to where it was before the command that made the change.
Consecutive repetitions of C-_ or C-x u undo earlier and earlier changes, back to the limit of the undo information available. If all recorded changes have already been undone, the undo command prints an error message and does nothing.
Any command other than an undo command breaks the sequence of undo commands. Starting from that moment, the previous undo commands become ordinary changes that you can undo. Thus, to redo changes you have undone, type C-f or any other command that will harmlessly break the sequence of undoing, then type more undo commands.
Ordinary undo applies to all changes made in the current buffer. You
can also perform selective undo, limited to the current region.
To do this, specify the region you want, then run the undo
command with a prefix argument (the value does not matter): C-u C-x
u or C-u C-_. This undoes the most recent change in the region.
To undo further changes in the same region, repeat the undo
command (no prefix argument is needed). In Transient Mark mode, any use
of undo
when there is an active region performs selective undo;
you do not need a prefix argument.
If you notice that a buffer has been modified accidentally, the easiest way to recover is to type C-_ repeatedly until the stars disappear from the front of the mode line. At this time, all the modifications you made have been canceled. Whenever an undo command makes the stars disappear from the mode line, it means that the buffer contents are the same as they were when the file was last read in or saved.
If you do not remember whether you changed the buffer deliberately, type C-_ once. When you see the last change you made undone, you will see whether it was an intentional change. If it was an accident, leave it undone. If it was deliberate, redo the change as described above.
Not all buffers record undo information. Buffers whose names start with spaces don't; these buffers are used internally by Emacs and its extensions to hold text that users don't normally look at or edit.
You cannot undo mere cursor motion; only changes in the buffer contents save undo information. However, some cursor motion commands set the mark, so if you use these commands from time to time, you can move back to the neighborhoods you have moved through by popping the mark ring (see section The Mark Ring).
When the undo information for a buffer becomes too large, Emacs
discards the oldest undo information from time to time (during garbage
collection). You can specify how much undo information to keep by
setting two variables: undo-limit
and undo-strong-limit
.
Their values are expressed in units of bytes of space.
The variable undo-limit
sets a soft limit: Emacs keeps undo
data for enough commands to reach this size, and perhaps exceed it, but
does not keep data for any earlier commands beyond that. Its default
value is 20000. The variable undo-strong-limit
sets a stricter
limit: the command which pushes the size past this amount is itself
forgotten. Its default value is 30000.
Regardless of the values of those variables, the most recent change is never discarded, so there is no danger that garbage collection occurring right after an unintentional large change might prevent you from undoing it.
The reason the undo
command has two keys, C-x u and
C-_, set up to run it is that it is worthy of a single-character
key, but on some keyboards it is not obvious how to type C-_.
C-x u is an alternative you can type straightforwardly on any
terminal.
The commands described above are sufficient for creating and altering text in an Emacs buffer; the more advanced Emacs commands just make things easier. But to keep any text permanently you must put it in a file. Files are named units of text which are stored by the operating system for you to retrieve later by name. To look at or use the contents of a file in any way, including editing the file with Emacs, you must specify the file name.
Consider a file named `/usr/rms/foo.c'. In Emacs, to begin editing this file, type
C-x C-f /usr/rms/foo.c RET
Here the file name is given as an argument to the command C-x
C-f (find-file
). That command uses the minibuffer to
read the argument, and you type RET to terminate the argument
(see section The Minibuffer).
Emacs obeys the command by visiting the file: creating a buffer,
copying the contents of the file into the buffer, and then displaying
the buffer for you to edit. If you alter the text, you can save
the new text in the file by typing C-x C-s (save-buffer
).
This makes the changes permanent by copying the altered buffer contents
back into the file `/usr/rms/foo.c'. Until you save, the changes
exist only inside Emacs, and the file `foo.c' is unaltered.
To create a file, just visit the file with C-x C-f as if it already existed. This creates an empty buffer in which you can insert the text you want to put in the file. The file is actually created when you save this buffer with C-x C-s.
Of course, there is a lot more to learn about using files. See section File Handling.
If you forget what a key does, you can find out with the Help
character, which is C-h (or F1, which is an alias for
C-h). Type C-h k followed by the key you want to know
about; for example, C-h k C-n tells you all about what C-n
does. C-h is a prefix key; C-h k is just one of its
subcommands (the command describe-key
). The other subcommands of
C-h provide different kinds of help. Type C-h twice to get
a description of all the help facilities. See section Help.
Here are special commands and techniques for putting in and taking out blank lines.
open-line
).
delete-blank-lines
).
When you want to insert a new line of text before an existing line, you
can do it by typing the new line of text, followed by RET.
However, it may be easier to see what you are doing if you first make a
blank line and then insert the desired text into it. This is easy to do
using the key C-o (open-line
), which inserts a newline
after point but leaves point in front of the newline. After C-o,
type the text for the new line. C-o F O O has the same effect as
F O O RET, except for the final location of point.
You can make several blank lines by typing C-o several times, or by giving it a numeric argument to tell it how many blank lines to make. See section Numeric Arguments, for how. If you have a fill prefix, then C-o command inserts the fill prefix on the new line, when you use it at the beginning of a line. See section The Fill Prefix.
The easy way to get rid of extra blank lines is with the command
C-x C-o (delete-blank-lines
). C-x C-o in a run of
several blank lines deletes all but one of them. C-x C-o on a
solitary blank line deletes that blank line. When point is on a
nonblank line, C-x C-o deletes any blank lines following that
nonblank line.
If you add too many characters to one line without breaking it with RET, the line will grow to occupy two (or more) lines on the screen, with a `\' at the extreme right margin of all but the last of them. The `\' says that the following screen line is not really a distinct line in the text, but just the continuation of a line too long to fit the screen. Continuation is also called line wrapping.
Sometimes it is nice to have Emacs insert newlines automatically when a line gets too long. Continuation on the screen does not do that. Use Auto Fill mode (see section Filling Text) if that's what you want.
As an alternative to continuation, Emacs can display long lines by truncation. This means that all the characters that do not fit in the width of the screen or window do not appear at all. They remain in the buffer, temporarily invisible. `$' is used in the last column instead of `\' to inform you that truncation is in effect.
Truncation instead of continuation happens whenever horizontal
scrolling is in use, and optionally in all side-by-side windows
(see section Multiple Windows). You can enable truncation for a particular buffer by
setting the variable truncate-lines
to non-nil
in that
buffer. (See section Variables.) Altering the value of
truncate-lines
makes it local to the current buffer; until that
time, the default value is in effect. The default is initially
nil
. See section Local Variables.
See section Variables Controlling Display, for additional variables that affect how text is displayed.
Here are commands to get information about the size and position of parts of the buffer, and to count lines.
count-lines-region
).
See section The Mark and the Region, for information about the region.
what-cursor-position
).
There are two commands for working with line numbers. M-x what-line computes the current line number and displays it in the echo area. To go to a given line by number, use M-x goto-line; it prompts you for the number. These line numbers count from one at the beginning of the buffer.
You can also see the current line number in the mode line; See section The Mode Line. If you narrow the buffer, then the line number in the mode line
is relative to the accessible portion (see section Narrowing). By contrast,
what-line
shows both the line number relative to the narrowed
region and the line number relative to the whole buffer.
By contrast, M-x what-page counts pages from the beginning of the file, and counts lines within the page, printing both numbers. See section Pages.
While on this subject, we might as well mention M-= (count-lines-region
),
which prints the number of lines in the region (see section The Mark and the Region).
See section Pages, for the command C-x l which counts the lines in the
current page.
The command C-x = (what-cursor-position
) can be used to find out
the column that the cursor is in, and other miscellaneous information about
point. It prints a line in the echo area that looks like this:
Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
(In fact, this is the output produced when point is before the `column' in the example.)
The four values after `Char:' describe the character that follows point, first by showing it and then by giving its character code in octal, decimal and hex. For a non-ASCII multibyte character, these are followed by `ext' and the character's representation, in hex, in the buffer's coding system, if that coding system encodes the character safely and with a single byte (see section Coding Systems). If the character's encoding is longer than one byte, Emacs shows `ext ...'.
`point=' is followed by the position of point expressed as a character count. The front of the buffer counts as position 1, one character later as 2, and so on. The next, larger, number is the total number of characters in the buffer. Afterward in parentheses comes the position expressed as a percentage of the total size.
`column' is followed by the horizontal position of point, in columns from the left edge of the window.
If the buffer has been narrowed, making some of the text at the beginning and the end temporarily inaccessible, C-x = prints additional text describing the currently accessible range. For example, it might display this:
Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
where the two extra numbers give the smallest and largest character position that point is allowed to assume. The characters between those two positions are the accessible ones. See section Narrowing.
If point is at the end of the buffer (or the end of the accessible part), the C-x = output does not describe a character after point. The output might look like this:
point=26957 of 26956(100%) column 0
C-u C-x = displays additional information about a character,
in place of the buffer coordinates and column: the character set name
and the codes that identify the character within that character set;
ASCII characters are identified as belonging to the ASCII
character set. In addition, the full character encoding, even if it
takes more than a single byte, is shown after `ext'. Here's an
example for a Latin-1 character A with a grave accent in a buffer whose
coding system is iso-2022-7bit(1):
Char: `A (04300, 2240, 0x8c0, ext ESC , A @) (latin-iso8859-1 64)
In mathematics and computer usage, the word argument means "data provided to a function or operation." You can give any Emacs command a numeric argument (also called a prefix argument). Some commands interpret the argument as a repetition count. For example, C-f with an argument of ten moves forward ten characters instead of one. With these commands, no argument is equivalent to an argument of one. Negative arguments tell most such commands to move or act in the opposite direction.
If your terminal keyboard has a META key, the easiest way to specify a numeric argument is to type digits and/or a minus sign while holding down the META key. For example,
M-5 C-n
would move down five lines. The characters Meta-1, Meta-2,
and so on, as well as Meta--, do this because they are keys bound
to commands (digit-argument
and negative-argument
) that
are defined to contribute to an argument for the next command. Digits
and - modified with Control, or Control and Meta, also specify
numeric arguments.
Another way of specifying an argument is to use the C-u
(universal-argument
) command followed by the digits of the
argument. With C-u, you can type the argument digits without
holding down modifier keys; C-u works on all terminals. To type a
negative argument, type a minus sign after C-u. Just a minus sign
without digits normally means -1.
C-u followed by a character which is neither a digit nor a minus sign has the special meaning of "multiply by four." It multiplies the argument for the next command by four. C-u twice multiplies it by sixteen. Thus, C-u C-u C-f moves forward sixteen characters. This is a good way to move forward "fast," since it moves about 1/5 of a line in the usual size screen. Other useful combinations are C-u C-n, C-u C-u C-n (move down a good fraction of a screen), C-u C-u C-o (make "a lot" of blank lines), and C-u C-k (kill four lines).
Some commands care only about whether there is an argument, and not about
its value. For example, the command M-q (fill-paragraph
) with
no argument fills text; with an argument, it justifies the text as well.
(See section Filling Text, for more information on M-q.) Plain C-u is a
handy way of providing an argument for such commands.
Some commands use the value of the argument as a repeat count, but do
something peculiar when there is no argument. For example, the command
C-k (kill-line
) with argument n kills n lines,
including their terminating newlines. But C-k with no argument is
special: it kills the text up to the next newline, or, if point is right at
the end of the line, it kills the newline itself. Thus, two C-k
commands with no arguments can kill a nonblank line, just like C-k
with an argument of one. (See section Deletion and Killing, for more information on
C-k.)
A few commands treat a plain C-u differently from an ordinary argument. A few others may treat an argument of just a minus sign differently from an argument of -1. These unusual cases are described when they come up; they are always for reasons of convenience of use of the individual command.
You can use a numeric argument to insert multiple copies of a character. This is straightforward unless the character is a digit; for example, C-u 6 4 a inserts 64 copies of the character `a'. But this does not work for inserting digits; C-u 6 4 1 specifies an argument of 641, rather than inserting anything. To separate the digit to insert from the argument, type another C-u; for example, C-u 6 4 C-u 1 does insert 64 copies of the character `1'.
We use the term "prefix argument" as well as "numeric argument" to emphasize that you type the argument before the command, and to distinguish these arguments from minibuffer arguments that come after the command.
The command C-x z (repeat
) provides another way to repeat
an Emacs command many times. This command repeats the previous Emacs
command, whatever that was. Repeating a command uses the same arguments
that were used before; it does not read new arguments each time.
To repeat the command more than once, type additional z's: each z repeats the command one more time. Repetition ends when you type a character other than z, or press a mouse button.
For example, suppose you type C-u 2 0 C-d to delete 20 characters. You can repeat that command (including its argument) three additional times, to delete a total of 80 characters, by typing C-x z z z. The first C-x z repeats the command once, and each subsequent z repeats it once again.
The minibuffer is the facility used by Emacs commands to read arguments more complicated than a single number. Minibuffer arguments can be file names, buffer names, Lisp function names, Emacs command names, Lisp expressions, and many other things, depending on the command reading the argument. You can use the usual Emacs editing commands in the minibuffer to edit the argument text.
When the minibuffer is in use, it appears in the echo area, and the terminal's cursor moves there. The beginning of the minibuffer line displays a prompt which says what kind of input you should supply and how it will be used. Often this prompt is derived from the name of the command that the argument is for. The prompt normally ends with a colon.
Sometimes a default argument appears in parentheses after the colon; it too is part of the prompt. The default will be used as the argument value if you enter an empty argument (for example, just type RET). For example, commands that read buffer names always show a default, which is the name of the buffer that will be used if you type just RET.
The simplest way to enter a minibuffer argument is to type the text you want, terminated by RET which exits the minibuffer. You can cancel the command that wants the argument, and get out of the minibuffer, by typing C-g.
Since the minibuffer uses the screen space of the echo area, it can conflict with other ways Emacs customarily uses the echo area. Here is how Emacs handles such conflicts:
Sometimes the minibuffer starts out with text in it. For example, when you are supposed to give a file name, the minibuffer starts out containing the default directory, which ends with a slash. This is to inform you which directory the file will be found in if you do not specify a directory.
For example, the minibuffer might start out with these contents:
Find File: /u2/emacs/src/
where `Find File: ' is the prompt. Typing buffer.c specifies the file `/u2/emacs/src/buffer.c'. To find files in nearby directories, use ..; thus, if you type ../lisp/simple.el, you will get the file named `/u2/emacs/lisp/simple.el'. Alternatively, you can kill with M-DEL the directory names you don't want (see section Words).
If you don't want any of the default, you can kill it with C-a C-k. But you don't need to kill the default; you can simply ignore it. Insert an absolute file name, one starting with a slash or a tilde, after the default directory. For example, to specify the file `/etc/termcap', just insert that name, giving these minibuffer contents:
Find File: /u2/emacs/src//etc/termcap
GNU Emacs gives a special meaning to a double slash (which is not normally a useful thing to write): it means, "ignore everything before the second slash in the pair." Thus, `/u2/emacs/src/' is ignored in the example above, and you get the file `/etc/termcap'.
If you set insert-default-directory
to nil
, the default
directory is not inserted in the minibuffer. This way, the minibuffer
starts out empty. But the name you type, if relative, is still
interpreted with respect to the same default directory.
The minibuffer is an Emacs buffer (albeit a peculiar one), and the usual Emacs commands are available for editing the text of an argument you are entering.
Since RET in the minibuffer is defined to exit the minibuffer, you can't use it to insert a newline in the minibuffer. To do that, type C-o or C-q C-j. (Recall that a newline is really the character control-J.)
The minibuffer has its own window which always has space on the screen but acts as if it were not there when the minibuffer is not in use. When the minibuffer is in use, its window is just like the others; you can switch to another window with C-x o, edit text in other windows and perhaps even visit more files, before returning to the minibuffer to submit the argument. You can kill text in another window, return to the minibuffer window, and then yank the text to use it in the argument. See section Multiple Windows.
There are some restrictions on the use of the minibuffer window, however. You cannot switch buffers in it--the minibuffer and its window are permanently attached. Also, you cannot split or kill the minibuffer window. But you can make it taller in the normal fashion with C-x ^. If you enable Resize-Minibuffer mode, then the minibuffer window expands vertically as necessary to hold the text that you put in the minibuffer. Use M-x resize-minibuffer-mode to enable or disable this minor mode (see section Minor Modes).
Scrolling works specially in the minibuffer window. When the
minibuffer is just one line high, and it contains a long line of text
that won't fit on the screen, scrolling automatically maintains an
overlap of a certain number of characters from one continuation line to
the next. The variable minibuffer-scroll-overlap
specifies how
many characters of overlap; the default is 20.
If while in the minibuffer you issue a command that displays help text of any sort in another window, you can use the C-M-v command while in the minibuffer to scroll the help text. This lasts until you exit the minibuffer. This feature is especially useful if a completing minibuffer gives you a list of possible completions. See section Using Other Windows.
Emacs normally disallows most commands that use the minibuffer while
the minibuffer is active. This rule is to prevent recursive minibuffers
from confusing novice users. If you want to be able to use such
commands in the minibuffer, set the variable
enable-recursive-minibuffers
to a non-nil
value.
For certain kinds of arguments, you can use completion to enter the argument value. Completion means that you type part of the argument, then Emacs visibly fills in the rest, or as much as can be determined from the part you have typed.
When completion is available, certain keys---TAB, RET, and SPC---are rebound to complete the text present in the minibuffer into a longer string that it stands for, by matching it against a set of completion alternatives provided by the command reading the argument. ? is defined to display a list of possible completions of what you have inserted.
For example, when M-x uses the minibuffer to read the name of a command, it provides a list of all available Emacs command names to complete against. The completion keys match the text in the minibuffer against all the command names, find any additional name characters implied by the ones already present in the minibuffer, and add those characters to the ones you have given. This is what makes it possible to type M-x ins SPC b RET instead of M-x insert-buffer RET (for example).
Case is normally significant in completion, because it is significant in most of the names that you can complete (buffer names, file names and command names). Thus, `fo' does not complete to `Foo'. Completion does ignore case distinctions for certain arguments in which case does not matter.
A concrete example may help here. If you type M-x au TAB,
the TAB looks for alternatives (in this case, command names) that
start with `au'. There are several, including
auto-fill-mode
and auto-save-mode
---but they are all the
same as far as auto-
, so the `au' in the minibuffer changes
to `auto-'.
If you type TAB again immediately, there are multiple possibilities for the very next character--it could be any of `cfilrs'---so no more characters are added; instead, TAB displays a list of all possible completions in another window.
If you go on to type f TAB, this TAB sees
`auto-f'. The only command name starting this way is
auto-fill-mode
, so completion fills in the rest of that. You now
have `auto-fill-mode' in the minibuffer after typing just au
TAB f TAB. Note that TAB has this effect because in
the minibuffer it is bound to the command minibuffer-complete
when completion is available.
Here is a list of the completion commands defined in the minibuffer when completion is available.
minibuffer-complete
).
minibuffer-complete-word
).
minibuffer-complete-and-exit
).
minibuffer-list-completions
).
SPC completes much like TAB, but never goes beyond the
next hyphen or space. If you have `auto-f' in the minibuffer and
type SPC, it finds that the completion is `auto-fill-mode',
but it stops completing after `fill-'. This gives
`auto-fill-'. Another SPC at this point completes all the
way to `auto-fill-mode'. SPC in the minibuffer when
completion is available runs the command
minibuffer-complete-word
.
Here are some commands you can use to choose a completion from a window that displays a list of completions:
mouse-choose-completion
).
You normally use this command while point is in the minibuffer; but you
must click in the list of completions, not in the minibuffer itself.
switch-to-completions
). This paves the way for using the
commands below. (Selecting that window in the usual ways has the same
effect, but this way is more convenient.)
choose-completion
). To
use this command, you must first switch windows to the window that shows
the list of completions.
next-completion
).
previous-completion
).
There are three different ways that RET can work in completing minibuffers, depending on how the argument will be used.
The completion commands display a list of all possible completions in a window whenever there is more than one possibility for the very next character. Also, typing ? explicitly requests such a list. If the list of completions is long, you can scroll it with C-M-v (see section Using Other Windows).
When completion is done on file names, certain file names are usually
ignored. The variable completion-ignored-extensions
contains a
list of strings; a file whose name ends in any of those strings is
ignored as a possible completion. The standard value of this variable
has several elements including ".o"
, ".elc"
, ".dvi"
and "~"
. The effect is that, for example, `foo' can
complete to `foo.c' even though `foo.o' exists as well.
However, if all the possible completions end in "ignored"
strings, then they are not ignored. Ignored extensions do not apply to
lists of completions--those always mention all possible completions.
Normally, a completion command that finds the next character is undetermined
automatically displays a list of all possible completions. If the variable
completion-auto-help
is set to nil
, this does not happen,
and you must type ? to display the possible completions.
The complete
library implements a more powerful kind of
completion that can complete multiple words at a time. For example, it
can complete the command name abbreviation p-b
into
print-buffer
, because no other command starts with two words
whose initials are `p' and `b'. To use this library, put
(load "complete")
in your `~/.emacs' file (see section The Init File, `~/.emacs').
Icomplete mode presents a constantly-updated display that tells you what completions are available for the text you've entered so far. The command to enable or disable this minor mode is M-x icomplete-mode.
Every argument that you enter with the minibuffer is saved on a minibuffer history list so that you can use it again later in another argument. Special commands load the text of an earlier argument in the minibuffer. They discard the old minibuffer contents, so you can think of them as moving through the history of previous arguments.
previous-history-element
).
next-history-element
).
previous-matching-history-element
).
next-matching-history-element
).
The simplest way to reuse the saved arguments in the history list is
to move through the history list one element at a time. While in the
minibuffer, use M-p or up-arrow (previous-history-element
)
to "move to" the next earlier minibuffer input, and use M-n or
down-arrow (next-history-element
) to "move to" the next later
input.
The previous input that you fetch from the history entirely replaces the contents of the minibuffer. To use it as the argument, exit the minibuffer as usual with RET. You can also edit the text before you reuse it; this does not change the history element that you "moved" to, but your new argument does go at the end of the history list in its own right.
For many minibuffer arguments there is a "default" value. In some cases, the minibuffer history commands know the default value. Then you can insert the default value into the minibuffer as text by using M-n to move "into the future" in the history. Eventually we hope to make this feature available whenever the minibuffer has a default value.
There are also commands to search forward or backward through the
history; they search for history elements that match a regular
expression that you specify with the minibuffer. M-r
(previous-matching-history-element
) searches older elements in
the history, while M-s (next-matching-history-element
)
searches newer elements. By special dispensation, these commands can
use the minibuffer to read their arguments even though you are already
in the minibuffer when you issue them. As with incremental searching,
an uppercase letter in the regular expression makes the search
case-sensitive (see section Searching and Case).
All uses of the minibuffer record your input on a history list, but there are separate history lists for different kinds of arguments. For example, there is a list for file names, used by all the commands that read file names. (As a special feature, this history list records the absolute file name, no more and no less, even if that is not how you entered the file name.)
There are several other very specific history lists, including one for
command names read by M-x, one for buffer names, one for arguments
of commands like query-replace
, and one for compilation commands
read by compile
. Finally, there is one "miscellaneous" history
list that most minibuffer arguments use.
The variable history-length
specifies the maximum length of a
minibuffer history list; once a list gets that long, the oldest element
is deleted each time an element is added. If the value of
history-length
is t
, though, there is no maximum length
and elements are never deleted.
Every command that uses the minibuffer at least once is recorded on a special history list, together with the values of its arguments, so that you can repeat the entire command. In particular, every use of M-x is recorded there, since M-x uses the minibuffer to read the command name.
repeat-complex-command
).
C-x ESC ESC is used to re-execute a recent minibuffer-using command. With no argument, it repeats the last such command. A numeric argument specifies which command to repeat; one means the last one, and larger numbers specify earlier ones.
C-x ESC ESC works by turning the previous command into a Lisp expression and then entering a minibuffer initialized with the text for that expression. If you type just RET, the command is repeated as before. You can also change the command by editing the Lisp expression. Whatever expression you finally submit is what will be executed. The repeated command is added to the front of the command history unless it is identical to the most recently executed command already there.
Even if you don't understand Lisp syntax, it will probably be obvious which command is displayed for repetition. If you do not change the text, it will repeat exactly as before.
Once inside the minibuffer for C-x ESC ESC, you can use the minibuffer history commands (M-p, M-n, M-r, M-s; see section Minibuffer History) to move through the history list of saved entire commands. After finding the desired previous command, you can edit its expression as usual and then resubmit it by typing RET as usual.
The list of previous minibuffer-using commands is stored as a Lisp
list in the variable command-history
. Each element is a Lisp
expression which describes one command and its arguments. Lisp programs
can re-execute a command by calling eval
with the
command-history
element.
The Emacs commands that are used often or that must be quick to type are bound to keys--short sequences of characters--for convenient use. Other Emacs commands that do not need to be brief are not bound to keys; to run them, you must refer to them by name.
A command name is, by convention, made up of one or more words,
separated by hyphens; for example, auto-fill-mode
or
manual-entry
. The use of English words makes the command name
easier to remember than a key made up of obscure characters, even though
it is more characters to type.
The way to run a command by name is to start with M-x, type the command name, and finish it with RET. M-x uses the minibuffer to read the command name. RET exits the minibuffer and runs the command. The string `M-x' appears at the beginning of the minibuffer as a prompt to remind you to enter the name of a command to be run. See section The Minibuffer, for full information on the features of the minibuffer.
You can use completion to enter the command name. For example, the
command forward-char
can be invoked by name by typing
M-x forward-char RET
or
M-x forw TAB c RET
Note that forward-char
is the same command that you invoke with
the key C-f. You can run any Emacs command by name using
M-x, whether or not any keys are bound to it.
If you type C-g while the command name is being read, you cancel the M-x command and get out of the minibuffer, ending up at top level.
To pass a numeric argument to the command you are invoking with M-x, specify the numeric argument before the M-x. M-x passes the argument along to the command it runs. The argument value appears in the prompt while the command name is being read.
If the command you type has a key binding of its own, Emacs mentions
this in the echo area, two seconds after the command finishes (if you
don't type anything else first). For example, if you type M-x
forward-word, the message says that you can run the same command more
easily by typing M-f. You can turn off these messages by setting
suggest-key-bindings
to nil
.
Normally, when describing in this manual a command that is run by name, we omit the RET that is needed to terminate the name. Thus we might speak of M-x auto-fill-mode rather than M-x auto-fill-mode RET. We mention the RET only when there is a need to emphasize its presence, such as when we show the command together with following arguments.
M-x works by running the command
execute-extended-command
, which is responsible for reading the
name of another command and invoking it.
Emacs provides extensive help features accessible through a single character, C-h. C-h is a prefix key that is used only for documentation-printing commands. The characters that you can type after C-h are called help options. One help option is C-h; that is how you ask for help about using C-h. To cancel, type C-g. The function key F1 is equivalent to C-h.
C-h C-h (help-for-help
) displays a list of the possible
help options, each with a brief description. Before you type a help
option, you can use SPC or DEL to scroll through the list.
C-h or F1 means "help" in various other contexts as
well. For example, in the middle of query-replace
, it describes
the options available for how to operate on the current match. After a
prefix key, it displays a list of the alternatives that can follow the
prefix key. (A few prefix keys don't support C-h, because they
define other meanings for it, but they all support F1.)
Most help buffers use a special major mode, Help mode, which lets you scroll conveniently with SPC and DEL.
Here is a summary of the defined help commands.
apropos-command
).
describe-bindings
).
describe-key-briefly
). Here c stands for `character'. For more
extensive information on key, use C-h k.
describe-function
). Since commands are Lisp functions,
a command name may be used.
info
).
The complete Emacs manual is available on-line in Info.
describe-key
).
view-lossage
).
describe-mode
).
view-emacs-news
).
finder-by-keyword
).
describe-syntax
). See section The Syntax Table.
help-with-tutorial
).
describe-variable
).
where-is
).
describe-coding-system
).
describe-input-method
).
describe-language-environment
).
Info-goto-emacs-command-node
).
Info-goto-emacs-key-command-node
).
info-lookup-symbol
).
The most basic C-h options are C-h c
(describe-key-briefly
) and C-h k (describe-key
).
C-h c key prints in the echo area the name of the command
that key is bound to. For example, C-h c C-f prints
`forward-char'. Since command names are chosen to describe what
the commands do, this is a good way to get a very brief description of
what key does.
C-h k key is similar but gives more information: it displays the documentation string of the command as well as its name. This is too big for the echo area, so a window is used for the display.
C-h c and C-h k work for any sort of key sequences, including function keys and mouse events.
C-h f (describe-function
) reads the name of a Lisp function
using the minibuffer, then displays that function's documentation string
in a window. Since commands are Lisp functions, you can use this to get
the documentation of a command that you know by name. For example,
C-h f auto-fill-mode RET
displays the documentation of auto-fill-mode
. This is the only
way to get the documentation of a command that is not bound to any key
(one which you would normally run using M-x).
C-h f is also useful for Lisp functions that you are planning to
use in a Lisp program. For example, if you have just written the
expression (make-vector len)
and want to check that you are using
make-vector
properly, type C-h f make-vector RET.
Because C-h f allows all function names, not just command names,
you may find that some of your favorite abbreviations that work in
M-x don't work in C-h f. An abbreviation may be unique
among command names yet fail to be unique when other function names are
allowed.
The function name for C-h f to describe has a default which is
used if you type RET leaving the minibuffer empty. The default is
the function called by the innermost Lisp expression in the buffer around
point, provided that is a valid, defined Lisp function name. For
example, if point is located following the text `(make-vector (car
x)', the innermost list containing point is the one that starts with
`(make-vector', so the default is to describe the function
make-vector
.
C-h f is often useful just to verify that you have the right spelling for the function name. If C-h f mentions a name from the buffer as the default, that name must be defined as a Lisp function. If that is all you want to know, just type C-g to cancel the C-h f command, then go on editing.
C-h w command RET tells you what keys are bound to
command. It prints a list of the keys in the echo area. If it
says the command is not on any key, you must use M-x to run it.
C-h w runs the command where-is
.
C-h v (describe-variable
) is like C-h f but describes
Lisp variables instead of Lisp functions. Its default is the Lisp symbol
around or before point, but only if that is the name of a known Lisp
variable. See section Variables.
A more sophisticated sort of question to ask is, "What are the
commands for working with files?" To ask this question, type C-h
a file RET, which displays a list of all command names that
contain `file', including copy-file
, find-file
, and
so on. With each command name appears a brief description of how to use
the command, and what keys you can currently invoke it with. For
example, it would say that you can invoke find-file
by typing
C-x C-f. The a in C-h a stands for `Apropos';
C-h a runs the command apropos-command
. This command
normally checks only commands (interactive functions); if you specify a
prefix argument, it checks noninteractive functions as well.
Because C-h a looks only for functions whose names contain the string you specify, you must use ingenuity in choosing the string. If you are looking for commands for killing backwards and C-h a kill-backwards RET doesn't reveal any, don't give up. Try just kill, or just backwards, or just back. Be persistent. Also note that you can use a regular expression as the argument, for more flexibility (see section Syntax of Regular Expressions).
Here is a set of arguments to give to C-h a that covers many
classes of Emacs commands, since there are strong conventions for naming
the standard Emacs commands. By giving you a feel for the naming
conventions, this set should also serve to aid you in developing a
technique for picking apropos
strings.
char, line, word, sentence, paragraph, region, page, sexp, list, defun, rect, buffer, frame, window, face, file, dir, register, mode, beginning, end, forward, backward, next, previous, up, down, search, goto, kill, delete, mark, insert, yank, fill, indent, case, change, set, what, list, find, view, describe, default.
To list all user variables that match a regexp, use the command M-x apropos-variable. This command shows only user variables and customization options by default; if you specify a prefix argument, it checks all variables.
To list all Lisp symbols that contain a match for a regexp, not just the ones that are defined as commands, use the command M-x apropos instead of C-h a. This command does not check key bindings by default; specify a numeric argument if you want it to check them.
The apropos-documentation
command is like apropos
except
that it searches documentation strings as well as symbol names for
matches for the specified regular expression.
The apropos-value
command is like apropos
except that it
searches symbols' values for matches for the specified regular
expression. This command does not check function definitions or
property lists by default; specify a numeric argument if you want it to
check them.
If the variable apropos-do-all
is non-nil
, the commands
above all behave as if they had been given a prefix argument.
If you want more information about a function definition, variable or symbol property listed in the Apropos buffer, you can click on it with Mouse-2 or move there and type RET.
The C-h p command lets you search the standard Emacs Lisp libraries by topic keywords. Here is a partial list of keywords you can use:
abbrev -- abbreviation handling, typing shortcuts, macros.
bib -- support for the bibliography processor bib
.
c -- C and C++ language support.
calendar -- calendar and time management support.
comm -- communications, networking, remote access to files.
data -- support for editing files of data.
docs -- support for Emacs documentation.
emulations -- emulations of other editors.
extensions -- Emacs Lisp language extensions.
faces -- support for using faces (fonts and colors; see section Using Multiple Typefaces).
frames -- support for Emacs frames and window systems.
games -- games, jokes and amusements.
hardware -- support for interfacing with exotic hardware.
help -- support for on-line help systems.
hypermedia -- support for links within text, or other media types.
i18n -- internationalization and alternate character-set support.
internal -- code for Emacs internals, build process, defaults.
languages -- specialized modes for editing programming languages.
lisp -- support for using Lisp (including Emacs Lisp).
local -- libraries local to your site.
maint -- maintenance aids for the Emacs development group.
mail -- modes for electronic-mail handling.
matching -- searching and matching.
news -- support for netnews reading and posting.
non-text -- support for editing files that are not ordinary text.
oop -- support for object-oriented programming.
outlines -- hierarchical outlining.
processes -- process, subshell, compilation, and job control support.
terminals -- support for terminal types.
tex -- support for the TeX formatter.
tools -- programming tools.
unix -- front-ends/assistants for, or emulators of, Unix features.
vms -- support code for VMS.
wp -- word processing.
You can use the command C-h L
(describe-language-environment
) to find out the support for a
specific language environment. See section Language Environments. This
tells you which languages this language environment is useful for, and
lists the character sets, coding systems, and input methods that go with
it. It also shows some sample text to illustrate scripts.
The command C-h h (view-hello-file
) displays the file
`etc/HELLO', which shows how to say "hello" in many languages.
The command C-h I (describe-input-method
) describes
information about input methods--either a specified input method, or by
default the input method in use. See section Input Methods.
The command C-h C (describe-coding-system
) describes
information about coding systems--either a specified coding system, or
the ones currently in use. See section Coding Systems.
Help buffers provide the commands of View mode (see section Miscellaneous File Operations), plus a few special commands of their own.
When a command name (see section Running Commands by Name) or variable name (see section Variables) appears in the documentation, it normally appears inside paired single-quotes. You can click on the name with Mouse-2, or move point there and type RET, to view the documentation of that command or variable. Use C-c C-b to retrace your steps.
There are convenient commands for moving point to cross references in
the help text. TAB (help-next-ref
) moves point down to the
next cross reference. Use S-TAB to move point up to the
previous cross reference (help-previous-ref
).
C-h i (info
) runs the Info program, which is used for
browsing through structured documentation files. The entire Emacs manual
is available within Info. Eventually all the documentation of the GNU
system will be available. Type h after entering Info to run
a tutorial on using Info.
If you specify a numeric argument, C-h i prompts for the name of a documentation file. This way, you can browse a file which doesn't have an entry in the top-level Info menu. It is also handy when you need to get to the documentation quickly, and you know the exact name of the file.
There are two special help commands for accessing Emacs documentation
through Info. C-h C-f function RET enters Info and
goes straight to the documentation of the Emacs function
function. C-h C-k key enters Info and goes straight
to the documentation of the key key. These two keys run the
commands Info-goto-emacs-command-node
and
Info-goto-emacs-key-command-node
.
When editing a program, if you have an Info version of the manual for the programming language, you can use the command C-h C-i to refer to the manual documentation for a symbol (keyword, function or variable). The details of how this command works depend on the major mode.
If something surprising happens, and you are not sure what commands you
typed, use C-h l (view-lossage
). C-h l prints the last
100 command characters you typed in. If you see commands that you don't
know, you can use C-h c to find out what they do.
Emacs has numerous major modes, each of which redefines a few keys and
makes a few other changes in how editing works. C-h m
(describe-mode
) prints documentation on the current major mode,
which normally describes all the commands that are changed in this
mode.
C-h b (describe-bindings
) and C-h s
(describe-syntax
) present other information about the current
Emacs mode. C-h b displays a list of all the key bindings now in
effect; the local bindings defined by the current minor modes first,
then the local bindings defined by the current major mode, and finally
the global bindings (see section Customizing Key Bindings). C-h s displays the
contents of the syntax table, with explanations of each character's
syntax (see section The Syntax Table).
You can get a similar list for a particular prefix key by typing C-h after the prefix key. (There are a few prefix keys for which this does not work--those that provide their own bindings for C-h. One of these is ESC, because ESC C-h is actually C-M-h, which marks a defun.)
The other C-h options display various files of useful
information. C-h C-w displays the full details on the complete
absence of warranty for GNU Emacs. C-h n (view-emacs-news
)
displays the file `emacs/etc/NEWS', which contains documentation on
Emacs changes arranged chronologically. C-h F
(view-emacs-FAQ
) displays the Emacs frequently-answered-questions
list. C-h t (help-with-tutorial
) displays the
learn-by-doing Emacs tutorial. C-h C-c (describe-copying
)
displays the file `emacs/etc/COPYING', which tells you the
conditions you must obey in distributing copies of Emacs. C-h C-d
(describe-distribution
) displays the file
`emacs/etc/DISTRIB', which tells you how you can order a copy of
the latest version of Emacs. C-h C-p (describe-project
)
displays general information about the GNU Project.
Many Emacs commands operate on an arbitrary contiguous part of the current buffer. To specify the text for such a command to operate on, you set the mark at one end of it, and move point to the other end. The text between point and the mark is called the region. Emacs highlights the region whenever there is one, if you enable Transient Mark mode (see section Transient Mark Mode).
You can move point or the mark to adjust the boundaries of the region. It doesn't matter which one is set first chronologically, or which one comes earlier in the text. Once the mark has been set, it remains where you put it until you set it again at another place. Each Emacs buffer has its own mark, so that when you return to a buffer that had been selected previously, it has the same mark it had before.
Many commands that insert text, such as C-y (yank
) and
M-x insert-buffer, position point and the mark at opposite ends of
the inserted text, so that the region contains the text just inserted.
Aside from delimiting the region, the mark is also useful for remembering a spot that you may want to go back to. To make this feature more useful, each buffer remembers 16 previous locations of the mark in the mark ring.
Here are some commands for setting the mark:
set-mark-command
).
exchange-point-and-mark
).
mouse-save-then-kill
).
For example, suppose you wish to convert part of the buffer to
upper case, using the C-x C-u (upcase-region
) command,
which operates on the text in the region. You can first go to the
beginning of the text to be capitalized, type C-SPC to put
the mark there, move to the end, and then type C-x C-u. Or, you
can set the mark at the end of the text, move to the beginning, and then
type C-x C-u.
The most common way to set the mark is with the C-SPC command
(set-mark-command
). This sets the mark where point is. Then you
can move point away, leaving the mark behind.
There are two ways to set the mark with the mouse. You can drag mouse button one across a range of text; that puts point where you release the mouse button, and sets the mark at the other end of that range. Or you can click mouse button three, which sets the mark at point (like C-SPC) and then moves point (like Mouse-1). Both of these methods copy the region into the kill ring in addition to setting the mark; that gives behavior consistent with other window-driven applications, but if you don't want to modify the kill ring, you must use keyboard commands to set the mark. See section Mouse Commands for Editing.
Ordinary terminals have only one cursor, so there is no way for Emacs
to show you where the mark is located. You have to remember. The usual
solution to this problem is to set the mark and then use it soon, before
you forget where it is. Alternatively, you can see where the mark is
with the command C-x C-x (exchange-point-and-mark
) which
puts the mark where point was and point where the mark was. The extent
of the region is unchanged, but the cursor and point are now at the
previous position of the mark. In Transient Mark mode, this command
reactivates the mark.
C-x C-x is also useful when you are satisfied with the position of point but want to move the other end of the region (where the mark is); do C-x C-x to put point at that end of the region, and then move it. A second use of C-x C-x, if necessary, puts the mark at the new position with point back at its original position.
There is no such character as C-SPC in ASCII; when you
type SPC while holding down CTRL, what you get on most
ordinary terminals is the character C-@. This key is actually
bound to set-mark-command
. But unless you are unlucky enough to
have a terminal where typing C-SPC does not produce
C-@, you might as well think of this character as
C-SPC. Under X, C-SPC is actually a distinct
character, but its binding is still set-mark-command
.
Emacs can highlight the current region, using X Windows. But normally it does not. Why not?
Highlighting the region doesn't work well ordinarily in Emacs, because once you have set a mark, there is always a region (in that buffer). And highlighting the region all the time would be a nuisance.
You can turn on region highlighting by enabling Transient Mark mode. This is a more rigid mode of operation in which the region "lasts" only temporarily, so you must set up a region for each command that uses one. In Transient Mark mode, most of the time there is no region; therefore, highlighting the region when it exists is convenient.
To enable Transient Mark mode, type M-x transient-mark-mode. This command toggles the mode, so you can repeat the command to turn off the mode.
Here are the details of Transient Mark mode:
set-mark-command
).
This makes the mark active; as you move point, you will see the region
highlighting grow and shrink.
exchange-point-and-mark
).
Highlighting of the region uses the region
face; you can
customize how the region is highlighted by changing this face.
See section Customizing Faces.
When multiple windows show the same buffer, they can have different
regions, because they can have different values of point (though they
all share one common mark position). Ordinarily, only the selected
window highlights its region (see section Multiple Windows). However, if the
variable highlight-nonselected-windows
is non-nil
, then
each window highlights its own region (provided that Transient Mark mode
is enabled and the window's buffer's mark is active).
When Transient Mark mode is not enabled, every command that sets the mark also activates it, and nothing ever deactivates it.
If the variable mark-even-if-inactive
is non-nil
in
Transient Mark mode, then commands can use the mark and the region
even when it is inactive. Region highlighting appears and disappears
just as it normally does in Transient Mark mode, but the mark doesn't
really go away when the highlighting disappears.
Transient Mark mode is also sometimes known as "Zmacs mode" because the Zmacs editor on the MIT Lisp Machine handled the mark in a similar way.
Once you have a region and the mark is active, here are some of the ways you can operate on the region:
Most commands that operate on the text in the
region have the word region
in their names.
Here are the commands for placing point and the mark around a textual object such as a word, list, paragraph or page.
mark-word
). This command and
the following one do not move point.
mark-sexp
).
mark-paragraph
).
mark-defun
).
mark-whole-buffer
).
mark-page
).
M-@ (mark-word
) puts the mark at the end of the next word,
while C-M-@ (mark-sexp
) puts it at the end of the next Lisp
expression. These commands handle arguments just like M-f and
C-M-f.
Other commands set both point and mark, to delimit an object in the
buffer. For example, M-h (mark-paragraph
) moves point to
the beginning of the paragraph that surrounds or follows point, and puts
the mark at the end of that paragraph (see section Paragraphs). It prepares
the region so you can indent, case-convert, or kill a whole paragraph.
C-M-h (mark-defun
) similarly puts point before and the
mark after the current or following defun (see section Defuns). C-x
C-p (mark-page
) puts point before the current page, and mark at
the end (see section Pages). The mark goes after the terminating page
delimiter (to include it), while point goes after the preceding page
delimiter (to exclude it). A numeric argument specifies a later page
(if positive) or an earlier page (if negative) instead of the current
page.
Finally, C-x h (mark-whole-buffer
) sets up the entire
buffer as the region, by putting point at the beginning and the mark at
the end.
In Transient Mark mode, all of these commands activate the mark.
Aside from delimiting the region, the mark is also useful for
remembering a spot that you may want to go back to. To make this
feature more useful, each buffer remembers 16 previous locations of the
mark, in the mark ring. Commands that set the mark also push the
old mark onto this ring. To return to a marked location, use C-u
C-SPC (or C-u C-@); this is the command
set-mark-command
given a numeric argument. It moves point to
where the mark was, and restores the mark from the ring of former
marks. Thus, repeated use of this command moves point to all of the old
marks on the ring, one by one. The mark positions you move through in
this way are not lost; they go to the end of the ring.
Each buffer has its own mark ring. All editing commands use the current buffer's mark ring. In particular, C-u C-SPC always stays in the same buffer.
Many commands that can move long distances, such as M-<
(beginning-of-buffer
), start by setting the mark and saving the
old mark on the mark ring. This is to make it easier for you to move
back later. Searches set the mark if they move point. You can tell
when a command sets the mark because it displays `Mark Set' in the
echo area.
If you want to move back to the same place over and over, the mark ring may not be convenient enough. If so, you can record the position in a register for later retrieval (see section Saving Positions in Registers).
The variable mark-ring-max
specifies the maximum number of
entries to keep in the mark ring. If that many entries exist and
another one is pushed, the last one in the list is discarded. Repeating
C-u C-SPC cycles through the positions currently in the
ring.
The variable mark-ring
holds the mark ring itself, as a list of
marker objects, with the most recent first. This variable is local in
every buffer.
In addition to the ordinary mark ring that belongs to each buffer, Emacs has a single global mark ring. It records a sequence of buffers in which you have recently set the mark, so you can go back to those buffers.
Setting the mark always makes an entry on the current buffer's mark ring. If you have switched buffers since the previous mark setting, the new mark position makes an entry on the global mark ring also. The result is that the global mark ring records a sequence of buffers that you have been in, and, for each buffer, a place where you set the mark.
The command C-x C-SPC (pop-global-mark
) jumps to
the buffer and position of the latest entry in the global ring. It also
rotates the ring, so that successive uses of C-x C-SPC take
you to earlier and earlier buffers.
Killing means erasing text and copying it into the kill ring, from which it can be retrieved by yanking it. Some systems use the terms "cutting" and "pasting" for these operations.
The commonest way of moving or copying text within Emacs is to kill it and later yank it elsewhere in one or more places. This is very safe because Emacs remembers several recent kills, not just the last one. It is versatile, because the many commands for killing syntactic units can also be used for moving those units. But there are other ways of copying text for special purposes.
Emacs has only one kill ring for all buffers, so you can kill text in one buffer and yank it in another buffer.
Most commands which erase text from the buffer save it in the kill
ring so that you can move or copy it to other parts of the buffer.
These commands are known as kill commands. The rest of the
commands that erase text do not save it in the kill ring; they are known
as delete commands. (This distinction is made only for erasure of
text in the buffer.) If you do a kill or delete command by mistake, you
can use the C-x u (undo
) command to undo it
(see section Undoing Changes).
The delete commands include C-d (delete-char
) and
DEL (delete-backward-char
), which delete only one character at
a time, and those commands that delete only spaces or newlines. Commands
that can destroy significant amounts of nontrivial data generally kill.
The commands' names and individual descriptions use the words `kill'
and `delete' to say which they do.
delete-char
).
delete-backward-char
).
delete-horizontal-space
).
just-one-space
).
delete-blank-lines
).
delete-indentation
).
The most basic delete commands are C-d (delete-char
) and
DEL (delete-backward-char
). C-d deletes the
character after point, the one the cursor is "on top of." This
doesn't move point. DEL deletes the character before the cursor,
and moves point back. You can delete newlines like any other characters
in the buffer; deleting a newline joins two lines. Actually, C-d
and DEL aren't always delete commands; when given arguments, they
kill instead, since they can erase more than one character this way.
The other delete commands are those which delete only whitespace
characters: spaces, tabs and newlines. M-\
(delete-horizontal-space
) deletes all the spaces and tab
characters before and after point. M-SPC
(just-one-space
) does likewise but leaves a single space after
point, regardless of the number of spaces that existed previously (even
zero).
C-x C-o (delete-blank-lines
) deletes all blank lines
after the current line. If the current line is blank, it deletes all
blank lines preceding the current line as well (leaving one blank line,
the current line).
M-^ (delete-indentation
) joins the current line and the
previous line, by deleting a newline and all surrounding spaces, usually
leaving a single space. See section Indentation.
kill-line
).
The simplest kill command is C-k. If given at the beginning of a line, it kills all the text on the line, leaving it blank. When used on a blank line, it kills the whole line including its newline. To kill an entire non-blank line, go to the beginning and type C-k twice.
More generally, C-k kills from point up to the end of the line, unless it is at the end of a line. In that case it kills the newline following point, thus merging the next line into the current one. Spaces and tabs that you can't see at the end of the line are ignored when deciding which case applies, so if point appears to be at the end of the line, you can be sure C-k will kill the newline.
When C-k is given a positive argument, it kills that many lines and the newlines that follow them (however, text on the current line before point is spared). With a negative argument -n, it kills n lines preceding the current line (together with the text on the current line before point). Thus, C-u - 2 C-k at the front of a line kills the two previous lines.
C-k with an argument of zero kills the text before point on the current line.
If the variable kill-whole-line
is non-nil
, C-k at
the very beginning of a line kills the entire line including the
following newline. This variable is normally nil
.
kill-region
).
kill-word
). See section Words.
backward-kill-word
).
backward-kill-sentence
).
See section Sentences.
kill-sentence
).
kill-sexp
). See section Lists and Sexps.
zap-to-char
).
A kill command which is very general is C-w
(kill-region
), which kills everything between point and the
mark. With this command, you can kill any contiguous sequence of
characters, if you first set the region around them.
A convenient way of killing is combined with searching: M-z
(zap-to-char
) reads a character and kills from point up to (and
including) the next occurrence of that character in the buffer. A
numeric argument acts as a repeat count. A negative argument means to
search backward and kill text before point.
Other syntactic units can be killed: words, with M-DEL and M-d (see section Words); sexps, with C-M-k (see section Lists and Sexps); and sentences, with C-x DEL and M-k (see section Sentences).
You can use kill commands in read-only buffers. They don't actually change the buffer, and they beep to warn you of that, but they do copy the text you tried to kill into the kill ring, so you can yank it into other buffers. Most of the kill commands move point across the text they copy in this way, so that successive kill commands build up a single kill ring entry as usual.
Yanking means reinserting text previously killed. This is what some systems call "pasting." The usual way to move or copy text is to kill it and then yank it elsewhere one or more times.
yank
).
yank-pop
).
kill-ring-save
).
append-next-kill
).
All killed text is recorded in the kill ring, a list of blocks of text that have been killed. There is only one kill ring, shared by all buffers, so you can kill text in one buffer and yank it in another buffer. This is the usual way to move text from one file to another. (See section Accumulating Text, for some other ways.)
The command C-y (yank
) reinserts the text of the most recent
kill. It leaves the cursor at the end of the text. It sets the mark at
the beginning of the text. See section The Mark and the Region.
C-u C-y leaves the cursor in front of the text, and sets the mark after it. This happens only if the argument is specified with just a C-u, precisely. Any other sort of argument, including C-u and digits, specifies an earlier kill to yank (see section Yanking Earlier Kills).
To copy a block of text, you can use M-w
(kill-ring-save
), which copies the region into the kill ring
without removing it from the buffer. This is approximately equivalent
to C-w followed by C-x u, except that M-w does not
alter the undo history and does not temporarily change the screen.
Normally, each kill command pushes a new entry onto the kill ring. However, two or more kill commands in a row combine their text into a single entry, so that a single C-y yanks all the text as a unit, just as it was before it was killed.
Thus, if you want to yank text as a unit, you need not kill all of it with one command; you can keep killing line after line, or word after word, until you have killed it all, and you can still get it all back at once.
Commands that kill forward from point add onto the end of the previous killed text. Commands that kill backward from point add text onto the beginning. This way, any sequence of mixed forward and backward kill commands puts all the killed text into one entry without rearrangement. Numeric arguments do not break the sequence of appending kills. For example, suppose the buffer contains this text:
This is a line -!-of sample text.
with point shown by -!-. If you type M-d M-DEL M-d M-DEL, killing alternately forward and backward, you end up with `a line of sample' as one entry in the kill ring, and `This is text.' in the buffer. (Note the double space, which you can clean up with M-SPC or M-q.)
Another way to kill the same text is to move back two words with M-b M-b, then kill all four words forward with C-u M-d. This produces exactly the same results in the buffer and in the kill ring. M-f M-f C-u M-DEL kills the same text, all going backward; once again, the result is the same. The text in the kill ring entry always has the same order that it had in the buffer before you killed it.
If a kill command is separated from the last kill command by other
commands (not just numeric arguments), it starts a new entry on the kill
ring. But you can force it to append by first typing the command
C-M-w (append-next-kill
) right before it. The C-M-w
tells the following command, if it is a kill command, to append the text
it kills to the last killed text, instead of starting a new entry. With
C-M-w, you can kill several separated pieces of text and
accumulate them to be yanked back in one place.
A kill command following M-w does not append to the text that M-w copied into the kill ring.
To recover killed text that is no longer the most recent kill, use the
M-y command (yank-pop
). It takes the text previously
yanked and replaces it with the text from an earlier kill. So, to
recover the text of the next-to-the-last kill, first use C-y to
yank the last kill, and then use M-y to replace it with the
previous kill. M-y is allowed only after a C-y or another
M-y.
You can understand M-y in terms of a "last yank" pointer which points at an entry in the kill ring. Each time you kill, the "last yank" pointer moves to the newly made entry at the front of the ring. C-y yanks the entry which the "last yank" pointer points to. M-y moves the "last yank" pointer to a different entry, and the text in the buffer changes to match. Enough M-y commands can move the pointer to any entry in the ring, so you can get any entry into the buffer. Eventually the pointer reaches the end of the ring; the next M-y moves it to the first entry again.
M-y moves the "last yank" pointer around the ring, but it does not change the order of the entries in the ring, which always runs from the most recent kill at the front to the oldest one still remembered.
M-y can take a numeric argument, which tells it how many entries to advance the "last yank" pointer by. A negative argument moves the pointer toward the front of the ring; from the front of the ring, it moves "around" to the last entry and continues forward from there.
Once the text you are looking for is brought into the buffer, you can stop doing M-y commands and it will stay there. It's just a copy of the kill ring entry, so editing it in the buffer does not change what's in the ring. As long as no new killing is done, the "last yank" pointer remains at the same place in the kill ring, so repeating C-y will yank another copy of the same previous kill.
If you know how many M-y commands it would take to find the text you want, you can yank that text in one step using C-y with a numeric argument. C-y with an argument restores the text the specified number of entries back in the kill ring. Thus, C-u 2 C-y gets the next-to-the-last block of killed text. It is equivalent to C-y M-y. C-y with a numeric argument starts counting from the "last yank" pointer, and sets the "last yank" pointer to the entry that it yanks.
The length of the kill ring is controlled by the variable
kill-ring-max
; no more than that many blocks of killed text are
saved.
The actual contents of the kill ring are stored in a variable named
kill-ring
; you can view the entire contents of the kill ring with
the command C-h v kill-ring.
Usually we copy or move text by killing it and yanking it, but there are other methods convenient for copying one block of text in many places, or for copying many scattered blocks of text into one place. To copy one block to many places, store it in a register (see section Registers). Here we describe the commands to accumulate scattered pieces of text into a buffer or into a file.
To accumulate text into a buffer, use M-x append-to-buffer.
This reads a buffer name, then inserts a copy of the region into the
buffer specified. If you specify a nonexistent buffer,
append-to-buffer
creates the buffer. The text is inserted
wherever point is in that buffer. If you have been using the buffer for
editing, the copied text goes into the middle of the text of the buffer,
wherever point happens to be in it.
Point in that buffer is left at the end of the copied text, so
successive uses of append-to-buffer
accumulate the text in the
specified buffer in the same order as they were copied. Strictly
speaking, append-to-buffer
does not always append to the text
already in the buffer--it appends only if point in that buffer is at the end.
However, if append-to-buffer
is the only command you use to alter
a buffer, then point is always at the end.
M-x prepend-to-buffer is just like append-to-buffer
except that point in the other buffer is left before the copied text, so
successive prependings add text in reverse order. M-x
copy-to-buffer is similar except that any existing text in the other
buffer is deleted, so the buffer is left containing just the text newly
copied into it.
To retrieve the accumulated text from another buffer, use the command M-x insert-buffer; this too takes buffername as an argument. It inserts a copy of the text in buffer buffername into the selected buffer. You can alternatively select the other buffer for editing, then optionally move text from it by killing. See section Using Multiple Buffers, for background information on buffers.
Instead of accumulating text within Emacs, in a buffer, you can append text directly into a file with M-x append-to-file, which takes filename as an argument. It adds the text of the region to the end of the specified file. The file is changed immediately on disk.
You should use append-to-file
only with files that are
not being visited in Emacs. Using it on a file that you are
editing in Emacs would change the file behind Emacs's back, which
can lead to losing some of your editing.
The rectangle commands operate on rectangular areas of the text: all the characters between a certain pair of columns, in a certain range of lines. Commands are provided to kill rectangles, yank killed rectangles, clear them out, fill them with blanks or text, or delete them. Rectangle commands are useful with text in multicolumn formats, and for changing text into or out of such formats.
When you must specify a rectangle for a command to work on, you do it by putting the mark at one corner and point at the opposite corner. The rectangle thus specified is called the region-rectangle because you control it in about the same way the region is controlled. But remember that a given combination of point and mark values can be interpreted either as a region or as a rectangle, depending on the command that uses them.
If point and the mark are in the same column, the rectangle they delimit is empty. If they are in the same line, the rectangle is one line high. This asymmetry between lines and columns comes about because point (and likewise the mark) is between two columns, but within a line.
kill-rectangle
).
delete-rectangle
).
yank-rectangle
).
open-rectangle
). This pushes the previous contents of the
region-rectangle rightward.
string-rectangle
).
The rectangle operations fall into two classes: commands deleting and inserting rectangles, and commands for blank rectangles.
There are two ways to get rid of the text in a rectangle: you can
discard the text (delete it) or save it as the "last killed"
rectangle. The commands for these two ways are C-x r d
(delete-rectangle
) and C-x r k (kill-rectangle
). In
either case, the portion of each line that falls inside the rectangle's
boundaries is deleted, causing following text (if any) on the line to
move left into the gap.
Note that "killing" a rectangle is not killing in the usual sense; the rectangle is not stored in the kill ring, but in a special place that can only record the most recent rectangle killed. This is because yanking a rectangle is so different from yanking linear text that different yank commands have to be used and yank-popping is hard to make sense of.
To yank the last killed rectangle, type C-x r y
(yank-rectangle
). Yanking a rectangle is the opposite of killing
one. Point specifies where to put the rectangle's upper left corner.
The rectangle's first line is inserted there, the rectangle's second
line is inserted at a position one line vertically down, and so on. The
number of lines affected is determined by the height of the saved
rectangle.
You can convert single-column lists into double-column lists using rectangle killing and yanking; kill the second half of the list as a rectangle and then yank it beside the first line of the list. See section Two-Column Editing, for another way to edit multi-column text.
You can also copy rectangles into and out of registers with C-x r r r and C-x r i r. See section Saving Rectangles in Registers.
There are two commands you can use for making blank rectangles:
M-x clear-rectangle which blanks out existing text, and C-x r
o (open-rectangle
) which inserts a blank rectangle. Clearing a
rectangle is equivalent to deleting it and then inserting a blank
rectangle of the same size.
The command M-x delete-whitespace-rectangle deletes horizontal whitespace starting from a particular column. This applies to each of the lines in the rectangle, and the column is specified by the left edge of the rectangle. The right edge of the rectangle does not make any difference to this command.
The command C-x r t (M-x string-rectangle
) replaces the
rectangle with a specified string (inserted once on each line). The
string's width need not be the same as the width of the rectangle. If
the string's width is less, the text after the rectangle shifts left; if
the string is wider than the rectangle, the text after the rectangle
shifts right.
Emacs registers are places you can save text or positions for later use. Once you save text or a rectangle in a register, you can copy it into the buffer once or many times; you can move point to a position saved in a register once or many times.
Each register has a name which is a single character. A register can store a piece of text, a rectangle, a position, a window configuration, or a file name, but only one thing at any given time. Whatever you store in a register remains there until you store something else in that register. To see what a register r contains, use M-x view-register.
Saving a position records a place in a buffer so that you can move back there later. Moving to a saved position switches to that buffer and moves point to that place in it.
point-to-register
).
jump-to-register
).
To save the current position of point in a register, choose a name r and type C-x r SPC r. The register r retains the position thus saved until you store something else in that register.
The command C-x r j r moves point to the position recorded in register r. The register is not affected; it continues to record the same position. You can jump to the saved position any number of times.
If you use C-x r j to go to a saved position, but the buffer it was saved from has been killed, C-x r j tries to create the buffer again by visiting the same file. Of course, this works only for buffers that were visiting files.
When you want to insert a copy of the same piece of text several times, it may be inconvenient to yank it from the kill ring, since each subsequent kill moves that entry further down the ring. An alternative is to store the text in a register and later retrieve it.
copy-to-register
).
insert-register
).
C-x r s r stores a copy of the text of the region into the register named r. Given a numeric argument, C-x r s r deletes the text from the buffer as well.
C-x r i r inserts in the buffer the text from register r. Normally it leaves point before the text and places the mark after, but with a numeric argument (C-u) it puts point after the text and the mark before.
A register can contain a rectangle instead of linear text. The rectangle is represented as a list of strings. See section Rectangles, for basic information on how to specify a rectangle in the buffer.
copy-rectangle-to-register
). With numeric argument, delete it as
well.
insert-register
).
The C-x r i r command inserts a text string if the register contains one, and inserts a rectangle if the register contains one.
See also the command sort-columns
, which you can think of
as sorting a rectangle. See section Sorting Text.
You can save the window configuration of the selected frame in a register, or even the configuration of all windows in all frames, and restore the configuration later.
window-configuration-to-register
).
frame-configuration-to-register
).
Use C-x r j r to restore a window or frame configuration. This is the same command used to restore a cursor position. When you restore a frame configuration, any existing frames not included in the configuration become invisible. If you wish to delete these frames instead, use C-u C-x r j r.
There are commands to store a number in a register, to insert the number in the buffer in decimal, and to increment it. These commands can be useful in keyboard macros (see section Keyboard Macros).
number-to-register
).
increment-register
).
C-x r g is the same command used to insert any other sort of register contents into the buffer.
If you visit certain file names frequently, you can visit them more conveniently if you put their names in registers. Here's the Lisp code used to put a file name in a register:
(set-register ?r '(file . name))
For example,
(set-register ?z '(file . "/gd/gnu/emacs/19.0/src/ChangeLog"))
puts the file name shown in register `z'.
To visit the file whose name is in register r, type C-x r j r. (This is the same command used to jump to a position or restore a frame configuration.)
Bookmarks are somewhat like registers in that they record positions you can jump to. Unlike registers, they have long names, and they persist automatically from one Emacs session to the next. The prototypical use of bookmarks is to record "where you were reading" in various files.
bookmark-set
).
bookmark-jump
).
list-bookmarks
).
The prototypical use for bookmarks is to record one current position in each of several files. So the command C-x r m, which sets a bookmark, uses the visited file name as the default for the bookmark name. If you name each bookmark after the file it points to, then you can conveniently revisit any of those files with C-x r b, and move to the position of the bookmark at the same time.
To display a list of all your bookmarks in a separate buffer, type
C-x r l (list-bookmarks
). If you switch to that buffer,
you can use it to edit your bookmark definitions or annotate the
bookmarks. Type C-h m in that buffer for more information about
its special editing commands.
When you kill Emacs, Emacs offers to save your bookmark values in your default bookmark file, `~/.emacs.bmk', if you have changed any bookmark values. You can also save the bookmarks at any time with the M-x bookmark-save command. The bookmark commands load your default bookmark file automatically. This saving and loading is how bookmarks persist from one Emacs session to the next.
If you set the variable bookmark-save-flag
to 1, then each
command that sets a bookmark will also save your bookmarks; this way,
you don't lose any bookmark values even if Emacs crashes. (The value,
if a number, says how many bookmark modifications should go by between
saving.)
Bookmark position values are saved with surrounding context, so that
bookmark-jump
can find the proper position even if the file is
modified slightly. The variable bookmark-search-size
says how
many characters of context to record, on each side of the bookmark's
position.
Here are some additional commands for working with bookmarks:
bookmark-write
, to
work with other files of bookmark values in addition to your default
bookmark file.
Since only part of a large buffer fits in the window, Emacs tries to show a part that is likely to be interesting. Display-control commands allow you to specify which part of the text you want to see, and how to display it.
If a buffer contains text that is too large to fit entirely within a window that is displaying the buffer, Emacs shows a contiguous portion of the text. The portion shown always contains point.
Scrolling means moving text up or down in the window so that different parts of the text are visible. Scrolling forward means that text moves up, and new text appears at the bottom. Scrolling backward moves text down and new text appears at the top.
Scrolling happens automatically if you move point past the bottom or top of the window. You can also explicitly request scrolling with the commands in this section.
recenter
).
scroll-up
).
scroll-down
).
recenter
).
reposition-window
).
The most basic scrolling command is C-l (recenter
) with
no argument. It clears the entire screen and redisplays all windows.
In addition, it scrolls the selected window so that point is halfway
down from the top of the window.
The scrolling commands C-v and M-v let you move all the text
in the window up or down a few lines. C-v (scroll-up
) with an
argument shows you that many more lines at the bottom of the window, moving
the text and point up together as C-l might. C-v with a
negative argument shows you more lines at the top of the window.
M-v (scroll-down
) is like C-v, but moves in the
opposite direction. The function keys NEXT and PRIOR are
equivalent to C-v and M-v.
The names of scroll commands are based on the direction that the text
moves in the window. Thus, the command to scroll forward is called
scroll-up
because it moves the text upward on the screen.
To read the buffer a windowful at a time, use C-v with no argument.
It takes the last two lines at the bottom of the window and puts them at
the top, followed by nearly a whole windowful of lines not previously
visible. If point was in the text scrolled off the top, it moves to the
new top of the window. M-v with no argument moves backward with
overlap similarly. The number of lines of overlap across a C-v or
M-v is controlled by the variable next-screen-context-lines
; by
default, it is 2.
Some users like the full-screen scroll commands to keep point at the
same screen line. To enable this behavior, set the variable
scroll-preserve-screen-position
to a non-nil
value. This
mode is convenient for browsing through a file by scrolling by
screenfuls; if you come back to the screen where you started, point goes
back to the line where it started. However, this mode is inconvenient
when you move to the next screen in order to move point to the text
there.
Another way to do scrolling is with C-l with a numeric argument. C-l does not clear the screen when given an argument; it only scrolls the selected window. With a positive argument n, it repositions text to put point n lines down from the top. An argument of zero puts point on the very top line. Point does not move with respect to the text; rather, the text and point move rigidly on the screen. C-l with a negative argument puts point that many lines from the bottom of the window. For example, C-u - 1 C-l puts point on the bottom line, and C-u - 5 C-l puts it five lines from the bottom. Just C-u as argument, as in C-u C-l, scrolls point to the center of the selected window.
The C-M-l command (reposition-window
) scrolls the current
window heuristically in a way designed to get useful information onto
the screen. For example, in a Lisp file, this command tries to get the
entire current defun onto the screen if possible.
Scrolling happens automatically if point has moved out of the visible
portion of the text when it is time to display. Normally, automatic
scrolling centers point vertically within the window. However, if you
set scroll-conservatively
to a small number n, then if you
move point just a little off the screen--less than n lines--then
Emacs scrolls the text just far enough to bring point back on screen.
By default, scroll-conservatively
is 0.
The variable scroll-margin
restricts how close point can come
to the top or bottom of a window. Its value is a number of screen
lines; if point comes within that many lines of the top or bottom of the
window, Emacs recenters the window. By default, scroll-margin
is
0.
Horizontal scrolling means shifting all the lines sideways within a window--so that some of the text near the left margin is not displayed at all.
scroll-left
).
scroll-right
).
When a window has been scrolled horizontally, text lines are truncated rather than continued (see section Continuation Lines), with a `$' appearing in the first column when there is text truncated to the left, and in the last column when there is text truncated to the right.
The command C-x < (scroll-left
) scrolls the selected
window to the left by n columns with argument n. This moves
part of the beginning of each line off the left edge of the window.
With no argument, it scrolls by almost the full width of the window (two
columns less, to be precise).
C-x > (scroll-right
) scrolls similarly to the right. The
window cannot be scrolled any farther to the right once it is displayed
normally (with each line starting at the window's left margin);
attempting to do so has no effect. This means that you don't have to
calculate the argument precisely for C-x >; any sufficiently large
argument will restore the normal display.
You can request automatic horizontal scrolling by enabling Hscroll mode. When this mode is enabled, Emacs scrolls a window horizontally whenever that is necessary to keep point visible and not too far from the left or right edge. The command to enable or disable this mode is M-x hscroll-mode.
Follow mode is a minor mode that makes two windows showing the same buffer scroll as one tall "virtual window." To use Follow mode, go to a frame with just one window, split it into two side-by-side windows using C-x 3, and then type M-x follow-mode. From then on, you can edit the buffer in either of the two windows, or scroll either one; the other window follows it.
To turn off Follow mode, type M-x follow-mode a second time.
Emacs has the ability to hide lines indented more than a certain number of columns (you specify how many columns). You can use this to get an overview of a part of a program.
To hide lines, type C-x $ (set-selective-display
) with a
numeric argument n. Then lines with at least n columns of
indentation disappear from the screen. The only indication of their
presence is that three dots (`...') appear at the end of each
visible line that is followed by one or more hidden ones.
The commands C-n and C-p move across the hidden lines as if they were not there.
The hidden lines are still present in the buffer, and most editing commands see them as usual, so you may find point in the middle of the hidden text. When this happens, the cursor appears at the end of the previous line, after the three dots. If point is at the end of the visible line, before the newline that ends it, the cursor appears before the three dots.
To make all lines visible again, type C-x $ with no argument.
If you set the variable selective-display-ellipses
to
nil
, the three dots do not appear at the end of a line that
precedes hidden lines. Then there is no visible indication of the
hidden lines. This variable becomes local automatically when set.
The current line number of point appears in the mode line when Line Number mode is enabled. Use the command M-x line-number-mode to turn this mode on and off; normally it is on. The line number appears before the buffer percentage pos, with the letter `L' to indicate what it is. See section Minor Modes, for more information about minor modes and about how to use this command.
If the buffer is very large (larger than the value of
line-number-display-limit
), then the line number doesn't appear.
Emacs doesn't compute the line number when the buffer is large, because
that would be too slow. If you have narrowed the buffer
(see section Narrowing), the displayed line number is relative to the
accessible portion of the buffer.
You can also display the current column number by turning on Column Number mode. It displays the current column number preceded by the letter `C'. Type M-x column-number-mode to toggle this mode.
Emacs can optionally display the time and system load in all mode lines. To enable this feature, type M-x display-time. The information added to the mode line usually appears after the buffer name, before the mode names and their parentheses. It looks like this:
hh:mmpm l.ll
Here hh and mm are the hour and minute, followed always by
`am' or `pm'. l.ll is the average number of running
processes in the whole system recently. (Some fields may be missing if
your operating system cannot support them.) If you prefer time display
in 24-hour format, set the variable display-time-24hr-format
to t
.
The word `Mail' appears after the load level if there is mail for you that you have not read yet.
ASCII printing characters (octal codes 040 through 0176) in Emacs buffers are displayed with their graphics. So are non-ASCII multibyte printing characters (octal codes above 0400).
Some ASCII control characters are displayed in special ways. The newline character (octal code 012) is displayed by starting a new line. The tab character (octal code 011) is displayed by moving to the next tab stop column (normally every 8 columns).
Other ASCII control characters are normally displayed as a caret (`^') followed by the non-control version of the character; thus, control-A is displayed as `^A'.
Non-ASCII characters 0200 through 0377 are displayed with octal escape sequences; thus, character code 0243 (octal) is displayed as `\243'. However, if you enable European display, most of these characters become non-ASCII printing characters, and are displayed using their graphics (assuming your terminal supports them). See section Single-byte European Character Support.
This section contains information for customization only. Beginning users should skip it.
The variable mode-line-inverse-video
controls whether the mode
line is displayed in inverse video (assuming the terminal supports it);
nil
means don't do so. See section The Mode Line. If you specify the
foreground color for the modeline
face, and
mode-line-inverse-video
is non-nil
, then the default
background color for that face is the usual foreground color.
See section Using Multiple Typefaces.
If the variable inverse-video
is non-nil
, Emacs attempts
to invert all the lines of the display from what they normally are.
If the variable visible-bell
is non-nil
, Emacs attempts
to make the whole screen blink when it would normally make an audible bell
sound. This variable has no effect if your terminal does not have a way
to make the screen blink.
When you reenter Emacs after suspending, Emacs normally clears the
screen and redraws the entire display. On some terminals with more than
one page of memory, it is possible to arrange the termcap entry so that
the `ti' and `te' strings (output to the terminal when Emacs
is entered and exited, respectively) switch between pages of memory so
as to use one page for Emacs and another page for other output. Then
you might want to set the variable no-redraw-on-reenter
non-nil
; this tells Emacs to assume, when resumed, that the
screen page it is using still contains what Emacs last wrote there.
The variable echo-keystrokes
controls the echoing of multi-character
keys; its value is the number of seconds of pause required to cause echoing
to start, or zero meaning don't echo at all. See section The Echo Area.
If the variable ctl-arrow
is nil
, control characters in
the buffer are displayed with octal escape sequences, except for newline
and tab. Altering the value of ctl-arrow
makes it local to the
current buffer; until that time, the default value is in effect. The
default is initially t
. See section `Display Tables' in The Emacs Lisp Reference Manual.
Normally, a tab character in the buffer is displayed as whitespace which
extends to the next display tab stop position, and display tab stops come
at intervals equal to eight spaces. The number of spaces per tab is
controlled by the variable tab-width
, which is made local by
changing it, just like ctl-arrow
. Note that how the tab character
in the buffer is displayed has nothing to do with the definition of
TAB as a command. The variable tab-width
must have an
integer value between 1 and 1000, inclusive.
If the variable truncate-lines
is non-nil
, then each
line of text gets just one screen line for display; if the text line is
too long, display shows only the part that fits. If
truncate-lines
is nil
, then long text lines display as
more than one screen line, enough to show the whole text of the line.
See section Continuation Lines. Altering the value of truncate-lines
makes it local to the current buffer; until that time, the default value
is in effect. The default is initially nil
.
If the variable truncate-partial-width-windows
is
non-nil
, it forces truncation rather than continuation in any
window less than the full width of the screen or frame, regardless of
the value of truncate-lines
. For information about side-by-side
windows, see section Splitting Windows. See also section `Display' in The Emacs Lisp Reference Manual.
The variable baud-rate
holds the output speed of the
terminal, as far as Emacs knows. Setting this variable does not change
the speed of actual data transmission, but the value is used for
calculations such as padding. It also affects decisions about whether
to scroll part of the screen or redraw it instead--even when using a
window system. (We designed it this way, despite the fact that a window
system has no true "output speed," to give you a way to tune these
decisions.)
You can customize the way any particular character code is displayed by means of a display table. See section `Display Tables' in The Emacs Lisp Reference Manual.
Like other editors, Emacs has commands for searching for occurrences of a string. The principal search command is unusual in that it is incremental; it begins to search before you have finished typing the search string. There are also nonincremental search commands more like those of other editors.
Besides the usual replace-string
command that finds all
occurrences of one string and replaces them with another, Emacs has a fancy
replacement command called query-replace
which asks interactively
which occurrences to replace.
An incremental search begins searching as soon as you type the first character of the search string. As you type in the search string, Emacs shows you where the string (as you have typed it so far) would be found. When you have typed enough characters to identify the place you want, you can stop. Depending on what you plan to do next, you may or may not need to terminate the search explicitly with RET.
isearch-forward
).
isearch-backward
).
C-s starts an incremental search. C-s reads characters from the keyboard and positions the cursor at the first occurrence of the characters that you have typed. If you type C-s and then F, the cursor moves right after the first `F'. Type an O, and see the cursor move to after the first `FO'. After another O, the cursor is after the first `FOO' after the place where you started the search. At each step, the buffer text that matches the search string is highlighted, if the terminal can do that; at each step, the current search string is updated in the echo area.
If you make a mistake in typing the search string, you can cancel characters with DEL. Each DEL cancels the last character of search string. This does not happen until Emacs is ready to read another input character; first it must either find, or fail to find, the character you want to erase. If you do not want to wait for this to happen, use C-g as described below.
When you are satisfied with the place you have reached, you can type RET, which stops searching, leaving the cursor where the search brought it. Also, any command not specially meaningful in searches stops the searching and is then executed. Thus, typing C-a would exit the search and then move to the beginning of the line. RET is necessary only if the next command you want to type is a printing character, DEL, RET, or another control character that is special within searches (C-q, C-w, C-r, C-s, C-y, M-y, M-r, or M-s).
Sometimes you search for `FOO' and find it, but not the one you expected to find. There was a second `FOO' that you forgot about, before the one you were aiming for. In this event, type another C-s to move to the next occurrence of the search string. This can be done any number of times. If you overshoot, you can cancel some C-s characters with DEL.
After you exit a search, you can search for the same string again by typing just C-s C-s: the first C-s is the key that invokes incremental search, and the second C-s means "search again."
To reuse earlier search strings, use the search ring. The commands M-p and M-n move through the ring to pick a search string to reuse. These commands leave the selected search ring element in the minibuffer, where you can edit it. Type C-s or C-r to terminate editing the string and search for it.
If your string is not found at all, the echo area says `Failing I-Search'. The cursor is after the place where Emacs found as much of your string as it could. Thus, if you search for `FOOT', and there is no `FOOT', you might see the cursor after the `FOO' in `FOOL'. At this point there are several things you can do. If your string was mistyped, you can rub some of it out and correct it. If you like the place you have found, you can type RET or some other Emacs command to "accept what the search offered." Or you can type C-g, which removes from the search string the characters that could not be found (the `T' in `FOOT'), leaving those that were found (the `FOO' in `FOOT'). A second C-g at that point cancels the search entirely, returning point to where it was when the search started.
An upper-case letter in the search string makes the search case-sensitive. If you delete the upper-case character from the search string, it ceases to have this effect. See section Searching and Case.
If a search is failing and you ask to repeat it by typing another C-s, it starts again from the beginning of the buffer. Repeating a failing reverse search with C-r starts again from the end. This is called wrapping around. `Wrapped' appears in the search prompt once this has happened. If you keep on going past the original starting point of the search, it changes to `Overwrapped', which means that you are revisiting matches that you have already seen.
The C-g "quit" character does special things during searches; just what it does depends on the status of the search. If the search has found what you specified and is waiting for input, C-g cancels the entire search. The cursor moves back to where you started the search. If C-g is typed when there are characters in the search string that have not been found--because Emacs is still searching for them, or because it has failed to find them--then the search string characters which have not been found are discarded from the search string. With them gone, the search is now successful and waiting for more input, so a second C-g will cancel the entire search.
To search for a newline, type C-j. To search for another control character, such as control-S or carriage return, you must quote it by typing C-q first. This function of C-q is analogous to its use for insertion (see section Inserting Text): it causes the following character to be treated the way any "ordinary" character is treated in the same context. You can also specify a character by its octal code: enter C-q followed by a sequence of octal digits.
You can change to searching backwards with C-r. If a search fails because the place you started was too late in the file, you should do this. Repeated C-r keeps looking for more occurrences backwards. A C-s starts going forwards again. C-r in a search can be canceled with DEL.
If you know initially that you want to search backwards, you can use
C-r instead of C-s to start the search, because C-r as
a key runs a command (isearch-backward
) to search backward. A
backward search finds matches that are entirely before the starting
point, just as a forward search finds matches that begin after it.
The characters C-y and C-w can be used in incremental search to grab text from the buffer into the search string. This makes it convenient to search for another occurrence of text at point. C-w copies the word after point as part of the search string, advancing point over that word. Another C-s to repeat the search will then search for a string including that word. C-y is similar to C-w but copies all the rest of the current line into the search string. Both C-y and C-w convert the text they copy to lower case if the search is currently not case-sensitive; this is so the search remains case-insensitive.
The character M-y copies text from the kill ring into the search string. It uses the same text that C-y as a command would yank. See section Yanking.
When you exit the incremental search, it sets the mark to where point was, before the search. That is convenient for moving back there. In Transient Mark mode, incremental search sets the mark without activating it, and does so only if the mark is not already active.
To customize the special characters that incremental search understands,
alter their bindings in the keymap isearch-mode-map
. For a list
of bindings, look at the documentation of isearch-mode
with
C-h f isearch-mode RET.
Incremental search on a slow terminal uses a modified style of display that is designed to take less time. Instead of redisplaying the buffer at each place the search gets to, it creates a new single-line window and uses that to display the line that the search has found. The single-line window comes into play as soon as point gets outside of the text that is already on the screen.
When you terminate the search, the single-line window is removed. Then Emacs redisplays the window in which the search was done, to show its new position of point.
The slow terminal style of display is used when the terminal baud rate is
less than or equal to the value of the variable search-slow-speed
,
initially 1200.
The number of lines to use in slow terminal search display is controlled
by the variable search-slow-window-lines
. Its normal value is 1.
Emacs also has conventional nonincremental search commands, which require you to type the entire search string before searching begins.
To do a nonincremental search, first type C-s RET. This enters the minibuffer to read the search string; terminate the string with RET, and then the search takes place. If the string is not found, the search command gets an error.
The way C-s RET works is that the C-s invokes incremental search, which is specially programmed to invoke nonincremental search if the argument you give it is empty. (Such an empty argument would otherwise be useless.) C-r RET also works this way.
However, nonincremental searches performed using C-s RET do
not call search-forward
right away. The first thing done is to see
if the next character is C-w, which requests a word search.
Forward and backward nonincremental searches are implemented by the
commands search-forward
and search-backward
. These
commands may be bound to keys in the usual manner. The feature that you
can get to them via the incremental search commands exists for
historical reasons, and to avoid the need to find suitable key sequences
for them.
Word search searches for a sequence of words without regard to how the words are separated. More precisely, you type a string of many words, using single spaces to separate them, and the string can be found even if there are multiple spaces, newlines or other punctuation between the words.
Word search is useful for editing a printed document made with a text formatter. If you edit while looking at the printed, formatted version, you can't tell where the line breaks are in the source file. With word search, you can search without having to know them.
Word search is a special case of nonincremental search and is invoked with C-s RET C-w. This is followed by the search string, which must always be terminated with RET. Being nonincremental, this search does not start until the argument is terminated. It works by constructing a regular expression and searching for that; see section Regular Expression Search.
Use C-r RET C-w to do backward word search.
Forward and backward word searches are implemented by the commands
word-search-forward
and word-search-backward
. These
commands may be bound to keys in the usual manner. The feature that you
can get to them via the incremental search commands exists for historical
reasons, and to avoid the need to find suitable key sequences for them.
A regular expression (regexp, for short) is a pattern that denotes a class of alternative strings to match, possibly infinitely many. In GNU Emacs, you can search for the next match for a regexp either incrementally or not.
Incremental search for a regexp is done by typing C-M-s
(isearch-forward-regexp
). This command reads a search string
incrementally just like C-s, but it treats the search string as a
regexp rather than looking for an exact match against the text in the
buffer. Each time you add text to the search string, you make the
regexp longer, and the new regexp is searched for. Invoking C-s
with a prefix argument (its value does not matter) is another way to do
a forward incremental regexp search. To search backward for a regexp,
use C-M-r (isearch-backward-regexp
), or C-r with a
prefix argument.
All of the control characters that do special things within an ordinary incremental search have the same function in incremental regexp search. Typing C-s or C-r immediately after starting the search retrieves the last incremental search regexp used; that is to say, incremental regexp and non-regexp searches have independent defaults. They also have separate search rings that you can access with M-p and M-n.
If you type SPC in incremental regexp search, it matches any sequence of whitespace characters, including newlines. If you want to match just a space, type C-q SPC.
Note that adding characters to the regexp in an incremental regexp search can make the cursor move back and start again. For example, if you have searched for `foo' and you add `\|bar', the cursor backs up in case the first `bar' precedes the first `foo'.
Nonincremental search for a regexp is done by the functions
re-search-forward
and re-search-backward
. You can invoke
these with M-x, or bind them to keys, or invoke them by way of
incremental regexp search with C-M-s RET and C-M-r
RET.
If you use the incremental regexp search commands with a prefix
argument, they perform ordinary string search, like
isearch-forward
and isearch-backward
. See section Incremental Search.
Regular expressions have a syntax in which a few characters are special constructs and the rest are ordinary. An ordinary character is a simple regular expression which matches that same character and nothing else. The special characters are `$', `^', `.', `*', `+', `?', `[', `]' and `\'. Any other character appearing in a regular expression is ordinary, unless a `\' precedes it.
For example, `f' is not a special character, so it is ordinary, and therefore `f' is a regular expression that matches the string `f' and no other string. (It does not match the string `ff'.) Likewise, `o' is a regular expression that matches only `o'. (When case distinctions are being ignored, these regexps also match `F' and `O', but we consider this a generalization of "the same string," rather than an exception.)
Any two regular expressions a and b can be concatenated. The result is a regular expression which matches a string if a matches some amount of the beginning of that string and b matches the rest of the string.
As a simple example, we can concatenate the regular expressions `f' and `o' to get the regular expression `fo', which matches only the string `fo'. Still trivial. To do something nontrivial, you need to use one of the special characters. Here is a list of them.
grep
.
Note: for historical compatibility, special characters are treated as ordinary ones if they are in contexts where their special meanings make no sense. For example, `*foo' treats `*' as ordinary since there is no preceding expression on which the `*' can act. It is poor practice to depend on this behavior; it is better to quote the special character anyway, regardless of where it appears.
For the most part, `\' followed by any character matches only that character. However, there are several exceptions: two-character sequences starting with `\' that have special meanings. The second character in the sequence is always an ordinary character when used on its own. Here is a table of `\' constructs.
The constructs that pertain to words and syntax are controlled by the setting of the syntax table (see section The Syntax Table).
Here is a complicated regexp, used by Emacs to recognize the end of a sentence together with any whitespace that follows. It is given in Lisp syntax to enable you to distinguish the spaces from the tab characters. In Lisp syntax, the string constant begins and ends with a double-quote. `\"' stands for a double-quote as part of the regexp, `\\' for a backslash as part of the regexp, `\t' for a tab and `\n' for a newline.
"[.?!][]\"')]*\\($\\|\t\\| \\)[ \t\n]*"
This contains four parts in succession: a character set matching period, `?', or `!'; a character set matching close-brackets, quotes, or parentheses, repeated any number of times; an alternative in backslash-parentheses that matches end-of-line, a tab, or two spaces; and a character set matching whitespace characters, repeated any number of times.
To enter the same regexp interactively, you would type TAB to enter a tab, and C-j to enter a newline. You would also type single backslashes as themselves, instead of doubling them for Lisp syntax.
Incremental searches in Emacs normally ignore the case of the text they are searching through, if you specify the text in lower case. Thus, if you specify searching for `foo', then `Foo' and `foo' are also considered a match. Regexps, and in particular character sets, are included: `[ab]' would match `a' or `A' or `b' or `B'.
An upper-case letter anywhere in the incremental search string makes the search case-sensitive. Thus, searching for `Foo' does not find `foo' or `FOO'. This applies to regular expression search as well as to string search. The effect ceases if you delete the upper-case letter from the search string.
If you set the variable case-fold-search
to nil
, then
all letters must match exactly, including case. This is a per-buffer
variable; altering the variable affects only the current buffer, but
there is a default value which you can change as well. See section Local Variables.
This variable applies to nonincremental searches also, including those
performed by the replace commands (see section Replacement Commands) and the minibuffer
history matching commands (see section Minibuffer History).
Global search-and-replace operations are not needed as often in Emacs as they are in other editors(2), but they are available. In addition to the simple M-x replace-string command which is like that found in most editors, there is a M-x query-replace command which asks you, for each occurrence of the pattern, whether to replace it.
The replace commands normally operate on the text from point to the
end of the buffer; however, in Transient Mark mode, when the mark is
active, they operate on the region. The replace commands all replace
one string (or regexp) with one replacement string. It is possible to
perform several replacements in parallel using the command
expand-region-abbrevs
(see section Controlling Abbrev Expansion).
To replace every instance of `foo' after point with `bar', use the command M-x replace-string with the two arguments `foo' and `bar'. Replacement happens only in the text after point, so if you want to cover the whole buffer you must go to the beginning first. All occurrences up to the end of the buffer are replaced; to limit replacement to part of the buffer, narrow to that part of the buffer before doing the replacement (see section Narrowing). In Transient Mark mode, when the region is active, replacement is limited to the region (see section Transient Mark Mode).
When replace-string
exits, it leaves point at the last
occurrence replaced. It sets the mark to the prior position of point
(where the replace-string
command was issued); use C-u
C-SPC to move back there.
A numeric argument restricts replacement to matches that are surrounded by word boundaries. The argument's value doesn't matter.
The M-x replace-string command replaces exact matches for a single string. The similar command M-x replace-regexp replaces any match for a specified pattern.
In replace-regexp
, the newstring need not be constant: it
can refer to all or part of what is matched by the regexp.
`\&' in newstring stands for the entire match being replaced.
`\d' in newstring, where d is a digit, stands for
whatever matched the dth parenthesized grouping in regexp.
To include a `\' in the text to replace with, you must enter
`\\'. For example,
M-x replace-regexp RET c[ad]+r RET \&-safe RET
replaces (for example) `cadr' with `cadr-safe' and `cddr' with `cddr-safe'.
M-x replace-regexp RET \(c[ad]+r\)-safe RET \1 RET
performs the inverse transformation.
If the first argument of a replace command is all lower case, the
commands ignores case while searching for occurrences to
replace--provided case-fold-search
is non-nil
. If
case-fold-search
is set to nil
, case is always significant
in all searches.
In addition, when the newstring argument is all or partly lower case, replacement commands try to preserve the case pattern of each occurrence. Thus, the command
M-x replace-string RET foo RET bar RET
replaces a lower case `foo' with a lower case `bar', an
all-caps `FOO' with `BAR', and a capitalized `Foo' with
`Bar'. (These three alternatives--lower case, all caps, and
capitalized, are the only ones that replace-string
can
distinguish.)
If upper-case letters are used in the replacement string, they remain
upper case every time that text is inserted. If upper-case letters are
used in the first argument, the second argument is always substituted
exactly as given, with no case conversion. Likewise, if either
case-replace
or case-fold-search
is set to nil
,
replacement is done without case conversion.
If you want to change only some of the occurrences of `foo' to
`bar', not all of them, then you cannot use an ordinary
replace-string
. Instead, use M-% (query-replace
).
This command finds occurrences of `foo' one by one, displays each
occurrence and asks you whether to replace it. A numeric argument to
query-replace
tells it to consider only occurrences that are
bounded by word-delimiter characters. This preserves case, just like
replace-string
, provided case-replace
is non-nil
,
as it normally is.
Aside from querying, query-replace
works just like
replace-string
, and query-replace-regexp
works just like
replace-regexp
. This command is run by C-M-%.
The things you can type when you are shown an occurrence of string or a match for regexp are:
query-replace
, so if you want to do further replacement you
must use C-x ESC ESC RET to restart
(see section Repeating Minibuffer Commands).
query-replace
.
Some other characters are aliases for the ones listed above: y, n and q are equivalent to SPC, DEL and RET.
Aside from this, any other character exits the query-replace
,
and is then reread as part of a key sequence. Thus, if you type
C-k, it exits the query-replace
and then kills to end of
line.
To restart a query-replace
once it is exited, use C-x
ESC ESC, which repeats the query-replace
because it
used the minibuffer to read its arguments. See section Repeating Minibuffer Commands.
See also section Transforming File Names in Dired, for Dired commands to rename, copy, or link files by replacing regexp matches in file names.
Here are some other commands that find matches for a regular
expression. They all operate from point to the end of the buffer, and
all ignore case in matching, if the pattern contains no upper-case
letters and case-fold-search
is non-nil
.
In addition, you can use grep
from Emacs to search a collection
of files for matches for a regular expression, then visit the matches
either sequentially or in arbitrary order. See section Searching with Grep under Emacs.
In this chapter we describe the commands that are especially useful for the times when you catch a mistake in your text just after you have made it, or change your mind while composing text on the fly.
The most fundamental command for correcting erroneous editing is the
undo command, C-x u or C-_. This command undoes a single
command (usually), a part of a command (in the case of
query-replace
), or several consecutive self-inserting characters.
Consecutive repetitions of C-_ or C-x u undo earlier and
earlier changes, back to the limit of the undo information available.
See section Undoing Changes, for for more information.
delete-backward-char
).
backward-kill-word
).
backward-kill-sentence
).
The DEL character (delete-backward-char
) is the most
important correction command. It deletes the character before point.
When DEL follows a self-inserting character command, you can think
of it as canceling that command. However, avoid the mistake of thinking
of DEL as a general way to cancel a command!
When your mistake is longer than a couple of characters, it might be more convenient to use M-DEL or C-x DEL. M-DEL kills back to the start of the last word, and C-x DEL kills back to the start of the last sentence. C-x DEL is particularly useful when you change your mind about the phrasing of the text you are writing. M-DEL and C-x DEL save the killed text for C-y and M-y to retrieve. See section Yanking.
M-DEL is often useful even when you have typed only a few characters wrong, if you know you are confused in your typing and aren't sure exactly what you typed. At such a time, you cannot correct with DEL except by looking at the screen to see what you did. Often it requires less thought to kill the whole word and start again.
transpose-chars
).
transpose-words
).
transpose-sexps
).
transpose-lines
).
The common error of transposing two characters can be fixed, when they
are adjacent, with the C-t command (transpose-chars
). Normally,
C-t transposes the two characters on either side of point. When
given at the end of a line, rather than transposing the last character of
the line with the newline, which would be useless, C-t transposes the
last two characters on the line. So, if you catch your transposition error
right away, you can fix it with just a C-t. If you don't catch it so
fast, you must move the cursor back to between the two transposed
characters. If you transposed a space with the last character of the word
before it, the word motion commands are a good way of getting there.
Otherwise, a reverse search (C-r) is often the best way.
See section Searching and Replacement.
M-t (transpose-words
) transposes the word before point
with the word after point. It moves point forward over a word, dragging
the word preceding or containing point forward as well. The punctuation
characters between the words do not move. For example, `FOO, BAR'
transposes into `BAR, FOO' rather than `BAR FOO,'.
C-M-t (transpose-sexps
) is a similar command for transposing
two expressions (see section Lists and Sexps), and C-x C-t (transpose-lines
)
exchanges lines. They work like M-t except in determining the
division of the text into syntactic units.
A numeric argument to a transpose command serves as a repeat count: it tells the transpose command to move the character (word, sexp, line) before or containing point across several other characters (words, sexps, lines). For example, C-u 3 C-t moves the character before point forward across three other characters. It would change `f-!-oobar' into `oobf-!-ar'. This is equivalent to repeating C-t three times. C-u - 4 M-t moves the word before point backward across four words. C-u - C-M-t would cancel the effect of plain C-M-t.
A numeric argument of zero is assigned a special meaning (because otherwise a command with a repeat count of zero would do nothing): to transpose the character (word, sexp, line) ending after point with the one ending after the mark.
A very common error is to type words in the wrong case. Because of this, the word case-conversion commands M-l, M-u and M-c have a special feature when used with a negative argument: they do not move the cursor. As soon as you see you have mistyped the last word, you can simply case-convert it and go on typing. See section Case Conversion Commands.
This section describes the commands to check the spelling of a single word or of a portion of a buffer. These commands work with the spelling checker program Ispell, which is not part of Emacs.
ispell-word
).
ispell-complete-word
).
Flyspell mode is a fully-automatic way to check spelling as you edit in Emacs. It operates by checking words as you change or insert them. When it finds a word that it does not recognize, it highlights that word. This does not interfere with your editing, but when you see the highlighted word, you can move to it and fix it. Type M-x flyspell-mode to enable or disable this mode in the current buffer.
When Flyspell mode highlights a word as misspelled, you can click on it with Mouse-2 to display a menu of possible corrections and actions. You can also correct the word by editing it manually in any way you like.
The other Emacs spell-checking features check or look up words when you give an explicit command to do so. Checking all or part of the buffer is useful when you have text that was written outside of this Emacs session and might contain any number of misspellings.
To check the spelling of the word around or next to point, and
optionally correct it as well, use the command M-$
(ispell-word
). If the word is not correct, the command offers
you various alternatives for what to do about it.
To check the entire current buffer, use M-x ispell-buffer. Use M-x ispell-region to check just the current region. To check spelling in an email message you are writing, use M-x ispell-message; that checks the whole buffer, but does not check material that is indented or appears to be cited from other messages.
Each time these commands encounter an incorrect word, they ask you what to do. They display a list of alternatives, usually including several "near-misses"---words that are close to the word being checked. Then you must type a character. Here are the valid responses:
query-replace
so you
can replace it elsewhere in the buffer if you wish.
The command ispell-complete-word
, which is bound to the key
M-TAB in Text mode and related modes, shows a list of
completions based on spelling correction. Insert the beginning of a
word, and then type M-TAB; the command displays a completion
list window. To choose one of the completions listed, click
Mouse-2 on it, or move the cursor there in the completions window
and type RET. See section Text Mode.
Once started, the Ispell subprocess continues to run (waiting for something to do), so that subsequent spell checking commands complete more quickly. If you want to get rid of the Ispell process, use M-x ispell-kill-ispell. This is not usually necessary, since the process uses no time except when you do spelling correction.
Ispell uses two dictionaries: the standard dictionary and your private
dictionary. The variable ispell-dictionary
specifies the file
name of the standard dictionary to use. A value of nil
says to
use the default dictionary. The command M-x
ispell-change-dictionary sets this variable and then restarts the
Ispell subprocess, so that it will use a different dictionary.
The operating system stores data permanently in named files. So most of the text you edit with Emacs comes from a file and is ultimately stored in a file.
To edit a file, you must tell Emacs to read the file and prepare a buffer containing a copy of the file's text. This is called visiting the file. Editing commands apply directly to text in the buffer; that is, to the copy inside Emacs. Your changes appear in the file itself only when you save the buffer back into the file.
In addition to visiting and saving files, Emacs can delete, copy, rename, and append to files, keep multiple versions of them, and operate on file directories.
Most Emacs commands that operate on a file require you to specify the file name. (Saving and reverting are exceptions; the buffer knows which file name to use for them.) You enter the file name using the minibuffer (see section The Minibuffer). Completion is available, to make it easier to specify long file names. See section Completion.
For most operations, there is a default file name which is used if you type just RET to enter an empty argument. Normally the default file name is the name of the file visited in the current buffer; this makes it easy to operate on that file with any of the Emacs file commands.
Each buffer has a default directory, normally the same as the
directory of the file visited in that buffer. When you enter a file
name without a directory, the default directory is used. If you specify
a directory in a relative fashion, with a name that does not start with
a slash, it is interpreted with respect to the default directory. The
default directory is kept in the variable default-directory
,
which has a separate value in every buffer.
For example, if the default file name is `/u/rms/gnu/gnu.tasks' then the default directory is `/u/rms/gnu/'. If you type just `foo', which does not specify a directory, it is short for `/u/rms/gnu/foo'. `../.login' would stand for `/u/rms/.login'. `new/foo' would stand for the file name `/u/rms/gnu/new/foo'.
The command M-x pwd prints the current buffer's default
directory, and the command M-x cd sets it (to a value read using
the minibuffer). A buffer's default directory changes only when the
cd
command is used. A file-visiting buffer's default directory
is initialized to the directory of the file that is visited there. If
you create a buffer with C-x b, its default directory is copied
from that of the buffer that was current at the time.
The default directory actually appears in the minibuffer when the
minibuffer becomes active to read a file name. This serves two
purposes: it shows you what the default is, so that you can type
a relative file name and know with certainty what it will mean, and it
allows you to edit the default to specify a different directory.
This insertion of the default directory is inhibited if the variable
insert-default-directory
is set to nil
.
Note that it is legitimate to type an absolute file name after you enter the minibuffer, ignoring the presence of the default directory name as part of the text. The final minibuffer contents may look invalid, but that is not so. For example, if the minibuffer starts out with `/usr/tmp/' and you add `/x1/rms/foo', you get `/usr/tmp//x1/rms/foo'; but Emacs ignores everything through the first slash in the double slash; the result is `/x1/rms/foo'. See section Minibuffers for File Names.
`$' in a file name is used to substitute environment variables.
For example, if you have used the shell command `export
FOO=rms/hacks' to set up an environment variable named FOO
, then
you can use `/u/$FOO/test.c' or `/u/${FOO}/test.c' as an
abbreviation for `/u/rms/hacks/test.c'. The environment variable
name consists of all the alphanumeric characters after the `$';
alternatively, it may be enclosed in braces after the `$'. Note
that shell commands to set environment variables affect Emacs only if
done before Emacs is started.
To access a file with `$' in its name, type `$$'. This pair is converted to a single `$' at the same time as variable substitution is performed for single `$'. Alternatively, quote the whole file name with `/:' (see section Quoted File Names).
The Lisp function that performs the substitution is called
substitute-in-file-name
. The substitution is performed only on
file names read as such using the minibuffer.
You can include non-ASCII characters in file names if you set the
variable file-name-coding-system
to a non-nil
value.
See section Specifying a Coding System.
find-file
).
find-file-read-only
).
find-alternate-file
).
find-file-other-window
). Don't
alter what is displayed in the selected window.
find-file-other-frame
). Don't
alter what is displayed in the selected frame.
Visiting a file means copying its contents into an Emacs buffer so you can edit them. Emacs makes a new buffer for each file that you visit. We say that this buffer is visiting the file that it was created to hold. Emacs constructs the buffer name from the file name by throwing away the directory, keeping just the name proper. For example, a file named `/usr/rms/emacs.tex' would get a buffer named `emacs.tex'. If there is already a buffer with that name, a unique name is constructed by appending `<2>', `<3>', or so on, using the lowest number that makes a name that is not already in use.
Each window's mode line shows the name of the buffer that is being displayed in that window, so you can always tell what buffer you are editing.
The changes you make with editing commands are made in the Emacs buffer. They do not take effect in the file that you visited, or any place permanent, until you save the buffer. Saving the buffer means that Emacs writes the current contents of the buffer into its visited file. See section Saving Files.
If a buffer contains changes that have not been saved, we say the buffer is modified. This is important because it implies that some changes will be lost if the buffer is not saved. The mode line displays two stars near the left margin to indicate that the buffer is modified.
To visit a file, use the command C-x C-f (find-file
). Follow
the command with the name of the file you wish to visit, terminated by a
RET.
The file name is read using the minibuffer (see section The Minibuffer), with defaulting and completion in the standard manner (see section File Names). While in the minibuffer, you can abort C-x C-f by typing C-g.
Your confirmation that C-x C-f has completed successfully is the appearance of new text on the screen and a new buffer name in the mode line. If the specified file does not exist and could not be created, or cannot be read, then you get an error, with an error message displayed in the echo area.
If you visit a file that is already in Emacs, C-x C-f does not make another copy. It selects the existing buffer containing that file. However, before doing so, it checks that the file itself has not changed since you visited or saved it last. If the file has changed, a warning message is printed. See section Protection against Simultaneous Editing.
What if you want to create a new file? Just visit it. Emacs prints `(New File)' in the echo area, but in other respects behaves as if you had visited an existing empty file. If you make any changes and save them, the file is created.
Emacs recognizes from the contents of a file which convention it uses to separate lines--newline (used on GNU/Linux and on Unix), carriage-return linefeed (used on Microsoft systems), or just carriage-return (used on the Macintosh)---and automatically converts the contents to the normal Emacs convention, which is that the newline character separates lines. This is a part of the general feature of coding system conversion (see section Coding Systems), and makes it possible to edit files imported from various different operating systems with equal convenience. If you change the text and save the file, Emacs performs the inverse conversion, changing newlines back into carriage-return linefeed or just carriage-return if appropriate.
If the file you specify is actually a directory, C-x C-f invokes
Dired, the Emacs directory browser, so that you can "edit" the contents
of the directory (see section Dired, the Directory Editor). Dired is a convenient way to delete,
look at, or operate on the files in the directory. However, if the
variable find-file-run-dired
is nil
, then it is an error
to try to visit a directory.
If the file name you specify contains wildcard characters, Emacs visits all the files that match it. See section Quoted File Names, if you want to visit a file whose name actually contains wildcard characters.
If you visit a file that the operating system won't let you modify,
Emacs makes the buffer read-only, so that you won't go ahead and make
changes that you'll have trouble saving afterward. You can make the
buffer writable with C-x C-q (vc-toggle-read-only
).
See section Miscellaneous Buffer Operations.
Occasionally you might want to visit a file as read-only in order to
protect yourself from entering changes accidentally; do so by visiting
the file with the command C-x C-r (find-file-read-only
).
If you visit a nonexistent file unintentionally (because you typed the
wrong file name), use the C-x C-v command
(find-alternate-file
) to visit the file you really wanted.
C-x C-v is similar to C-x C-f, but it kills the current
buffer (after first offering to save it if it is modified). When it
reads the file name to visit, it inserts the entire default file name in
the buffer, with point just after the directory part; this is convenient
if you made a slight error in typing the name.
If you find a file which exists but cannot be read, C-x C-f signals an error.
C-x 4 f (find-file-other-window
) is like C-x C-f
except that the buffer containing the specified file is selected in another
window. The window that was selected before C-x 4 f continues to
show the same buffer it was already showing. If this command is used when
only one window is being displayed, that window is split in two, with one
window showing the same buffer as before, and the other one showing the
newly requested file. See section Multiple Windows.
C-x 5 f (find-file-other-frame
) is similar, but opens a
new frame, or makes visible any existing frame showing the file you
seek. This feature is available only when you are using a window
system. See section Frames and X Windows.
If you wish to edit a file as a sequence of characters with no special encoding or conversion, use the M-x find-file-literally command. It visits a file, like C-x C-f, but does not do format conversion (see section Editing Formatted Text), character code conversion (see section Coding Systems), or automatic uncompression (see section Accessing Compressed Files). If you already have visited the same file in the usual (non-literal) manner, this command asks you whether to visit it literally instead.
Two special hook variables allow extensions to modify the operation of
visiting files. Visiting a file that does not exist runs the functions
in the list find-file-not-found-hooks
; this variable holds a list
of functions, and the functions are called one by one until one of them
returns non-nil
. Any visiting of a file, whether extant or not,
expects find-file-hooks
to contain a list of functions and calls
them all, one by one. In both cases the functions receive no
arguments. Of these two variables, find-file-not-found-hooks
takes effect first. These variables are not normal hooks, and
their names end in `-hooks' rather than `-hook' to indicate
that fact. See section Hooks.
There are several ways to specify automatically the major mode for editing the file (see section How Major Modes are Chosen), and to specify local variables defined for that file (see section Local Variables in Files).
Saving a buffer in Emacs means writing its contents back into the file that was visited in the buffer.
save-buffer
).
save-some-buffers
).
not-modified
).
write-file
).
When you wish to save the file and make your changes permanent, type
C-x C-s (save-buffer
). After saving is finished, C-x C-s
displays a message like this:
Wrote /u/rms/gnu/gnu.tasks
If the selected buffer is not modified (no changes have been made in it since the buffer was created or last saved), saving is not really done, because it would have no effect. Instead, C-x C-s displays a message like this in the echo area:
(No changes need to be saved)
The command C-x s (save-some-buffers
) offers to save any
or all modified buffers. It asks you what to do with each buffer. The
possible responses are analogous to those of query-replace
:
save-some-buffers
without any more saving.
save-some-buffers
without even asking
about other buffers.
save-some-buffers
, which asks the
question again.
C-x C-c, the key sequence to exit Emacs, invokes
save-some-buffers
and therefore asks the same questions.
If you have changed a buffer but you do not want to save the changes,
you should take some action to prevent it. Otherwise, each time you use
C-x s or C-x C-c, you are liable to save this buffer by
mistake. One thing you can do is type M-~ (not-modified
),
which clears out the indication that the buffer is modified. If you do
this, none of the save commands will believe that the buffer needs to be
saved. (`~' is often used as a mathematical symbol for `not'; thus
M-~ is `not', metafied.) You could also use
set-visited-file-name
(see below) to mark the buffer as visiting
a different file name, one which is not in use for anything important.
Alternatively, you can cancel all the changes made since the file was
visited or saved, by reading the text from the file again. This is
called reverting. See section Reverting a Buffer. You could also undo all the
changes by repeating the undo command C-x u until you have undone
all the changes; but reverting is easier.
M-x set-visited-file-name alters the name of the file that the
current buffer is visiting. It reads the new file name using the
minibuffer. Then it specifies the visited file name and changes the
buffer name correspondingly (as long as the new name is not in use).
set-visited-file-name
does not save the buffer in the newly
visited file; it just alters the records inside Emacs in case you do
save later. It also marks the buffer as "modified" so that C-x
C-s in that buffer will save.
If you wish to mark the buffer as visiting a different file and save it
right away, use C-x C-w (write-file
). It is precisely
equivalent to set-visited-file-name
followed by C-x C-s.
C-x C-s used on a buffer that is not visiting a file has the
same effect as C-x C-w; that is, it reads a file name, marks the
buffer as visiting that file, and saves it there. The default file name in
a buffer that is not visiting a file is made by combining the buffer name
with the buffer's default directory.
If the new file name implies a major mode, then C-x C-w switches
to that major mode, in most cases. The command
set-visited-file-name
also does this. See section How Major Modes are Chosen.
If Emacs is about to save a file and sees that the date of the latest version on disk does not match what Emacs last read or wrote, Emacs notifies you of this fact, because it probably indicates a problem caused by simultaneous editing and requires your immediate attention. See section Protection against Simultaneous Editing.
If the variable require-final-newline
is non-nil
, Emacs
puts a newline at the end of any file that doesn't already end in one,
every time a file is saved or written. The default is nil
.
On most operating systems, rewriting a file automatically destroys all record of what the file used to contain. Thus, saving a file from Emacs throws away the old contents of the file--or it would, except that Emacs carefully copies the old contents to another file, called the backup file, before actually saving.
For most files, the variable make-backup-files
determines
whether to make backup files. On most operating systems, its default
value is t
, so that Emacs does write backup files.
For files managed by a version control system (see section Version Control), the variable vc-make-backup-files
determines whether
to make backup files. By default, it is nil
, since backup files
are redundant when you store all the previous versions in a version
control system. See section VC Workfile Handling.
The default value of the backup-enable-predicate
variable
prevents backup files being written for files in `/tmp'.
At your option, Emacs can keep either a single backup file or a series of numbered backup files for each file that you edit.
Emacs makes a backup for a file only the first time the file is saved from one buffer. No matter how many times you save a file, its backup file continues to contain the contents from before the file was visited. Normally this means that the backup file contains the contents from before the current editing session; however, if you kill the buffer and then visit the file again, a new backup file will be made by the next save.
You can also explicitly request making another backup file from a buffer even though it has already been saved at least once. If you save the buffer with C-u C-x C-s, the version thus saved will be made into a backup file if you save the buffer again. C-u C-u C-x C-s saves the buffer, but first makes the previous file contents into a new backup file. C-u C-u C-u C-x C-s does both things: it makes a backup from the previous contents, and arranges to make another from the newly saved contents, if you save again.
If you choose to have a single backup file (this is the default), the backup file's name is constructed by appending `~' to the file name being edited; thus, the backup file for `eval.c' would be `eval.c~'.
If you choose to have a series of numbered backup files, backup file names are made by appending `.~', the number, and another `~' to the original file name. Thus, the backup files of `eval.c' would be called `eval.c.~1~', `eval.c.~2~', and so on, through names like `eval.c.~259~' and beyond.
If protection stops you from writing backup files under the usual names, the backup file is written as `%backup%~' in your home directory. Only one such file can exist, so only the most recently made such backup is available.
The choice of single backup or numbered backups is controlled by the
variable version-control
. Its possible values are
t
nil
never
You can set version-control
locally in an individual buffer to
control the making of backups for that buffer's file. For example,
Rmail mode locally sets version-control
to never
to make sure
that there is only one backup for an Rmail file. See section Local Variables.
If you set the environment variable VERSION_CONTROL
, to tell
various GNU utilities what to do with backup files, Emacs also obeys the
environment variable by setting the Lisp variable version-control
accordingly at startup. If the environment variable's value is `t'
or `numbered', then version-control
becomes t
; if the
value is `nil' or `existing', then version-control
becomes nil
; if it is `never' or `simple', then
version-control
becomes never
.
To prevent unlimited consumption of disk space, Emacs can delete numbered backup versions automatically. Generally Emacs keeps the first few backups and the latest few backups, deleting any in between. This happens every time a new backup is made.
The two variables kept-old-versions
and
kept-new-versions
control this deletion. Their values are,
respectively the number of oldest (lowest-numbered) backups to keep and
the number of newest (highest-numbered) ones to keep, each time a new
backup is made. Recall that these values are used just after a new
backup version is made; that newly made backup is included in the count
in kept-new-versions
. By default, both variables are 2.
If delete-old-versions
is non-nil
, the excess
middle versions are deleted without a murmur. If it is nil
, the
default, then you are asked whether the excess middle versions should
really be deleted.
Dired's . (Period) command can also be used to delete old versions. See section Deleting Files with Dired.
Backup files can be made by copying the old file or by renaming it. This makes a difference when the old file has multiple names. If the old file is renamed into the backup file, then the alternate names become names for the backup file. If the old file is copied instead, then the alternate names remain names for the file that you are editing, and the contents accessed by those names will be the new contents.
The method of making a backup file may also affect the file's owner and group. If copying is used, these do not change. If renaming is used, you become the file's owner, and the file's group becomes the default (different operating systems have different defaults for the group).
Having the owner change is usually a good idea, because then the owner
always shows who last edited the file. Also, the owners of the backups
show who produced those versions. Occasionally there is a file whose
owner should not change; it is a good idea for such files to contain
local variable lists to set backup-by-copying-when-mismatch
locally (see section Local Variables in Files).
The choice of renaming or copying is controlled by three variables.
Renaming is the default choice. If the variable
backup-by-copying
is non-nil
, copying is used. Otherwise,
if the variable backup-by-copying-when-linked
is non-nil
,
then copying is used for files that have multiple names, but renaming
may still be used when the file being edited has only one name. If the
variable backup-by-copying-when-mismatch
is non-nil
, then
copying is used if renaming would cause the file's owner or group to
change. backup-by-copying-when-mismatch
is t
by default
if you start Emacs as the superuser.
When a file is managed with a version control system (see section Version Control), Emacs does not normally make backups in the usual way for that file. But check-in and check-out are similar in some ways to making backups. One unfortunate similarity is that these operations typically break hard links, disconnecting the file name you visited from any alternate names for the same file. This has nothing to do with Emacs--the version control system does it.
Simultaneous editing occurs when two users visit the same file, both make changes, and then both save them. If nobody were informed that this was happening, whichever user saved first would later find that his changes were lost.
On some systems, Emacs notices immediately when the second user starts to change the file, and issues an immediate warning. On all systems, Emacs checks when you save the file, and warns if you are about to overwrite another user's changes. You can prevent loss of the other user's work by taking the proper corrective action instead of saving the file.
When you make the first modification in an Emacs buffer that is visiting a file, Emacs records that the file is locked by you. (It does this by creating a symbolic link in the same directory with a different name.) Emacs removes the lock when you save the changes. The idea is that the file is locked whenever an Emacs buffer visiting it has unsaved changes.
If you begin to modify the buffer while the visited file is locked by
someone else, this constitutes a collision. When Emacs detects a
collision, it asks you what to do, by calling the Lisp function
ask-user-about-lock
. You can redefine this function for the sake
of customization. The standard definition of this function asks you a
question and accepts three possible answers:
file-locked
) and the modification you
were trying to make in the buffer does not actually take place.
Note that locking works on the basis of a file name; if a file has multiple names, Emacs does not realize that the two names are the same file and cannot prevent two users from editing it simultaneously under different names. However, basing locking on names means that Emacs can interlock the editing of new files that will not really exist until they are saved.
Some systems are not configured to allow Emacs to make locks, and there are cases where lock files cannot be written. In these cases, Emacs cannot detect trouble in advance, but it still can detect the collision when you try to save a file and overwrite someone else's changes.
If Emacs or the operating system crashes, this may leave behind lock files which are stale. So you may occasionally get warnings about spurious collisions. When you determine that the collision is spurious, just use p to tell Emacs to go ahead anyway.
Every time Emacs saves a buffer, it first checks the last-modification date of the existing file on disk to verify that it has not changed since the file was last visited or saved. If the date does not match, it implies that changes were made in the file in some other way, and these changes are about to be lost if Emacs actually does save. To prevent this, Emacs prints a warning message and asks for confirmation before saving. Occasionally you will know why the file was changed and know that it does not matter; then you can answer yes and proceed. Otherwise, you should cancel the save with C-g and investigate the situation.
The first thing you should do when notified that simultaneous editing
has already taken place is to list the directory with C-u C-x C-d
(see section File Directories). This shows the file's current author. You
should attempt to contact him to warn him not to continue editing.
Often the next step is to save the contents of your Emacs buffer under a
different name, and use diff
to compare the two files.
If you have made extensive changes to a file and then change your mind about them, you can get rid of them by reading in the previous version of the file. To do this, use M-x revert-buffer, which operates on the current buffer. Since reverting a buffer unintentionally could lose a lot of work, you must confirm this command with yes.
revert-buffer
keeps point at the same distance (measured in
characters) from the beginning of the file. If the file was edited only
slightly, you will be at approximately the same piece of text after
reverting as before. If you have made drastic changes, the same value of
point in the old file may address a totally different piece of text.
Reverting marks the buffer as "not modified" until another change is made.
Some kinds of buffers whose contents reflect data bases other than files,
such as Dired buffers, can also be reverted. For them, reverting means
recalculating their contents from the appropriate data base. Buffers
created explicitly with C-x b cannot be reverted; revert-buffer
reports an error when asked to do so.
When you edit a file that changes automatically and frequently--for example, a log of output from a process that continues to run--it may be useful for Emacs to revert the file without querying you, whenever you visit the file again with C-x C-f.
To request this behavior, set the variable revert-without-query
to a list of regular expressions. When a file name matches one of these
regular expressions, find-file
and revert-buffer
will
revert it automatically if it has changed--provided the buffer itself
is not modified. (If you have edited the text, it would be wrong to
discard your changes.)
Emacs saves all the visited files from time to time (based on counting your keystrokes) without being asked. This is called auto-saving. It prevents you from losing more than a limited amount of work if the system crashes.
When Emacs determines that it is time for auto-saving, each buffer is considered, and is auto-saved if auto-saving is turned on for it and it has been changed since the last time it was auto-saved. The message `Auto-saving...' is displayed in the echo area during auto-saving, if any files are actually auto-saved. Errors occurring during auto-saving are caught so that they do not interfere with the execution of commands you have been typing.
Auto-saving does not normally save in the files that you visited, because it can be very undesirable to save a program that is in an inconsistent state when you have made half of a planned change. Instead, auto-saving is done in a different file called the auto-save file, and the visited file is changed only when you request saving explicitly (such as with C-x C-s).
Normally, the auto-save file name is made by appending `#' to the
front and rear of the visited file name. Thus, a buffer visiting file
`foo.c' is auto-saved in a file `#foo.c#'. Most buffers that
are not visiting files are auto-saved only if you request it explicitly;
when they are auto-saved, the auto-save file name is made by appending
`#%' to the front and `#' to the rear of buffer name. For
example, the `*mail*' buffer in which you compose messages to be
sent is auto-saved in a file named `#%*mail*#'. Auto-save file
names are made this way unless you reprogram parts of Emacs to do
something different (the functions make-auto-save-file-name
and
auto-save-file-name-p
). The file name to be used for auto-saving
in a buffer is calculated when auto-saving is turned on in that buffer.
When you delete a substantial part of the text in a large buffer, auto save turns off temporarily in that buffer. This is because if you deleted the text unintentionally, you might find the auto-save file more useful if it contains the deleted text. To reenable auto-saving after this happens, save the buffer with C-x C-s, or use C-u 1 M-x auto-save.
If you want auto-saving to be done in the visited file, set the variable
auto-save-visited-file-name
to be non-nil
. In this mode,
there is really no difference between auto-saving and explicit saving.
A buffer's auto-save file is deleted when you save the buffer in its
visited file. To inhibit this, set the variable delete-auto-save-files
to nil
. Changing the visited file name with C-x C-w or
set-visited-file-name
renames any auto-save file to go with
the new visited name.
Each time you visit a file, auto-saving is turned on for that file's
buffer if the variable auto-save-default
is non-nil
(but not
in batch mode; see section Entering and Exiting Emacs). The default for this variable is
t
, so auto-saving is the usual practice for file-visiting buffers.
Auto-saving can be turned on or off for any existing buffer with the
command M-x auto-save-mode. Like other minor mode commands, M-x
auto-save-mode turns auto-saving on with a positive argument, off with a
zero or negative argument; with no argument, it toggles.
Emacs does auto-saving periodically based on counting how many characters
you have typed since the last time auto-saving was done. The variable
auto-save-interval
specifies how many characters there are between
auto-saves. By default, it is 300.
Auto-saving also takes place when you stop typing for a while. The
variable auto-save-timeout
says how many seconds Emacs should
wait before it does an auto save (and perhaps also a garbage
collection). (The actual time period is longer if the current buffer is
long; this is a heuristic which aims to keep out of your way when you
are editing long buffers, in which auto-save takes an appreciable amount
of time.) Auto-saving during idle periods accomplishes two things:
first, it makes sure all your work is saved if you go away from the
terminal for a while; second, it may avoid some auto-saving while you
are actually typing.
Emacs also does auto-saving whenever it gets a fatal error. This includes killing the Emacs job with a shell command such as `kill %emacs', or disconnecting a phone line or network connection.
You can request an auto-save explicitly with the command M-x do-auto-save.
You can use the contents of an auto-save file to recover from a loss of data with the command M-x recover-file RET file RET. This visits file and then (after your confirmation) restores the contents from its auto-save file `#file#'. You can then save with C-x C-s to put the recovered text into file itself. For example, to recover file `foo.c' from its auto-save file `#foo.c#', do:
M-x recover-file RET foo.c RET yes RET C-x C-s
Before asking for confirmation, M-x recover-file displays a directory listing describing the specified file and the auto-save file, so you can compare their sizes and dates. If the auto-save file is older, M-x recover-file does not offer to read it.
If Emacs or the computer crashes, you can recover all the files you were editing from their auto save files with the command M-x recover-session. This first shows you a list of recorded interrupted sessions. Move point to the one you choose, and type C-c C-c.
Then recover-session
asks about each of the files that were
being edited during that session, asking whether to recover that file.
If you answer y, it calls recover-file
, which works in its
normal fashion. It shows the dates of the original file and its
auto-save file, and asks once again whether to recover that file.
When recover-session
is done, the files you've chosen to
recover are present in Emacs buffers. You should then save them. Only
this--saving them--updates the files themselves.
Interrupted sessions are recorded for later recovery in files named
`~/.saves-pid-hostname'. The `~/.saves' portion of
these names comes from the value of auto-save-list-file-prefix
.
You can arrange to record sessions in a different place by setting that
variable in your `.emacs' file, but you'll have to redefine
recover-session
as well to make it look in the new place. If you
set auto-save-list-file-prefix
to nil
in your
`.emacs' file, sessions are not recorded for recovery.
Symbolic links and hard links both make it possible for several file names to refer to the same file. Hard links are alternate names that refer directly to the file; all the names are equally valid, and no one of them is preferred. By contrast, a symbolic link is a kind of defined alias: when `foo' is a symbolic link to `bar', you can use either name to refer to the file, but `bar' is the real name, while `foo' is just an alias. More complex cases occur when symbolic links point to directories.
If you visit two names for the same file, normally Emacs makes two different buffers, but it warns you about the situation.
If you wish to avoid visiting the same file in two buffers under
different names, set the variable find-file-existing-other-name
to a non-nil
value. Then find-file
uses the existing
buffer visiting the file, no matter which of the file's names you
specify.
If the variable find-file-visit-truename
is non-nil
,
then the file name recorded for a buffer is the file's truename
(made by replacing all symbolic links with their target names), rather
than the name you specify. Setting find-file-visit-truename
also
implies the effect of find-file-existing-other-name
.
Version control systems are packages that can record multiple versions of a source file, usually storing the unchanged parts of the file just once. Version control systems also record history information such as the creation time of each version, who created it, and a description of what was changed in that version.
The Emacs version control interface is called VC. Its commands work with three version control systems--RCS, CVS and SCCS. The GNU project recommends RCS and CVS, which are free software and available from the Free Software Foundation.
VC allows you to use a version control system from within Emacs, integrating the version control operations smoothly with editing. VC provides a uniform interface to version control, so that regardless of which version control system is in use, you can use it the same way.
This section provides a general overview of version control, and describes the version control systems that VC supports. You can skip this section if you are already familiar with the version control system you want to use.
VC currently works with three different version control systems or "back ends": RCS, CVS, and SCCS.
RCS is a free version control system that is available from the Free Software Foundation. It is perhaps the most mature of the supported back ends, and the VC commands are conceptually closest to RCS. Almost everything you can do with RCS can be done through VC.
CVS is built on top of RCS, and extends the features of RCS, allowing for more sophisticated release management, and concurrent multi-user development. VC supports basic editing operations under CVS, but for some less common tasks you still need to call CVS from the command line. Note also that before using CVS you must set up a repository, which is a subject too complex to treat here.
SCCS is a proprietary but widely used version control system. In terms of capabilities, it is the weakest of the three that VC supports. VC compensates for certain features missing in SCCS (snapshots, for example) by implementing them itself, but some other VC features, such as multiple branches, are not available with SCCS. You should use SCCS only if for some reason you cannot use RCS.
When a file is under version control, we also say that it is registered in the version control system. Each registered file has a corresponding master file which represents the file's present state plus its change history--enough to reconstruct the current version or any earlier version. Usually the master file also records a log entry for each version, describing in words what was changed in that version.
The file that is maintained under version control is sometimes called the work file corresponding to its master file. You edit the work file and make changes in it, as you would with an ordinary file. (With SCCS and RCS, you must lock the file before you start to edit it.) After you are done with a set of changes, you check the file in, which records the changes in the master file, along with a log entry for them.
With CVS, there are usually multiple work files corresponding to a single master file--often each user has his own copy. It is also possible to use RCS in this way, but this is not the usual way to use RCS.
A version control system typically has some mechanism to coordinate between users who want to change the same file. One method is locking (analogous to the locking that Emacs uses to detect simultaneous editing of a file, but distinct from it). The other method is to merge your changes with other people's changes when you check them in.
With version control locking, work files are normally read-only so that you cannot change them. You ask the version control system to make a work file writable for you by locking it; only one user can do this at any given time. When you check in your changes, that unlocks the file, making the work file read-only again. This allows other users to lock the file to make further changes. SCCS always uses locking, and RCS normally does.
The other alternative for RCS is to let each user modify the work file at any time. In this mode, locking is not required, but it is permitted; check-in is still the way to record a new version.
CVS normally allows each user to modify his own copy of the work file at any time, but requires merging with changes from other users at check-in time. However, CVS can also be set up to require locking. (see section Options for VC Backends).
When you visit a file that is under version control, Emacs indicates this on the mode line. For example, `RCS-1.3' says that RCS is used for that file, and the current version is 1.3.
The character between the back-end name and the version number indicates the version control status of the file. `-' means that the work file is not locked (if locking is in use), or not modified (if locking is not in use). `:' indicates that the file is locked, or that it is modified. If the file is locked by some other user (for instance, `jim'), that is displayed as `RCS:jim:1.3'.
The principal VC command is an all-purpose command that performs either locking or check-in, depending on the situation.
Strictly speaking, the command for this job is vc-next-action
,
bound to C-x v v. However, the normal meaning of C-x C-q is
to make a read-only buffer writable, or vice versa; we have extended it
to do the same job properly for files managed by version control, by
performing the appropriate version control operations. When you type
C-x C-q on a registered file, it acts like C-x v v.
The precise action of this command depends on the state of the file, and whether the version control system uses locking or not. SCCS and RCS normally use locking; CVS normally does not use locking.
If locking is used for the file (as with SCCS, and RCS in its default mode), C-x C-q can either lock a file or check it in:
These rules also apply when you use CVS in locking mode, except that there is no such thing as stealing a lock.
When there is no locking--the default for CVS--work files are always writable; you do not need to do anything before you begin to edit a file. The status indicator on the mode line is `-' if the file is unmodified; it flips to `:' as soon as you save any changes in the work file.
Here is what C-x C-q does when using CVS:
These rules also apply when you use RCS in the mode that does not require locking, except that automatic merging of changes from the master file is not implemented. Unfortunately, this means that nothing informs you if another user has checked in changes in the same file since you began editing it, and when this happens, his changes will be effectively removed when you check in your version (though they will remain in the master file, so they will not be entirely lost). You must therefore verify the current version is unchanged, before you check in your changes. We hope to eliminate this risk and provide automatic merging with RCS in a future Emacs version.
In addition, locking is possible with RCS even in this mode, although it is not required; C-x C-q with an unmodified file locks the file, just as it does with RCS in its normal (locking) mode.
When you check in changes, C-x C-q first reads a log entry. It pops up a buffer called `*VC-Log*' for you to enter the log entry. When you are finished, type C-c C-c in the `*VC-Log*' buffer. That is when check-in really happens.
To abort check-in, just don't type C-c C-c in that buffer. You can switch buffers and do other editing. As long as you don't try to check in another file, the entry you were editing remains in the `*VC-Log*' buffer, and you can go back to that buffer at any time to complete the check-in.
If you change several source files for the same reason, it is often convenient to specify the same log entry for many of the files. To do this, use the history of previous log entries. The commands M-n, M-p, M-s and M-r for doing this work just like the minibuffer history commands (except that these versions are used outside the minibuffer).
Each time you check in a file, the log entry buffer is put into VC Log
mode, which involves running two hooks: text-mode-hook
and
vc-log-mode-hook
. See section Hooks.
One of the convenient features of version control is the ability to examine any version of a file, or compare two versions.
To examine an old version in toto, visit the file and then type
C-x v ~ version RET (vc-version-other-window
).
This puts the text of version version in a file named
`filename.~version~', and visits it in its own buffer
in a separate window. (In RCS, you can also select an old version
and create a branch from it. See section Multiple Branches of a File.)
But usually it is more convenient to compare two versions of the file,
with the command C-x v = (vc-diff
). Plain C-x v =
compares the current buffer contents (saving them in the file if
necessary) with the last checked-in version of the file. C-u C-x v
=, with a numeric argument, reads a file name and two version numbers,
then compares those versions of the specified file.
If you supply a directory name instead of the name of a registered file, this command compares the two specified versions of all registered files in that directory and its subdirectories.
You can specify a checked-in version by its number; an empty input specifies the current contents of the work file (which may be different from all the checked-in versions). You can also specify a snapshot name (see section Snapshots) instead of one or both version numbers.
This command works by running the diff
utility, getting the
options from the variable diff-switches
. It displays the output
in a special buffer in another window. Unlike the M-x diff
command, C-x v = does not try to locate the changes in the old and
new versions. This is because normally one or both versions do not
exist as files when you compare them; they exist only in the records of
the master file. See section Comparing Files, for more information about
M-x diff.
For CVS-controlled files, you can display the result of the CVS annotate command, using colors to enhance the visual appearance. Use the command M-x vc-annotate to do this. Red means new, blue means old, and intermediate colors indicate intermediate ages. A prefix argument n specifies a stretch factor for the time scale; it makes each color cover a period n times as long.
This section explains the secondary commands of VC; those that you might use once a day.
You can put any file under version control by simply visiting it, and
then typing C-x v i (vc-register
).
To register the file, Emacs must choose which version control system
to use for it. You can specify your choice explicitly by setting
vc-default-back-end
to RCS
, CVS
or SCCS
.
Otherwise, if there is a subdirectory named `RCS', `SCCS', or
`CVS', Emacs uses the corresponding version control system. In the
absence of any specification, the default choice is RCS if RCS is
installed, otherwise SCCS.
If locking is in use, C-x v i leaves the file unlocked and read-only. Type C-x C-q if you wish to start editing it. After registering a file with CVS, you must subsequently commit the initial version by typing C-x C-q.
The initial version number for a newly registered file is 1.1, by
default. You can specify a different default by setting the variable
vc-default-init-version
, or you can give C-x v i a numeric
argument; then it reads the initial version number for this particular
file using the minibuffer.
If vc-initial-comment
is non-nil
, C-x v i reads an
initial comment to describe the purpose of this source file. Reading
the initial comment works like reading a log entry (see section Features of the Log Entry Buffer).
To view the detailed version control status and history of a file,
type C-x v l (vc-print-log
). It displays the history of
changes to the current file, including the text of the log entries. The
output appears in a separate window.
If you want to discard your current set of changes and revert to the
last version checked in, use C-x v u (vc-revert-buffer
).
This leaves the file unlocked; if locking is in use, you must first lock
the file again before you change it again. C-x v u requires
confirmation, unless it sees that you haven't made any changes since the
last checked-in version.
C-x v u is also the command to unlock a file if you lock it and then decide not to change it.
To cancel a change that you already checked in, use C-x v c
(vc-cancel-version
). This command discards all record of the
most recent checked-in version. C-x v c also offers to revert
your work file and buffer to the previous version (the one that precedes
the version that is deleted).
If you answer no, VC keeps your changes in the buffer, and locks the file. The no-revert option is useful when you have checked in a change and then discover a trivial error in it; you can cancel the erroneous check-in, fix the error, and check the file in again.
When C-x v c does not revert the buffer, it unexpands all version control headers in the buffer instead (see section Inserting Version Control Headers). This is because the buffer no longer corresponds to any existing version. If you check it in again, the check-in process will expand the headers properly for the new version number.
However, it is impossible to unexpand the RCS `$Log$' header automatically. If you use that header feature, you have to unexpand it by hand--by deleting the entry for the version that you just canceled.
Be careful when invoking C-x v c, as it is easy to lose a lot of work with it. To help you be careful, this command always requires confirmation with yes. Note also that this command is disabled under CVS, because canceling versions is very dangerous and discouraged with CVS.
When you are working on a large program, it is often useful to find
out which files have changed within an entire directory tree, or to view
the status of all files under version control at once, and to perform
version control operations on collections of files. You can use the
command C-x v d (vc-directory
) to make a directory listing
that includes only files relevant for version control.
C-x v d creates a buffer which uses VC Dired Mode. This looks
much like an ordinary Dired buffer (see section Dired, the Directory Editor); however, normally it
shows only the noteworthy files (those locked or not up-to-date). This
is called terse display. If you set the variable
vc-dired-terse-display
to nil
, then VC Dired shows all
relevant files--those managed under version control, plus all
subdirectories (full display). The command v t in a VC
Dired buffer toggles between terse display and full display (see section VC Dired Commands).
By default, VC Dired produces a recursive listing of noteworthy or
relevant files at or below the given directory. You can change this by
setting the variable vc-dired-recurse
to nil
; then VC
Dired shows only the files in the given directory.
The line for an individual file shows the version control state in the place of the hard link count, owner, group, and size of the file. If the file is unmodified, in sync with the master file, the version control state shown is blank. Otherwise it consists of text in parentheses. Under RCS and SCCS, the name of the user locking the file is shown; under CVS, an abbreviated version of the `cvs status' output is used. Here is an example using RCS:
/home/jim/project: -rw-r--r-- (jim) Apr 2 23:39 file1 -r--r--r-- Apr 5 20:21 file2
The files `file1' and `file2' are under version control, `file1' is locked by user jim, and `file2' is unlocked.
Here is an example using CVS:
/home/joe/develop: -rw-r--r-- (modified) Aug 2 1997 file1.c -rw-r--r-- Apr 4 20:09 file2.c -rw-r--r-- (merge) Sep 13 1996 file3.c
Here `file1.c' is modified with respect to the repository, and `file2.c' is not. `file3.c' is modified, but other changes have also been checked in to the repository--you need to merge them with the work file before you can check it in.
When VC Dired displays subdirectories (in the "full" display mode),
it omits some that should never contain any files under version control.
By default, this includes Version Control subdirectories such as
`RCS' and `CVS'; you can customize this by setting the
variable vc-directory-exclusion-list
.
You can fine-tune VC Dired's format by typing C-u C-x v d---as in ordinary Dired, that allows you to specify additional switches for the `ls' command.
All the usual Dired commands work normally in VC Dired mode, except
for v, which is redefined as the version control prefix. You can
invoke VC commands such as vc-diff
and vc-print-log
by
typing v =, or v l, and so on. Most of these commands apply
to the file name on the current line.
The command v v (vc-next-action
) operates on all the
marked files, so that you can lock or check in several files at once.
If it operates on more than one file, it handles each file according to
its current state; thus, it might lock one file, but check in another
file. This could be confusing; it is up to you to avoid confusing
behavior by marking a set of files that are in a similar state.
If any files call for check-in, v v reads a single log entry, then uses it for all the files being checked in. This is convenient for registering or checking in several files at once, as part of the same change.
You can toggle between terse display (only locked files, or files not
up-to-date) and full display at any time by typing v t
vc-dired-toggle-terse-mode
. There is also a special command
* l (vc-dired-mark-locked
), which marks all files currently
locked (or, with CVS, all files not up-to-date). Thus, typing * l
t k is another way to delete from the buffer all files except those
currently locked.
One use of version control is to maintain multiple "current" versions of a file. For example, you might have different versions of a program in which you are gradually adding various unfinished new features. Each such independent line of development is called a branch. VC allows you to create branches, switch between different branches, and merge changes from one branch to another. Please note, however, that branches are only supported for RCS at the moment.
A file's main line of development is usually called the trunk. The versions on the trunk are normally numbered 1.1, 1.2, 1.3, etc. At any such version, you can start an independent branch. A branch starting at version 1.2 would have version number 1.2.1.1, and consecutive versions on this branch would have numbers 1.2.1.2, 1.2.1.3, 1.2.1.4, and so on. If there is a second branch also starting at version 1.2, it would consist of versions 1.2.2.1, 1.2.2.2, 1.2.2.3, etc.
If you omit the final component of a version number, that is called a branch number. It refers to the highest existing version on that branch--the head version of that branch. The branches in the example above have branch numbers 1.2.1 and 1.2.2.
To switch between branches, type C-u C-x C-q and specify the version number you want to select. This version is then visited unlocked (write-protected), so you can examine it before locking it. Switching branches in this way is allowed only when the file is not locked.
You can omit the minor version number, thus giving only the branch number; this takes you to the head version on the chosen branch. If you only type RET, Emacs goes to the highest version on the trunk.
After you have switched to any branch (including the main branch), you stay on it for subsequent VC commands, until you explicitly select some other branch.
To create a new branch from a head version (one that is the latest in the branch that contains it), first select that version if necessary, lock it with C-x C-q, and make whatever changes you want. Then, when you check in the changes, use C-u C-x C-q. This lets you specify the version number for the new version. You should specify a suitable branch number for a branch starting at the current version. For example, if the current version is 2.5, the branch number should be 2.5.1, 2.5.2, and so on, depending on the number of existing branches at that point.
To create a new branch at an older version (one that is no longer the head of a branch), first select that version (see section Switching between Branches), then lock it with C-x C-q. You'll be asked to confirm, when you lock the old version, that you really mean to create a new branch--if you say no, you'll be offered a chance to lock the latest version instead.
Then make your changes and type C-x C-q again to check in a new version. This automatically creates a new branch starting from the selected version. You need not specially request a new branch, because that's the only way to add a new version at a point that is not the head of a branch.
After the branch is created, you "stay" on it. That means that subsequent check-ins create new versions on that branch. To leave the branch, you must explicitly select a different version with C-u C-x C-q. To transfer changes from one branch to another, use the merge command, described in the next section.
When you have finished the changes on a certain branch, you will
often want to incorporate them into the file's main line of development
(the trunk). This is not a trivial operation, because development might
also have proceeded on the trunk, so that you must merge the
changes into a file that has already been changed otherwise. VC allows
you to do this (and other things) with the vc-merge
command.
C-x v m (vc-merge
) takes a set of changes and merges it
into the current version of the work file. It first asks you for a
branch number or a pair of version numbers in the minibuffer. Then it
finds the changes from that branch, or between the two versions you
specified, and merges them into the current version of the current file.
As an example, suppose that you have finished a certain feature on branch 1.3.1. In the meantime, development on the trunk has proceeded to version 1.5. To merge the changes from the branch to the trunk, first go to the head version of the trunk, by typing C-u C-x C-q RET. Version 1.5 is now current. If locking is used for the file, type C-x C-q to lock version 1.5 so that you can change it. Next, type C-x v m 1.3.1 RET. This takes the entire set of changes on branch 1.3.1 (relative to version 1.3, where the branch started, up to the last version on the branch) and merges it into the current version of the work file. You can now check in the changed file, thus creating version 1.6 containing the changes from the branch.
It is possible to do further editing after merging the branch, before the next check-in. But it is usually wiser to check in the merged version, then lock it and make the further changes. This will keep a better record of the history of changes.
When you merge changes into a file that has itself been modified, the changes might overlap. We call this situation a conflict, and reconciling the conflicting changes is called resolving a conflict.
Whenever conflicts occur during merging, VC detects them, tells you about them in the echo area, and asks whether you want help in merging. If you say yes, it starts an Ediff session (see section `Ediff' in The Ediff Manual).
If you say no, the conflicting changes are both inserted into the file, surrounded by conflict markers. The example below shows how a conflict region looks; the file is called `name' and the current master file version with user B's changes in it is 1.11.
<<<<<<< name User A's version ======= User B's version >>>>>>> 1.11
Then you can resolve the conflicts by editing the file manually. Or
you can type M-x vc-resolve-conflicts
after visiting the file.
This starts an Ediff session, as described above.
It is often useful for multiple developers to work simultaneously on different branches of a file. CVS allows this by default; for RCS, it is possible if you create multiple source directories. Each source directory should have a link named `RCS' which points to a common directory of RCS master files. Then each source directory can have its own choice of selected versions, but all share the same common RCS records.
This technique works reliably and automatically, provided that the source files contain RCS version headers (see section Inserting Version Control Headers). The headers enable Emacs to be sure, at all times, which version number is present in the work file.
If the files do not have version headers, you must instead tell Emacs explicitly in each session which branch you are working on. To do this, first find the file, then type C-u C-x C-q and specify the correct branch number. This ensures that Emacs knows which branch it is using during this particular editing session.
A snapshot is a named set of file versions (one for each registered file) that you can treat as a unit. One important kind of snapshot is a release, a (theoretically) stable version of the system that is ready for distribution to users.
There are two basic commands for snapshots; one makes a snapshot with a given name, the other retrieves a named snapshot.
C-x v s name RET
vc-create-snapshot
).
C-x v r name RET
vc-retrieve-snapshot
).
This command reports an error if any files are locked at or below the
current directory, without changing anything; this is to avoid
overwriting work in progress.
A snapshot uses a very small amount of resources--just enough to record the list of file names and which version belongs to the snapshot. Thus, you need not hesitate to create snapshots whenever they are useful.
You can give a snapshot name as an argument to C-x v = or C-x v ~ (see section Examining And Comparing Old Versions). Thus, you can use it to compare a snapshot against the current files, or two snapshots against each other, or a snapshot against a named version.
VC's snapshot facilities are modeled on RCS's named-configuration support. They use RCS's native facilities for this, so under VC snapshots made using RCS are visible even when you bypass VC.
For SCCS, VC implements snapshots itself. The files it uses contain name/file/version-number triples. These snapshots are visible only through VC.
A snapshot is a set of checked-in versions. So make sure that all the files are checked in and not locked when you make a snapshot.
File renaming and deletion can create some difficulties with snapshots. This is not a VC-specific problem, but a general design issue in version control systems that no one has solved very well yet.
If you rename a registered file, you need to rename its master along
with it (the command vc-rename-file
does this automatically). If
you are using SCCS, you must also update the records of the snapshot, to
mention the file by its new name (vc-rename-file
does this,
too). An old snapshot that refers to a master file that no longer
exists under the recorded name is invalid; VC can no longer retrieve
it. It would be beyond the scope of this manual to explain enough about
RCS and SCCS to explain how to update the snapshots by hand.
Using vc-rename-file
makes the snapshot remain valid for
retrieval, but it does not solve all problems. For example, some of the
files in the program probably refer to others by name. At the very
least, the makefile probably mentions the file that you renamed. If you
retrieve an old snapshot, the renamed file is retrieved under its new
name, which is not the name that the makefile expects. So the program
won't really work as retrieved.
This section explains the less-frequently-used features of VC.
If you use RCS or CVS for a program and also maintain a change log file for it (see section Change Logs), you can generate change log entries automatically from the version control log entries:
vc-update-change-log
).
This command works with RCS or CVS only, not with SCCS.
For example, suppose the first line of `ChangeLog' is dated 1999-04-10, and that the only check-in since then was by Nathaniel Bowditch to `rcs2log' on 1999-05-22 with log text `Ignore log messages that start with `#'.'. Then C-x v a visits `ChangeLog' and inserts text like this:
@medbreak
1999-05-22 Nathaniel Bowditch <nat@apn.org> * rcs2log: Ignore log messages that start with `#'.
@medbreak
You can then edit the new change log entry further as you wish.
Unfortunately, timestamps in ChangeLog files are only dates, so some of the new change log entry may duplicate what's already in ChangeLog. You will have to remove these duplicates by hand.
Normally, the log entry for file `foo' is displayed as `* foo: text of log entry'. The `:' after `foo' is omitted if the text of the log entry starts with `(functionname): '. For example, if the log entry for `vc.el' is `(vc-do-command): Check call-process status.', then the text in `ChangeLog' looks like this:
@medbreak
1999-05-06 Nathaniel Bowditch <nat@apn.org> * vc.el (vc-do-command): Check call-process status.
@medbreak
When C-x v a adds several change log entries at once, it groups related log entries together if they all are checked in by the same author at nearly the same time. If the log entries for several such files all have the same text, it coalesces them into a single entry. For example, suppose the most recent check-ins have the following log entries:
* For `vc.texinfo': `Fix expansion typos.' * For `vc.el': `Don't call expand-file-name.' * For `vc-hooks.el': `Don't call expand-file-name.'
They appear like this in `ChangeLog':
@medbreak
1999-04-01 Nathaniel Bowditch <nat@apn.org> * vc.texinfo: Fix expansion typos. * vc.el, vc-hooks.el: Don't call expand-file-name.
@medbreak
Normally, C-x v a separates log entries by a blank line, but you can mark several related log entries to be clumped together (without an intervening blank line) by starting the text of each related log entry with a label of the form `{clumpname} '. The label itself is not copied to `ChangeLog'. For example, suppose the log entries are:
* For `vc.texinfo': `{expand} Fix expansion typos.' * For `vc.el': `{expand} Don't call expand-file-name.' * For `vc-hooks.el': `{expand} Don't call expand-file-name.'
Then the text in `ChangeLog' looks like this:
@medbreak
1999-04-01 Nathaniel Bowditch <nat@apn.org> * vc.texinfo: Fix expansion typos. * vc.el, vc-hooks.el: Don't call expand-file-name.
@medbreak
A log entry whose text begins with `#' is not copied to `ChangeLog'. For example, if you merely fix some misspellings in comments, you can log the change with an entry beginning with `#' to avoid putting such trivia into `ChangeLog'.
When you rename a registered file, you must also rename its master
file correspondingly to get proper results. Use vc-rename-file
to rename the source file as you specify, and rename its master file
accordingly. It also updates any snapshots (see section Snapshots) that
mention the file, so that they use the new name; despite this, the
snapshot thus modified may not completely work (see section Snapshot Caveats).
You cannot use vc-rename-file
on a file that is locked by
someone else.
Sometimes it is convenient to put version identification strings directly into working files. Certain special strings called version headers are replaced in each successive version by the number of that version.
If you are using RCS, and version headers are present in your working files, Emacs can use them to determine the current version and the locking state of the files. This is more reliable than referring to the master files, which is done when there are no version headers. Note that in a multi-branch environment, version headers are necessary to make VC behave correctly (see section Multi-User Branching).
Searching for version headers is controlled by the variable
vc-consult-headers
. If it is non-nil
, Emacs searches for
headers to determine the version number you are editing. Setting it to
nil
disables this feature.
You can use the C-x v h command (vc-insert-headers
) to
insert a suitable header string.
The default header string is `$Id$' for RCS and
`%W%' for SCCS. You can specify other headers to insert by
setting the variable vc-header-alist
. Its value is a list of
elements of the form (program . string)
where
program is RCS
or SCCS
and string is the
string to use.
Instead of a single string, you can specify a list of strings; then each string in the list is inserted as a separate header on a line of its own.
It is often necessary to use "superfluous" backslashes when writing the strings that you put in this variable. This is to prevent the string in the constant from being interpreted as a header itself if the Emacs Lisp file containing it is maintained with version control.
Each header is inserted surrounded by tabs, inside comment delimiters,
on a new line at point. Normally the ordinary comment
start and comment end strings of the current mode are used, but for
certain modes, there are special comment delimiters for this purpose;
the variable vc-comment-alist
specifies them. Each element of
this list has the form (mode starter ender)
.
The variable vc-static-header-alist
specifies further strings
to add based on the name of the buffer. Its value should be a list of
elements of the form (regexp . format)
. Whenever
regexp matches the buffer name, format is inserted as part
of the header. A header line is inserted for each element that matches
the buffer name, and for each string specified by
vc-header-alist
. The header line is made by processing the
string from vc-header-alist
with the format taken from the
element. The default value for vc-static-header-alist
is as follows:
(("\\.c$" . "\n#ifndef lint\nstatic char vcid[] = \"\%s\";\n\ #endif /* lint */\n"))
It specifies insertion of text of this form:
#ifndef lint static char vcid[] = "string"; #endif /* lint */
Note that the text above starts with a blank line.
If you use more than one version header in a file, put them close
together in the file. The mechanism in revert-buffer
that
preserves markers may not handle markers positioned between two version
headers.
There are many ways of customizing VC. The options you can set fall into four categories, described in the following sections.
You can tell RCS and CVS whether to use locking for a file or not (see section Concepts of Version Control, for a description of locking). VC automatically recognizes what you have chosen, and behaves accordingly.
For RCS, the default is to use locking, but there is a mode called non-strict locking in which you can check-in changes without locking the file first. Use `rcs -U' to switch to non-strict locking for a particular file, see the `rcs' manpage for details.
Under CVS, the default is not to use locking; anyone can change a work file at any time. However, there are ways to restrict this, resulting in behavior that resembles locking.
For one thing, you can set the CVSREAD
environment variable to
an arbitrary value. If this variable is defined, CVS makes your work
files read-only by default. In Emacs, you must type C-x C-q to
make the file writeable, so that editing works in fact similar as if
locking was used. Note however, that no actual locking is performed, so
several users can make their files writeable at the same time. When
setting CVSREAD
for the first time, make sure to check out all
your modules anew, so that the file protections are set correctly.
Another way to achieve something similar to locking is to use the
watch feature of CVS. If a file is being watched, CVS makes it
read-only by default, and you must also use C-x C-q in Emacs to
make it writable. VC calls cvs edit
to make the file writeable,
and CVS takes care to notify other developers of the fact that you
intend to change the file. See the CVS documentation for details on
using the watch feature.
You can turn off use of VC for CVS-managed files by setting the
variable vc-handle-cvs
to nil
. If you do this, Emacs
treats these files as if they were not registered, and the VC commands
are not available for them. You must do all CVS operations manually.
Emacs normally does not save backup files for source files that are
maintained with version control. If you want to make backup files even
for files that use version control, set the variable
vc-make-backup-files
to a non-nil
value.
Normally the work file exists all the time, whether it is locked or
not. If you set vc-keep-workfiles
to nil
, then checking
in a new version with C-x C-q deletes the work file; but any
attempt to visit the file with Emacs creates it again. (With CVS, work
files are always kept.)
Editing a version-controlled file through a symbolic link can be dangerous. It bypasses the version control system--you can edit the file without locking it, and fail to check your changes in. Also, your changes might overwrite those of another user. To protect against this, VC checks each symbolic link that you visit, to see if it points to a file under version control.
The variable vc-follow-symlinks
controls what to do when a
symbolic link points to a version-controlled file. If it is nil
,
VC only displays a warning message. If it is t
, VC automatically
follows the link, and visits the real file instead, telling you about
this in the echo area. If the value is ask
(the default), VC
asks you each time whether to follow the link.
When deducing the locked/unlocked state of a file, VC first looks for an RCS version header string in the file (see section Inserting Version Control Headers). If there is no header string, or if you are using SCCS, VC normally looks at the file permissions of the work file; this is fast. But there might be situations when the file permissions cannot be trusted. In this case the master file has to be consulted, which is rather expensive. Also the master file can only tell you if there's any lock on the file, but not whether your work file really contains that locked version.
You can tell VC not to use version headers to determine lock status by
setting vc-consult-headers
to nil
. VC then always uses
the file permissions (if it can trust them), or else checks the master
file.
You can specify the criterion for whether to trust the file
permissions by setting the variable vc-mistrust-permissions
. Its
value can be t
(always mistrust the file permissions and check
the master file), nil
(always trust the file permissions), or a
function of one argument which makes the decision. The argument is the
directory name of the `RCS', `CVS' or `SCCS'
subdirectory. A non-nil
value from the function says to mistrust
the file permissions. If you find that the file permissions of work
files are changed erroneously, set vc-mistrust-permissions
to
t
. Then VC always checks the master file to determine the file's
status.
If vc-suppress-confirm
is non-nil
, then C-x C-q
and C-x v i can save the current buffer without asking, and
C-x v u also operates without asking for confirmation. (This
variable does not affect C-x v c; that operation is so drastic
that it should always ask for confirmation.)
VC mode does much of its work by running the shell commands for RCS,
CVS and SCCS. If vc-command-messages
is non-nil
, VC
displays messages to indicate which shell commands it runs, and
additional messages when the commands finish.
You can specify additional directories to search for version control
programs by setting the variable vc-path
. These directories are
searched before the usual search path. But the proper files are usually
found automatically.
The file system groups files into directories. A directory listing is a list of all the files in a directory. Emacs provides commands to create and delete directories, and to make directory listings in brief format (file names only) and verbose format (sizes, dates, and authors included). There is also a directory browser called Dired; see section Dired, the Directory Editor.
list-directory
).
The command to display a directory listing is C-x C-d
(list-directory
). It reads using the minibuffer a file name
which is either a directory to be listed or a wildcard-containing
pattern for the files to be listed. For example,
C-x C-d /u2/emacs/etc RET
lists all the files in directory `/u2/emacs/etc'. Here is an example of specifying a file name pattern:
C-x C-d /u2/emacs/src/*.c RET
Normally, C-x C-d prints a brief directory listing containing just file names. A numeric argument (regardless of value) tells it to make a verbose listing including sizes, dates, and authors (like `ls -l').
The text of a directory listing is obtained by running ls
in an
inferior process. Two Emacs variables control the switches passed to
ls
: list-directory-brief-switches
is a string giving the
switches to use in brief listings ("-CF"
by default), and
list-directory-verbose-switches
is a string giving the switches to
use in a verbose listing ("-l"
by default).
The command M-x diff compares two files, displaying the
differences in an Emacs buffer named `*Diff*'. It works by running
the diff
program, using options taken from the variable
diff-switches
, whose value should be a string.
The buffer `*Diff*' has Compilation mode as its major mode, so you can use C-x ` to visit successive changed locations in the two source files. You can also move to a particular hunk of changes and type RET or C-c C-c, or click Mouse-2 on it, to move to the corresponding source location. You can also use the other special commands of Compilation mode: SPC and DEL for scrolling, and M-p and M-n for cursor motion. See section Running Compilations under Emacs.
The command M-x diff-backup compares a specified file with its most
recent backup. If you specify the name of a backup file,
diff-backup
compares it with the source file that it is a backup
of.
The command M-x compare-windows compares the text in the current window with that in the next window. Comparison starts at point in each window, and each starting position is pushed on the mark ring in its respective buffer. Then point moves forward in each window, a character at a time, until a mismatch between the two windows is reached. Then the command is finished. For more information about windows in Emacs, section Multiple Windows.
With a numeric argument, compare-windows
ignores changes in
whitespace. If the variable compare-ignore-case
is
non-nil
, it ignores differences in case as well.
See also section Merging Files with Emerge, for convenient facilities for merging two similar files.
Emacs has commands for performing many other operations on files. All operate on one file; they do not accept wildcard file names.
M-x view-file allows you to scan or read a file by sequential
screenfuls. It reads a file name argument using the minibuffer. After
reading the file into an Emacs buffer, view-file
displays the
beginning. You can then type SPC to scroll forward one windowful,
or DEL to scroll backward. Various other commands are provided
for moving around in the file, but none for changing it; type ?
while viewing for a list of them. They are mostly the same as normal
Emacs cursor motion commands. To exit from viewing, type q.
The commands for viewing are defined by a special major mode called View
mode.
A related command, M-x view-buffer, views a buffer already present in Emacs. See section Miscellaneous Buffer Operations.
M-x insert-file inserts a copy of the contents of the specified file into the current buffer at point, leaving point unchanged before the contents and the mark after them.
M-x write-region is the inverse of M-x insert-file; it copies the contents of the region into the specified file. M-x append-to-file adds the text of the region to the end of the specified file. See section Accumulating Text.
M-x delete-file deletes the specified file, like the rm
command in the shell. If you are deleting many files in one directory, it
may be more convenient to use Dired (see section Dired, the Directory Editor).
M-x rename-file reads two file names old and new using the minibuffer, then renames file old as new. If a file named new already exists, you must confirm with yes or renaming is not done; this is because renaming causes the old meaning of the name new to be lost. If old and new are on different file systems, the file old is copied and deleted.
The similar command M-x add-name-to-file is used to add an additional name to an existing file without removing its old name. The new name must belong on the same file system that the file is on.
M-x copy-file reads the file old and writes a new file named new with the same contents. Confirmation is required if a file named new already exists, because copying has the consequence of overwriting the old contents of the file new.
M-x make-symbolic-link reads two file names target and linkname, then creates a symbolic link named linkname and pointing at target. The effect is that future attempts to open file linkname will refer to whatever file is named target at the time the opening is done, or will get an error if the name target is not in use at that time. This command does not expand the argument target, so that it allows you to specify a relative name as the target of the link.
Confirmation is required when creating the link if linkname is in use. Note that not all systems support symbolic links.
Emacs comes with a library that can automatically uncompress compressed files when you visit them, and automatically recompress them if you alter them and save them. To enable this feature, type the command M-x auto-compression-mode.
When automatic compression (which implies automatic uncompression as
well) is enabled, Emacs recognizes compressed files by their file names.
File names ending in `.gz' indicate a file compressed with
gzip
. Other endings indicate other compression programs.
Automatic uncompression and compression apply to all the operations in which Emacs uses the contents of a file. This includes visiting it, saving it, inserting its contents into a buffer, loading it, and byte compiling it.
You can refer to files on other machines using a special file name syntax:
/host:filename /user@host:filename
When you do this, Emacs uses the FTP program to read and write files on the specified host. It logs in through FTP using your user name or the name user. It may ask you for a password from time to time; this is used for logging in on host.
Normally, if you do not specify a user name in a remote file name,
that means to use your own user name. But if you set the variable
ange-ftp-default-user
to a string, that string is used instead.
(The Emacs package that implements FTP file access is called
ange-ftp
.)
You can entirely turn off the FTP file name feature by setting the
variable file-name-handler-alist
to nil
.
You can quote an absolute file name to prevent special characters and syntax in it from having their special effects. The way to do this is to add `/:' at the beginning.
For example, you can quote a local file name which appears remote, to prevent it from being treated as a remote file name. Thus, if you have a directory named `/foo:' and a file named `bar' in it, you can refer to that file in Emacs as `/:/foo:/bar'.
`/:' can also prevent `~' from being treated as a special character for a user's home directory. For example, `/:/tmp/~hack' refers to a file whose name is `~hack' in directory `/tmp'.
Likewise, quoting with `/:' is one way to enter in the minibuffer a file name that contains `$'. However, the `/:' must be at the beginning of the buffer in order to quote `$'.
You can also quote wildcard characters with `/:', for visiting. For example, `/:/tmp/foo*bar' visits the file `/tmp/foo*bar'. However, in most cases you can simply type the wildcard characters for themselves. For example, if the only file name in `/tmp' that starts with `foo' and ends with `bar' is `foo*bar', then specifying `/tmp/foo*bar' will visit just `/tmp/foo*bar'.
The text you are editing in Emacs resides in an object called a buffer. Each time you visit a file, a buffer is created to hold the file's text. Each time you invoke Dired, a buffer is created to hold the directory listing. If you send a message with C-x m, a buffer named `*mail*' is used to hold the text of the message. When you ask for a command's documentation, that appears in a buffer called `*Help*'.
At any time, one and only one buffer is selected. It is also called the current buffer. Often we say that a command operates on "the buffer" as if there were only one; but really this means that the command operates on the selected buffer (most commands do).
When Emacs has multiple windows, each window has a chosen buffer which is displayed there, but at any time only one of the windows is selected and its chosen buffer is the selected buffer. Each window's mode line displays the name of the buffer that the window is displaying (see section Multiple Windows).
Each buffer has a name, which can be of any length, and you can select any buffer by giving its name. Most buffers are made by visiting files, and their names are derived from the files' names. But you can also create an empty buffer with any name you want. A newly started Emacs has a buffer named `*scratch*' which can be used for evaluating Lisp expressions in Emacs. The distinction between upper and lower case matters in buffer names.
Each buffer records individually what file it is visiting, whether it is modified, and what major mode and minor modes are in effect in it (see section Major Modes). Any Emacs variable can be made local to a particular buffer, meaning its value in that buffer can be different from the value in other buffers. See section Local Variables.
switch-to-buffer
).
switch-to-buffer-other-window
).
switch-to-buffer-other-frame
).
To select the buffer named bufname, type C-x b bufname
RET. This runs the command switch-to-buffer
with argument
bufname. You can use completion on an abbreviation for the buffer
name you want (see section Completion). An empty argument to C-x b
specifies the most recently selected buffer that is not displayed in any
window.
Most buffers are created by visiting files, or by Emacs commands that
want to display some text, but you can also create a buffer explicitly
by typing C-x b bufname RET. This makes a new, empty
buffer that is not visiting any file, and selects it for editing. Such
buffers are used for making notes to yourself. If you try to save one,
you are asked for the file name to use. The new buffer's major mode is
determined by the value of default-major-mode
(see section Major Modes).
Note that C-x C-f, and any other command for visiting a file, can also be used to switch to an existing file-visiting buffer. See section Visiting Files.
Emacs uses buffer names that start with a space for internal purposes. It treats these buffers specially in minor ways--for example, by default they do not record undo information. It is best to avoid using such buffer names yourself.
list-buffers
).
To display a list of all the buffers that exist, type C-x C-b. Each line in the list shows one buffer's name, major mode and visited file. The buffers are listed in the order that they were current; the buffers that were current most recently come first.
`*' at the beginning of a line indicates the buffer is "modified." If several buffers are modified, it may be time to save some with C-x s (see section Saving Files). `%' indicates a read-only buffer. `.' marks the selected buffer. Here is an example of a buffer list:
MR Buffer Size Mode File -- ------ ---- ---- ---- .* emacs.tex 383402 Texinfo /u2/emacs/man/emacs.tex *Help* 1287 Fundamental files.el 23076 Emacs-Lisp /u2/emacs/lisp/files.el % RMAIL 64042 RMAIL /u/rms/RMAIL *% man 747 Dired /u2/emacs/man/ net.emacs 343885 Fundamental /u/rms/net.emacs fileio.c 27691 C /u2/emacs/src/fileio.c NEWS 67340 Text /u2/emacs/etc/NEWS *scratch* 0 Lisp Interaction
Note that the buffer `*Help*' was made by a help request; it is not
visiting any file. The buffer man
was made by Dired on the
directory `/u2/emacs/man/'.
vc-toggle-read-only
).
A buffer can be read-only, which means that commands to change its contents are not allowed. The mode line indicates read-only buffers with `%%' or `%*' near the left margin. Read-only buffers are usually made by subsystems such as Dired and Rmail that have special commands to operate on the text; also by visiting a file whose access control says you cannot write it.
If you wish to make changes in a read-only buffer, use the command
C-x C-q (vc-toggle-read-only
). It makes a read-only buffer
writable, and makes a writable buffer read-only. In most cases, this
works by setting the variable buffer-read-only
, which has a local
value in each buffer and makes the buffer read-only if its value is
non-nil
. If the file is maintained with version control,
C-x C-q works through the version control system to change the
read-only status of the file as well as the buffer. See section Version Control.
M-x rename-buffer changes the name of the current buffer. Specify the new name as a minibuffer argument. There is no default. If you specify a name that is in use for some other buffer, an error happens and no renaming is done.
M-x rename-uniquely renames the current buffer to a similar name with a numeric suffix added to make it both different and unique. This command does not need an argument. It is useful for creating multiple shell buffers: if you rename the `*Shell*' buffer, then do M-x shell again, it makes a new shell buffer named `*Shell*'; meanwhile, the old shell buffer continues to exist under its new name. This method is also good for mail buffers, compilation buffers, and most Emacs features that create special buffers with particular names.
M-x view-buffer is much like M-x view-file (see section Miscellaneous File Operations) except that it examines an already existing Emacs buffer. View mode provides commands for scrolling through the buffer conveniently but not for changing it. When you exit View mode with q, that switches back to the buffer (and the position) which was previously displayed in the window. Alternatively, if you exit View mode with e, the buffer and the value of point that resulted from your perusal remain in effect.
The commands M-x append-to-buffer and M-x insert-buffer can be used to copy text from one buffer to another. See section Accumulating Text.
If you continue an Emacs session for a while, you may accumulate a large number of buffers. You may then find it convenient to kill the buffers you no longer need. On most operating systems, killing a buffer releases its space back to the operating system so that other programs can use it. Here are some commands for killing buffers:
kill-buffer
).
C-x k (kill-buffer
) kills one buffer, whose name you
specify in the minibuffer. The default, used if you type just RET
in the minibuffer, is to kill the current buffer. If you kill the
current buffer, another buffer is selected; one that has been selected
recently but does not appear in any window now. If you ask to kill a
file-visiting buffer that is modified (has unsaved editing), then you
must confirm with yes before the buffer is killed.
The command M-x kill-some-buffers asks about each buffer, one by
one. An answer of y means to kill the buffer. Killing the current
buffer or a buffer containing unsaved changes selects a new buffer or asks
for confirmation just like kill-buffer
.
The buffer menu feature (see section Operating on Several Buffers) is also convenient for killing various buffers.
If you want to do something special every time a buffer is killed, you
can add hook functions to the hook kill-buffer-hook
(see section Hooks).
If you run one Emacs session for a period of days, as many people do, it can fill up with buffers that you used several days ago. The command M-x clean-buffer-list is a convenient way to purge them; it kills all the unmodified buffers that you have not used for a long time. An ordinary buffer is killed if it has not been displayed for three days; however, you can specify certain buffers that should never be killed automatically, and others that should be killed if they have been unused for a mere hour.
You can also have this buffer purging done for you, every day at
midnight, by enabling Midnight mode. Midnight mode operates each day at
midnight; at that time, it runs clean-buffer-list
, or whichever
functions you have placed in the normal hook midnight-hook
(see section Hooks).
To enable Midnight mode, use the Customization buffer to set the
variable midnight-mode
to t
. See section Easy Customization Interface.
The buffer-menu facility is like a "Dired for buffers"; it allows you to request operations on various Emacs buffers by editing an Emacs buffer containing a list of them. You can save buffers, kill them (here called deleting them, for consistency with Dired), or display them.
The command buffer-menu
writes a list of all Emacs buffers into
the buffer `*Buffer List*', and selects that buffer in Buffer Menu
mode. The buffer is read-only, and can be changed only through the
special commands described in this section. The usual Emacs cursor
motion commands can be used in the `*Buffer List*' buffer. The
following commands apply to the buffer described on the current line.
The d, C-d, s and u commands to add or remove flags also move down (or up) one line. They accept a numeric argument as a repeat count.
These commands operate immediately on the buffer listed on the current line:
There are also commands to select another buffer or buffers:
All that buffer-menu
does directly is create and switch to a
suitable buffer, and turn on Buffer Menu mode. Everything else
described above is implemented by the special commands provided in
Buffer Menu mode. One consequence of this is that you can switch from
the `*Buffer List*' buffer to another Emacs buffer, and edit there.
You can reselect the `*Buffer List*' buffer later, to perform the
operations already requested, or you can kill it, or pay no further
attention to it.
The only difference between buffer-menu
and list-buffers
is that buffer-menu
switches to the `*Buffer List*' buffer
in the selected window; list-buffers
displays it in another
window. If you run list-buffers
(that is, type C-x C-b)
and select the buffer list manually, you can use all of the commands
described here.
The buffer `*Buffer List*' is not updated automatically when
buffers are created and killed; its contents are just text. If you have
created, deleted or renamed buffers, the way to update `*Buffer
List*' to show what you have done is to type g
(revert-buffer
) or repeat the buffer-menu
command.
An indirect buffer shares the text of some other buffer, which is called the base buffer of the indirect buffer. In some ways it is the analogue, for buffers, of a symbolic link between files.
The text of the indirect buffer is always identical to the text of its base buffer; changes made by editing either one are visible immediately in the other. But in all other respects, the indirect buffer and its base buffer are completely separate. They have different names, different values of point, different narrowing, different markers, different major modes, and different local variables.
An indirect buffer cannot visit a file, but its base buffer can. If you try to save the indirect buffer, that actually works by saving the base buffer. Killing the base buffer effectively kills the indirect buffer, but killing an indirect buffer has no effect on its base buffer.
One way to use indirect buffers is to display multiple views of an outline. See section Viewing One Outline in Multiple Views.
Emacs can split a frame into two or many windows. Multiple windows can display parts of different buffers, or different parts of one buffer. Multiple frames always imply multiple windows, because each frame has its own set of windows. Each window belongs to one and only one frame.
Each Emacs window displays one Emacs buffer at any time. A single buffer may appear in more than one window; if it does, any changes in its text are displayed in all the windows where it appears. But the windows showing the same buffer can show different parts of it, because each window has its own value of point.
At any time, one of the windows is the selected window; the buffer this window is displaying is the current buffer. The terminal's cursor shows the location of point in this window. Each other window has a location of point as well, but since the terminal has only one cursor there is no way to show where those locations are. When multiple frames are visible in X Windows, each frame has a cursor which appears in the frame's selected window. The cursor in the selected frame is solid; the cursor in other frames is a hollow box.
Commands to move point affect the value of point for the selected Emacs
window only. They do not change the value of point in any other Emacs
window, even one showing the same buffer. The same is true for commands
such as C-x b to change the selected buffer in the selected window;
they do not affect other windows at all. However, there are other commands
such as C-x 4 b that select a different window and switch buffers in
it. Also, all commands that display information in a window, including
(for example) C-h f (describe-function
) and C-x C-b
(list-buffers
), work by switching buffers in a nonselected window
without affecting the selected window.
When multiple windows show the same buffer, they can have different regions, because they can have different values of point. However, they all have the same value for the mark, because each buffer has only one mark position.
Each window has its own mode line, which displays the buffer name, modification status and major and minor modes of the buffer that is displayed in the window. See section The Mode Line, for full details on the mode line.
@break
split-window-vertically
).
split-window-horizontally
).
The command C-x 2 (split-window-vertically
) breaks the
selected window into two windows, one above the other. Both windows start
out displaying the same buffer, with the same value of point. By default
the two windows each get half the height of the window that was split; a
numeric argument specifies how many lines to give to the top window.
C-x 3 (split-window-horizontally
) breaks the selected
window into two side-by-side windows. A numeric argument specifies how
many columns to give the one on the left. A line of vertical bars
separates the two windows. Windows that are not the full width of the
screen have mode lines, but they are truncated. On terminals where
Emacs does not support highlighting, truncated mode lines sometimes do
not appear in inverse video.
You can split a window horizontally or vertically by clicking C-Mouse-2 in the mode line or the scroll bar. The line of splitting goes through the place where you click: if you click on the mode line, the new scroll bar goes above the spot; if you click in the scroll bar, the mode line of the split window is side by side with your click.
When a window is less than the full width, text lines too long to fit are
frequent. Continuing all those lines might be confusing. The variable
truncate-partial-width-windows
can be set non-nil
to force
truncation in all windows less than the full width of the screen,
independent of the buffer being displayed and its value for
truncate-lines
. See section Continuation Lines.
Horizontal scrolling is often used in side-by-side windows. See section Controlling the Display.
If split-window-keep-point
is non-nil
, the default, both
of the windows resulting from C-x 2 inherit the value of point
from the window that was split. This means that scrolling is
inevitable. If this variable is nil
, then C-x 2 tries to
avoid shifting any text the screen, by putting point in each window at a
position already visible in the window. It also selects whichever
window contain the screen line that the cursor was previously on. Some
users prefer the latter mode on slow terminals.
other-window
). That is o, not zero.
scroll-other-window
).
mouse-select-window
).
To select a different window, click with Mouse-1 on its mode
line. With the keyboard, you can switch windows by typing C-x o
(other-window
). That is an o, for `other', not a zero.
When there are more than two windows, this command moves through all the
windows in a cyclic order, generally top to bottom and left to right.
After the rightmost and bottommost window, it goes back to the one at
the upper left corner. A numeric argument means to move several steps
in the cyclic order of windows. A negative argument moves around the
cycle in the opposite order. When the minibuffer is active, the
minibuffer is the last window in the cycle; you can switch from the
minibuffer window to one of the other windows, and later switch back and
finish supplying the minibuffer argument that is requested.
See section Editing in the Minibuffer.
The usual scrolling commands (see section Controlling the Display) apply to the selected
window only, but there is one command to scroll the next window.
C-M-v (scroll-other-window
) scrolls the window that
C-x o would select. It takes arguments, positive and negative,
like C-v. (In the minibuffer, C-M-v scrolls the window
that contains the minibuffer help display, if any, rather than the
next window in the standard cyclic order.)
The command M-x compare-windows lets you compare two files or buffers visible in two windows, by moving through them to the next mismatch. See section Comparing Files, for details.
C-x 4 is a prefix key for commands that select another window (splitting the window if there is only one) and select a buffer in that window. Different C-x 4 commands have different ways of finding the buffer to select.
switch-to-buffer-other-window
.
display-buffer
.
find-file-other-window
. See section Visiting Files.
dired-other-window
. See section Dired, the Directory Editor.
mail-other-window
; its same-window analogue is C-x m
(see section Sending Mail).
find-tag-other-window
, the multiple-window variant of M-.
(see section Tags Tables).
find-file-read-only-other-window
.
See section Visiting Files.
Certain Emacs commands switch to a specific buffer with special contents. For example, M-x shell switches to a buffer named `*Shell*'. By convention, all these commands are written to pop up the buffer in a separate window. But you can specify that certain of these buffers should appear in the selected window.
If you add a buffer name to the list same-window-buffer-names
,
the effect is that such commands display that particular buffer by
switching to it in the selected window. For example, if you add the
element "*grep*"
to the list, the grep
command will
display its output buffer in the selected window.
The default value of same-window-buffer-names
is not
nil
: it specifies buffer names `*info*', `*mail*' and
`*shell*' (as well as others used by more obscure Emacs packages).
This is why M-x shell normally switches to the `*shell*'
buffer in the selected window. If you delete this element from the
value of same-window-buffer-names
, the behavior of M-x
shell will change--it will pop up the buffer in another window
instead.
You can specify these buffers more generally with the variable
same-window-regexps
. Set it to a list of regular expressions;
then any buffer whose name matches one of those regular expressions is
displayed by switching to it in the selected window. (Once again, this
applies only to buffers that normally get displayed for you in a
separate window.) The default value of this variable specifies Telnet
and rlogin buffers.
An analogous feature lets you specify buffers which should be displayed in their own individual frames. See section Special Buffer Frames.
delete-window
). The last character
in this key sequence is a zero.
delete-other-windows
).
kill-buffer-and-window
). The last character in this key
sequence is a zero.
enlarge-window
).
enlarge-window-horizontally
).
shrink-window-horizontally
).
shrink-window-if-larger-than-buffer
).
balance-windows
).
mouse-delete-other-windows
).
mouse-delete-window
).
To delete a window, type C-x 0 (delete-window
). (That is
a zero.) The space occupied by the deleted window is given to an
adjacent window (but not the minibuffer window, even if that is active
at the time). Once a window is deleted, its attributes are forgotten;
only restoring a window configuration can bring it back. Deleting the
window has no effect on the buffer it used to display; the buffer
continues to exist, and you can select it in any window with C-x
b.
C-x 4 0 (kill-buffer-and-window
) is a stronger command
than C-x 0; it kills the current buffer and then deletes the
selected window.
C-x 1 (delete-other-windows
) is more powerful in a
different way; it deletes all the windows except the selected one (and
the minibuffer); the selected window expands to use the whole frame
except for the echo area.
You can also delete a window by clicking on its mode line with Mouse-2, and delete all the windows in a frame except one window by clicking on that window's mode line with Mouse-3.
The easiest way to adjust window heights is with a mouse. If you press Mouse-1 on a mode line, you can drag that mode line up or down, changing the heights of the windows above and below it.
To readjust the division of space among vertically adjacent windows,
use C-x ^ (enlarge-window
). It makes the currently
selected window get one line bigger, or as many lines as is specified
with a numeric argument. With a negative argument, it makes the
selected window smaller. C-x }
(enlarge-window-horizontally
) makes the selected window wider by
the specified number of columns. C-x {
(shrink-window-horizontally
) makes the selected window narrower
by the specified number of columns.
When you make a window bigger, the space comes from one of its
neighbors. If this makes any window too small, it is deleted and its
space is given to an adjacent window. The minimum size is specified by
the variables window-min-height
and window-min-width
.
The command C-x - (shrink-window-if-larger-than-buffer
)
reduces the height of the selected window, if it is taller than
necessary to show the whole text of the buffer it is displaying. It
gives the extra lines to other windows in the frame.
You can also use C-x + (balance-windows
) to even out the
heights of all the windows in the selected frame.
See section Editing in the Minibuffer, for information about the Resize-Minibuffer mode, which automatically changes the size of the minibuffer window to fit the text in the minibuffer.
When using the X Window System, you can create multiple windows at the X level in a single Emacs session. Each X window that belongs to Emacs displays a frame which can contain one or several Emacs windows. A frame initially contains a single general-purpose Emacs window which you can subdivide vertically or horizontally into smaller windows. A frame normally contains its own echo area and minibuffer, but you can make frames that don't have these--they use the echo area and minibuffer of another frame.
Editing you do in one frame also affects the other frames. For instance, if you put text in the kill ring in one frame, you can yank it in another frame. If you exit Emacs through C-x C-c in one frame, it terminates all the frames. To delete just one frame, use C-x 5 0.
To avoid confusion, we reserve the word "window" for the subdivisions that Emacs implements, and never use it to refer to a frame.
Emacs compiled for MS-DOS emulates some aspects of the window system so that you can use many of the features described in this chapter. See section Keyboard and Mouse on MS-DOS, for more information.
The mouse commands for selecting and copying a region are mostly
compatible with the xterm
program. You can use the same mouse
commands for copying between Emacs and other X client programs.
If you select a region with any of these mouse commands, and then immediately afterward type the DELETE function key, it deletes the region that you selected. The BACKSPACE function key and the ASCII character DEL do not do this; if you type any other key in between the mouse command and DELETE, it does not do this.
mouse-set-point
).
This is normally the left button.
mouse-set-region
). You can specify both ends of the
region with this single command.
If you move the mouse off the top or bottom of the window while
dragging, the window scrolls at a steady rate until you move the mouse
back into the window. This way, you can select regions that don't fit
entirely on the screen. The number of lines scrolled per step depends
on how far away from the window edge the mouse has gone; the variable
mouse-scroll-min-lines
specifies a minimum step size.
mouse-yank-at-click
).
This is normally the middle button.
mouse-save-then-kill
, has several functions
depending on where you click and the status of the region.
The most basic case is when you click Mouse-1 in one place and
then Mouse-3 in another. This selects the text between those two
positions as the region. It also copies the new region to the kill
ring, so that you can copy it to someplace else.
If you click Mouse-1 in the text, scroll with the scroll bar, and
then click Mouse-3, it remembers where point was before scrolling
(where you put it with Mouse-1), and uses that position as the
other end of the region. This is so that you can select a region that
doesn't fit entirely on the screen.
More generally, if you do not have a highlighted region, Mouse-3
selects the text between point and the click position as the region. It
does this by setting the mark where point was, and moving point to where
you click.
If you have a highlighted region, or if the region was set just before
by dragging button 1, Mouse-3 adjusts the nearer end of the region
by moving it to where you click. The adjusted region's text also
replaces the old region's text in the kill ring.
If you originally specified the region using a double or triple
Mouse-1, so that the region is defined to consist of entire words
or lines, then adjusting the region with Mouse-3 also proceeds by
entire words or lines.
If you use Mouse-3 a second time consecutively, at the same place,
that kills the region already selected.
The simplest way to kill text with the mouse is to press Mouse-1 at one end, then press Mouse-3 twice at the other end. See section Deletion and Killing. To copy the text into the kill ring without deleting it from the buffer, press Mouse-3 just once--or just drag across the text with Mouse-1. Then you can copy it elsewhere by yanking it.
To yank the killed or copied text somewhere else, move the mouse there
and press Mouse-2. See section Yanking. However, if
mouse-yank-at-point
is non-nil
, Mouse-2 yanks at
point. Then it does not matter where you click, or even which of the
frame's windows you click on. The default value is nil
. This
variable also affects yanking the secondary selection.
To copy text to another X window, kill it or save it in the kill ring. Under X, this also sets the primary selection. Then use the "paste" or "yank" command of the program operating the other window to insert the text from the selection.
To copy text from another X window, use the "cut" or "copy" command of the program operating the other window, to select the text you want. Then yank it in Emacs with C-y or Mouse-2.
These cutting and pasting commands also work on MS-Windows.
When Emacs puts text into the kill ring, or rotates text to the front
of the kill ring, it sets the primary selection in the X server.
This is how other X clients can access the text. Emacs also stores the
text in the cut buffer, but only if the text is short enough
(x-cut-buffer-max
specifies the maximum number of characters);
putting long strings in the cut buffer can be slow.
The commands to yank the first entry in the kill ring actually check first for a primary selection in another program; after that, they check for text in the cut buffer. If neither of those sources provides text to yank, the kill ring contents are used.
The secondary selection is another way of selecting text using X. It does not use point or the mark, so you can use it to kill text without setting point or the mark.
mouse-set-secondary
). The highlighting appears and changes as
you drag.
If you move the mouse off the top or bottom of the window while
dragging, the window scrolls at a steady rate until you move the mouse
back into the window. This way, you can mark regions that don't fit
entirely on the screen.
mouse-start-secondary
).
mouse-secondary-save-then-kill
). A second click
at the same place kills the secondary selection just made.
mouse-yank-secondary
). This places point at the end of the
yanked text.
Double or triple clicking of M-Mouse-1 operates on words and lines, much like Mouse-1.
If mouse-yank-at-point
is non-nil
, M-Mouse-2
yanks at point. Then it does not matter precisely where you click; all
that matters is which window you click on. See section Mouse Commands for Editing.
Some Emacs buffers display lists of various sorts. These include lists of files, of buffers, of possible completions, of matches for a pattern, and so on.
Since yanking text into these buffers is not very useful, most of them define Mouse-2 specially, as a command to use or view the item you click on.
For example, if you click Mouse-2 on a file name in a Dired buffer, you visit that file. If you click Mouse-2 on an error message in the `*Compilation*' buffer, you go to the source code for that error message. If you click Mouse-2 on a completion in the `*Completions*' buffer, you choose that completion.
You can usually tell when Mouse-2 has this special sort of meaning because the sensitive text highlights when you move the mouse over it.
Mouse clicks modified with the CTRL and SHIFT keys bring up menus.
You can use mouse clicks on window mode lines to select and manipulate windows.
C-Mouse-2 on a scroll bar splits the corresponding window vertically. See section Splitting Windows.
The prefix key C-x 5 is analogous to C-x 4, with parallel subcommands. The difference is that C-x 5 commands create a new frame rather than just a new window in the selected frame (see section Displaying in Another Window). If an existing visible or iconified frame already displays the requested material, these commands use the existing frame, after raising or deiconifying as necessary.
The various C-x 5 commands differ in how they find or create the buffer to select:
make-frame-command
).
switch-to-buffer-other-frame
.
find-file-other-frame
. See section Visiting Files.
dired-other-frame
. See section Dired, the Directory Editor.
mail-other-frame
. It is the other-frame variant of C-x m.
See section Sending Mail.
find-tag-other-frame
, the multiple-frame variant of M-..
See section Tags Tables.
find-file-read-only-other-frame
.
See section Visiting Files.
You can control the appearance of new frames you create by setting the
frame parameters in default-frame-alist
. You can use the
variable initial-frame-alist
to specify parameters that affect
only the initial frame. See section `Initial Parameters' in The Emacs Lisp Reference Manual, for more information.
The easiest way to specify the principal font for all your Emacs
frames is with an X resource (see section Font Specification Options), but you can also do it by
modifying default-frame-alist
to specify the font
parameter, as shown here:
(add-to-list 'default-frame-alist '(font . "10x20"))
An Emacs frame can have a speedbar, which is a vertical window that serves as a scrollable menu of files you could visit and tags within those files. To create a speedbar, type M-x speedbar; this creates a speedbar window for the selected frame. From then on, you can click on a file name in the speedbar to visit that file in the corresponding Emacs frame, or click on a tag name to jump to that tag in the Emacs frame.
Initially the speedbar lists the immediate contents of the current directory, one file per line. Each line also has a box, `[+]' or `<+>', that you can click on with Mouse-2 to "open up" the contents of that item. If the line names a directory, opening it adds the contents of that directory to the speedbar display, underneath the directory's own line. If the line lists an ordinary file, opening it up adds a list of the tags in that file to the speedbar display. When a file is opened up, the `[+]' changes to `[-]'; you can click on that box to "close up" that file (hide its contents).
Some major modes, including Rmail mode, Info, and GUD, have specialized ways of putting useful items into the speedbar for you to select. For example, in Rmail mode, the speedbar shows a list of Rmail files, and lets you move the current message to another Rmail file by clicking on its `<M>' box.
A speedbar belongs to one Emacs frame, and always operates on that frame. If you use multiple frames, you can make a speedbar for some or all of the frames; type M-x speedbar in any given frame to make a speedbar for it.
A single Emacs can talk to more than one X Windows display.
Initially, Emacs uses just one display--the one specified with the
DISPLAY
environment variable or with the `--display' option
(see section Initial Options). To connect to another display, use the
command make-frame-on-display
:
A single X server can handle more than one screen. When you open frames on two screens belonging to one server, Emacs knows they share a single keyboard, and it treats all the commands arriving from these screens as a single stream of input.
When you open frames on different X servers, Emacs makes a separate input stream for each server. This way, two users can type simultaneously on the two displays, and Emacs will not garble their input. Each server also has its own selected frame. The commands you enter with a particular X server apply to that server's selected frame.
Despite these features, people using the same Emacs job from different displays can still interfere with each other if they are not careful. For example, if any one types C-x C-c, that exits the Emacs job for all of them!
You can make certain chosen buffers, for which Emacs normally creates
a second window when you have just one window, appear in special frames
of their own. To do this, set the variable
special-display-buffer-names
to a list of buffer names; any
buffer whose name is in that list automatically gets a special frame,
when an Emacs command wants to display it "in another window."
For example, if you set the variable this way,
(setq special-display-buffer-names '("*Completions*" "*grep*" "*tex-shell*"))
then completion lists, grep
output and the TeX mode shell
buffer get individual frames of their own. These frames, and the
windows in them, are never automatically split or reused for any other
buffers. They continue to show the buffers they were created for,
unless you alter them by hand. Killing the special buffer deletes its
frame automatically.
More generally, you can set special-display-regexps
to a list
of regular expressions; then a buffer gets its own frame if its name
matches any of those regular expressions. (Once again, this applies only
to buffers that normally get displayed for you in a separate window.)
The variable special-display-frame-alist
specifies the frame
parameters for these frames. It has a default value, so you don't need
to set it.
For those who know Lisp, an element of
special-display-buffer-names
or special-display-regexps
can also be a list. Then the first element is the buffer name or
regular expression; the rest of the list specifies how to create the
frame. It can be an association list specifying frame parameter values;
these values take precedence over parameter values specified in
special-display-frame-alist
. Alternatively, it can have this
form:
(function args...)
where function is a symbol. Then the frame is constructed by calling function; its first argument is the buffer, and its remaining arguments are args.
An analogous feature lets you specify buffers which should be
displayed in the selected window. See section Forcing Display in the Same Window. The
same-window feature takes precedence over the special-frame feature;
therefore, if you add a buffer name to
special-display-buffer-names
and it has no effect, check to see
whether that feature is also in use for the same buffer name.
This section describes commands for altering the display style and window management behavior of the selected frame.
modeline
face also, so
that it remains in inverse video compared with the default.
auto-raise-mode
has no effect on
it.
auto-lower-mode
has no effect on auto-lower
implemented by the X window manager. To control that, you must use
the appropriate window manager features.
In Emacs versions that use an X toolkit, the color-setting and font-setting functions don't affect menus and the menu bar, since they are displayed by their own widget classes. To change the appearance of the menus and menu bar, you must use X resources (see section X Resources). See section Window Color Options, regarding colors. See section Font Specification Options, regarding choice of font.
For information on frame parameters and customization, see section `Frame Parameters' in The Emacs Lisp Reference Manual.
When using X, Emacs normally makes a scroll bar at the left of each Emacs window. The scroll bar runs the height of the window, and shows a moving rectangular inner box which represents the portion of the buffer currently displayed. The entire height of the scroll bar represents the entire length of the buffer.
You can use Mouse-2 (normally, the middle button) in the scroll bar to move or drag the inner box up and down. If you move it to the top of the scroll bar, you see the top of the buffer. If you move it to the bottom of the scroll bar, you see the bottom of the buffer.
The left and right buttons in the scroll bar scroll by controlled increments. Mouse-1 (normally, the left button) moves the line at the level where you click up to the top of the window. Mouse-3 (normally, the right button) moves the line at the top of the window down to the level where you click. By clicking repeatedly in the same place, you can scroll by the same distance over and over.
Aside from scrolling, you can also click C-Mouse-2 in the scroll bar to split a window vertically. The split occurs on the line where you click.
You can enable or disable Scroll Bar mode with the command M-x scroll-bar-mode. With no argument, it toggles the use of scroll bars. With an argument, it turns use of scroll bars on if and only if the argument is positive. This command applies to all frames, including frames yet to be created. You can use the X resource `verticalScrollBars' to control the initial setting of Scroll Bar mode. See section X Resources.
To enable or disable scroll bars for just the selected frame, use the M-x toggle-scroll-bar command.
You can turn display of menu bars on or off with M-x menu-bar-mode. With no argument, this command toggles Menu Bar mode, a minor mode. With an argument, the command turns Menu Bar mode on if the argument is positive, off if the argument is not positive. You can use the X resource `menuBarLines' to control the initial setting of Menu Bar mode. See section X Resources. Expert users often turn off the menu bar, especially on text-only terminals, where this makes one additional line available for text.
See section The Menu Bar, for information on how to invoke commands with the menu bar.
When using Emacs with X, you can set up multiple styles of displaying characters. The aspects of style that you can control are the type font, the foreground color, the background color, and whether to underline. Emacs on MS-DOS supports faces partially by letting you control the foreground and background colors of each face (see section Emacs and MS-DOS).
The way you control display style is by defining named faces. Each face can specify a type font, a foreground color, a background color, and an underline flag; but it does not have to specify all of them. Then by specifying the face or faces to use for a given part of the text in the buffer, you control how that text appears.
The style of display used for a given character in the text is determined by combining several faces. Any aspect of the display style that isn't specified by overlays or text properties comes from the frame itself.
Enriched mode, the mode for editing formatted text, includes several commands and menus for specifying faces. See section Faces in Formatted Text, for how to specify the font for text in the buffer. See section Colors in Formatted Text, for how to specify the foreground and background color.
To alter the appearance of a face, use the customization buffer. See section Customizing Faces. You can also use X resources to specify attributes of particular faces (see section X Resources).
To see what faces are currently defined, and what they look like, type M-x list-faces-display. It's possible for a given face to look different in different frames; this command shows the appearance in the frame in which you type it. Here's a list of the standardly defined faces:
default
modeline
highlight
region
secondary-selection
bold
italic
bold-italic
underline
When Transient Mark mode is enabled, the text of the region is
highlighted when the mark is active. This uses the face named
region
; you can control the style of highlighting by changing the
style of this face (see section Customizing Faces). See section Transient Mark Mode,
for more information about Transient Mark mode and activation and
deactivation of the mark.
One easy way to use faces is to turn on Font Lock mode. This minor mode, which is always local to a particular buffer, arranges to choose faces according to the syntax of the text you are editing. It can recognize comments and strings in most languages; in several languages, it can also recognize and properly highlight various other important constructs. See section Font Lock mode, for more information about Font Lock mode and syntactic highlighting.
You can print out the buffer with the highlighting that appears
on your screen using the command ps-print-buffer-with-faces
.
See section Postscript Hardcopy.
Font Lock mode is a minor mode, always local to a particular buffer, which highlights (or "fontifies") using various faces according to the syntax of the text you are editing. It can recognize comments and strings in most languages; in several languages, it can also recognize and properly highlight various other important constructs--for example, names of functions being defined or reserved keywords.
The command M-x font-lock-mode turns Font Lock mode on or off
according to the argument, and toggles the mode when it has no argument.
The function turn-on-font-lock
unconditionally enables Font Lock
mode. This is useful in mode-hook functions. For example, to enable
Font Lock mode whenever you edit a C file, you can do this:
(add-hook 'c-mode-hook 'turn-on-font-lock)
To turn on Font Lock mode automatically in all modes which support it,
use the function global-font-lock-mode
, like this:
(global-font-lock-mode 1)
In Font Lock mode, when you edit the text, the highlighting updates
automatically in the line that you changed. Most changes don't affect
the highlighting of subsequent lines, but occasionally they do. To
rehighlight a range of lines, use the command M-g M-g
(font-lock-fontify-block
).
In certain major modes, M-g M-g refontifies the entire current
function. (The variable font-lock-mark-block-function
controls
how to find the current function.) In other major modes, M-g M-g
refontifies 16 lines above and below point.
With a prefix argument n, M-g M-g refontifies n lines above and below point, regardless of the mode.
To get the full benefit of Font Lock mode, you need to choose a default font which has bold, italic, and bold-italic variants; or else you need to have a color or gray-scale screen.
The variable font-lock-maximum-decoration
specifies the
preferred level of fontification, for modes that provide multiple
levels. Level 1 is the least amount of fontification; some modes
support levels as high as 3. The normal default is "as high as
possible." You can specify an integer, which applies to all modes, or
you can specify different numbers for particular major modes; for
example, to use level 1 for C/C++ modes, and the default level
otherwise, use this:
(setq font-lock-maximum-decoration '((c-mode . 1) (c++-mode . 1)))
Fontification can be too slow for large buffers, so you can suppress
it. The variable font-lock-maximum-size
specifies a buffer size,
beyond which buffer fontification is suppressed.
Comment and string fontification (or "syntactic" fontification) relies on analysis of the syntactic structure of the buffer text. For the purposes of speed, some modes including C mode and Lisp mode rely on a special convention: an open-parenthesis in the leftmost column always defines the beginning of a defun, and is thus always outside any string or comment. (See section Defuns.) If you don't follow this convention, then Font Lock mode can misfontify the text after an open-parenthesis in the leftmost column that is inside a string or comment.
The variable font-lock-beginning-of-syntax-function
(always
buffer-local) specifies how Font Lock mode can find a position
guaranteed to be outside any comment or string. In modes which use the
leftmost column parenthesis convention, the default value of the variable
is beginning-of-defun
---that tells Font Lock mode to use the
convention. If you set this variable to nil
, Font Lock no longer
relies on the convention. This avoids incorrect results, but the price
is that, in some cases, fontification for a changed text must rescan
buffer text from the beginning of the buffer.
Font Lock highlighting patterns already exist for many modes, but you
may want to fontify additional patterns. You can use the function
font-lock-add-keywords
, to add your own highlighting patterns for
a particular mode. For example, to highlight `FIXME:' words in C
comments, use this:
(font-lock-add-keywords 'c-mode '(("\\<\\(FIXME\\):" 1 font-lock-warning-face t)))
Font Lock support modes make Font Lock mode faster for large buffers. There are two support modes: Fast Lock mode and Lazy Lock mode. They use two different methods of speeding up Font Lock mode.
To make Font Lock mode faster for buffers visiting large files, you can use Fast Lock mode. Fast Lock mode saves the font information for each file in a separate cache file; each time you visit the file, it rereads the font information from the cache file instead of refontifying the text from scratch.
The command M-x fast-lock-mode turns Fast Lock mode on or off, according to the argument (with no argument, it toggles). You can also arrange to enable Fast Lock mode whenever you use Font Lock mode, like this:
(setq font-lock-support-mode 'fast-lock-mode)
It is not worth writing a cache file for small buffers. Therefore,
the variable fast-lock-minimum-size
specifies a minimum file size
for caching font information.
The variable fast-lock-cache-directories
specifies where to put
the cache files. Its value is a list of directories to try; "."
means the same directory as the file being edited. The default value is
("." "~/.emacs-flc")
, which means to use the same directory if
possible, and otherwise the directory `~/.emacs-flc'.
The variable fast-lock-save-others
specifies whether Fast Lock
mode should save cache files for files that you do not own. A
non-nil
value means yes (and that is the default).
To make Font Lock mode faster for large buffers, you can use Lazy Lock mode to reduce the amount of text that is fontified. In Lazy Lock mode, buffer fontification is demand-driven; it happens to portions of the buffer that are about to be displayed. And fontification of your changes is deferred; it happens only when Emacs has been idle for a certain short period of time.
The command M-x lazy-lock-mode turns Lazy Lock mode on or off, according to the argument (with no argument, it toggles). You can also arrange to enable Lazy Lock mode whenever you use Font Lock mode, like this:
(setq font-lock-support-mode 'lazy-lock-mode)
It is not worth avoiding buffer fontification for small buffers.
Therefore, the variable lazy-lock-minimum-size
specifies a
minimum buffer size for demand-driven buffer fontification. Buffers
smaller than that are fontified all at once, as in plain Font Lock mode.
When you alter the buffer, Lazy Lock mode defers fontification of the
text you changed. The variable lazy-lock-defer-time
specifies
how many seconds Emacs must be idle before it starts fontifying your
changes. If the value is 0, then changes are fontified immediately, as
in plain Font Lock mode.
Lazy Lock mode normally fontifies newly visible portions of the buffer
before they are first displayed. However, if the value of
lazy-lock-defer-on-scrolling
is non-nil
, newly visible
text is fontified only when Emacs is idle for
lazy-lock-defer-time
seconds.
In some modes, including C mode and Emacs Lisp mode, changes in one
line's contents can alter the context for subsequent lines, and thus
change how they ought to be fontified. Ordinarily, you must type
M-g M-g to refontify the subsequent lines. However, if you set
the variable lazy-lock-defer-contextually
to non-nil
, Lazy
Lock mode does this automatically, after lazy-lock-defer-time
seconds.
When Emacs is idle for a long time, Lazy Lock fontifies additional portions of the buffer, not yet displayed, in case you will display them later. This is called stealth fontification.
The variable lazy-lock-stealth-time
specifies how many seconds
Emacs has to be idle before stealth fontification starts. A value of
nil
means no stealth fontification. The variables
lazy-lock-stealth-lines
and lazy-lock-stealth-verbose
specify the granularity and verbosity of stealth fontification.
Here is a simple guide to help you choose one of the Font Lock support modes.
The variable font-lock-support-mode
specifies which of these
support modes to use; for example, to specify that Fast Lock mode is
used for C/C++ modes, and Lazy Lock mode otherwise, set the variable
like this:
(setq font-lock-support-mode '((c-mode . fast-lock-mode) (c++-mode . fast-lock-mode) (t . lazy-lock-mode)))
Use M-x highlight-changes-mode to enable a minor mode that uses faces (colors, typically) to indicate which parts of the buffer were changed most recently.
The following commands let you create, delete and operate on frames:
iconify-or-deiconify-frame
).
The normal meaning of C-z, to suspend Emacs, is not useful under a
window system, so it has a different binding in that case.
If you type this command on an Emacs frame's icon, it deiconifies the frame.
delete-frame
). This is not allowed if
there is only one frame.
If your terminal does not have a window system that Emacs supports, then it can display only one Emacs frame at a time. However, you can still create multiple Emacs frames, and switch between them. Switching frames on these terminals is much like switching between different window configurations.
Use C-x 5 2 to create a new frame and switch to it; use C-x 5 o to cycle through the existing frames; use C-x 5 0 to delete the current frame.
Each frame has a number to distinguish it. If your terminal can display only one frame at a time, the selected frame's number n appears near the beginning of the mode line, in the form `Fn'.
`Fn' is actually the frame's name. You can also specify a different name if you wish, and you can select a frame by its name. Use the command M-x set-frame-name RET name RET to specify a new name for the selected frame, and use M-x select-frame-by-name RET name RET to select a frame according to its name. The name you specify appears in the mode line when the frame is selected.
Emacs supports a wide variety of international character sets, including European variants of the Latin alphabet, as well as Chinese, Devanagari (Hindi and Marathi), Ethiopian, Greek, IPA, Japanese, Korean, Lao, Russian, Thai, Tibetan, and Vietnamese scripts. These features have been merged from the modified version of Emacs known as MULE (for "MULti-lingual Enhancement to GNU Emacs")
The users of these scripts have established many more-or-less standard coding systems for storing files. Emacs internally uses a single multibyte character encoding, so that it can intermix characters from all these scripts in a single buffer or string. This encoding represents each non-ASCII character as a sequence of bytes in the range 0200 through 0377. Emacs translates between the multibyte character encoding and various other coding systems when reading and writing files, when exchanging data with subprocesses, and (in some cases) in the C-q command (see section Unibyte and Multibyte Non-ASCII characters).
The command C-h h (view-hello-file
) displays the file
`etc/HELLO', which shows how to say "hello" in many languages.
This illustrates various scripts.
Keyboards, even in the countries where these character sets are used, generally don't have keys for all the characters in them. So Emacs supports various input methods, typically one for each script or language, to make it convenient to type them.
The prefix key C-x RET is used for commands that pertain to multibyte characters, coding systems, and input methods.
You can enable or disable multibyte character support, either for Emacs as a whole, or for a single buffer. When multibyte characters are disabled in a buffer, then each byte in that buffer represents a character, even codes 0200 through 0377. The old features for supporting the European character sets, ISO Latin-1 and ISO Latin-2, work as they did in Emacs 19 and also work for the other ISO 8859 character sets.
However, there is no need to turn off multibyte character support to use ISO Latin; the Emacs multibyte character set includes all the characters in these character sets, and Emacs can translate automatically to and from the ISO codes.
To edit a particular file in unibyte representation, visit it using
find-file-literally
. See section Visiting Files. To convert a buffer in
multibyte representation into a single-byte representation of the same
characters, the easiest way is to save the contents in a file, kill the
buffer, and find the file again with find-file-literally
. You
can also use C-x RET c
(universal-coding-system-argument
) and specify `raw-text' as
the coding system with which to find or save a file. See section Specifying a Coding System. Finding a file as `raw-text' doesn't disable format
conversion, uncompression and auto mode selection as
find-file-literally
does.
To turn off multibyte character support by default, start Emacs with
the `--unibyte' option (see section Initial Options), or set the
environment variable `EMACS_UNIBYTE'. You can also customize
enable-multibyte-characters
or, equivalently, directly set the
variable default-enable-multibyte-characters
in your init file to
have basically the same effect as `--unibyte'.
Multibyte strings are not created during initialization from the values of environment variables, `/etc/passwd' entries etc. that contain non-ASCII 8-bit characters. However, the initialization file is normally read as multibyte--like Lisp files in general--even with `--unibyte'. To avoid multibyte strings being generated by non-ASCII characters in it, put `-*-unibyte: t;-*-' in a comment on the first line. Do the same for initialization files for packages like Gnus.
The mode line indicates whether multibyte character support is enabled in the current buffer. If it is, there are two or more characters (most often two dashes) before the colon near the beginning of the mode line. When multibyte characters are not enabled, just one dash precedes the colon.
All supported character sets are supported in Emacs buffers whenever multibyte characters are enabled; there is no need to select a particular language in order to display its characters in an Emacs buffer. However, it is important to select a language environment in order to set various defaults. The language environment really represents a choice of preferred script (more or less) rather than a choice of language.
The language environment controls which coding systems to recognize when reading text (see section Recognizing Coding Systems). This applies to files, incoming mail, netnews, and any other text you read into Emacs. It may also specify the default coding system to use when you create a file. Each language environment also specifies a default input method.
The way to select a language environment is with the command M-x set-language-environment. It makes no difference which buffer is current when you use this command, because the effects apply globally to the Emacs session. The supported language environments include:
Chinese-BIG5, Chinese-CNS, Chinese-GB, Cyrillic-Alternativnyj, Cyrillic-ISO, Cyrillic-KOI8, Devanagari, English, Ethiopic, Greek, Hebrew, Japanese, Korean, Lao, Latin-1, Latin-2, Latin-3, Latin-4, Latin-5, Thai, Tibetan, and Vietnamese.
Some operating systems let you specify the language you are using by setting locale environment variables. Emacs handles one common special case of this: if your locale name for character types contains the string `8859-n', Emacs automatically selects the corresponding language environment.
To display information about the effects of a certain language
environment lang-env, use the command C-h L lang-env
RET (describe-language-environment
). This tells you which
languages this language environment is useful for, and lists the
character sets, coding systems, and input methods that go with it. It
also shows some sample text to illustrate scripts used in this language
environment. By default, this command describes the chosen language
environment.
You can customize any language environment with the normal hook
set-language-environment-hook
. The command
set-language-environment
runs that hook after setting up the new
language environment. The hook functions can test for a specific
language environment by checking the variable
current-language-environment
.
Before it starts to set up the new language environment,
set-language-environment
first runs the hook
exit-language-environment-hook
. This hook is useful for undoing
customizations that were made with set-language-environment-hook
.
For instance, if you set up a special key binding in a specific language
environment using set-language-environment-hook
, you should set
up exit-language-environment-hook
to restore the normal binding
for that key.
An input method is a kind of character conversion designed specifically for interactive input. In Emacs, typically each language has its own input method; sometimes several languages which use the same characters can share one input method. A few languages support several input methods.
The simplest kind of input method works by mapping ASCII letters into another alphabet. This is how the Greek and Russian input methods work.
A more powerful technique is composition: converting sequences of characters into one letter. Many European input methods use composition to produce a single non-ASCII letter from a sequence that consists of a letter followed by accent characters (or vice versa). For example, some methods convert the sequence a' into a single accented letter. These input methods have no special commands of their own; all they do is compose sequences of printing characters.
The input methods for syllabic scripts typically use mapping followed by composition. The input methods for Thai and Korean work this way. First, letters are mapped into symbols for particular sounds or tone marks; then, sequences of these which make up a whole syllable are mapped into one syllable sign.
Chinese and Japanese require more complex methods. In Chinese input
methods, first you enter the phonetic spelling of a Chinese word (in
input method chinese-py
, among others), or a sequence of portions
of the character (input methods chinese-4corner
and
chinese-sw
, and others). Since one phonetic spelling typically
corresponds to many different Chinese characters, you must select one of
the alternatives using special Emacs commands. Keys such as C-f,
C-b, C-n, C-p, and digits have special definitions in
this situation, used for selecting among the alternatives. TAB
displays a buffer showing all the possibilities.
In Japanese input methods, first you input a whole word using phonetic spelling; then, after the word is in the buffer, Emacs converts it into one or more characters using a large dictionary. One phonetic spelling corresponds to many differently written Japanese words, so you must select one of them; use C-n and C-p to cycle through the alternatives.
Sometimes it is useful to cut off input method processing so that the
characters you have just entered will not combine with subsequent
characters. For example, in input method latin-1-postfix
, the
sequence e ' combines to form an `e' with an accent. What if
you want to enter them as separate characters?
One way is to type the accent twice; that is a special feature for entering the separate letter and accent. For example, e ' ' gives you the two characters `e''. Another way is to type another letter after the e---something that won't combine with that--and immediately delete it. For example, you could type e e DEL ' to get separate `e' and `''.
Another method, more general but not quite as easy to type, is to use
C-\ C-\ between two characters to stop them from combining. This
is the command C-\ (toggle-input-method
) used twice.
C-\ C-\ is especially useful inside an incremental search, because it stops waiting for more characters to combine, and starts searching for what you have already entered.
The variables input-method-highlight-flag
and
input-method-verbose-flag
control how input methods explain what
is happening. If input-method-highlight-flag
is non-nil
,
the partial sequence is highlighted in the buffer. If
input-method-verbose-flag
is non-nil
, the list of possible
characters to type next is displayed in the echo area (but not when you
are in the minibuffer).
describe-input-method
).
By default, it describes the current input method (if any).
This description should give you the full details of how to
use any particular input method.
To choose an input method for the current buffer, use C-x
RET C-\ (set-input-method
). This command reads the
input method name with the minibuffer; the name normally starts with the
language environment that it is meant to be used with. The variable
current-input-method
records which input method is selected.
Input methods use various sequences of ASCII characters to stand for
non-ASCII characters. Sometimes it is useful to turn off the input
method temporarily. To do this, type C-\
(toggle-input-method
). To reenable the input method, type
C-\ again.
If you type C-\ and you have not yet selected an input method, it prompts for you to specify one. This has the same effect as using C-x RET C-\ to specify an input method.
Selecting a language environment specifies a default input method for
use in various buffers. When you have a default input method, you can
select it in the current buffer by typing C-\. The variable
default-input-method
specifies the default input method
(nil
means there is none).
Some input methods for alphabetic scripts work by (in effect) remapping the keyboard to emulate various keyboard layouts commonly used for those scripts. How to do this remapping properly depends on your actual keyboard layout. To specify which layout your keyboard has, use the command M-x quail-set-keyboard-layout.
To display a list of all the supported input methods, type M-x list-input-methods. The list gives information about each input method, including the string that stands for it in the mode line.
When multibyte characters are enabled, character codes 0240 (octal) through 0377 (octal) are not really legitimate in the buffer. The valid non-ASCII printing characters have codes that start from 0400.
If you type a self-inserting character in the invalid range 0240 through 0377, Emacs assumes you intended to use one of the ISO Latin-n character sets, and converts it to the Emacs code representing that Latin-n character. You select which ISO Latin character set to use through your choice of language environment (see above). If you do not specify a choice, the default is Latin-1.
The same thing happens when you use C-q to enter an octal code in this range.
Users of various languages have established many more-or-less standard coding systems for representing them. Emacs does not use these coding systems internally; instead, it converts from various coding systems to its own system when reading data, and converts the internal coding system to other coding systems when writing data. Conversion is possible in reading or writing files, in sending or receiving from the terminal, and in exchanging data with subprocesses.
Emacs assigns a name to each coding system. Most coding systems are
used for one language, and the name of the coding system starts with the
language name. Some coding systems are used for several languages;
their names usually start with `iso'. There are also special
coding systems no-conversion
, raw-text
and
emacs-mule
which do not convert printing characters at all.
In addition to converting various representations of non-ASCII characters, a coding system can perform end-of-line conversion. Emacs handles three different conventions for how to separate lines in a file: newline, carriage-return linefeed, and just carriage-return.
The command C-h C (describe-coding-system
) displays
information about particular coding systems. You can specify a coding
system name as argument; alternatively, with an empty argument, it
describes the coding systems currently selected for various purposes,
both in the current buffer and as the defaults, and the priority list
for recognizing coding systems (see section Recognizing Coding Systems).
To display a list of all the supported coding systems, type M-x list-coding-systems. The list gives information about each coding system, including the letter that stands for it in the mode line (see section The Mode Line).
Each of the coding systems that appear in this list--except for
no-conversion
, which means no conversion of any kind--specifies
how and whether to convert printing characters, but leaves the choice of
end-of-line conversion to be decided based on the contents of each file.
For example, if the file appears to use the sequence carriage-return
linefeed to separate lines, DOS end-of-line conversion will be used.
Each of the listed coding systems has three variants which specify exactly what to do for end-of-line conversion:
...-unix
...-dos
...-mac
These variant coding systems are omitted from the
list-coding-systems
display for brevity, since they are entirely
predictable. For example, the coding system iso-latin-1
has
variants iso-latin-1-unix
, iso-latin-1-dos
and
iso-latin-1-mac
.
The coding system raw-text
is good for a file which is mainly
ASCII text, but may contain byte values above 127 which are not meant to
encode non-ASCII characters. With raw-text
, Emacs copies those
byte values unchanged, and sets enable-multibyte-characters
to
nil
in the current buffer so that they will be interpreted
properly. raw-text
handles end-of-line conversion in the usual
way, based on the data encountered, and has the usual three variants to
specify the kind of end-of-line conversion to use.
In contrast, the coding system no-conversion
specifies no
character code conversion at all--none for non-ASCII byte values and
none for end of line. This is useful for reading or writing binary
files, tar files, and other files that must be examined verbatim. It,
too, sets enable-multibyte-characters
to nil
.
The easiest way to edit a file with no conversion of any kind is with
the M-x find-file-literally command. This uses
no-conversion
, and also suppresses other Emacs features that
might convert the file contents before you see them. See section Visiting Files.
The coding system emacs-mule
means that the file contains
non-ASCII characters stored with the internal Emacs encoding. It
handles end-of-line conversion based on the data encountered, and has
the usual three variants to specify the kind of end-of-line conversion.
Most of the time, Emacs can recognize which coding system to use for any given file--once you have specified your preferences.
Some coding systems can be recognized or distinguished by which byte sequences appear in the data. However, there are coding systems that cannot be distinguished, not even potentially. For example, there is no way to distinguish between Latin-1 and Latin-2; they use the same byte values with different meanings.
Emacs handles this situation by means of a priority list of coding systems. Whenever Emacs reads a file, if you do not specify the coding system to use, Emacs checks the data against each coding system, starting with the first in priority and working down the list, until it finds a coding system that fits the data. Then it converts the file contents assuming that they are represented in this coding system.
The priority list of coding systems depends on the selected language environment (see section Language Environments). For example, if you use French, you probably want Emacs to prefer Latin-1 to Latin-2; if you use Czech, you probably want Latin-2 to be preferred. This is one of the reasons to specify a language environment.
However, you can alter the priority list in detail with the command M-x prefer-coding-system. This command reads the name of a coding system from the minibuffer, and adds it to the front of the priority list, so that it is preferred to all others. If you use this command several times, each use adds one element to the front of the priority list.
If you use a coding system that specifies the end-of-line conversion
type, such as iso-8859-1-dos
, what that means is that Emacs
should attempt to recognize iso-8859-1
with priority, and should
use DOS end-of-line conversion in case it recognizes iso-8859-1
.
Sometimes a file name indicates which coding system to use for the
file. The variable file-coding-system-alist
specifies this
correspondence. There is a special function
modify-coding-system-alist
for adding elements to this list. For
example, to read and write all `.txt' files using the coding system
china-iso-8bit
, you can execute this Lisp expression:
(modify-coding-system-alist 'file "\\.txt\\'" 'china-iso-8bit)
The first argument should be file
, the second argument should be
a regular expression that determines which files this applies to, and
the third argument says which coding system to use for these files.
Emacs recognizes which kind of end-of-line conversion to use based on
the contents of the file: if it sees only carriage-returns, or only
carriage-return linefeed sequences, then it chooses the end-of-line
conversion accordingly. You can inhibit the automatic use of
end-of-line conversion by setting the variable inhibit-eol-conversion
to non-nil
.
You can specify the coding system for a particular file using the
`-*-...-*-' construct at the beginning of a file, or a local
variables list at the end (see section Local Variables in Files). You do this by
defining a value for the "variable" named coding
. Emacs does
not really have a variable coding
; instead of setting a variable,
it uses the specified coding system for the file. For example,
`-*-mode: C; coding: latin-1;-*-' specifies use of the Latin-1
coding system, as well as C mode. If you specify the coding explicitly
in the file, that overrides file-coding-system-alist
.
The variable auto-coding-alist
is the strongest way to specify
the coding system for certain patterns of file names; this variable even
overrides `-*-coding:-*-' tags in the file itself. Emacs uses this
feature for tar and archive files, to prevent Emacs from being confused
by a `-*-coding:-*-' tag in a member of the archive and thinking it
applies to the archive file as a whole.
Once Emacs has chosen a coding system for a buffer, it stores that
coding system in buffer-file-coding-system
and uses that coding
system, by default, for operations that write from this buffer into a
file. This includes the commands save-buffer
and
write-region
. If you want to write files from this buffer using
a different coding system, you can specify a different coding system for
the buffer using set-buffer-file-coding-system
(see section Specifying a Coding System).
When you send a message with Mail mode (see section Sending Mail), Emacs has
four different ways to determine the coding system to use for encoding
the message text. It tries the buffer's own value of
buffer-file-coding-system
, if that is non-nil
. Otherwise,
it uses the value of sendmail-coding-system
, if that is
non-nil
. The third way is to use the default coding system for
new files, which is controlled by your choice of language environment,
if that is non-nil
. If all of these three values are nil
,
Emacs encodes outgoing mail using the Latin-1 coding system.
When you get new mail in Rmail, each message is translated
automatically from the coding system it is written in--as if it were a
separate file. This uses the priority list of coding systems that you
have specified. If a MIME message specifies a character set, Rmail
obeys that specification, unless rmail-decode-mime-charset
is
nil
.
For reading and saving Rmail files themselves, Emacs uses the coding
system specified by the variable rmail-file-coding-system
. The
default value is nil
, which means that Rmail files are not
translated (they are read and written in the Emacs internal character
code).
In cases where Emacs does not automatically choose the right coding system, you can use these commands to specify one:
The command C-x RET f (set-buffer-file-coding-system
)
specifies the file coding system for the current buffer--in other
words, which coding system to use when saving or rereading the visited
file. You specify which coding system using the minibuffer. Since this
command applies to a file you have already visited, it affects only the
way the file is saved.
Another way to specify the coding system for a file is when you visit
the file. First use the command C-x RET c
(universal-coding-system-argument
); this command uses the
minibuffer to read a coding system name. After you exit the minibuffer,
the specified coding system is used for the immediately following
command.
So if the immediately following command is C-x C-f, for example, it reads the file using that coding system (and records the coding system for when the file is saved). Or if the immediately following command is C-x C-w, it writes the file using that coding system. Other file commands affected by a specified coding system include C-x C-i and C-x C-v, as well as the other-window variants of C-x C-f.
C-x RET c also affects commands that start subprocesses, including M-x shell (see section Running Shell Commands from Emacs).
However, if the immediately following command does not use the coding system, then C-x RET c ultimately has no effect.
An easy way to visit a file with no conversion is with the M-x find-file-literally command. See section Visiting Files.
The variable default-buffer-file-coding-system
specifies the
choice of coding system to use when you create a new file. It applies
when you find a new file, and when you create a buffer and then save it
in a file. Selecting a language environment typically sets this
variable to a good choice of default coding system for that language
environment.
The command C-x RET t (set-terminal-coding-system
)
specifies the coding system for terminal output. If you specify a
character code for terminal output, all characters output to the
terminal are translated into that coding system.
This feature is useful for certain character-only terminals built to support specific languages or character sets--for example, European terminals that support one of the ISO Latin character sets. You need to specify the terminal coding system when using multibyte text, so that Emacs knows which characters the terminal can actually handle.
By default, output to the terminal is not translated at all, unless Emacs can deduce the proper coding system from your terminal type.
The command C-x RET k (set-keyboard-coding-system
)
specifies the coding system for keyboard input. Character-code
translation of keyboard input is useful for terminals with keys that
send non-ASCII graphic characters--for example, some terminals designed
for ISO Latin-1 or subsets of it.
By default, keyboard input is not translated at all.
There is a similarity between using a coding system translation for keyboard input, and using an input method: both define sequences of keyboard input that translate into single characters. However, input methods are designed to be convenient for interactive use by humans, and the sequences that are translated are typically sequences of ASCII printing characters. Coding systems typically translate sequences of non-graphic characters.
The command C-x RET x (set-selection-coding-system
)
specifies the coding system for sending selected text to the window
system, and for receiving the text of selections made in other
applications. This command applies to all subsequent selections, until
you override it by using the command again. The command C-x
RET X (set-next-selection-coding-system
) specifies the
coding system for the next selection made in Emacs or read by Emacs.
The command C-x RET p (set-buffer-process-coding-system
)
specifies the coding system for input and output to a subprocess. This
command applies to the current buffer; normally, each subprocess has its
own buffer, and thus you can use this command to specify translation to
and from a particular subprocess by giving the command in the
corresponding buffer.
By default, process input and output are not translated at all.
The variable file-name-coding-system
specifies a coding system
to use for encoding file names. If you set the variable to a coding
system name (as a Lisp symbol or a string), Emacs encodes file names
using that coding system for all file operations. This makes it
possible to use non-ASCII characters in file names--or, at least, those
non-ASCII characters which the specified coding system can encode.
If file-name-coding-system
is nil
, Emacs uses a default
coding system determined by the selected language environment. In the
default language environment, any non-ASCII characters in file names are
not encoded specially; they appear in the file system using the internal
Emacs representation.
Warning: if you change file-name-coding-system
(or the
language environment) in the middle of an Emacs session, problems can
result if you have already visited files whose names were encoded using
the earlier coding system and cannot be encoded (or are encoded
differently) under the new coding system. If you try to save one of
these buffers under the visited file name, saving may use the wrong file
name, or it may get an error. If such a problem happens, use C-x
C-w to specify a new file name for that buffer.
A font for X Windows typically defines shapes for one alphabet or script. Therefore, displaying the entire range of scripts that Emacs supports requires a collection of many fonts. In Emacs, such a collection is called a fontset. A fontset is defined by a list of fonts, each assigned to handle a range of character codes.
Each fontset has a name, like a font. The available X fonts are defined by the X server; fontsets, however, are defined within Emacs itself. Once you have defined a fontset, you can use it within Emacs by specifying its name, anywhere that you could use a single font. Of course, Emacs fontsets can use only the fonts that the X server supports; if certain characters appear on the screen as hollow boxes, this means that the fontset in use for them has no font for those characters.
Emacs creates two fontsets automatically: the standard fontset and the startup fontset. The standard fontset is most likely to have fonts for a wide variety of non-ASCII characters; however, this is not the default for Emacs to use. (By default, Emacs tries to find a font which has bold and italic variants.) You can specify use of the standard fontset with the `-fn' option, or with the `Font' X resource (see section Font Specification Options). For example,
emacs -fn fontset-standard
A fontset does not necessarily specify a font for every character code. If a fontset specifies no font for a certain character, or if it specifies a font that does not exist on your system, then it cannot display that character properly. It will display that character as an empty box instead.
The fontset height and width are determined by the ASCII characters
(that is, by the font used for ASCII characters in that fontset). If
another font in the fontset has a different height, or a different
width, then characters assigned to that font are clipped to the
fontset's size. If highlight-wrong-size-font
is non-nil
,
a box is displayed around these wrong-size characters as well.
Emacs creates a standard fontset automatically according to the value
of standard-fontset-spec
. This fontset's name is
-*-fixed-medium-r-normal-*-16-*-*-*-*-*-fontset-standard
or just `fontset-standard' for short.
Bold, italic, and bold-italic variants of the standard fontset are created automatically. Their names have `bold' instead of `medium', or `i' instead of `r', or both.
If you specify a default ASCII font with the `Font' resource or
the `-fn' argument, Emacs generates a fontset from it
automatically. This is the startup fontset and its name is
fontset-startup
. It does this by replacing the foundry,
family, add_style, and average_width fields of the
font name with `*', replacing charset_registry field with
`fontset', and replacing charset_encoding field with
`startup', then using the resulting string to specify a fontset.
For instance, if you start Emacs this way,
emacs -fn "*courier-medium-r-normal--14-140-*-iso8859-1"
Emacs generates the following fontset and uses it for the initial X window frame:
-*-*-medium-r-normal-*-14-140-*-*-*-*-fontset-startup
With the X resource `Emacs.Font', you can specify a fontset name just like an actual font name. But be careful not to specify a fontset name in a wildcard resource like `Emacs*Font'---that wildcard specification applies to various other purposes, such as menus, and menus cannot handle fontsets.
You can specify additional fontsets using X resources named `Fontset-n', where n is an integer starting from 0. The resource value should have this form:
fontpattern, [charsetname:fontname]...
fontpattern should have the form of a standard X font name, except for the last two fields. They should have the form `fontset-alias'.
The fontset has two names, one long and one short. The long name is fontpattern. The short name is `fontset-alias'. You can refer to the fontset by either name.
The construct `charset:font' specifies which font to use (in this fontset) for one particular character set. Here, charset is the name of a character set, and font is the font to use for that character set. You can use this construct any number of times in defining one fontset.
For the other character sets, Emacs chooses a font based on fontpattern. It replaces `fontset-alias' with values that describe the character set. For the ASCII character font, `fontset-alias' is replaced with `ISO8859-1'.
In addition, when several consecutive fields are wildcards, Emacs collapses them into a single wildcard. This is to prevent use of auto-scaled fonts. Fonts made by scaling larger fonts are not usable for editing, and scaling a smaller font is not useful because it is better to use the smaller font in its own size, which Emacs does.
Thus if fontpattern is this,
-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
the font specification for ASCII characters would be this:
-*-fixed-medium-r-normal-*-24-*-ISO8859-1
and the font specification for Chinese GB2312 characters would be this:
-*-fixed-medium-r-normal-*-24-*-gb2312*-*
You may not have any Chinese font matching the above font specification. Most X distributions include only Chinese fonts that have `song ti' or `fangsong ti' in family field. In such a case, `Fontset-n' can be specified as below:
Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
Then, the font specifications for all but Chinese GB2312 characters have `fixed' in the family field, and the font specification for Chinese GB2312 characters has a wild card `*' in the family field.
The function that processes the fontset resource value to create the
fontset is called create-fontset-from-fontset-spec
. You can also
call this function explicitly to create a fontset.
See section Font Specification Options, for more information about font naming in X.
The ISO 8859 Latin-n character sets define character codes in the range 160 to 255 to handle the accented letters and punctuation needed by various European languages. If you disable multibyte characters, Emacs can still handle one of these character codes at a time. To specify which of these codes to use, invoke M-x set-language-environment and specify a suitable language environment such as `Latin-n'.
For more information about unibyte operation, see section Enabling Multibyte Characters. Note particularly that you probably want to ensure that your initialization files are read as unibyte if they contain non-ASCII characters.
Emacs can also display those characters, provided the terminal or font
in use supports them. This works automatically. Alternatively, if you
are using a window system, Emacs can also display single-byte characters
through fontsets, in effect by displaying the equivalent multibyte
characters according to the current language environment. To request
this, set the variable unibyte-display-via-language-environment
to a non-nil
value.
If your terminal does not support display of the Latin-1 character
set, Emacs can display these characters as ASCII sequences which at
least give you a clear idea of what the characters are. To do this,
load the library iso-ascii
. Similar libraries for other
Latin-n character sets could be implemented, but we don't have
them yet.
Normally non-ISO-8859 characters (between characters 128 and 159
inclusive) are displayed as octal escapes. You can change this for
non-standard `extended' versions of ISO-8859 character sets by using the
function standard-display-8bit
in the disp-table
library.
There are three different ways you can input single-byte non-ASCII characters:
(set-input-mode (car (current-input-mode)) (nth 1 (current-input-mode)) 0)
iso-transl
library. Once that
library is loaded, the ALT modifier key, if you have one, serves
the same purpose as C-x 8; use ALT together with an accent
character to modify the following letter. In addition, if you have keys
for the Latin-1 "dead accent characters", they too are defined to
compose with the following character, once iso-transl
is loaded.
Emacs provides many alternative major modes, each of which customizes Emacs for editing text of a particular sort. The major modes are mutually exclusive, and each buffer has one major mode at any time. The mode line normally shows the name of the current major mode, in parentheses (see section The Mode Line).
The least specialized major mode is called Fundamental mode. This mode has no mode-specific redefinitions or variable settings, so that each Emacs command behaves in its most general manner, and each option is in its default state. For editing text of a specific type that Emacs knows about, such as Lisp code or English text, you should switch to the appropriate major mode, such as Lisp mode or Text mode.
Selecting a major mode changes the meanings of a few keys to become more specifically adapted to the language being edited. The ones that are changed frequently are TAB, DEL, and C-j. The prefix key C-c normally contains mode-specific commands. In addition, the commands which handle comments use the mode to determine how comments are to be delimited. Many major modes redefine the syntactical properties of characters appearing in the buffer. See section The Syntax Table.
The major modes fall into three major groups. Lisp mode (which has several variants), C mode, Fortran mode and others are for specific programming languages. Text mode, Nroff mode, TeX mode and Outline mode are for editing English text. The remaining major modes are not intended for use on users' files; they are used in buffers created for specific purposes by Emacs, such as Dired mode for buffers made by Dired (see section Dired, the Directory Editor), Mail mode for buffers made by C-x m (see section Sending Mail), and Shell mode for buffers used for communicating with an inferior shell process (see section Interactive Inferior Shell).
Most programming-language major modes specify that only blank lines separate paragraphs. This is to make the paragraph commands useful. (See section Paragraphs.) They also cause Auto Fill mode to use the definition of TAB to indent the new lines it creates. This is because most lines in a program are usually indented. (See section Indentation.)
You can select a major mode explicitly for the current buffer, but most of the time Emacs determines which mode to use based on the file name or on special text in the file.
Explicit selection of a new major mode is done with a M-x command.
From the name of a major mode, add -mode
to get the name of a
command to select that mode. Thus, you can enter Lisp mode by executing
M-x lisp-mode.
When you visit a file, Emacs usually chooses the right major mode based
on the file's name. For example, files whose names end in `.c' are
edited in C mode. The correspondence between file names and major modes is
controlled by the variable auto-mode-alist
. Its value is a list in
which each element has this form,
(regexp . mode-function)
or this form,
(regexp mode-function flag)
For example, one element normally found in the list has the form
("\\.c\\'" . c-mode)
, and it is responsible for selecting C
mode for files whose names end in `.c'. (Note that `\\' is
needed in Lisp syntax to include a `\' in the string, which is
needed to suppress the special meaning of `.' in regexps.) If the
element has the form (regexp mode-function
flag)
and flag is non-nil
, then after calling
function, the suffix that matched regexp is discarded and
the list is searched again for another match.
You can specify which major mode should be used for editing a certain file by a special sort of text in the first nonblank line of the file. The mode name should appear in this line both preceded and followed by `-*-'. Other text may appear on the line as well. For example,
;-*-Lisp-*-
tells Emacs to use Lisp mode. Such an explicit specification overrides any defaulting based on the file name. Note how the semicolon is used to make Lisp treat this line as a comment.
Another format of mode specification is
-*- mode: modename;-*-
which allows you to specify local variables as well, like this:
-*- mode: modename; var: value; ... -*-
See section Local Variables in Files, for more information about this.
When a file's contents begin with `#!', it can serve as an executable shell command, which works by running an interpreter named on the file's first line. The rest of the file is used as input to the interpreter.
When you visit such a file in Emacs, if the file's name does not
specify a major mode, Emacs uses the interpreter name on the first line
to choose a mode. If the first line is the name of a recognized
interpreter program, such as `perl' or `tcl', Emacs uses a
mode appropriate for programs for that interpreter. The variable
interpreter-mode-alist
specifies the correspondence between
interpreter program names and major modes.
When the first line starts with `#!', you cannot (on many systems) use the `-*-' feature on the first line, because the system would get confused when running the interpreter. So Emacs looks for `-*-' on the second line in such files as well as on the first line.
When you visit a file that does not specify a major mode to use, or
when you create a new buffer with C-x b, the variable
default-major-mode
specifies which major mode to use. Normally
its value is the symbol fundamental-mode
, which specifies
Fundamental mode. If default-major-mode
is nil
, the major
mode is taken from the previously selected buffer.
If you change the major mode of a buffer, you can go back to the major
mode Emacs would choose automatically: use the command M-x
normal-mode to do this. This is the same function that
find-file
calls to choose the major mode. It also processes
the file's local variables list if any.
The commands C-x C-w and set-visited-file-name
change to
a new major mode if the new file name implies a mode (see section Saving Files).
However, this does not happen if the buffer contents specify a major
mode, and certain "special" major modes do not allow the mode to
change. You can turn off this mode-changing feature by setting
change-major-mode-with-file-name
to nil
.
This chapter describes the Emacs commands that add, remove, or adjust indentation.
newline-and-indent
).
delete-indentation
). This would cancel out
the effect of C-j.
split-line
).
back-to-indentation
).
indent-region
).
indent-rigidly
).
tab-to-tab-stop
).
Most programming languages have some indentation convention. For Lisp code, lines are indented according to their nesting in parentheses. The same general idea is used for C code, though many details are different.
Whatever the language, to indent a line, use the TAB command. Each major mode defines this command to perform the sort of indentation appropriate for the particular language. In Lisp mode, TAB aligns the line according to its depth in parentheses. No matter where in the line you are when you type TAB, it aligns the line as a whole. In C mode, TAB implements a subtle and sophisticated indentation style that knows about many aspects of C syntax.
In Text mode, TAB runs the command tab-to-tab-stop
, which
indents to the next tab stop column. You can set the tab stops with
M-x edit-tab-stops.
To move over the indentation on a line, do M-m
(back-to-indentation
). This command, given anywhere on a line,
positions point at the first nonblank character on the line.
To insert an indented line before the current line, do C-a C-o TAB. To make an indented line after the current line, use C-e C-j.
If you just want to insert a tab character in the buffer, you can type C-q TAB.
C-M-o (split-line
) moves the text from point to the end of
the line vertically down, so that the current line becomes two lines.
C-M-o first moves point forward over any spaces and tabs. Then it
inserts after point a newline and enough indentation to reach the same
column point is on. Point remains before the inserted newline; in this
regard, C-M-o resembles C-o.
To join two lines cleanly, use the M-^
(delete-indentation
) command. It deletes the indentation at the
front of the current line, and the line boundary as well, replacing them
with a single space. As a special case (useful for Lisp code) the
single space is omitted if the characters to be joined are consecutive
open parentheses or closing parentheses, or if the junction follows
another newline. To delete just the indentation of a line, go to the
beginning of the line and use M-\
(delete-horizontal-space
), which deletes all spaces and tabs
around the cursor.
If you have a fill prefix, M-^ deletes the fill prefix if it appears after the newline that is deleted. See section The Fill Prefix.
There are also commands for changing the indentation of several lines
at once. C-M-\ (indent-region
) applies to all the lines
that begin in the region; it indents each line in the "usual" way, as
if you had typed TAB at the beginning of the line. A numeric
argument specifies the column to indent to, and each line is shifted
left or right so that its first nonblank character appears in that
column. C-x TAB (indent-rigidly
) moves all of the
lines in the region right by its argument (left, for negative
arguments). The whole group of lines moves rigidly sideways, which is
how the command gets its name.
M-x indent-relative indents at point based on the previous line
(actually, the last nonempty line). It inserts whitespace at point, moving
point, until it is underneath an indentation point in the previous line.
An indentation point is the end of a sequence of whitespace or the end of
the line. If point is farther right than any indentation point in the
previous line, the whitespace before point is deleted and the first
indentation point then applicable is used. If no indentation point is
applicable even then, indent-relative
runs tab-to-tab-stop
(see next section).
indent-relative
is the definition of TAB in Indented Text
mode. See section Commands for Human Languages.
See section Indentation in Formatted Text, for another way of specifying the indentation for part of your text.
For typing in tables, you can use Text mode's definition of TAB,
tab-to-tab-stop
. This command inserts indentation before point,
enough to reach the next tab stop column. If you are not in Text mode,
this command can be found on the key M-i.
You can specify the tab stops used by M-i. They are stored in a
variable called tab-stop-list
, as a list of column-numbers in
increasing order.
The convenient way to set the tab stops is with M-x
edit-tab-stops, which creates and selects a buffer containing a
description of the tab stop settings. You can edit this buffer to
specify different tab stops, and then type C-c C-c to make those
new tab stops take effect. edit-tab-stops
records which buffer
was current when you invoked it, and stores the tab stops back in that
buffer; normally all buffers share the same tab stops and changing them
in one buffer affects all, but if you happen to make
tab-stop-list
local in one buffer then edit-tab-stops
in
that buffer will edit the local settings.
Here is what the text representing the tab stops looks like for ordinary tab stops every eight columns.
: : : : : : 0 1 2 3 4 0123456789012345678901234567890123456789012345678 To install changes, type C-c C-c
The first line contains a colon at each tab stop. The remaining lines are present just to help you see where the colons are and know what to do.
Note that the tab stops that control tab-to-tab-stop
have nothing
to do with displaying tab characters in the buffer. See section Variables Controlling Display,
for more information on that.
Emacs normally uses both tabs and spaces to indent lines. If you prefer,
all indentation can be made from spaces only. To request this, set
indent-tabs-mode
to nil
. This is a per-buffer variable;
altering the variable affects only the current buffer, but there is a
default value which you can change as well. See section Local Variables.
There are also commands to convert tabs to spaces or vice versa, always preserving the columns of all nonblank text. M-x tabify scans the region for sequences of spaces, and converts sequences of at least three spaces to tabs if that can be done without changing indentation. M-x untabify changes all tabs in the region to appropriate numbers of spaces.
The term text has two widespread meanings in our area of the computer field. One is data that is a sequence of characters. Any file that you edit with Emacs is text, in this sense of the word. The other meaning is more restrictive: a sequence of characters in a human language for humans to read (possibly after processing by a text formatter), as opposed to a program or commands for a program.
Human languages have syntactic/stylistic conventions that can be supported or used to advantage by editor commands: conventions involving words, sentences, paragraphs, and capital letters. This chapter describes Emacs commands for all of these things. There are also commands for filling, which means rearranging the lines of a paragraph to be approximately equal in length. The commands for moving over and killing words, sentences and paragraphs, while intended primarily for editing text, are also often useful for editing programs.
Emacs has several major modes for editing human-language text. If the file contains text pure and simple, use Text mode, which customizes Emacs in small ways for the syntactic conventions of text. Outline mode provides special commands for operating on text with an outline structure. See section Outline Mode.
For text which contains embedded commands for text formatters, Emacs has other major modes, each for a particular text formatter. Thus, for input to TeX, you would use TeX mode (see section TeX Mode). For input to nroff, use Nroff mode.
Instead of using a text formatter, you can edit formatted text in WYSIWYG style ("what you see is what you get"), with Enriched mode. Then the formatting appears on the screen in Emacs while you edit. See section Editing Formatted Text.
Emacs has commands for moving over or operating on words. By convention, the keys for them are all Meta characters.
forward-word
).
backward-word
).
kill-word
).
backward-kill-word
).
mark-word
).
transpose-words
).
Notice how these keys form a series that parallels the character-based C-f, C-b, C-d, DEL and C-t. M-@ is cognate to C-@, which is an alias for C-SPC.
The commands M-f (forward-word
) and M-b
(backward-word
) move forward and backward over words. These
Meta characters are thus analogous to the corresponding control
characters, C-f and C-b, which move over single characters
in the text. The analogy extends to numeric arguments, which serve as
repeat counts. M-f with a negative argument moves backward, and
M-b with a negative argument moves forward. Forward motion
stops right after the last letter of the word, while backward motion
stops right before the first letter.
M-d (kill-word
) kills the word after point. To be
precise, it kills everything from point to the place M-f would
move to. Thus, if point is in the middle of a word, M-d kills
just the part after point. If some punctuation comes between point and the
next word, it is killed along with the word. (If you wish to kill only the
next word but not the punctuation before it, simply do M-f to get
the end, and kill the word backwards with M-DEL.)
M-d takes arguments just like M-f.
M-DEL (backward-kill-word
) kills the word before
point. It kills everything from point back to where M-b would
move to. If point is after the space in `FOO, BAR', then
`FOO, ' is killed. (If you wish to kill just `FOO', and
not the comma and the space, use M-b M-d instead of
M-DEL.)
M-t (transpose-words
) exchanges the word before or
containing point with the following word. The delimiter characters between
the words do not move. For example, `FOO, BAR' transposes into
`BAR, FOO' rather than `BAR FOO,'. See section Transposing Text, for
more on transposition and on arguments to transposition commands.
To operate on the next n words with an operation which applies
between point and mark, you can either set the mark at point and then move
over the words, or you can use the command M-@ (mark-word
)
which does not move point, but sets the mark where M-f would move
to. M-@ accepts a numeric argument that says how many words to
scan for the place to put the mark. In Transient Mark mode, this command
activates the mark.
The word commands' understanding of syntax is completely controlled by the syntax table. Any character can, for example, be declared to be a word delimiter. See section The Syntax Table.
The Emacs commands for manipulating sentences and paragraphs are mostly on Meta keys, so as to be like the word-handling commands.
backward-sentence
).
forward-sentence
).
kill-sentence
).
backward-kill-sentence
).
The commands M-a and M-e (backward-sentence
and
forward-sentence
) move to the beginning and end of the current
sentence, respectively. They were chosen to resemble C-a and
C-e, which move to the beginning and end of a line. Unlike them,
M-a and M-e if repeated or given numeric arguments move over
successive sentences.
Moving backward over a sentence places point just before the first character of the sentence; moving forward places point right after the punctuation that ends the sentence. Neither one moves over the whitespace at the sentence boundary.
Just as C-a and C-e have a kill command, C-k, to go
with them, so M-a and M-e have a corresponding kill command
M-k (kill-sentence
) which kills from point to the end of
the sentence. With minus one as an argument it kills back to the
beginning of the sentence. Larger arguments serve as a repeat count.
There is also a command, C-x DEL
(backward-kill-sentence
), for killing back to the beginning of a
sentence. This command is useful when you change your mind in the
middle of composing text.
The sentence commands assume that you follow the American typist's convention of putting two spaces at the end of a sentence; they consider a sentence to end wherever there is a `.', `?' or `!' followed by the end of a line or two spaces, with any number of `)', `]', `'', or `"' characters allowed in between. A sentence also begins or ends wherever a paragraph begins or ends.
The variable sentence-end
controls recognition of the end of a
sentence. It is a regexp that matches the last few characters of a
sentence, together with the whitespace following the sentence. Its
normal value is
"[.?!][]\"')]*\\($\\|\t\\| \\)[ \t\n]*"
This example is explained in the section on regexps. See section Syntax of Regular Expressions.
If you want to use just one space between sentences, you should
set sentence-end
to this value:
"[.?!][]\"')]*\\($\\|\t\\| \\)[ \t\n]*"
You should also set the variable sentence-end-double-space
to
nil
so that the fill commands expect and leave just one space at
the end of a sentence. Note that this makes it impossible to
distinguish between periods that end sentences and those that indicate
abbreviations.
The Emacs commands for manipulating paragraphs are also Meta keys.
backward-paragraph
).
forward-paragraph
).
mark-paragraph
).
M-{ moves to the beginning of the current or previous paragraph, while M-} moves to the end of the current or next paragraph. Blank lines and text-formatter command lines separate paragraphs and are not considered part of any paragraph. In Fundamental mode, but not in Text mode, an indented line also starts a new paragraph. (If a paragraph is preceded by a blank line, these commands treat that blank line as the beginning of the paragraph.)
In major modes for programs, paragraphs begin and end only at blank lines. This makes the paragraph commands continue to be useful even though there are no paragraphs per se.
When there is a fill prefix, then paragraphs are delimited by all lines which don't start with the fill prefix. See section Filling Text.
When you wish to operate on a paragraph, you can use the command
M-h (mark-paragraph
) to set the region around it. Thus,
for example, M-h C-w kills the paragraph around or after point.
The M-h command puts point at the beginning and mark at the end of
the paragraph point was in. In Transient Mark mode, it activates the
mark. If point is between paragraphs (in a run of blank lines, or at a
boundary), the paragraph following point is surrounded by point and
mark. If there are blank lines preceding the first line of the
paragraph, one of these blank lines is included in the region.
The precise definition of a paragraph boundary is controlled by the
variables paragraph-separate
and paragraph-start
. The
value of paragraph-start
is a regexp that should match any line
that either starts or separates paragraphs. The value of
paragraph-separate
is another regexp that should match only lines
that separate paragraphs without being part of any paragraph (for
example, blank lines). Lines that start a new paragraph and are
contained in it must match only paragraph-start
, not
paragraph-separate
. For example, in Fundamental mode,
paragraph-start
is "[ \t\n\f]"
and
paragraph-separate
is "[ \t\f]*$"
.
Normally it is desirable for page boundaries to separate paragraphs. The default values of these variables recognize the usual separator for pages.
Files are often thought of as divided into pages by the formfeed character (ASCII control-L, octal code 014). When you print hardcopy for a file, this character forces a page break; thus, each page of the file goes on a separate page on paper. Most Emacs commands treat the page-separator character just like any other character: you can insert it with C-q C-l, and delete it with DEL. Thus, you are free to paginate your file or not. However, since pages are often meaningful divisions of the file, Emacs provides commands to move over them and operate on them.
backward-page
).
forward-page
).
mark-page
).
count-lines-page
).
The C-x [ (backward-page
) command moves point to immediately
after the previous page delimiter. If point is already right after a page
delimiter, it skips that one and stops at the previous one. A numeric
argument serves as a repeat count. The C-x ] (forward-page
)
command moves forward past the next page delimiter.
The C-x C-p command (mark-page
) puts point at the
beginning of the current page and the mark at the end. The page
delimiter at the end is included (the mark follows it). The page
delimiter at the front is excluded (point follows it). C-x C-p
C-w is a handy way to kill a page to move it elsewhere. If you move to
another page delimiter with C-x [ and C-x ], then yank the
killed page, all the pages will be properly delimited once again. The
reason C-x C-p includes only the following page delimiter in the
region is to ensure that.
A numeric argument to C-x C-p is used to specify which page to go to, relative to the current one. Zero means the current page. One means the next page, and -1 means the previous one.
The C-x l command (count-lines-page
) is good for deciding
where to break a page in two. It prints in the echo area the total number
of lines in the current page, and then divides it up into those preceding
the current line and those following, as in
Page has 96 (72+25) lines
Notice that the sum is off by one; this is correct if point is not at the beginning of a line.
The variable page-delimiter
controls where pages begin. Its
value is a regexp that matches the beginning of a line that separates
pages. The normal value of this variable is "^\f"
, which
matches a formfeed character at the beginning of a line.
Filling text means breaking it up into lines that fit a specified width. Emacs does filling in two ways. In Auto Fill mode, inserting text with self-inserting characters also automatically fills it. There are also explicit fill commands that you can use when editing text leaves it unfilled. When you edit formatted text, you can specify a style of filling for each portion of the text (see section Editing Formatted Text).
Auto Fill mode is a minor mode in which lines are broken automatically when they become too wide. Breaking happens only when you type a SPC or RET.
M-x auto-fill-mode turns Auto Fill mode on if it was off, or off if it was on. With a positive numeric argument it always turns Auto Fill mode on, and with a negative argument always turns it off. You can see when Auto Fill mode is in effect by the presence of the word `Fill' in the mode line, inside the parentheses. Auto Fill mode is a minor mode which is enabled or disabled for each buffer individually. See section Minor Modes.
In Auto Fill mode, lines are broken automatically at spaces when they get longer than the desired width. Line breaking and rearrangement takes place only when you type SPC or RET. If you wish to insert a space or newline without permitting line-breaking, type C-q SPC or C-q C-j (recall that a newline is really a control-J). Also, C-o inserts a newline without line breaking.
Auto Fill mode works well with programming-language modes, because it
indents new lines with TAB. If a line ending in a comment gets
too long, the text of the comment is split into two comment lines.
Optionally, new comment delimiters are inserted at the end of the first
line and the beginning of the second so that each line is a separate
comment; the variable comment-multi-line
controls the choice
(see section Manipulating Comments).
Adaptive filling (see the following section) works for Auto Filling as well as for explicit fill commands. It takes a fill prefix automatically from the second or first line of a paragraph.
Auto Fill mode does not refill entire paragraphs; it can break lines but cannot merge lines. So editing in the middle of a paragraph can result in a paragraph that is not correctly filled. The easiest way to make the paragraph properly filled again is usually with the explicit fill commands.
Many users like Auto Fill mode and want to use it in all text files. The section on init files says how to arrange this permanently for yourself. See section The Init File, `~/.emacs'.
fill-paragraph
).
set-fill-column
).
fill-region
).
To refill a paragraph, use the command M-q
(fill-paragraph
). This operates on the paragraph that point is
inside, or the one after point if point is between paragraphs.
Refilling works by removing all the line-breaks, then inserting new ones
where necessary.
To refill many paragraphs, use M-x fill-region, which divides the region into paragraphs and fills each of them.
M-q and fill-region
use the same criteria as M-h
for finding paragraph boundaries (see section Paragraphs). For more
control, you can use M-x fill-region-as-paragraph, which refills
everything between point and mark. This command deletes any blank lines
within the region, so separate blocks of text end up combined into one
block.
A numeric argument to M-q causes it to justify the text as
well as filling it. This means that extra spaces are inserted to make
the right margin line up exactly at the fill column. To remove the
extra spaces, use M-q with no argument. (Likewise for
fill-region
.) Another way to control justification, and choose
other styles of filling, is with the justification
text property;
see section Justification in Formatted Text.
The command M-s (center-line
) centers the current line
within the current fill column. With an argument n, it centers
n lines individually and moves past them.
The maximum line width for filling is in the variable
fill-column
. Altering the value of fill-column
makes it
local to the current buffer; until that time, the default value is in
effect. The default is initially 70. See section Local Variables. The easiest way
to set fill-column
is to use the command C-x f
(set-fill-column
). With a numeric argument, it uses that as the
new fill column. With just C-u as argument, it sets
fill-column
to the current horizontal position of point.
Emacs commands normally consider a period followed by two spaces or by a newline as the end of a sentence; a period followed by just one space indicates an abbreviation and not the end of a sentence. To preserve the distinction between these two ways of using a period, the fill commands do not break a line after a period followed by just one space.
If the variable sentence-end-double-space
is nil
, the
fill commands expect and leave just one space at the end of a sentence.
Ordinarily this variable is t
, so the fill commands insist on
two spaces for the end of a sentence, as explained above. See section Sentences.
If the variable colon-double-space
is non-nil
, the
fill commands put two spaces after a colon.
To fill a paragraph in which each line starts with a special marker (which might be a few spaces, giving an indented paragraph), you can use the fill prefix feature. The fill prefix is a string that Emacs expects every line to start with, and which is not included in filling. You can specify a fill prefix explicitly; Emacs can also deduce the fill prefix automatically (see section Adaptive Filling).
set-fill-prefix
).
fill-paragraph
).
To specify a fill prefix, move to a line that starts with the desired
prefix, put point at the end of the prefix, and give the command
C-x . (set-fill-prefix
). That's a period after the
C-x. To turn off the fill prefix, specify an empty prefix: type
C-x . with point at the beginning of a line.
When a fill prefix is in effect, the fill commands remove the fill prefix from each line before filling and insert it on each line after filling. Auto Fill mode also inserts the fill prefix automatically when it makes a new line. The C-o command inserts the fill prefix on new lines it creates, when you use it at the beginning of a line (see section Blank Lines). Conversely, the command M-^ deletes the prefix (if it occurs) after the newline that it deletes (see section Indentation).
For example, if fill-column
is 40 and you set the fill prefix
to `;; ', then M-q in the following text
;; This is an ;; example of a paragraph ;; inside a Lisp-style comment.
produces this:
;; This is an example of a paragraph ;; inside a Lisp-style comment.
Lines that do not start with the fill prefix are considered to start paragraphs, both in M-q and the paragraph commands; this gives good results for paragraphs with hanging indentation (every line indented except the first one). Lines which are blank or indented once the prefix is removed also separate or start paragraphs; this is what you want if you are writing multi-paragraph comments with a comment delimiter on each line.
You can use M-x fill-individual-paragraphs to set the fill prefix for each paragraph automatically. This command divides the region into paragraphs, treating every change in the amount of indentation as the start of a new paragraph, and fills each of these paragraphs. Thus, all the lines in one "paragraph" have the same amount of indentation. That indentation serves as the fill prefix for that paragraph.
M-x fill-nonuniform-paragraphs is a similar command that divides
the region into paragraphs in a different way. It considers only
paragraph-separating lines (as defined by paragraph-separate
) as
starting a new paragraph. Since this means that the lines of one
paragraph may have different amounts of indentation, the fill prefix
used is the smallest amount of indentation of any of the lines of the
paragraph. This gives good results with styles that indent a paragraph's
first line more or less that the rest of the paragraph.
The fill prefix is stored in the variable fill-prefix
. Its value
is a string, or nil
when there is no fill prefix. This is a
per-buffer variable; altering the variable affects only the current buffer,
but there is a default value which you can change as well. See section Local Variables.
The indentation
text property provides another way to control
the amount of indentation paragraphs receive. See section Indentation in Formatted Text.
The fill commands can deduce the proper fill prefix for a paragraph automatically in certain cases: either whitespace or certain punctuation characters at the beginning of a line are propagated to all lines of the paragraph.
If the paragraph has two or more lines, the fill prefix is taken from the paragraph's second line, but only if it appears on the first line as well.
If a paragraph has just one line, fill commands may take a prefix from that line. The decision is complicated because there are three reasonable things to do in such a case:
All three of these styles of formatting are commonly used. So the fill commands try to determine what you would like, based on the prefix that appears and on the major mode. Here is how.
If the prefix found on the first line matches
adaptive-fill-first-line-regexp
, or if it appears to be a
comment-starting sequence (this depends on the major mode), then the
prefix found is used for filling the paragraph, provided it would not
act as a paragraph starter on subsequent lines.
Otherwise, the prefix found is converted to an equivalent number of spaces, and those spaces are used as the fill prefix for the rest of the lines, provided they would not act as a paragraph starter on subsequent lines.
In Text mode, and other modes where only blank lines and page delimiters separate paragraphs, the prefix chosen by adaptive filling never acts as a paragraph starter, so it can always be used for filling.
The variable adaptive-fill-regexp
determines what kinds of line
beginnings can serve as a fill prefix: any characters at the start of
the line that match this regular expression are used. If you set the
variable adaptive-fill-mode
to nil
, the fill prefix is
never chosen automatically.
You can specify more complex ways of choosing a fill prefix
automatically by setting the variable adaptive-fill-function
to a
function. This function is called with point after the left margin of a
line, and it should return the appropriate fill prefix based on that
line. If it returns nil
, that means it sees no fill prefix in
that line.
Emacs has commands for converting either a single word or any arbitrary range of text to upper case or to lower case.
downcase-word
).
upcase-word
).
capitalize-word
).
downcase-region
).
upcase-region
).
The word conversion commands are the most useful. M-l
(downcase-word
) converts the word after point to lower case, moving
past it. Thus, repeating M-l converts successive words.
M-u (upcase-word
) converts to all capitals instead, while
M-c (capitalize-word
) puts the first letter of the word
into upper case and the rest into lower case. All these commands convert
several words at once if given an argument. They are especially convenient
for converting a large amount of text from all upper case to mixed case,
because you can move through the text using M-l, M-u or
M-c on each word as appropriate, occasionally using M-f instead
to skip a word.
When given a negative argument, the word case conversion commands apply to the appropriate number of words before point, but do not move point. This is convenient when you have just typed a word in the wrong case: you can give the case conversion command and continue typing.
If a word case conversion command is given in the middle of a word, it
applies only to the part of the word which follows point. This is just
like what M-d (kill-word
) does. With a negative argument,
case conversion applies only to the part of the word before point.
The other case conversion commands are C-x C-u
(upcase-region
) and C-x C-l (downcase-region
), which
convert everything between point and mark to the specified case. Point and
mark do not move.
The region case conversion commands upcase-region
and
downcase-region
are normally disabled. This means that they ask
for confirmation if you try to use them. When you confirm, you may
enable the command, which means it will not ask for confirmation again.
See section Disabling Commands.
When you edit files of text in a human language, it's more convenient to use Text mode rather than Fundamental mode. To enter Text mode, type M-x text-mode.
In Text mode, only blank lines and page delimiters separate paragraphs. As a result, paragraphs can be indented, and adaptive filling determines what indentation to use when filling a paragraph. See section Adaptive Filling.
Text mode defines TAB to run indent-relative
(see section Indentation), so that you can conveniently indent a line like
the previous line. When the previous line is not indented,
indent-relative
runs tab-to-tab-stop
, which uses Emacs tab
stops that you can set (see section Tab Stops).
Text mode turns off the features concerned with comments except when you explicitly invoke them. It changes the syntax table so that periods are not considered part of a word, while apostrophes, backspaces and underlines are considered part of words.
If you indent the first lines of paragraphs, then you should use Paragraph-Indent Text mode rather than Text mode. In this mode, you do not need to have blank lines between paragraphs, because the first-line indentation is sufficient to start a paragraph; however paragraphs in which every line is indented are not supported. Use M-x paragraph-indent-text-mode to enter this mode.
Text mode, and all the modes based on it, define M-TAB as
the command ispell-complete-word
, which performs completion of
the partial word in the buffer before point, using the spelling
dictionary as the space of possible words. See section Checking and Correcting Spelling.
Entering Text mode runs the hook text-mode-hook
. Other major
modes related to Text mode also run this hook, followed by hooks of
their own; this includes Paragraph-Indent Text mode, Nroff mode, TeX
mode, Outline mode, and Mail mode. Hook functions on
text-mode-hook
can look at the value of major-mode
to see
which of these modes is actually being entered. See section Hooks.
Outline mode is a major mode much like Text mode but intended for editing outlines. It allows you to make parts of the text temporarily invisible so that you can see the outline structure. Type M-x outline-mode to switch to Outline mode as the major mode of the current buffer.
When Outline mode makes a line invisible, the line does not appear on the screen. The screen appears exactly as if the invisible line were deleted, except that an ellipsis (three periods in a row) appears at the end of the previous visible line (only one ellipsis no matter how many invisible lines follow).
Editing commands that operate on lines, such as C-n and C-p, treat the text of the invisible line as part of the previous visible line. Killing an entire visible line, including its terminating newline, really kills all the following invisible lines along with it.
Outline minor mode provides the same commands as the major mode, Outline mode, but you can use it in conjunction with other major modes. Type M-x outline-minor-mode to enable the Outline minor mode in the current buffer. You can also specify this in the text of a file, with a file local variable of the form `mode: outline-minor' (see section Local Variables in Files).
The major mode, Outline mode, provides special key bindings on the
C-c prefix. Outline minor mode provides similar bindings with
C-c @ as the prefix; this is to reduce the conflicts with the
major mode's special commands. (The variable
outline-minor-mode-prefix
controls the prefix used.)
Entering Outline mode runs the hook text-mode-hook
followed by
the hook outline-mode-hook
(see section Hooks).
Outline mode assumes that the lines in the buffer are of two types: heading lines and body lines. A heading line represents a topic in the outline. Heading lines start with one or more stars; the number of stars determines the depth of the heading in the outline structure. Thus, a heading line with one star is a major topic; all the heading lines with two stars between it and the next one-star heading are its subtopics; and so on. Any line that is not a heading line is a body line. Body lines belong with the preceding heading line. Here is an example:
* Food This is the body, which says something about the topic of food. ** Delicious Food This is the body of the second-level header. ** Distasteful Food This could have a body too, with several lines. *** Dormitory Food * Shelter Another first-level topic with its header line.
A heading line together with all following body lines is called collectively an entry. A heading line together with all following deeper heading lines and their body lines is called a subtree.
You can customize the criterion for distinguishing heading lines
by setting the variable outline-regexp
. Any line whose
beginning has a match for this regexp is considered a heading line.
Matches that start within a line (not at the left margin) do not count.
The length of the matching text determines the level of the heading;
longer matches make a more deeply nested level. Thus, for example,
if a text formatter has commands `@chapter', `@section'
and `@subsection' to divide the document into chapters and
sections, you could make those lines count as heading lines by
setting outline-regexp
to `"@chap\\|@\\(sub\\)*section"'.
Note the trick: the two words `chapter' and `section' are equally
long, but by defining the regexp to match only `chap' we ensure
that the length of the text matched on a chapter heading is shorter,
so that Outline mode will know that sections are contained in chapters.
This works as long as no other command starts with `@chap'.
It is possible to change the rule for calculating the level of a
heading line by setting the variable outline-level
. The value of
outline-level
should be a function that takes no arguments and
returns the level of the current heading. Some major modes such as C,
Nroff, and Emacs Lisp mode set this variable in order to work with
Outline minor mode.
Outline mode provides special motion commands that move backward and forward to heading lines.
outline-next-visible-heading
).
outline-previous-visible-heading
).
outline-forward-same-level
).
outline-backward-same-level
).
outline-up-heading
).
C-c C-n (outline-next-visible-heading
) moves down to the next
heading line. C-c C-p (outline-previous-visible-heading
) moves
similarly backward. Both accept numeric arguments as repeat counts. The
names emphasize that invisible headings are skipped, but this is not really
a special feature. All editing commands that look for lines ignore the
invisible lines automatically.
More powerful motion commands understand the level structure of headings.
C-c C-f (outline-forward-same-level
) and
C-c C-b (outline-backward-same-level
) move from one
heading line to another visible heading at the same depth in
the outline. C-c C-u (outline-up-heading
) moves
backward to another heading that is less deeply nested.
The other special commands of outline mode are used to make lines visible
or invisible. Their names all start with hide
or show
.
Most of them fall into pairs of opposites. They are not undoable; instead,
you can undo right past them. Making lines visible or invisible is simply
not recorded by the undo mechanism.
hide-body
).
show-all
).
hide-subtree
).
show-subtree
).
hide-leaves
).
show-branches
).
show-children
).
hide-entry
).
show-entry
).
hide-sublevels
).
hide-other
).
Two commands that are exact opposites are C-c C-c
(hide-entry
) and C-c C-e (show-entry
). They are
used with point on a heading line, and apply only to the body lines of
that heading. Subheadings and their bodies are not affected.
Two more powerful opposites are C-c C-d (hide-subtree
) and
C-c C-s (show-subtree
). Both expect to be used when point is
on a heading line, and both apply to all the lines of that heading's
subtree: its body, all its subheadings, both direct and indirect, and
all of their bodies. In other words, the subtree contains everything
following this heading line, up to and not including the next heading of
the same or higher rank.
Intermediate between a visible subtree and an invisible one is having
all the subheadings visible but none of the body. There are two
commands for doing this, depending on whether you want to hide the
bodies or make the subheadings visible. They are C-c C-l
(hide-leaves
) and C-c C-k (show-branches
).
A little weaker than show-branches
is C-c C-i
(show-children
). It makes just the direct subheadings
visible--those one level down. Deeper subheadings remain invisible, if
they were invisible.
Two commands have a blanket effect on the whole file. C-c C-t
(hide-body
) makes all body lines invisible, so that you see just
the outline structure. C-c C-a (show-all
) makes all lines
visible. These commands can be thought of as a pair of opposites even
though C-c C-a applies to more than just body lines.
The command C-c C-q (hide-sublevels
) hides all but the
top level headings. With a numeric argument n, it hides everything
except the top n levels of heading lines.
The command C-c C-o (hide-other
) hides everything except
the heading or body text that point is in, plus its parents (the headers
leading up from there to top level in the outline).
You can turn off the use of ellipses at the ends of visible lines by
setting selective-display-ellipses
to nil
. Then there is
no visible indication of the presence of invisible lines.
When incremental search finds text that is hidden by Outline mode, it makes that part of the buffer visible. If you exit the search at that position, the text remains visible.
You can display two views of a single outline at the same time, in different windows. To do this, you must create an indirect buffer using M-x make-indirect-buffer. The first argument of this command is the existing outline buffer name, and its second argument is the name to use for the new indirect buffer. See section Indirect Buffers.
Once the indirect buffer exists, you can display it in a window in the normal fashion, with C-x 4 b or other Emacs commands. The Outline mode commands to show and hide parts of the text operate on each buffer independently; as a result, each buffer can have its own view. If you want more than two views on the same outline, create additional indirect buffers.
TeX is a powerful text formatter written by Donald Knuth; it is also free, like GNU Emacs. LaTeX is a simplified input format for TeX, implemented by TeX macros; it comes with TeX. SliTeX is a special form of LaTeX.
Emacs has a special TeX mode for editing TeX input files. It provides facilities for checking the balance of delimiters and for invoking TeX on all or part of the file.
TeX mode has three variants, Plain TeX mode, LaTeX mode, and
SliTeX mode (these three distinct major modes differ only slightly).
They are designed for editing the three different formats. The command
M-x tex-mode looks at the contents of the buffer to determine
whether the contents appear to be either LaTeX input or SliTeX
input; if so, it selects the appropriate mode. If the file contents do
not appear to be LaTeX or SliTeX, it selects Plain TeX mode.
If the contents are insufficient to determine this, the variable
tex-default-mode
controls which mode is used.
When M-x tex-mode does not guess right, you can use the commands M-x plain-tex-mode, M-x latex-mode, and M-x slitex-mode to select explicitly the particular variants of TeX mode.
Here are the special commands provided in TeX mode for editing the text of the file.
tex-insert-quote
).
tex-terminate-paragraph
).
tex-insert-braces
).
up-list
).
In TeX, the character `"' is not normally used; we use
`"' to start a quotation and `"' to end one. To make
editing easier under this formatting convention, TeX mode overrides
the normal meaning of the key " with a command that inserts a pair
of single-quotes or backquotes (tex-insert-quote
). To be
precise, this command inserts `"' after whitespace or an open
brace, `"' after a backslash, and `"' after any other
character.
If you need the character `"' itself in unusual contexts, use C-q to insert it. Also, " with a numeric argument always inserts that number of `"' characters. You can turn off the feature of " expansion by eliminating that binding in the local map (see section Customizing Key Bindings).
In TeX mode, `$' has a special syntax code which attempts to understand the way TeX math mode delimiters match. When you insert a `$' that is meant to exit math mode, the position of the matching `$' that entered math mode is displayed for a second. This is the same feature that displays the open brace that matches a close brace that is inserted. However, there is no way to tell whether a `$' enters math mode or leaves it; so when you insert a `$' that enters math mode, the previous `$' position is shown as if it were a match, even though they are actually unrelated.
TeX uses braces as delimiters that must match. Some users prefer
to keep braces balanced at all times, rather than inserting them
singly. Use C-c { (tex-insert-braces
) to insert a pair of
braces. It leaves point between the two braces so you can insert the
text that belongs inside. Afterward, use the command C-c }
(up-list
) to move forward past the close brace.
There are two commands for checking the matching of braces. C-j
(tex-terminate-paragraph
) checks the paragraph before point, and
inserts two newlines to start a new paragraph. It prints a message in
the echo area if any mismatch is found. M-x tex-validate-region
checks a region, paragraph by paragraph. The errors are listed in the
`*Occur*' buffer, and you can use C-c C-c or Mouse-2 in
that buffer to go to a particular mismatch.
Note that Emacs commands count square brackets and parentheses in TeX mode, not just braces. This is not strictly correct for the purpose of checking TeX syntax. However, parentheses and square brackets are likely to be used in text as matching delimiters and it is useful for the various motion commands and automatic match display to work with them.
LaTeX mode, and its variant, SliTeX mode, provide a few extra features not applicable to plain TeX.
tex-latex-block
).
tex-close-latex-block
).
In LaTeX input, `\begin' and `\end' commands are used to
group blocks of text. To insert a `\begin' and a matching
`\end' (on a new line following the `\begin'), use C-c
C-o (tex-latex-block
). A blank line is inserted between the
two, and point is left there. You can use completion when you enter the
block type; to specify additional block type names beyond the standard
list, set the variable latex-block-names
. For example, here's
how to add `theorem', `corollary', and `proof':
(setq latex-block-names '("theorem" "corollary" "proof"))
In LaTeX input, `\begin' and `\end' commands must
balance. You can use C-c C-e (tex-close-latex-block
) to
insert automatically a matching `\end' to match the last unmatched
`\begin'. It indents the `\end' to match the corresponding
`\begin'. It inserts a newline after `\end' if point is at
the beginning of a line.
You can invoke TeX as an inferior of Emacs on either the entire contents of the buffer or just a region at a time. Running TeX in this way on just one chapter is a good way to see what your changes look like without taking the time to format the entire file.
tex-region
).
tex-buffer
).
tex-bibtex-file
).
tex-file
).
tex-recenter-output-buffer
).
tex-kill-job
).
tex-print
).
tex-view
).
tex-show-print-queue
).
You can pass the current buffer through an inferior TeX by means of
C-c C-b (tex-buffer
). The formatted output appears in a
temporary file; to print it, type C-c C-p (tex-print
).
Afterward, you can use C-c C-q (tex-show-print-queue
) to
view the progress of your output towards being printed. If your terminal
has the ability to display TeX output files, you can preview the
output on the terminal with C-c C-v (tex-view
).
You can specify the directory to use for running TeX by setting the
variable tex-directory
. "."
is the default value. If
your environment variable TEXINPUTS
contains relative directory
names, or if your files contains `\input' commands with relative
file names, then tex-directory
must be "."
or you
will get the wrong results. Otherwise, it is safe to specify some other
directory, such as "/tmp"
.
If you want to specify which shell commands are used in the inferior TeX,
you can do so by setting the values of the variables tex-run-command
,
latex-run-command
, slitex-run-command
,
tex-dvi-print-command
, tex-dvi-view-command
, and
tex-show-queue-command
. You must set the value of
tex-dvi-view-command
for your particular terminal; this variable
has no default value. The other variables have default values that may
(or may not) be appropriate for your system.
Normally, the file name given to these commands comes at the end of the command string; for example, `latex filename'. In some cases, however, the file name needs to be embedded in the command; an example is when you need to provide the file name as an argument to one command whose output is piped to another. You can specify where to put the file name with `*' in the command string. For example,
(setq tex-dvi-print-command "dvips -f * | lpr")
The terminal output from TeX, including any error messages, appears in a buffer called `*tex-shell*'. If TeX gets an error, you can switch to this buffer and feed it input (this works as in Shell mode; see section Interactive Inferior Shell). Without switching to this buffer you can scroll it so that its last line is visible by typing C-c C-l.
Type C-c C-k (tex-kill-job
) to kill the TeX process if
you see that its output is no longer useful. Using C-c C-b or
C-c C-r also kills any TeX process still running.
You can also pass an arbitrary region through an inferior TeX by typing
C-c C-r (tex-region
). This is tricky, however, because most files
of TeX input contain commands at the beginning to set parameters and
define macros, without which no later part of the file will format
correctly. To solve this problem, C-c C-r allows you to designate a
part of the file as containing essential commands; it is included before
the specified region as part of the input to TeX. The designated part
of the file is called the header.
To indicate the bounds of the header in Plain TeX mode, you insert two special strings in the file. Insert `%**start of header' before the header, and `%**end of header' after it. Each string must appear entirely on one line, but there may be other text on the line before or after. The lines containing the two strings are included in the header. If `%**start of header' does not appear within the first 100 lines of the buffer, C-c C-r assumes that there is no header.
In LaTeX mode, the header begins with `\documentstyle' and ends with `\begin{document}'. These are commands that LaTeX requires you to use in any case, so nothing special needs to be done to identify the header.
The commands (tex-buffer
) and (tex-region
) do all of their
work in a temporary directory, and do not have available any of the auxiliary
files needed by TeX for cross-references; these commands are generally
not suitable for running the final copy in which all of the cross-references
need to be correct.
When you want the auxiliary files for cross references, use C-c
C-f (tex-file
) which runs TeX on the current buffer's file,
in that file's directory. Before running TeX, it offers to save any
modified buffers. Generally, you need to use (tex-file
) twice to
get the cross-references right.
The value of the variable tex-start-options-string
specifies
options for the TeX run. The default value causes TeX to run in
nonstopmode. To run TeX interactively, set the variable to ""
.
Large TeX documents are often split into several files--one main
file, plus subfiles. Running TeX on a subfile typically does not
work; you have to run it on the main file. In order to make
tex-file
useful when you are editing a subfile, you can set the
variable tex-main-file
to the name of the main file. Then
tex-file
runs TeX on that file.
The most convenient way to use tex-main-file
is to specify it
in a local variable list in each of the subfiles. See section Local Variables in Files.
For LaTeX files, you can use BibTeX to process the auxiliary
file for the current buffer's file. BibTeX looks up bibliographic
citations in a data base and prepares the cited references for the
bibliography section. The command C-c TAB
(tex-bibtex-file
) runs the shell command
(tex-bibtex-command
) to produce a `.bbl' file for the
current buffer's file. Generally, you need to do C-c C-f
(tex-file
) once to generate the `.aux' file, then do
C-c TAB (tex-bibtex-file
), and then repeat C-c C-f
(tex-file
) twice more to get the cross-references correct.
Entering any kind of TeX mode runs the hooks text-mode-hook
and tex-mode-hook
. Then it runs either
plain-tex-mode-hook
or latex-mode-hook
, whichever is
appropriate. For SliTeX files, it calls slitex-mode-hook
.
Starting the TeX shell runs the hook tex-shell-hook
.
See section Hooks.
Nroff mode is a mode like Text mode but modified to handle nroff commands present in the text. Invoke M-x nroff-mode to enter this mode. It differs from Text mode in only a few ways. All nroff command lines are considered paragraph separators, so that filling will never garble the nroff commands. Pages are separated by `.bp' commands. Comments start with backslash-doublequote. Also, three special commands are provided that are not in Text mode:
forward-text-line
). An argument is a repeat count.
backward-text-line
).
count-text-lines
).
The other feature of Nroff mode is that you can turn on Electric Nroff mode. This is a minor mode that you can turn on or off with M-x electric-nroff-mode (see section Minor Modes). When the mode is on, each time you use RET to end a line that contains an nroff command that opens a kind of grouping, the matching nroff command to close that grouping is automatically inserted on the following line. For example, if you are at the beginning of a line and type . ( b RET, this inserts the matching command `.)b' on a new line following point.
If you use Outline minor mode with Nroff mode (see section Outline Mode), heading lines are lines of the form `.H' followed by a number (the header level).
Entering Nroff mode runs the hook text-mode-hook
, followed by
the hook nroff-mode-hook
(see section Hooks).
Enriched mode is a minor mode for editing files that contain formatted text in WYSIWYG fashion, as in a word processor. Currently, formatted text in Enriched mode can specify fonts, colors, underlining, margins, and types of filling and justification. In the future, we plan to implement other formatting features as well.
Enriched mode is a minor mode (see section Minor Modes). Typically it is used in conjunction with Text mode (see section Text Mode). However, you can also use it with other major modes such as Outline mode and Paragraph-Indent Text mode.
Potentially, Emacs can store formatted text files in various file formats. Currently, only one format is implemented: text/enriched format, which is defined by the MIME protocol. See section `Format Conversion' in the Emacs Lisp Reference Manual, for details of how Emacs recognizes and converts file formats.
The Emacs distribution contains a formatted text file that can serve as an example. Its name is `etc/enriched.doc'. It contains samples illustrating all the features described in this section. It also contains a list of ideas for future enhancements.
Whenever you visit a file that Emacs saved in the text/enriched format, Emacs automatically converts the formatting information in the file into Emacs's own internal format (text properties), and turns on Enriched mode.
To create a new file of formatted text, first visit the nonexistent file, then type M-x enriched-mode before you start inserting text. This command turns on Enriched mode. Do this before you begin inserting text, to ensure that the text you insert is handled properly.
More generally, the command enriched-mode
turns Enriched mode
on if it was off, and off if it was on. With a prefix argument, this
command turns Enriched mode on if the argument is positive, and turns
the mode off otherwise.
When you save a buffer while Enriched mode is enabled in it, Emacs automatically converts the text to text/enriched format while writing it into the file. When you visit the file again, Emacs will automatically recognize the format, reconvert the text, and turn on Enriched mode again.
Normally, after visiting a file in text/enriched format, Emacs refills
each paragraph to fit the specified right margin. You can turn off this
refilling, to save time, by setting the variable
enriched-fill-after-visiting
to nil
or to ask
.
However, when visiting a file that was saved from Enriched mode, there is no need for refilling, because Emacs saves the right margin settings along with the text.
You can add annotations for saving additional text properties, which
Emacs normally does not save, by adding to enriched-translations
.
Note that the text/enriched standard requires any non-standard
annotations to have names starting with `x-', as in
`x-read-only'. This ensures that they will not conflict with
standard annotations that may be added later.
In formatted text, Emacs distinguishes between two different kinds of newlines, hard newlines and soft newlines.
Hard newlines are used to separate paragraphs, or items in a list, or
anywhere that there should always be a line break regardless of the
margins. The RET command (newline
) and C-o
(open-line
) insert hard newlines.
Soft newlines are used to make text fit between the margins. All the fill commands, including Auto Fill, insert soft newlines--and they delete only soft newlines.
Although hard and soft newlines look the same, it is important to bear the difference in mind. Do not use RET to break lines in the middle of filled paragraphs, or else you will get hard newlines that are barriers to further filling. Instead, let Auto Fill mode break lines, so that if the text or the margins change, Emacs can refill the lines properly. See section Auto Fill Mode.
On the other hand, in tables and lists, where the lines should always
remain as you type them, you can use RET to end lines. For these
lines, you may also want to set the justification style to
unfilled
. See section Justification in Formatted Text.
There are two ways to alter the formatting information for a formatted text file: with keyboard commands, and with the mouse.
The easiest way to add properties to your document is by using the Text Properties menu. You can get to this menu in two ways: from the Edit menu in the menu bar, or with C-mouse-2 (hold the CTRL key and press the middle mouse button).
Most of the items in the Text Properties menu lead to other submenus. These are described in the sections that follow. Some items run commands directly:
Remove Properties
facemenu-remove-props
).
Remove All
facemenu-remove-all
).
List Properties
list-text-properties-at
).
Display Faces
Display Colors
The Faces submenu lists various Emacs faces including bold
,
italic
, and underline
. Selecting one of these adds the
chosen face to the region. See section Using Multiple Typefaces. You can also specify a face
with these keyboard commands:
default
face
(facemenu-set-default
).
bold
face
(facemenu-set-bold
).
italic
face
(facemenu-set-italic
).
bold-italic
face
(facemenu-set-bold-italic
).
underline
face
(facemenu-set-underline
).
facemenu-set-face
).
If you use these commands with a prefix argument--or, in Transient Mark mode, if the region is not active--then these commands specify a face to use for your next self-inserting input. See section Transient Mark Mode. This applies to both the keyboard commands and the menu commands.
Enriched mode defines two additional faces: excerpt
and
fixed
. These correspond to codes used in the text/enriched file
format.
The excerpt
face is intended for quotations. This face is the
same as italic
unless you customize it (see section Customizing Faces).
The fixed
face is meant to say, "Use a fixed-width font for this
part of the text." Emacs currently supports only fixed-width fonts;
therefore, the fixed
annotation is not necessary now. However,
we plan to support variable width fonts in future Emacs versions, and
other systems that display text/enriched format may not use a
fixed-width font as the default. So if you specifically want a certain
part of the text to use a fixed-width font, you should specify the
fixed
face for that part.
The fixed
face is normally defined to use a different font from
the default. However, different systems have different fonts installed,
so you may need to customize this.
If your terminal cannot display different faces, you will not be able to see them, but you can still edit documents containing faces. You can even add faces and colors to documents. They will be visible when the file is viewed on a terminal that can display them.
You can specify foreground and background colors for portions of the text. There is a menu for specifying the foreground color and a menu for specifying the background color. Each color menu lists all the colors that you have used in Enriched mode in the current Emacs session.
If you specify a color with a prefix argument--or, in Transient Mark mode, if the region is not active--then it applies to your next self-inserting input. See section Transient Mark Mode. Otherwise, the command applies to the region.
Each color menu contains one additional item: `Other'. You can use this item to specify a color that is not listed in the menu; it reads the color name with the minibuffer. To display list of available colors and their names, use the `Display Colors' menu item in the Text Properties menu (see section Editing Format Information).
Any color that you specify in this way, or that is mentioned in a formatted text file that you read in, is added to both color menus for the duration of the Emacs session.
There are no key bindings for specifying colors, but you can do so with the extended commands M-x facemenu-set-foreground and M-x facemenu-set-background. Both of these commands read the name of the color with the minibuffer.
When editing formatted text, you can specify different amounts of indentation for the right or left margin of an entire paragraph or a part of a paragraph. The margins you specify automatically affect the Emacs fill commands (see section Filling Text) and line-breaking commands.
The Indentation submenu provides a convenient interface for specifying these properties. The submenu contains four items:
Indent More
increase-left-margin
). In
Enriched mode, this command is also available on C-x TAB; if
you supply a numeric argument, that says how many columns to add to the
margin (a negative argument reduces the number of columns).
Indent Less
Indent Right More
Indent Right Less
You can use these commands repeatedly to increase or decrease the indentation.
The most common way to use these commands is to change the indentation of an entire paragraph. However, that is not the only use. You can change the margins at any point; the new values take effect at the end of the line (for right margins) or the beginning of the next line (for left margins).
This makes it possible to format paragraphs with hanging indents, which means that the first line is indented less than subsequent lines. To set up a hanging indent, increase the indentation of the region starting after the first word of the paragraph and running until the end of the paragraph.
Indenting the first line of a paragraph is easier. Set the margin for the whole paragraph where you want it to be for the body of the paragraph, then indent the first line by inserting extra spaces or tabs.
Sometimes, as a result of editing, the filling of a paragraph becomes
messed up--parts of the paragraph may extend past the left or right
margins. When this happens, use M-q (fill-paragraph
) to
refill the paragraph.
The variable standard-indent
specifies how many columns these
commands should add to or subtract from the indentation. The default
value is 4. The overall default right margin for Enriched mode is
controlled by the variable fill-column
, as usual.
The fill prefix, if any, works in addition to the specified paragraph indentation: C-x . does not include the specified indentation's whitespace in the new value for the fill prefix, and the fill commands look for the fill prefix after the indentation on each line. See section The Fill Prefix.
When editing formatted text, you can specify various styles of justification for a paragraph. The style you specify automatically affects the Emacs fill commands.
The Justification submenu provides a convenient interface for specifying the style. The submenu contains five items:
Flush Left
Flush Right
Full
Center
None
In Enriched mode, you can also specify justification from the keyboard using the M-j prefix character:
set-justification-left
).
set-justification-right
).
set-justification-full
).
set-justification-center
).
set-justification-none
).
Justification styles apply to entire paragraphs. All the justification-changing commands operate on the paragraph containing point, or, if the region is active, on all paragraphs which overlap the region.
The default justification style is specified by the variable
default-justification
. Its value should be one of the symbols
left
, right
, full
, center
, or none
.
The Other Properties menu lets you add or remove three other useful text
properties: read-only
, invisible
and intangible
.
The intangible
property disallows moving point within the text,
the invisible
text property hides text from display, and the
read-only
property disallows alteration of the text.
Each of these special properties has a menu item to add it to the region. The last menu item, `Remove Special', removes all of these special properties from the text in the region.
Currently, the invisible
and intangible
properties are
not saved in the text/enriched format. The read-only
property is saved, but it is not a standard part of the text/enriched
format, so other editors may not respect it.
Normally, Emacs knows when you are editing formatted text because it recognizes the special annotations used in the file that you visited. However, there are situations in which you must take special actions to convert file contents or turn on Enriched mode:
The command format-decode-buffer
translates text in various
formats into Emacs's internal format. It asks you to specify the format
to translate from; however, normally you can type just RET, which
tells Emacs to guess the format.
If you wish to look at text/enriched file in its raw form, as a
sequence of characters rather than as formatted text, use the M-x
find-file-literally command. This visits a file, like
find-file
, but does not do format conversion. It also inhibits
character code conversion (see section Coding Systems) and automatic
uncompression (see section Accessing Compressed Files). To disable format conversion
but allow character code conversion and/or automatic uncompression if
appropriate, use format-find-file
with suitable arguments.
Emacs has many commands designed to understand the syntax of programming languages such as Lisp and C. These commands can
The commands for words, sentences and paragraphs are very useful in editing code even though their canonical application is for editing human language text. Most symbols contain words (see section Words); sentences can be found in strings and comments (see section Sentences). Paragraphs per se don't exist in code, but the paragraph commands are useful anyway, because programming language major modes define paragraphs to begin and end at blank lines (see section Paragraphs). Judicious use of blank lines to make the program clearer will also provide useful chunks of text for the paragraph commands to work on.
The selective display feature is useful for looking at the overall structure of a function (see section Selective Display). This feature causes only the lines that are indented less than a specified amount to appear on the screen.
Emacs also has major modes for the programming languages Lisp, Scheme (a variant of Lisp), Awk, C, C++, Fortran, Icon, Java, Objective-C, Pascal, Perl, Pike, CORBA IDL, and Tcl. There is also a major mode for makefiles, called Makefile mode. An second alternative mode for Perl is called CPerl mode.
Ideally, a major mode should be implemented for each programming language that you might want to edit with Emacs; but often the mode for one language can serve for other syntactically similar languages. The language modes that exist are those that someone decided to take the trouble to write.
There are several forms of Lisp mode, which differ in the way they interface to Lisp execution. See section Executing Lisp Expressions.
Each of the programming language major modes defines the TAB key
to run an indentation function that knows the indentation conventions of
that language and updates the current line's indentation accordingly.
For example, in C mode TAB is bound to c-indent-line
.
C-j is normally defined to do RET followed by TAB;
thus, it too indents in a mode-specific fashion.
In most programming languages, indentation is likely to vary from line to
line. So the major modes for those languages rebind DEL to treat a
tab as if it were the equivalent number of spaces (using the command
backward-delete-char-untabify
). This makes it possible to rub out
indentation one column at a time without worrying whether it is made up of
spaces or tabs. Use C-b C-d to delete a tab character before point,
in these modes.
Programming language modes define paragraphs to be separated only by blank lines, so that the paragraph commands remain useful. Auto Fill mode, if enabled in a programming language major mode, indents the new lines which it creates.
Turning on a major mode runs a normal hook called the mode hook,
which is the value of a Lisp variable. Each major mode has a mode hook,
and the hook's name is always made from the mode command's name by
adding `-hook'. For example, turning on C mode runs the hook
c-mode-hook
, while turning on Lisp mode runs the hook
lisp-mode-hook
. See section Hooks.
By convention, Emacs keys for dealing with balanced expressions are usually Control-Meta characters. They tend to be analogous in function to their Control and Meta equivalents. These commands are usually thought of as pertaining to expressions in programming languages, but can be useful with any language in which some sort of parentheses exist (including human languages).
These commands fall into two classes. Some deal only with lists (parenthetical groupings). They see nothing except parentheses, brackets, braces (whichever ones must balance in the language you are working with), and escape characters that might be used to quote those.
The other commands deal with expressions or sexps. The word `sexp' is derived from s-expression, the ancient term for an expression in Lisp. But in Emacs, the notion of `sexp' is not limited to Lisp. It refers to an expression in whatever language your program is written in. Each programming language has its own major mode, which customizes the syntax tables so that expressions in that language count as sexps.
Sexps typically include symbols, numbers, and string constants, as well as anything contained in parentheses, brackets or braces.
In languages that use prefix and infix operators, such as C, it is not possible for all expressions to be sexps. For example, C mode does not recognize `foo + bar' as a sexp, even though it is a C expression; it recognizes `foo' as one sexp and `bar' as another, with the `+' as punctuation between them. This is a fundamental ambiguity: both `foo + bar' and `foo' are legitimate choices for the sexp to move over if point is at the `f'. Note that `(foo + bar)' is a single sexp in C mode.
Some languages have obscure forms of expression syntax that nobody has bothered to make Emacs understand properly.
forward-sexp
).
backward-sexp
).
kill-sexp
).
backward-kill-sexp
).
backward-up-list
).
down-list
).
forward-list
).
backward-list
).
transpose-sexps
).
mark-sexp
).
To move forward over a sexp, use C-M-f (forward-sexp
). If
the first significant character after point is an opening delimiter
(`(' in Lisp; `(', `[' or `{' in C), C-M-f
moves past the matching closing delimiter. If the character begins a
symbol, string, or number, C-M-f moves over that.
The command C-M-b (backward-sexp
) moves backward over a
sexp. The detailed rules are like those above for C-M-f, but with
directions reversed. If there are any prefix characters (single-quote,
backquote and comma, in Lisp) preceding the sexp, C-M-b moves back
over them as well. The sexp commands move across comments as if they
were whitespace in most modes.
C-M-f or C-M-b with an argument repeats that operation the specified number of times; with a negative argument, it moves in the opposite direction.
Killing a whole sexp can be done with C-M-k (kill-sexp
)
or C-M-DEL (backward-kill-sexp
). C-M-k kills
the characters that C-M-f would move over, and C-M-DEL
kills the characters that C-M-b would move over.
The list commands move over lists, as the sexp commands do, but skip
blithely over any number of other kinds of sexps (symbols, strings, etc.).
They are C-M-n (forward-list
) and C-M-p
(backward-list
). The main reason they are useful is that they
usually ignore comments (since the comments usually do not contain any
lists).
C-M-n and C-M-p stay at the same level in parentheses, when
that's possible. To move up one (or n) levels, use C-M-u
(backward-up-list
).
C-M-u moves backward up past one unmatched opening delimiter. A
positive argument serves as a repeat count; a negative argument reverses
direction of motion and also requests repetition, so it moves forward and
up one or more levels.
To move down in list structure, use C-M-d
(down-list
). In Lisp mode, where `(' is the only opening
delimiter, this is nearly the same as searching for a `('. An
argument specifies the number of levels of parentheses to go down.
A somewhat random-sounding command which is nevertheless handy is
C-M-t (transpose-sexps
), which drags the previous sexp
across the next one. An argument serves as a repeat count, and a
negative argument drags backwards (thus canceling out the effect of
C-M-t with a positive argument). An argument of zero, rather than
doing nothing, transposes the sexps ending after point and the mark.
To set the region around the next sexp in the buffer, use C-M-@
(mark-sexp
), which sets mark at the same place that C-M-f
would move to. C-M-@ takes arguments like C-M-f. In
particular, a negative argument is useful for putting the mark at the
beginning of the previous sexp.
The list and sexp commands' understanding of syntax is completely controlled by the syntax table. Any character can, for example, be declared to be an opening delimiter and act like an open parenthesis. See section The Syntax Table.
In Emacs, a parenthetical grouping at the top level in the buffer is
called a defun. The name derives from the fact that most top-level
lists in a Lisp file are instances of the special form defun
, but
any top-level parenthetical grouping counts as a defun in Emacs parlance
regardless of what its contents are, and regardless of the programming
language in use. For example, in C, the body of a function definition is a
defun.
beginning-of-defun
).
end-of-defun
).
mark-defun
).
The commands to move to the beginning and end of the current defun are
C-M-a (beginning-of-defun
) and C-M-e (end-of-defun
).
If you wish to operate on the current defun, use C-M-h
(mark-defun
) which puts point at the beginning and mark at the end
of the current or next defun. For example, this is the easiest way to get
ready to move the defun to a different place in the text. In C mode,
C-M-h runs the function c-mark-function
, which is almost the
same as mark-defun
; the difference is that it backs up over the
argument declarations, function name and returned data type so that the
entire C function is inside the region. See section Commands to Mark Textual Objects.
Emacs assumes that any open-parenthesis found in the leftmost column is the start of a defun. Therefore, never put an open-parenthesis at the left margin in a Lisp file unless it is the start of a top-level list. Never put an open-brace or other opening delimiter at the beginning of a line of C code unless it starts the body of a function. The most likely problem case is when you want an opening delimiter at the start of a line inside a string. To avoid trouble, put an escape character (`\', in C and Emacs Lisp, `/' in some other Lisp dialects) before the opening delimiter. It will not affect the contents of the string.
In the remotest past, the original Emacs found defuns by moving upward a level of parentheses until there were no more levels to go up. This always required scanning all the way back to the beginning of the buffer, even for a small function. To speed up the operation, Emacs was changed to assume that any `(' (or other character assigned the syntactic class of opening-delimiter) at the left margin is the start of a defun. This heuristic is nearly always right and avoids the costly scan; however, it mandates the convention described above.
The best way to keep a program properly indented is to use Emacs to reindent it as you change it. Emacs has commands to indent properly either a single line, a specified number of lines, or all of the lines inside a single parenthetical grouping.
Emacs also provides a Lisp pretty-printer in the library pp
.
This program reformats a Lisp object with indentation chosen to look nice.
newline-and-indent
).
The basic indentation command is TAB, which gives the current line
the correct indentation as determined from the previous lines. The
function that TAB runs depends on the major mode; it is lisp-indent-line
in Lisp mode, c-indent-line
in C mode, etc. These functions
understand different syntaxes for different languages, but they all do
about the same thing. TAB in any programming-language major mode
inserts or deletes whitespace at the beginning of the current line,
independent of where point is in the line. If point is inside the
whitespace at the beginning of the line, TAB leaves it at the end of
that whitespace; otherwise, TAB leaves point fixed with respect to
the characters around it.
Use C-q TAB to insert a tab at point.
When entering lines of new code, use C-j (newline-and-indent
),
which is equivalent to a RET followed by a TAB. C-j creates
a blank line and then gives it the appropriate indentation.
TAB indents the second and following lines of the body of a parenthetical grouping each under the preceding one; therefore, if you alter one line's indentation to be nonstandard, the lines below will tend to follow it. This behavior is convenient in cases where you have overridden the standard result of TAB because you find it unaesthetic for a particular line.
Remember that an open-parenthesis, open-brace or other opening delimiter at the left margin is assumed by Emacs (including the indentation routines) to be the start of a function. Therefore, you must never have an opening delimiter in column zero that is not the beginning of a function, not even inside a string. This restriction is vital for making the indentation commands fast; you must simply accept it. See section Defuns, for more information on this.
When you wish to reindent several lines of code which have been altered or moved to a different level in the list structure, you have several commands available.
indent-sexp
).
indent-region
).
You can reindent the contents of a single list by positioning point
before the beginning of it and typing C-M-q (indent-sexp
in
Lisp mode, c-indent-exp
in C mode; also bound to other suitable
commands in other modes). The indentation of the line the sexp starts on
is not changed; therefore, only the relative indentation within the list,
and not its position, is changed. To correct the position as well, type a
TAB before the C-M-q.
If the relative indentation within a list is correct but the indentation of its first line is not, go to that line and type C-u TAB. TAB with a numeric argument reindents the current line as usual, then reindents by the same amount all the lines in the grouping starting on the current line. In other words, it reindents the whole grouping rigidly as a unit. It is clever, though, and does not alter lines that start inside strings, or C preprocessor lines when in C mode.
Another way to specify the range to be reindented is with the region.
The command C-M-\ (indent-region
) applies TAB to
every line whose first character is between point and mark.
The indentation pattern for a Lisp expression can depend on the function called by the expression. For each Lisp function, you can choose among several predefined patterns of indentation, or define an arbitrary one with a Lisp program.
The standard pattern of indentation is as follows: the second line of the expression is indented under the first argument, if that is on the same line as the beginning of the expression; otherwise, the second line is indented underneath the function name. Each following line is indented under the previous line whose nesting depth is the same.
If the variable lisp-indent-offset
is non-nil
, it overrides
the usual indentation pattern for the second line of an expression, so that
such lines are always indented lisp-indent-offset
more columns than
the containing list.
The standard pattern is overridden for certain functions. Functions
whose names start with def
always indent the second line by
lisp-body-indent
extra columns beyond the open-parenthesis
starting the expression.
The standard pattern can be overridden in various ways for individual
functions, according to the lisp-indent-function
property of the
function name. There are four possibilities for this property:
nil
defun
def
is used for
this function also.
lisp-body-indent
more columns than the open-parenthesis starting the containing
expression. If the argument is distinguished and is either the first
or second argument, it is indented twice that many extra columns.
If the argument is distinguished and not the first or second argument,
the standard pattern is followed for that line.
parse-partial-sexp
(a Lisp primitive for
indentation and nesting computation) when it parses up to the
beginning of this line.
Here are the commands for indentation in C mode and related modes:
C-c C-q
c-indent-defun
).
C-M-q
c-indent-exp
). A prefix argument inhibits error checking and
warning messages about invalid syntax.
TAB
c-indent-command
).
If c-tab-always-indent
is t
, this command always reindents
the current line and does nothing else. This is the default.
If that variable is nil
, this command reindents the current line
only if point is at the left margin or in the line's indentation;
otherwise, it inserts a tab (or the equivalent number of spaces,
if indent-tabs-mode
is nil
).
Any other value (not nil
or t
) means always reindent the
line, and also insert a tab if within a comment, a string, or a
preprocessor directive.
C-u TAB
To reindent the whole current buffer, type C-x h C-M-\. This first selects the whole buffer as the region, then reindents that region.
To reindent the current block, use C-M-u C-M-q. This moves to the front of the block and then reindents it all.
C mode and related modes use a simple yet flexible mechanism for customizing indentation. The mechanism works in two steps: first it classifies the line syntactically according to its contents and context; second, it associates each kind of syntactic construct with an indentation offset which you can customize.
In the first step, the C indentation mechanism looks at the line
before the one you are currently indenting and determines the syntactic
components of the construct on that line. It builds a list of these
syntactic components, each of which contains a syntactic symbol
and sometimes also a buffer position. Some syntactic symbols describe
grammatical elements, for example statement
and
substatement
; others describe locations amidst grammatical
elements, for example class-open
and knr-argdecl
.
Conceptually, a line of C code is always indented relative to the indentation of some line higher up in the buffer. This is represented by the buffer positions in the syntactic component list.
Here is an example. Suppose we have the following code in a C++ mode buffer (the line numbers don't actually appear in the buffer):
1: void swap (int& a, int& b) 2: { 3: int tmp = a; 4: a = b; 5: b = tmp; 6: }
If you type C-c C-s (which runs the command
c-show-syntactic-information
) on line 4, it shows the result of
the indentation mechanism for that line:
((statement . 32))
This indicates that the line is a statement and it is indented
relative to buffer position 32, which happens to be the `i' in
int
on line 3. If you move the cursor to line 3 and type
C-c C-s, it displays this:
((defun-block-intro . 28))
This indicates that the int
line is the first statement in a
block, and is indented relative to buffer position 28, which is the
brace just after the function header.
Here is another example:
1: int add (int val, int incr, int doit) 2: { 3: if (doit) 4: { 5: return (val + incr); 6: } 7: return (val); 8: }
Typing C-c C-s on line 4 displays this:
((substatement-open . 43))
This says that the brace opens a substatement block. By the
way, a substatement indicates the line after an if
,
else
, while
, do
, switch
, for
,
try
, catch
, finally
, or synchronized
statement.
Within the C indentation commands, after a line has been analyzed
syntactically for indentation, the variable c-syntactic-context
contains a list that describes the results. Each element in this list
is a syntactic component: a cons cell containing a syntactic
symbol and (optionally) its corresponding buffer position. There may be
several elements in a component list; typically only one element has a
buffer position.
The C indentation mechanism calculates the indentation for the current
line using the list of syntactic components, c-syntactic-context
,
derived from syntactic analysis. Each component is a cons cell that
contains a syntactic symbol and may also contain a buffer position.
Each component contributes to the final total indentation of the line
in two ways. First, the syntactic symbol identifies an element of
c-offsets-alist
, which is an association list mapping syntactic
symbols into indentation offsets. Each syntactic symbol's offset adds
to the total indentation. Second, if the component includes a buffer
position, the column number of that position adds to the indentation.
All these offsets and column numbers, added together, give the total
indentation.
The following examples demonstrate the workings of the C indentation mechanism:
1: void swap (int& a, int& b) 2: { 3: int tmp = a; 4: a = b; 5: b = tmp; 6: }
Suppose that point is on line 3 and you type TAB to reindent the line. As explained above (see section Step 1--Syntactic Analysis), the syntactic component list for that line is:
((defun-block-intro . 28))
In this case, the indentation calculation first looks up
defun-block-intro
in the c-offsets-alist
alist. Suppose
that it finds the integer 2; it adds this to the running total
(initialized to zero), yielding a updated total indentation of 2 spaces.
The next step is to find the column number of buffer position 28. Since the brace at buffer position 28 is in column zero, this adds 0 to the running total. Since this line has only one syntactic component, the total indentation for the line is 2 spaces.
1: int add (int val, int incr, int doit) 2: { 3: if (doit) 4: { 5: return(val + incr); 6: } 7: return(val); 8: }
If you type TAB on line 4, the same process is performed, but with different data. The syntactic component list for this line is:
((substatement-open . 43))
Here, the indentation calculation's first job is to look up the
symbol substatement-open
in c-offsets-alist
. Let's assume
that the offset for this symbol is 2. At this point the running total
is 2 (0 + 2 = 2). Then it adds the column number of buffer position 43,
which is the `i' in if
on line 3. This character is in
column 2 on that line. Adding this yields a total indentation of 4
spaces.
If a syntactic symbol in the analysis of a line does not appear in
c-offsets-alist
, it is ignored; if in addition the variable
c-strict-syntax-p
is non-nil
, it is an error.
There are two ways to customize the indentation style for the C-like modes. First, you can select one of several predefined styles, each of which specifies offsets for all the syntactic symbols. For more flexibility, you can customize the handling of individual syntactic symbols. See section Syntactic Symbols, for a list of all defined syntactic symbols.
c-set-offset
). The second argument offset specifies the
new indentation offset.
The c-offsets-alist
variable controls the amount of
indentation to give to each syntactic symbol. Its value is an
association list, and each element of the list has the form
(syntactic-symbol . offset)
. By changing the offsets
for various syntactic symbols, you can customize indentation in fine
detail. To change this alist, use c-set-offset
(see below).
Each offset value in c-offsets-alist
can be an integer, a
function or variable name, a list, or one of the following symbols: +
,
-
, ++
, --
, *
, or /
, indicating positive or negative
multiples of the variable c-basic-offset
. Thus, if you want to
change the levels of indentation to be 3 spaces instead of 2 spaces, set
c-basic-offset
to 3.
Using a function as the offset value provides the ultimate flexibility
in customizing indentation. The function is called with a single
argument containing the cons
of the syntactic symbol and
the buffer position, if any. The function should return an integer
offset.
If the offset value is a list, its elements are processed according
to the rules above until a non-nil
value is found. That value is
then added to the total indentation in the normal manner. The primary
use for this is to combine the results of several functions.
The command C-c C-o (c-set-offset
) is the easiest way to
set offsets, both interactively or in your `~/.emacs' file. First
specify the syntactic symbol, then the offset you want. See section Syntactic Symbols, for a list of valid syntactic symbols and their meanings.
Here is a table of valid syntactic symbols for indentation in C and
related modes, with their syntactic meanings. Normally, most of these
symbols are assigned offsets in c-offsets-alist
.
string
c
defun-open
defun-close
defun-block-intro
class-open
class-close
inline-open
inline-close
extern-lang-open
extern-lang-close
func-decl-cont
throws
declarations and other things can appear in this context.
knr-argdecl-intro
knr-argdecl
topmost-intro
topmost-intro-cont
member-init-intro
member-init-cont
inher-intro
inher-cont
block-open
block-close
brace-list-open
enum
or static
array list.
brace-list-close
enum
or static
array list.
brace-list-intro
enum
or static
array list.
brace-list-entry
enum
or static
array
list.
brace-entry-open
enum
or static
array
list, when the line begins with an open brace.
statement
statement-cont
statement-block-intro
statement-case-intro
case
"block."
statement-case-open
case
block starting with brace.
inexpr-statement
inexpr-class
substatement
if
, while
, for
,
do
, or else
.
substatement-open
case-label
case
or default
label.
access-label
private
, protected
, or public
access label.
label
do-while-closure
while
that ends a do
-while
construct.
else-clause
else
of an if
-else
construct.
catch-clause
catch
and finally
lines in
try
...catch
constructs in C++ and Java.
comment-intro
arglist-intro
arglist-cont
arglist-cont-nonempty
arglist-close
stream-op
inclass
inextern-lang
inexpr-statement
({ ... })
.
It is also used for the special functions that takes a statement block
as an argument in Pike.
inexpr-class
cpp-macro
friend
friend
declaration.
objc-method-intro
objc-method-args-cont
objc-method-call-cont
inlambda
inclass
, but used inside lambda (i.e. anonymous) functions. Only
used in Pike.
lambda-intro-cont
lambda
keyword and the function body. Only used in Pike.
This section describes additional variables which control the indentation behavior of C mode and related mode.
c-offsets-alist
c-set-offset
.
See section Changing Indentation Style, for details.
c-style-alist
c-basic-offset
+
and -
symbols in
c-offsets-alist
.
c-special-indent-hook
The variable c-style-alist
specifies the predefined indentation
styles. Each element has form (name
variable-setting...)
, where name is the name of the
style. Each variable-setting has the form (variable
. value)
; variable is one of the customization variables
used by C mode, and value is the value for that variable when
using the selected style.
When variable is c-offsets-alist
, that is a special case:
value is appended to the front of the value of c-offsets-alist
instead of replacing that value outright. Therefore, it is not necessary
for value to specify each and every syntactic symbol--only those
for which the style differs from the default.
The indentation of lines containing only comments is also affected by
the variable c-comment-only-line-offset
(see section Comments in C Modes).
A C style is a collection of indentation style customizations.
Emacs comes with several predefined indentation styles for C and related
modes, including gnu
, k&r
, bsd
, stroustrup
,
linux
, python
, java
, whitesmith
,
ellemtel
, and cc-mode
. The default style is gnu
.
To choose the style you want, use the command M-x c-set-style.
Specify a style name as an argument (case is not significant in C style
names). The chosen style only affects newly visited buffers, not those
you are already editing. You can also set the variable
c-default-style
to specify the style for various major modes.
Its value should be an alist, in which each element specifies one major
mode and which indentation style to use for it. For example,
(setq c-default-style '((java-mode . "java") (other . "gnu")))
specifies an explicit choice for Java mode, and the default `gnu' style for the other C-like modes.
To define a new C indentation style, call the function
c-add-style
:
(c-add-style name values use-now)
Here name is the name of the new style (a string), and
values is an alist whose elements have the form
(variable . value)
. The variables you specify should
be among those documented in section Variables for C Indentation.
If use-now is non-nil
, c-add-style
switches to the
new style after defining it.
The Emacs parenthesis-matching feature is designed to show automatically how parentheses match in the text. Whenever you type a self-inserting character that is a closing delimiter, the cursor moves momentarily to the location of the matching opening delimiter, provided that is on the screen. If it is not on the screen, some text near it is displayed in the echo area. Either way, you can tell what grouping is being closed off.
In Lisp, automatic matching applies only to parentheses. In C, it applies to braces and brackets too. Emacs knows which characters to regard as matching delimiters based on the syntax table, which is set by the major mode. See section The Syntax Table.
If the opening delimiter and closing delimiter are mismatched--such as in `[x)'---a warning message is displayed in the echo area. The correct matches are specified in the syntax table.
Three variables control parenthesis match display.
blink-matching-paren
turns the feature on or off; nil
turns it off, but the default is t
to turn match display on.
blink-matching-delay
says how many seconds to wait; the default
is 1, but on some systems it is useful to specify a fraction of a
second. blink-matching-paren-distance
specifies how many
characters back to search to find the matching opening delimiter. If
the match is not found in that far, scanning stops, and nothing is
displayed. This is to prevent scanning for the matching delimiter from
wasting lots of time when there is no match. The default is 12,000.
When using X Windows, you can request a more powerful alternative kind of automatic parenthesis matching by enabling Show Paren mode. This mode turns off the usual kind of matching parenthesis display and instead uses highlighting to show what matches. Whenever point is after a close parenthesis, the close parenthesis and its matching open parenthesis are both highlighted; otherwise, if point is before an open parenthesis, the matching close parenthesis is highlighted. (There is no need to highlight the open parenthesis after point because the cursor appears on top of that character.) Use the command M-x show-paren-mode to enable or disable this mode.
Because comments are such an important part of programming, Emacs provides special commands for editing and inserting comments.
The comment commands insert, kill and align comments.
indent-for-comment
).
set-comment-column
).
kill-comment
).
indent-new-comment-line
).
The command that creates a comment is M-; (indent-for-comment
).
If there is no comment already on the line, a new comment is created,
aligned at a specific column called the comment column. The comment
is created by inserting the string Emacs thinks comments should start with
(the value of comment-start
; see below). Point is left after that
string. If the text of the line extends past the comment column, then the
indentation is done to a suitable boundary (usually, at least one space is
inserted). If the major mode has specified a string to terminate comments,
that is inserted after point, to keep the syntax valid.
M-; can also be used to align an existing comment. If a line already contains the string that starts comments, then M-; just moves point after it and reindents it to the conventional place. Exception: comments starting in column 0 are not moved.
Some major modes have special rules for indenting certain kinds of comments in certain contexts. For example, in Lisp code, comments which start with two semicolons are indented as if they were lines of code, instead of at the comment column. Comments which start with three semicolons are supposed to start at the left margin. Emacs understands these conventions by indenting a double-semicolon comment using TAB, and by not changing the indentation of a triple-semicolon comment at all.
;; This function is just an example ;;; Here either two or three semicolons are appropriate. (defun foo (x) ;;; And now, the first part of the function: ;; The following line adds one. (1+ x)) ; This line adds one.
In C code, a comment preceded on its line by nothing but whitespace is indented like a line of code.
Even when an existing comment is properly aligned, M-; is still useful for moving directly to the start of the comment.
C-u - C-x ; (kill-comment
) kills the comment on the current line,
if there is one. The indentation before the start of the comment is killed
as well. If there does not appear to be a comment in the line, nothing is
done. To reinsert the comment on another line, move to the end of that
line, do C-y, and then do M-; to realign it. Note that
C-u - C-x ; is not a distinct key; it is C-x ; (set-comment-column
)
with a negative argument. That command is programmed so that when it
receives a negative argument it calls kill-comment
. However,
kill-comment
is a valid command which you could bind directly to a
key if you wanted to.
If you are typing a comment and wish to continue it on another line,
you can use the command C-M-j (indent-new-comment-line
).
This terminates the comment you are typing, creates a new blank line
afterward, and begins a new comment indented under the old one. When
Auto Fill mode is on, going past the fill column while typing a comment
causes the comment to be continued in just this fashion. If point is
not at the end of the line when C-M-j is typed, the text on
the rest of the line becomes part of the new comment line.
To turn existing lines into comment lines, use the M-x comment-region command. It adds comment delimiters to the lines that start in the region, thus commenting them out. With a negative argument, it does the opposite--it deletes comment delimiters from the lines in the region.
With a positive argument, comment-region
duplicates the last
character of the comment start sequence it adds; the argument specifies
how many copies of the character to insert. Thus, in Lisp mode,
C-u 2 M-x comment-region adds `;;' to each line. Duplicating
the comment delimiter is a way of calling attention to the comment. It
can also affect how the comment is indented. In Lisp, for proper
indentation, you should use an argument of two, if between defuns, and
three, if within a defun.
The variable comment-padding
specifies how many spaces
comment-region
should insert on each line between the
comment delimiter and the line's original text. The default is 1.
The comment column is stored in the variable comment-column
. You
can set it to a number explicitly. Alternatively, the command C-x ;
(set-comment-column
) sets the comment column to the column point is
at. C-u C-x ; sets the comment column to match the last comment
before point in the buffer, and then does a M-; to align the
current line's comment under the previous one. Note that C-u - C-x ;
runs the function kill-comment
as described above.
The variable comment-column
is per-buffer: setting the variable
in the normal fashion affects only the current buffer, but there is a
default value which you can change with setq-default
.
See section Local Variables. Many major modes initialize this variable for the
current buffer.
The comment commands recognize comments based on the regular
expression that is the value of the variable comment-start-skip
.
Make sure this regexp does not match the null string. It may match more
than the comment starting delimiter in the strictest sense of the word;
for example, in C mode the value of the variable is "/\\*+
*"
, which matches extra stars and spaces after the `/*' itself.
(Note that `\\' is needed in Lisp syntax to include a `\' in
the string, which is needed to deny the first star its special meaning
in regexp syntax. See section Syntax of Regular Expressions.)
When a comment command makes a new comment, it inserts the value of
comment-start
to begin it. The value of comment-end
is
inserted after point, so that it will follow the text that you will insert
into the comment. In C mode, comment-start
has the value
"/* "
and comment-end
has the value " */"
.
The variable comment-multi-line
controls how C-M-j
(indent-new-comment-line
) behaves when used inside a comment. If
comment-multi-line
is nil
, as it normally is, then the
comment on the starting line is terminated and a new comment is started
on the new following line. If comment-multi-line
is not
nil
, then the new following line is set up as part of the same
comment that was found on the starting line. This is done by not
inserting a terminator on the old line, and not inserting a starter on
the new line. In languages where multi-line comments work, the choice
of value for this variable is a matter of taste.
The variable comment-indent-function
should contain a function
that will be called to compute the indentation for a newly inserted
comment or for aligning an existing comment. It is set differently by
various major modes. The function is called with no arguments, but with
point at the beginning of the comment, or at the end of a line if a new
comment is to be inserted. It should return the column in which the
comment ought to start. For example, in Lisp mode, the indent hook
function bases its decision on how many semicolons begin an existing
comment, and on the code in the preceding lines.
insert-parentheses
).
move-past-close-and-reindent
).
The commands M-( (insert-parentheses
) and M-)
(move-past-close-and-reindent
) are designed to facilitate a style
of editing which keeps parentheses balanced at all times. M-(
inserts a pair of parentheses, either together as in `()', or, if
given an argument, around the next several sexps. It leaves point after
the open parenthesis. The command M-) moves past the close
parenthesis, deleting any indentation preceding it, and indenting with
C-j after it.
For example, instead of typing ( F O O ), you can type M-( F O O, which has the same effect except for leaving the cursor before the close parenthesis.
M-( may insert a space before the open parenthesis, depending on
the syntax class of the preceding character. Set
parens-require-spaces
to nil
value if you wish to inhibit
this.
Usually completion happens in the minibuffer. But one kind of completion is available in all buffers: completion for symbol names.
The character M-TAB runs a command to complete the partial symbol before point against the set of meaningful symbol names. Any additional characters determined by the partial name are inserted at point.
If the partial name in the buffer has more than one possible completion and they have no additional characters in common, a list of all possible completions is displayed in another window.
In most programming language major modes, M-TAB runs the
command complete-symbol
, which provides two kinds of completion.
Normally it does completion based on a tags table (see section Tags Tables); with a
numeric argument (regardless of the value), it does completion based on
the names listed in the Info file indexes for your language. Thus, to
complete the name of a symbol defined in your own program, use
M-TAB with no argument; to complete the name of a standard
library function, use C-u M-TAB. Of course, Info-based
completion works only if there is an Info file for the standard library
functions of your language, and only if it is installed at your site.
In Emacs-Lisp mode, the name space for completion normally consists of
nontrivial symbols present in Emacs--those that have function
definitions, values or properties. However, if there is an
open-parenthesis immediately before the beginning of the partial symbol,
only symbols with function definitions are considered as completions.
The command which implements this is lisp-complete-symbol
.
In Text mode and related modes, M-TAB completes words based on the spell-checker's dictionary. See section Checking and Correcting Spelling.
Which Function mode is a minor mode that displays the current function name in the mode line, as you move around in a buffer.
To enable (or disable) Which Function mode, use the command M-x
which-function-mode. This command is global; it applies to all
buffers, both existing ones and those yet to be created. However, this
only affects certain major modes, those listed in the value of
which-func-modes
. (If the value is t
, then Which Function
mode applies to all major modes that know how to support it--which are
the major modes that support Imenu.)
As you edit Lisp code to be run in Emacs, the commands C-h f
(describe-function
) and C-h v (describe-variable
) can
be used to print documentation of functions and variables that you want to
call. These commands use the minibuffer to read the name of a function or
variable to document, and display the documentation in a window.
For extra convenience, these commands provide default arguments based on the code in the neighborhood of point. C-h f sets the default to the function called in the innermost list containing point. C-h v uses the symbol name around or adjacent to point as its default.
For Emacs Lisp code, you can also use Eldoc mode. This minor mode constantly displays in the echo area the argument list for the function being called at point. (In other words, it finds the function call that point is contained in, and displays the argument list of that function.) Eldoc mode applies in Emacs Lisp and Lisp Interaction modes only. Use the command M-x eldoc-mode to enable or disable this feature.
For C, Lisp, and other languages, you can use C-h C-i
(info-lookup-symbol
) to view the Info documentation for a symbol.
You specify the symbol with the minibuffer; by default, it uses the
symbol that appears in the buffer at point. The major mode determines
where to look for documentation for the symbol--which Info files and
which indices. You can also use M-x info-lookup-file to look for
documentation for a file name.
You can read the "man page" for an operating system command, library
function, or system call, with the M-x manual-entry command. It
runs the man
program to format the man page, and runs it
asynchronously if your system permits, so that you can keep on editing
while the page is being formatted. (MS-DOS and MS-Windows 3 do not
permit asynchronous subprocesses, so on these systems you cannot edit
while Emacs waits for man
to exit.) The result goes in a buffer
named `*Man topic*'. These buffers use a special major mode,
Man mode, that facilitates scrolling and examining other manual pages.
For details, type C-h m while in a man page buffer.
For a long man page, setting the faces properly can take substantial
time. By default, Emacs uses faces in man pages if Emacs can display
different fonts or colors. You can turn off use of faces in man pages
by setting the variable Man-fontify-manpage-flag
to nil
.
If you insert the text of a man page into an Emacs buffer in some other fashion, you can use the command M-x Man-fontify-manpage to perform the same conversions that M-x manual-entry does.
Eventually the GNU project hopes to replace most man pages with better-organized manuals that you can browse with Info. See section Other Help Commands. Since this process is only partially completed, it is still useful to read manual pages.
The Emacs command C-x 4 a adds a new entry to the change log
file for the file you are editing
(add-change-log-entry-other-window
).
A change log file contains a chronological record of when and why you have changed a program, consisting of a sequence of entries describing individual changes. Normally it is kept in a file called `ChangeLog' in the same directory as the file you are editing, or one of its parent directories. A single `ChangeLog' file can record changes for all the files in its directory and all its subdirectories.
A change log entry starts with a header line that contains your name,
your email address (taken from the variable user-mail-address
),
and the current date and time. Aside from these header lines, every
line in the change log starts with a space or a tab. The bulk of the
entry consists of items, each of which starts with a line starting
with whitespace and a star. Here are two entries, both dated in May
1993, each with two items:
@medbreak
1993-05-25 Richard Stallman <rms@gnu.org> * man.el: Rename symbols `man-*' to `Man-*'. (manual-entry): Make prompt string clearer. * simple.el (blink-matching-paren-distance): Change default to 12,000. 1993-05-24 Richard Stallman <rms@gnu.org> * vc.el (minor-mode-map-alist): Don't use it if it's void. (vc-cancel-version): Doc fix.
(Previous Emacs versions used a different format for the date.)
One entry can describe several changes; each change should have its own item. Normally there should be a blank line between items. When items are related (parts of the same change, in different places), group them by leaving no blank line between them. The second entry above contains two items grouped in this way.
C-x 4 a visits the change log file and creates a new entry unless the most recent entry is for today's date and your name. It also creates a new item for the current file. For many languages, it can even guess the name of the function or other object that was changed.
The change log file is visited in Change Log mode. In this major mode, each bunch of grouped items counts as one paragraph, and each entry is considered a page. This facilitates editing the entries. C-j and auto-fill indent each new line like the previous line; this is convenient for entering the contents of an entry.
Version control systems are another way to keep track of changes in your program and keep a change log. See section Features of the Log Entry Buffer.
A tags table is a description of how a multi-file program is broken up into files. It lists the names of the component files and the names and positions of the functions (or other named subunits) in each file. Grouping the related files makes it possible to search or replace through all the files with one command. Recording the function names and positions makes possible the M-. command which finds the definition of a function by looking up which of the files it is in.
Tags tables are stored in files called tags table files. The conventional name for a tags table file is `TAGS'.
Each entry in the tags table records the name of one tag, the name of the file that the tag is defined in (implicitly), and the position in that file of the tag's definition.
Just what names from the described files are recorded in the tags table depends on the programming language of the described file. They normally include all functions and subroutines, and may also include global variables, data types, and anything else convenient. Each name recorded is called a tag.
Here is how tag syntax is defined for the most popular languages:
struct
, union
and enum
. #define
macro
definitions and enum
constants are also tags, unless you specify
`--no-defines' when making the tags table. Similarly, global
variables are tags, unless you specify `--no-globals'. Use of
`--no-globals' and `--no-defines' can make the tags table file
much smaller.
extends
and implements
constructs. Tags for variables
and functions in classes are named `class.variable' and
`class.function'.
\chapter
,
\section
, \subsection
, \subsubsection
,
\eqno
, \label
, \ref
, \cite
, \bibitem
,
\part
, \appendix
, \entry
, or \index
, is a
tag.
Other commands can make tags as well, if you specify them in the
environment variable TEXTAGS
before invoking etags
. The
value of this environment variable should be a colon-separated list of
command names. For example,
TEXTAGS="def:newcommand:newenvironment" export TEXTAGSspecifies (using Bourne shell syntax) that the commands `\def', `\newcommand' and `\newenvironment' also define tags.
defun
, any variable
defined with defvar
or defconst
, and in general the first
argument of any expression that starts with `(def' in column zero, is
a tag.
def
or with a
construct whose name starts with `def'. They also include variables
set with set!
at top level in the file.
Several other languages are also supported:
sub
keyword.
You can also generate tags based on regexp matching (see section Creating Tags Tables) to handle other formats and languages.
The etags
program is used to create a tags table file. It knows
the syntax of several languages, as described in
the previous section.
Here is how to run etags
:
etags inputfiles...
The etags
program reads the specified files, and writes a tags table
named `TAGS' in the current working directory. etags
recognizes the language used in an input file based on its file name and
contents. You can specify the language with the
`--language=name' option, described below.
If the tags table data become outdated due to changes in the files described in the table, the way to update the tags table is the same way it was made in the first place. It is not necessary to do this often.
If the tags table fails to record a tag, or records it for the wrong file, then Emacs cannot possibly find its definition. However, if the position recorded in the tags table becomes a little bit wrong (due to some editing in the file that the tag definition is in), the only consequence is a slight delay in finding the tag. Even if the stored position is very wrong, Emacs will still find the tag, but it must search the entire file for it.
So you should update a tags table when you define new tags that you want to have listed, or when you move tag definitions from one file to another, or when changes become substantial. Normally there is no need to update the tags table after each edit, or even every day.
One tags table can effectively include another. Specify the included tags file name with the `--include=file' option when creating the file that is to include it. The latter file then acts as if it contained all the files specified in the included file, as well as the files it directly contains.
If you specify the source files with relative file names when you run
etags
, the tags file will contain file names relative to the
directory where the tags file was initially written. This way, you can
move an entire directory tree containing both the tags file and the
source files, and the tags file will still refer correctly to the source
files.
If you specify absolute file names as arguments to etags
, then
the tags file will contain absolute file names. This way, the tags file
will still refer to the same files even if you move it, as long as the
source files remain in the same place. Absolute file names start with
`/', or with `device:/' on MS-DOS and MS-Windows.
When you want to make a tags table from a great number of files, you
may have problems listing them on the command line, because some systems
have a limit on its length. The simplest way to circumvent this limit
is to tell etags
to read the file names from its standard input,
by typing a dash in place of the file names, like this:
find . -name "*.[chCH]" -print | etags -
Use the option `--language=name' to specify the language
explicitly. You can intermix these options with file names; each one
applies to the file names that follow it. Specify
`--language=auto' to tell etags
to resume guessing the
language from the file names and file contents. Specify
`--language=none' to turn off language-specific processing
entirely; then etags
recognizes tags by regexp matching alone.
`etags --help' prints the list of the languages etags
knows,
and the file name rules for guessing the language.
The `--regex' option provides a general way of recognizing tags based on regexp matching. You can freely intermix it with file names. Each `--regex' option adds to the preceding ones, and applies only to the following files. The syntax is:
--regex=/tagregexp[/nameregexp]/
where tagregexp is used to match the lines to tag. It is always
anchored, that is, it behaves as if preceded by `^'. If you want
to account for indentation, just match any initial number of blanks by
beginning your regular expression with `[ \t]*'. In the regular
expressions, `\' quotes the next character, and `\t' stands
for the tab character. Note that etags
does not handle the other
C escape sequences for special characters.
The syntax of regular expressions in etags
is the same as in
Emacs, augmented with the interval operator, which works as in
grep
and ed
. The syntax of an interval operator is
`\{m,n\}', and its meaning is to match the preceding
expression at least m times and up to n times.
You should not match more characters with tagregexp than that needed to recognize what you want to tag. If the match is such that more characters than needed are unavoidably matched by tagregexp, you may find useful to add a nameregexp, in order to narrow the tag scope. You can find some examples below.
The `-R' option deletes all the regexps defined with `--regex' options. It applies to the file names following it, as you can see from the following example:
etags --regex=/reg1/ voo.doo --regex=/reg2/ \ bar.ber -R --lang=lisp los.er
Here etags
chooses the parsing language for `voo.doo' and
`bar.ber' according to their contents. etags
also uses
reg1 to recognize additional tags in `voo.doo', and both
reg1 and reg2 to recognize additional tags in
`bar.ber'. etags
uses the Lisp tags rules, and no regexp
matching, to recognize tags in `los.er'.
Here are some more examples. The regexps are quoted to protect them from shell interpretation.
DEFVAR
macros in the emacs source files:
--regex='/[ \t]*DEFVAR_[A-Z_ \t(]+"\([^"]+\)"/'
--language=none --regex='/[ \t]*\(ARCHITECTURE\|CONFIGURATION\) +[^ ]* +OF/' --regex='/[ \t]*\(ATTRIBUTE\|ENTITY\|FUNCTION\|PACKAGE\ \( BODY\)?\|PROCEDURE\|PROCESS\|TYPE\)[ \t]+\([^ \t(]+\)/\3/'
--lang=none --regex='/proc[ \t]+\([^ \t]+\)/\1/'
For a list of the other available etags
options, execute
etags --help
.
Emacs has at any time one selected tags table, and all the commands for working with tags tables use the selected one. To select a tags table, type M-x visit-tags-table, which reads the tags table file name as an argument. The name `TAGS' in the default directory is used as the default file name.
All this command does is store the file name in the variable
tags-file-name
. Emacs does not actually read in the tags table
contents until you try to use them. Setting this variable yourself is just
as good as using visit-tags-table
. The variable's initial value is
nil
; that value tells all the commands for working with tags tables
that they must ask for a tags table file name to use.
Using visit-tags-table
when a tags table is already loaded
gives you a choice: you can add the new tags table to the current list
of tags tables, or start a new list. The tags commands use all the tags
tables in the current list. If you start a new list, the new tags table
is used instead of others. If you add the new table to the
current list, it is used as well as the others. When the tags
commands scan the list of tags tables, they don't always start at the
beginning of the list; they start with the first tags table (if any)
that describes the current file, proceed from there to the end of the
list, and then scan from the beginning of the list until they have
covered all the tables in the list.
You can specify a precise list of tags tables by setting the variable
tags-table-list
to a list of strings, like this:
(setq tags-table-list '("~/emacs" "/usr/local/lib/emacs/src"))
This tells the tags commands to look at the `TAGS' files in your `~/emacs' directory and in the `/usr/local/lib/emacs/src' directory. The order depends on which file you are in and which tags table mentions that file, as explained above.
Do not set both tags-file-name
and tags-table-list
.
The most important thing that a tags table enables you to do is to find the definition of a specific tag.
find-tag
).
find-tag-regexp
).
find-tag-other-window
).
find-tag-other-frame
).
M-. (find-tag
) is the command to find the definition of
a specified tag. It searches through the tags table for that tag, as a
string, and then uses the tags table info to determine the file that the
definition is in and the approximate character position in the file of
the definition. Then find-tag
visits that file, moves point to
the approximate character position, and searches ever-increasing
distances away to find the tag definition.
If an empty argument is given (just type RET), the sexp in the buffer before or around point is used as the tag argument. See section Lists and Sexps, for info on sexps.
You don't need to give M-. the full name of the tag; a part
will do. This is because M-. finds tags in the table which
contain tag as a substring. However, it prefers an exact match
to a substring match. To find other tags that match the same
substring, give find-tag
a numeric argument, as in C-u
M-.; this does not read a tag name, but continues searching the tags
table's text for another tag containing the same substring last used.
If you have a real META key, M-0 M-. is an easier
alternative to C-u M-..
Like most commands that can switch buffers, find-tag
has a
variant that displays the new buffer in another window, and one that
makes a new frame for it. The former is C-x 4 ., which invokes
the command find-tag-other-window
. The latter is C-x 5 .,
which invokes find-tag-other-frame
.
To move back to places you've found tags recently, use C-u - M-.; more generally, M-. with a negative numeric argument. This command can take you to another buffer. C-x 4 . with a negative argument finds the previous tag location in another window.
As well as going back to places you've found tags recently, you can go
back to places from where you found them. Use M-*, which
invokes the command pop-tag-mark
, for this. Typically you would
find and study the definition of something with M-. and then
return to where you were with M-*.
Both C-u - M-. and M-* allow you to retrace your steps to
a depth determined by the variable find-tag-marker-ring-length
.
The command C-M-. (find-tag-regexp
) visits the tags that
match a specified regular expression. It is just like M-. except
that it does regexp matching instead of substring matching.
The commands in this section visit and search all the files listed in the selected tags table, one by one. For these commands, the tags table serves only to specify a sequence of files to search.
query-replace-regexp
on each file in the selected tags table.
tags-loop-continue
).
M-x tags-search reads a regexp using the minibuffer, then
searches for matches in all the files in the selected tags table, one
file at a time. It displays the name of the file being searched so you
can follow its progress. As soon as it finds an occurrence,
tags-search
returns.
Having found one match, you probably want to find all the rest. To find
one more match, type M-, (tags-loop-continue
) to resume the
tags-search
. This searches the rest of the current buffer, followed
by the remaining files of the tags table.
M-x tags-query-replace performs a single
query-replace-regexp
through all the files in the tags table. It
reads a regexp to search for and a string to replace with, just like
ordinary M-x query-replace-regexp. It searches much like M-x
tags-search, but repeatedly, processing matches according to your
input. See section Replacement Commands, for more information on query replace.
It is possible to get through all the files in the tags table with a single invocation of M-x tags-query-replace. But often it is useful to exit temporarily, which you can do with any input event that has no special query replace meaning. You can resume the query replace subsequently by typing M-,; this command resumes the last tags search or replace command that you did.
The commands in this section carry out much broader searches than the
find-tag
family. The find-tag
commands search only for
definitions of tags that match your substring or regexp. The commands
tags-search
and tags-query-replace
find every occurrence
of the regexp, as ordinary search commands and replace commands do in
the current buffer.
These commands create buffers only temporarily for the files that they have to search (those which are not already visited in Emacs buffers). Buffers in which no match is found are quickly killed; the others continue to exist.
It may have struck you that tags-search
is a lot like
grep
. You can also run grep
itself as an inferior of
Emacs and have Emacs show you the matching lines one by one. This works
much like running a compilation; finding the source locations of the
grep
matches works like finding the compilation errors.
See section Running Compilations under Emacs.
M-x list-tags reads the name of one of the files described by the selected tags table, and displays a list of all the tags defined in that file. The "file name" argument is really just a string to compare against the file names recorded in the tags table; it is read as a string rather than as a file name. Therefore, completion and defaulting are not available, and you must enter the file name the same way it appears in the tags table. Do not include a directory as part of the file name unless the file name recorded in the tags table includes a directory.
M-x tags-apropos is like apropos
for tags
(see section Apropos). It reads a regexp, then finds all the tags in the
selected tags table whose entries match that regexp, and displays the
tag names found.
You can also perform completion in the buffer on the name space of tag names in the current tags tables. See section Completion for Symbol Names.
It's not unusual for programmers to get their signals crossed and modify the same program in two different directions. To recover from this confusion, you need to merge the two versions. Emerge makes this easier. See also section Comparing Files, for commands to compare in a more manual fashion, and section `Emerge' in The Ediff Manual.
To start Emerge, run one of these four commands:
The Emerge commands compare two files or buffers, and display the comparison in three buffers: one for each input text (the A buffer and the B buffer), and one (the merge buffer) where merging takes place. The merge buffer shows the full merged text, not just the differences. Wherever the two input texts differ, you can choose which one of them to include in the merge buffer.
The Emerge commands that take input from existing buffers use only the accessible portions of those buffers, if they are narrowed (see section Narrowing).
If a common ancestor version is available, from which the two texts to be merged were both derived, Emerge can use it to guess which alternative is right. Wherever one current version agrees with the ancestor, Emerge presumes that the other current version is a deliberate change which should be kept in the merged version. Use the `with-ancestor' commands if you want to specify a common ancestor text. These commands read three file or buffer names--variant A, variant B, and the common ancestor.
After the comparison is done and the buffers are prepared, the interactive merging starts. You control the merging by typing special merge commands in the merge buffer. The merge buffer shows you a full merged text, not just differences. For each run of differences between the input texts, you can choose which one of them to keep, or edit them both together.
The merge buffer uses a special major mode, Emerge mode, with commands for making these choices. But you can also edit the buffer with ordinary Emacs commands.
At any given time, the attention of Emerge is focused on one particular difference, called the selected difference. This difference is marked off in the three buffers like this:
vvvvvvvvvvvvvvvvvvvv text that differs ^^^^^^^^^^^^^^^^^^^^
Emerge numbers all the differences sequentially and the mode line always shows the number of the selected difference.
Normally, the merge buffer starts out with the A version of the text. But when the A version of a difference agrees with the common ancestor, then the B version is initially preferred for that difference.
Emerge leaves the merged text in the merge buffer when you exit. At
that point, you can save it in a file with C-x C-w. If you give a
numeric argument to emerge-files
or
emerge-files-with-ancestor
, it reads the name of the output file
using the minibuffer. (This is the last file name those commands read.)
Then exiting from Emerge saves the merged text in the output file.
Normally, Emerge commands save the output buffer in its file when you exit. If you abort Emerge with C-], the Emerge command does not save the output buffer, but you can save it yourself if you wish.
You can choose between two modes for giving merge commands: Fast mode and Edit mode. In Fast mode, basic merge commands are single characters, but ordinary Emacs commands are disabled. This is convenient if you use only merge commands. In Edit mode, all merge commands start with the prefix key C-c C-c, and the normal Emacs commands are also available. This allows editing the merge buffer, but slows down Emerge operations.
Use e to switch to Edit mode, and C-c C-c f to switch to Fast mode. The mode line indicates Edit and Fast modes with `E' and `F'.
Emerge has two additional submodes that affect how particular merge commands work: Auto Advance mode and Skip Prefers mode.
If Auto Advance mode is in effect, the a and b commands advance to the next difference. This lets you go through the merge faster as long as you simply choose one of the alternatives from the input. The mode line indicates Auto Advance mode with `A'.
If Skip Prefers mode is in effect, the n and p commands skip over differences in states prefer-A and prefer-B (see section State of a Difference). Thus you see only differences for which neither version is presumed "correct." The mode line indicates Skip Prefers mode with `S'.
Use the command s a (emerge-auto-advance-mode
) to set or
clear Auto Advance mode. Use s s
(emerge-skip-prefers-mode
) to set or clear Skip Prefers mode.
These commands turn on the mode with a positive argument, turns it off
with a negative or zero argument, and toggle the mode with no argument.
In the merge buffer, a difference is marked with lines of `v' and `^' characters. Each difference has one of these seven states:
Here are the Merge commands for Fast mode; in Edit mode, precede them with C-c C-c:
The q command (emerge-quit
) finishes the merge, storing
the results into the output file if you specified one. It restores the
A and B buffers to their proper contents, or kills them if they were
created by Emerge and you haven't changed them. It also disables the
Emerge commands in the merge buffer, since executing them later could
damage the contents of the various buffers.
C-] aborts the merge. This means exiting without writing the output file. If you didn't specify an output file, then there is no real difference between aborting and finishing the merge.
If the Emerge command was called from another Lisp program, then its
return value is t
for successful completion, or nil
if you
abort.
Sometimes you want to keep both alternatives for a particular difference. To do this, use x c, which edits the merge buffer like this:
#ifdef NEW version from A buffer #else /* not NEW */ version from B buffer #endif /* not NEW */
While this example shows C preprocessor conditionals delimiting the two
alternative versions, you can specify the strings to use by setting
the variable emerge-combine-versions-template
to a string of your
choice. In the string, `%a' says where to put version A, and
`%b' says where to put version B. The default setting, which
produces the results shown above, looks like this:
"#ifdef NEW\n%a#else /* not NEW */\n%b#endif /* not NEW */\n"
During the merge, you mustn't try to edit the A and B buffers yourself. Emerge modifies them temporarily, but ultimately puts them back the way they were.
You can have any number of merges going at once--just don't use any one buffer as input to more than one merge at once, since the temporary changes made in these buffers would get in each other's way.
Starting Emerge can take a long time because it needs to compare the
files fully. Emacs can't do anything else until diff
finishes.
Perhaps in the future someone will change Emerge to do the comparison in
the background when the input files are large--then you could keep on
doing other things with Emacs until Emerge is ready to accept
commands.
After setting up the merge, Emerge runs the hook
emerge-startup-hook
(see section Hooks).
This section describes special features available in C, C++, Objective-C, Java, CORBA IDL, and Pike modes. When we say "C mode and related modes," those are the modes we mean.
This section describes commands for moving point, in C mode and related modes.
C-c C-u
#elif
is treated
like #else
followed by #if
. When going forwards,
#elif
is ignored.
C-c C-p
C-c C-n
M-a
c-beginning-of-statement
). If point is already at the beginning
of a statement, move to the beginning of the preceding statement. With
prefix argument n, move back n - 1 statements.
If point is within a string or comment, or next to a comment (only
whitespace between them), this command moves by sentences instead of
statements.
When called from a program, this function takes three optional
arguments: the numeric prefix argument, a buffer position limit
(don't move back before that place), and a flag that controls whether
to do sentence motion when inside of a comment.
M-e
c-end-of-statement
).
M-x c-backward-into-nomenclature
M-x c-forward-into-nomenclature
In C mode and related modes, certain printing characters are
"electric"---in addition to inserting themselves, they also reindent
the current line and may insert newlines. This feature is controlled by
the variable c-auto-newline
. The "electric" characters are
{, }, :, #, ;, ,, <,
>, /, *, (, and ).
Electric characters insert newlines only when the auto-newline
feature is enabled (indicated by `/a' in the mode line after the
mode name). This feature is controlled by the variable
c-auto-newline
. You can turn this feature on or off with the
command C-c C-a:
c-toggle-auto-state
). With a
prefix argument, this command turns the auto-newline feature on if the
argument is positive, and off if it is negative.
The colon character is electric because that is appropriate for a single colon. But when you want to insert a double colon in C++, the electric behavior of colon is inconvenient. You can insert a double colon with no reindentation or newlines by typing C-c ::
c-scope-operator
).
The electric # key reindents the line if it appears to be the
beginning of a preprocessor directive. This happens when the value of
c-electric-pound-behavior
is (alignleft)
. You can turn
this feature off by setting c-electric-pound-behavior
to
nil
.
The variable c-hanging-braces-alist
controls the insertion of
newlines before and after inserted braces. It is an association list
with elements of the following form: (syntactic-symbol
. nl-list)
. Most of the syntactic symbols that appear in
c-offsets-alist
are meaningful here as well.
The list nl-list may contain either of the symbols
before
or after
, or both; or it may be nil
. When a
brace is inserted, the syntactic context it defines is looked up in
c-hanging-braces-alist
; if it is found, the nl-list is used
to determine where newlines are inserted: either before the brace,
after, or both. If not found, the default is to insert a newline both
before and after braces.
The variable c-hanging-colons-alist
controls the insertion of
newlines before and after inserted colons. It is an association list
with elements of the following form: (syntactic-symbol
. nl-list)
. The list nl-list may contain either of the
symbols before
or after
, or both; or it may be nil
.
When a colon is inserted, the syntactic symbol it defines is looked up in this list, and if found, the nl-list is used to determine where newlines are inserted: either before the brace, after, or both. If the syntactic symbol is not found in this list, no newlines are inserted.
Electric characters can also delete newlines automatically when the
auto-newline feature is enabled. This feature makes auto-newline more
acceptable, by deleting the newlines in the most common cases where you
do not want them. Emacs can recognize several cases in which deleting a
newline might be desirable; by setting the variable
c-cleanup-list
, you can specify which of these cases that
should happen. The variable's value is a list of symbols, each
describing one case for possible deletion of a newline. Here are the
meaningful symbols, and their meanings:
brace-catch-brace
catch
and condition.
brace-else-brace
else
, but only if there is nothing but white space between
the braces and the else
.
brace-elseif-brace
if
-condition.
empty-defun-braces
defun-close-semi
struct
or similar type
declaration, by placing the semicolon on the same line as the closing
brace. Clean-up occurs when you type the semicolon.
list-close-comma
scope-operator
When the hungry-delete feature is enabled (indicated by `/h' or `/ah' in the mode line after the mode name), a single DEL command deletes all preceding whitespace, not just one space. To turn this feature on or off, use C-c C-d:
c-toggle-hungry-state
). With a
prefix argument, this command turns the hungry-delete feature on if the
argument is positive, and off if it is negative.
c-toggle-auto-hungry-state
).
The variable c-hungry-delete-key
controls whether the
hungry-delete feature is enabled.
c-mark-function
).
c-fill-paragraph
).
If any part of the current line is a comment or within a comment, this
command fills the comment or the paragraph of it that point is in,
preserving the comment indentation and comment delimiters.
c-macro-expand
). The buffer text before the region is also
included in preprocessing, for the sake of macros defined there, but the
output from this part isn't shown.
When you are debugging C code that uses macros, sometimes it is hard to
figure out precisely how the macros expand. With this command, you
don't have to figure it out; you can see the expansions.
c-backslash-region
). This is useful after writing or
editing a C macro definition.
If a line already ends in `\', this command adjusts the amount of
whitespace before it. Otherwise, it inserts a new `\'. However,
the last line in the region is treated specially; no `\' is
inserted on that line, and any `\' there is deleted.
c-show-syntactic-information
). This is the information that
directs how the line is indented.
C mode and related modes use a number of variables for controlling comment format.
c-comment-only-line-offset
(non-anchored-offset . anchored-offset)
, where
non-anchored-offset is the amount of offset given to
non-column-zero anchored comment-only lines, and anchored-offset
is the amount of offset to give column-zero anchored comment-only lines.
Just an integer as value is equivalent to (val . 0)
.
c-comment-start-regexp
c-hanging-comment-ender-p
nil
, c-fill-paragraph
leaves the
comment terminator of a block comment on a line by itself. The default
value is t
, which puts the comment-end delimiter `*/' at the
end of the last line of the comment text.
c-hanging-comment-starter-p
nil
, c-fill-paragraph
leaves the
starting delimiter of a block comment on a line by itself. The default
value is t
, which puts the comment-start delimiter `/*' at
the beginning of the first line of the comment text.
Fortran mode provides special motion commands for Fortran statements and subprograms, and indentation commands that understand Fortran conventions of nesting, line numbers and continuation statements. Fortran mode has its own Auto Fill mode that breaks long lines into proper Fortran continuation lines.
Special commands for comments are provided because Fortran comments are unlike those of other languages. Built-in abbrevs optionally save typing when you insert Fortran keywords.
Use M-x fortran-mode to switch to this major mode. This command
runs the hook fortran-mode-hook
(see section Hooks).
Fortran mode provides special commands to move by subprograms (functions and subroutines) and by statements. There is also a command to put the region around one subprogram, convenient for killing it or moving it.
beginning-of-fortran-subprogram
).
end-of-fortran-subprogram
).
mark-fortran-subprogram
).
fortran-next-statement
).
fortran-previous-statement
).
Special commands and features are needed for indenting Fortran code in order to make sure various syntactic entities (line numbers, comment line indicators and continuation line flags) appear in the columns that are required for standard Fortran.
fortran-indent-line
).
fortran-indent-new-line
).
fortran-indent-subprogram
).
Fortran mode redefines TAB to reindent the current line for
Fortran (fortran-indent-line
). This command indents line numbers
and continuation markers to their required columns, and independently
indents the body of the statement based on its nesting in the program.
The key C-j runs the command fortran-indent-new-line
,
which reindents the current line then makes and indents a new line.
This command is useful to reindent the closing statement of `do'
loops and other blocks before starting a new line.
The key C-M-q runs fortran-indent-subprogram
, a command
to reindent all the lines of the Fortran subprogram (function or
subroutine) containing point.
The key C-M-j runs fortran-split-line
, which splits
a line in the appropriate fashion for Fortran. In a non-comment line,
the second half becomes a continuation line and is indented
accordingly. In a comment line, both halves become separate comment
lines.
M-^ runs the command fortran-join-line
, which is more or
less the inverse of fortran-split-line
. It joins the current
line to the previous line in a suitable way for Fortran code.
Most modern Fortran compilers allow two ways of writing continuation
lines. If the first non-space character on a line is in column 5, then
that line is a continuation of the previous line. We call this
fixed format. (In GNU Emacs we always count columns from 0.) The
variable fortran-continuation-string
specifies what character to
put on column 5. A line that starts with a tab character followed by
any digit except `0' is also a continuation line. We call this
style of continuation tab format.
Fortran mode can make either style of continuation line, but you
must specify which one you prefer. The value of the variable
indent-tabs-mode
controls the choice: nil
for fixed
format, and non-nil
for tab format. You can tell which style
is presently in effect by the presence or absence of the string
`Tab' in the mode line.
If the text on a line starts with the conventional Fortran continuation marker `$', or if it begins with any non-whitespace character in column 5, Fortran mode treats it as a continuation line. When you indent a continuation line with TAB, it converts the line to the current continuation style. When you split a Fortran statement with C-M-j, the continuation marker on the newline is created according to the continuation style.
The setting of continuation style affects several other aspects of editing in Fortran mode. In fixed format mode, the minimum column number for the body of a statement is 6. Lines inside of Fortran blocks that are indented to larger column numbers always use only the space character for whitespace. In tab format mode, the minimum column number for the statement body is 8, and the whitespace before column 8 must always consist of one tab character.
When you enter Fortran mode for an existing file, it tries to deduce the
proper continuation style automatically from the file contents. The first
line that begins with either a tab character or six spaces determines the
choice. The variable fortran-analyze-depth
specifies how many lines
to consider (at the beginning of the file); if none of those lines
indicates a style, then the variable fortran-tab-mode-default
specifies the style. If it is nil
, that specifies fixed format, and
non-nil
specifies tab format.
If a number is the first non-whitespace in the line, Fortran indentation assumes it is a line number and moves it to columns 0 through 4. (Columns always count from 0 in GNU Emacs.)
Line numbers of four digits or less are normally indented one space.
The variable fortran-line-number-indent
controls this; it
specifies the maximum indentation a line number can have. Line numbers
are indented to right-justify them to end in column 4 unless that would
require more than this maximum indentation. The default value of the
variable is 1.
Simply inserting a line number is enough to indent it according to
these rules. As each digit is inserted, the indentation is recomputed.
To turn off this feature, set the variable
fortran-electric-line-number
to nil
. Then inserting line
numbers is like inserting anything else.
Fortran mode assumes that you follow certain conventions that simplify the task of understanding a Fortran program well enough to indent it properly:
If you fail to follow these conventions, the indentation commands may indent some lines unaesthetically. However, a correct Fortran program retains its meaning when reindented even if the conventions are not followed.
Several additional variables control how Fortran indentation works:
fortran-do-indent
fortran-if-indent
fortran-structure-indent
fortran-continuation-indent
fortran-check-all-num-for-matching-do
nil
, indentation assumes that each `do' statement
ends on a `continue' statement. Therefore, when computing
indentation for a statement other than `continue', it can save time
by not checking for a `do' statement ending there. If this is
non-nil
, indenting any numbered statement must check for a
`do' that ends there. The default is nil
.
fortran-blink-matching-if
t
, indenting an `endif' statement moves the
cursor momentarily to the matching `if' statement to show where it
is. The default is nil
.
fortran-minimum-statement-indent-fixed
fortran-minimum-statement-indent-tab
The usual Emacs comment commands assume that a comment can follow a line of code. In Fortran, the standard comment syntax requires an entire line to be just a comment. Therefore, Fortran mode replaces the standard Emacs comment commands and defines some new variables.
Fortran mode can also handle a nonstandard comment syntax where comments
start with `!' and can follow other text. Because only some Fortran
compilers accept this syntax, Fortran mode will not insert such comments
unless you have said in advance to do so. To do this, set the variable
comment-start
to `"!"' (see section Variables).
fortran-comment-indent
).
fortran-comment-region
).
M-; in Fortran mode is redefined as the command
fortran-comment-indent
. Like the usual M-; command, this
recognizes any kind of existing comment and aligns its text appropriately;
if there is no existing comment, a comment is inserted and aligned. But
inserting and aligning comments are not the same in Fortran mode as in
other modes.
When a new comment must be inserted, if the current line is blank, a full-line comment is inserted. On a non-blank line, a nonstandard `!' comment is inserted if you have said you want to use them. Otherwise a full-line comment is inserted on a new line before the current line.
Nonstandard `!' comments are aligned like comments in other
languages, but full-line comments are different. In a standard full-line
comment, the comment delimiter itself must always appear in column zero.
What can be aligned is the text within the comment. You can choose from
three styles of alignment by setting the variable
fortran-comment-indent-style
to one of these values:
fixed
fortran-comment-line-extra-indent
and the minimum statement
indentation. This is the default.
The minimum statement indentation is
fortran-minimum-statement-indent-fixed
for fixed format
continuation line style and fortran-minimum-statement-indent-tab
for tab format style.
relative
fortran-comment-line-extra-indent
columns of indentation.
nil
In addition, you can specify the character to be used to indent within
full-line comments by setting the variable
fortran-comment-indent-char
to the single-character string you want
to use.
Fortran mode introduces two variables comment-line-start
and
comment-line-start-skip
, which play for full-line comments the same
roles played by comment-start
and comment-start-skip
for
ordinary text-following comments. Normally these are set properly by
Fortran mode, so you do not need to change them.
The normal Emacs comment command C-x ; has not been redefined. If you use `!' comments, this command can be used with them. Otherwise it is useless in Fortran mode.
The command C-c ; (fortran-comment-region
) turns all the
lines of the region into comments by inserting the string `C$$$' at
the front of each one. With a numeric argument, it turns the region
back into live code by deleting `C$$$' from the front of each line
in it. The string used for these comments can be controlled by setting
the variable fortran-comment-region
. Note that here we have an
example of a command and a variable with the same name; these two uses
of the name never conflict because in Lisp and in Emacs it is always
clear from the context which one is meant.
Fortran Auto Fill mode is a minor mode which automatically splits
Fortran statements as you insert them when they become too wide.
Splitting a statement involves making continuation lines using
fortran-continuation-string
(see section Continuation Lines). This
splitting happens when you type SPC, RET, or TAB, and
also in the Fortran indentation commands.
M-x fortran-auto-fill-mode turns Fortran Auto Fill mode on if it was off, or off if it was on. This command works the same as M-x auto-fill-mode does for normal Auto Fill mode (see section Filling Text). A positive numeric argument turns Fortran Auto Fill mode on, and a negative argument turns it off. You can see when Fortran Auto Fill mode is in effect by the presence of the word `Fill' in the mode line, inside the parentheses. Fortran Auto Fill mode is a minor mode, turned on or off for each buffer individually. See section Minor Modes.
Fortran Auto Fill mode breaks lines at spaces or delimiters when the
lines get longer than the desired width (the value of fill-column
).
The delimiters that Fortran Auto Fill mode may break at are `,',
`'', `+', `-', `/', `*', `=', and `)'.
The line break comes after the delimiter if the variable
fortran-break-before-delimiters
is nil
. Otherwise (and by
default), the break comes before the delimiter.
By default, Fortran Auto Fill mode is not enabled. If you want this
feature turned on permanently, add a hook function to
fortran-mode-hook
to execute (fortran-auto-fill-mode 1)
.
See section Hooks.
fortran-column-ruler
).
fortran-window-create-momentarily
).
The command C-c C-r (fortran-column-ruler
) shows a column
ruler momentarily above the current line. The comment ruler is two lines
of text that show you the locations of columns with special significance in
Fortran programs. Square brackets show the limits of the columns for line
numbers, and curly brackets show the limits of the columns for the
statement body. Column numbers appear above them.
Note that the column numbers count from zero, as always in GNU Emacs. As a result, the numbers may be one less than those you are familiar with; but the positions they indicate in the line are standard for Fortran.
The text used to display the column ruler depends on the value of
the variable indent-tabs-mode
. If indent-tabs-mode
is
nil
, then the value of the variable
fortran-column-ruler-fixed
is used as the column ruler.
Otherwise, the variable fortran-column-ruler-tab
is displayed.
By changing these variables, you can change the column ruler display.
For even more help, use C-c C-w (fortran-window-create
), a
command which splits the current window horizontally, making a window 72
columns wide. By editing in this window you can immediately see when you
make a line too wide to be correct Fortran.
Fortran mode provides many built-in abbrevs for common keywords and declarations. These are the same sort of abbrev that you can define yourself. To use them, you must turn on Abbrev mode. See section Abbrevs.
The built-in abbrevs are unusual in one way: they all start with a semicolon. You cannot normally use semicolon in an abbrev, but Fortran mode makes this possible by changing the syntax of semicolon to "word constituent."
For example, one built-in Fortran abbrev is `;c' for `continue'. If you insert `;c' and then insert a punctuation character such as a space or a newline, the `;c' expands automatically to `continue', provided Abbrev mode is enabled.
Type `;?' or `;C-h' to display a list of all the built-in Fortran abbrevs and what they stand for.
Fortran mode redefines the key C-x n d to run the command
fortran-narrow-to-subprogram
, which is the Fortran analogue
of the key's usual definition. It narrows the buffer to the subprogram
containing point.
Asm mode is a major mode for editing files of assembler code. It defines these commands:
tab-to-tab-stop
.
tab-to-tab-stop
.
tab-to-tab-stop
.
The variable asm-comment-char
specifies which character
starts comments in assembler syntax.
The previous chapter discusses the Emacs commands that are useful for making changes in programs. This chapter deals with commands that assist in the larger process of developing and maintaining programs.
Emacs can run compilers for noninteractive languages such as C and Fortran as inferior processes, feeding the error log into an Emacs buffer. It can also parse the error messages and show you the source lines where compilation errors occurred.
grep
asynchronously under Emacs, with matching lines
listed in the buffer named `*grep*'.
grep
via find
, with user-specified arguments, and
collect output in the buffer named `*grep*'.
grep
subprocess.
To run make
or another compilation command, do M-x
compile. This command reads a shell command line using the minibuffer,
and then executes the command in an inferior shell, putting output in
the buffer named `*compilation*'. The current buffer's default
directory is used as the working directory for the execution of the
command; normally, therefore, the compilation happens in this
directory.
When the shell command line is read, the minibuffer appears containing
a default command line, which is the command you used the last time you
did M-x compile. If you type just RET, the same command
line is used again. For the first M-x compile, the default is
`make -k'. The default compilation command comes from the variable
compile-command
; if the appropriate compilation command for a
file is something other than `make -k', it can be useful for the
file to specify a local value for compile-command
(see section Local Variables in Files).
Starting a compilation displays the buffer `*compilation*' in another window but does not select it. The buffer's mode line tells you whether compilation is finished, with the word `run' or `exit' inside the parentheses. You do not have to keep this buffer visible; compilation continues in any case. While a compilation is going on, the string `Compiling' appears in the mode lines of all windows. When this string disappears, the compilation is finished.
If you want to watch the compilation transcript as it appears, switch to the `*compilation*' buffer and move point to the end of the buffer. When point is at the end, new compilation output is inserted above point, which remains at the end. If point is not at the end of the buffer, it remains fixed while more compilation output is added at the end of the buffer.
If you set the variable compilation-scroll-output
to a
non-nil
value, then the compilation buffer always scrolls to
follow output as it comes in.
To kill the compilation process, do M-x kill-compilation. When the compiler process terminates, the mode line of the `*compilation*' buffer changes to say `signal' instead of `run'. Starting a new compilation also kills any running compilation, as only one can exist at any time. However, M-x compile asks for confirmation before actually killing a compilation that is running.
Just as you can run a compiler from Emacs and then visit the lines
where there were compilation errors, you can also run grep
and
then visit the lines on which matches were found. This works by
treating the matches reported by grep
as if they were "errors."
To do this, type M-x grep, then enter a command line that
specifies how to run grep
. Use the same arguments you would give
grep
when running it normally: a grep
-style regexp
(usually in single-quotes to quote the shell's special characters)
followed by file names, which may use wildcards. The output from
grep
goes in the `*grep*' buffer. You can find the
corresponding lines in the original files using C-x ` and
RET, as with compilation errors.
If you specify a prefix argument for M-x grep, it figures out
the tag (see section Tags Tables) around point, and puts that into the default
grep
command.
The command M-x grep-find is similar to M-x grep, but it
supplies a different initial default for the command--one that runs
both find
and grep
, so as to search every file in a
directory tree. See also the find-grep-dired
command,
in section Dired and find
.
The `*compilation*' buffer uses a special major mode, Compilation mode, whose main feature is to provide a convenient way to look at the source line where the error happened.
grep
match.
You can visit the source for any particular error message by moving
point in `*compilation*' to that error message and typing RET
(compile-goto-error
). Or click Mouse-2 on the error message;
you need not switch to the `*compilation*' buffer first.
To parse the compiler error messages sequentially, type C-x `
(next-error
). The character following the C-x is the
backquote or "grave accent," not the single-quote. This command is
available in all buffers, not just in `*compilation*'; it displays
the next error message at the top of one window and source location of
the error in another window.
The first time C-x ` is used after the start of a compilation, it moves to the first error's location. Subsequent uses of C-x ` advance down to subsequent errors. If you visit a specific error message with RET or Mouse-2, subsequent C-x ` commands advance from there. When C-x ` gets to the end of the buffer and finds no more error messages to visit, it fails and signals an Emacs error.
C-u C-x ` starts scanning from the beginning of the compilation buffer. This is one way to process the same set of errors again.
Compilation mode also redefines the keys SPC and DEL to scroll by screenfuls, and M-n and M-p to move to the next or previous error message. You can also use M-{ and M-} to move up or down to an error message for a different source file.
The features of Compilation mode are also available in a minor mode called Compilation Minor mode. This lets you parse error messages in any buffer, not just a normal compilation output buffer. Type M-x compilation-minor-mode to enable the minor mode. This defines the keys RET and Mouse-2, as in the Compilation major mode.
Compilation minor mode works in any buffer, as long as the contents are in a format that it understands. In an Rlogin buffer (see section Remote Host Shell), Compilation minor mode automatically accesses remote source files by FTP (see section File Names).
Emacs uses a shell to run the compilation command, but specifies the option for a noninteractive shell. This means, in particular, that the shell should start with no prompt. If you find your usual shell prompt making an unsightly appearance in the `*compilation*' buffer, it means you have made a mistake in your shell's init file by setting the prompt unconditionally. (This init file's name may be `.bashrc', `.profile', `.cshrc', `.shrc', or various other things, depending on the shell you use.) The shell init file should set the prompt only if there already is a prompt. In csh, here is how to do it:
if ($?prompt) set prompt = ...
And here's how to do it in bash:
if [ "${PS1+set}" = set ] then PS1=... fi
There may well be other things that your shell's init file ought to do only for an interactive shell. You can use the same method to conditionalize them.
The MS-DOS "operating system" does not support asynchronous subprocesses; to work around this lack, M-x compile runs the compilation command synchronously on MS-DOS. As a consequence, you must wait until the command finishes before you can do anything else in Emacs. See section Emacs and MS-DOS.
The GUD (Grand Unified Debugger) library provides an interface to various symbolic debuggers from within Emacs. We recommend the debugger GDB, which is free software, but you can also run DBX, SDB or XDB if you have them. GUD can also serve as an interface to the Perl's debugging mode, the Python debugger PDB, and to JDB, the Java Debugger.
There are several commands for starting a debugger, each corresponding to a particular debugger program.
gud-xdb-directories
to specify directories to search for source
files.
Each of these commands takes one argument: a command line to invoke the debugger. In the simplest case, specify just the name of the executable file you want to debug. You may also use options that the debugger supports. However, shell wildcards and variables are not allowed. GUD assumes that the first argument not starting with a `-' is the executable file name.
Emacs can only run one debugger process at a time.
When you run a debugger with GUD, the debugger uses an Emacs buffer for its ordinary input and output. This is called the GUD buffer. The debugger displays the source files of the program by visiting them in Emacs buffers. An arrow (`=>') in one of these buffers indicates the current execution line. Moving point in this buffer does not move the arrow.
You can start editing these source files at any time in the buffers that were made to display them. The arrow is not part of the file's text; it appears only on the screen. If you do modify a source file, keep in mind that inserting or deleting lines will throw off the arrow's positioning; GUD has no way of figuring out which line corresponded before your changes to the line number in a debugger message. Also, you'll typically have to recompile and restart the program for your changes to be reflected in the debugger's tables.
If you wish, you can control your debugger process entirely through the debugger buffer, which uses a variant of Shell mode. All the usual commands for your debugger are available, and you can use the Shell mode history commands to repeat them. See section Shell Mode.
The GUD interaction buffer uses a variant of Shell mode, so the commands of Shell mode are available (see section Shell Mode). GUD mode also provides commands for setting and clearing breakpoints, for selecting stack frames, and for stepping through the program. These commands are available both in the GUD buffer and globally, but with different key bindings.
The breakpoint commands are usually used in source file buffers, because that is the way to specify where to set or clear the breakpoint. Here's the global command to set a breakpoint:
Here are the other special commands provided by GUD. The keys starting with C-c are available only in the GUD interaction buffer. The key bindings that start with C-x C-a are available in the GUD interaction buffer and also in source files.
gud-refresh
.
gud-step
). If the line contains
a function call, execution stops after entering the called function.
gud-next
).
gud-stepi
).
gud-cont
).
gud-remove
). If you use this command in the GUD interaction
buffer, it applies to the line where the program last stopped.
The above commands are common to all supported debuggers. If you are using GDB or (some versions of) DBX, these additional commands are available:
gud-up
). This is
equivalent to the `up' command.
gud-down
). This is
equivalent to the `down' command.
If you are using GDB, these additional key bindings are available:
gud-gdb-complete-command
).
This key is available only in the GUD interaction buffer, and requires
GDB versions 4.13 and later.
These commands interpret a numeric argument as a repeat count, when that makes sense.
Because TAB serves as a completion command, you can't use it to enter a tab as input to the program you are debugging with GDB. Instead, type C-q TAB to enter a tab.
On startup, GUD runs one of the following hooks: gdb-mode-hook
,
if you are using GDB; dbx-mode-hook
, if you are using DBX;
sdb-mode-hook
, if you are using SDB; xdb-mode-hook
, if you
are using XDB; perldb-mode-hook
, for Perl debugging mode;
jdb-mode-hook
, for PDB; jdb-mode-hook
, for JDB. You can
use these hooks to define custom key bindings for the debugger
interaction buffer. See section Hooks.
Here is a convenient way to define a command that sends a particular command string to the debugger, and set up a key binding for it in the debugger interaction buffer:
(gud-def function cmdstring binding docstring)
This defines a command named function which sends
cmdstring to the debugger process, and gives it the documentation
string docstring. You can use the command thus defined in any
buffer. If binding is non-nil
, gud-def
also binds
the command to C-c binding in the GUD buffer's mode and to
C-x C-a binding generally.
The command string cmdstring may contain certain `%'-sequences that stand for data to be filled in at the time function is called:
Emacs has several different major modes for Lisp and Scheme. They are the same in terms of editing commands, but differ in the commands for executing Lisp expressions. Each mode has its own purpose.
Most editing commands for working with Lisp programs are in fact available globally. See section Editing Programs.
Lisp code for Emacs editing commands is stored in files whose names conventionally end in `.el'. This ending tells Emacs to edit them in Emacs-Lisp mode (see section Executing Lisp Expressions).
To execute a file of Emacs Lisp code, use M-x load-file. This command reads a file name using the minibuffer and then executes the contents of that file as Lisp code. It is not necessary to visit the file first; in any case, this command reads the file as found on disk, not text in an Emacs buffer.
Once a file of Lisp code is installed in the Emacs Lisp library
directories, users can load it using M-x load-library. Programs can
load it by calling load-library
, or with load
, a more primitive
function that is similar but accepts some additional arguments.
M-x load-library differs from M-x load-file in that it searches a sequence of directories and tries three file names in each directory. Suppose your argument is lib; the three names are `lib.elc', `lib.el', and lastly just `lib'. If `lib.elc' exists, it is by convention the result of compiling `lib.el'; it is better to load the compiled file, since it will load and run faster.
If load-library
finds that `lib.el' is newer than
`lib.elc' file, it prints a warning, because it's likely that
somebody made changes to the `.el' file and forgot to recompile
it.
Because the argument to load-library
is usually not in itself
a valid file name, file name completion is not available. Indeed, when
using this command, you usually do not know exactly what file name
will be used.
The sequence of directories searched by M-x load-library is
specified by the variable load-path
, a list of strings that are
directory names. The default value of the list contains the directory where
the Lisp code for Emacs itself is stored. If you have libraries of
your own, put them in a single directory and add that directory
to load-path
. nil
in this list stands for the current default
directory, but it is probably not a good idea to put nil
in the
list. If you find yourself wishing that nil
were in the list,
most likely what you really want to do is use M-x load-file
this once.
Often you do not have to give any command to load a library, because
the commands defined in the library are set up to autoload that
library. Trying to run any of those commands calls load
to load
the library; this replaces the autoload definitions with the real ones
from the library.
Emacs Lisp code can be compiled into byte-code which loads faster,
takes up less space when loaded, and executes faster. See section `Byte Compilation' in the Emacs Lisp Reference Manual.
By convention, the compiled code for a library goes in a separate file
whose name consists of the library source file with `c' appended.
Thus, the compiled code for `foo.el' goes in `foo.elc'.
That's why load-library
searches for `.elc' files first.
Lisp programs intended to be run in Emacs should be edited in Emacs-Lisp mode; this happens automatically for file names ending in `.el'. By contrast, Lisp mode itself is used for editing Lisp programs intended for other Lisp systems. To switch to Emacs-Lisp mode explicitly, use the command M-x emacs-lisp-mode.
For testing of Lisp programs to run in Emacs, it is often useful to evaluate part of the program as it is found in the Emacs buffer. For example, after changing the text of a Lisp function definition, evaluating the definition installs the change for future calls to the function. Evaluation of Lisp expressions is also useful in any kind of editing, for invoking noninteractive functions (functions that are not commands).
eval-expression
).
eval-last-sexp
).
eval-defun
).
M-: (eval-expression
) is the most basic command for evaluating
a Lisp expression interactively. It reads the expression using the
minibuffer, so you can execute any expression on a buffer regardless of
what the buffer contains. When the expression is evaluated, the current
buffer is once again the buffer that was current when M-: was
typed.
In Emacs-Lisp mode, the key C-M-x is bound to the command
eval-defun
, which parses the defun containing or following point
as a Lisp expression and evaluates it. The value is printed in the echo
area. This command is convenient for installing in the Lisp environment
changes that you have just made in the text of a function definition.
C-M-x treats defvar
expressions specially. Normally,
evaluating a defvar
expression does nothing if the variable it
defines already has a value. But C-M-x unconditionally resets the
variable to the initial value specified in the defvar
expression.
This special feature is convenient for debugging Lisp programs.
The command C-x C-e (eval-last-sexp
) evaluates the Lisp
expression preceding point in the buffer, and displays the value in the
echo area. It is available in all major modes, not just Emacs-Lisp
mode. It does not treat defvar
specially.
If C-M-x, C-x C-e, or M-: is given a numeric argument, it inserts the value into the current buffer at point, rather than displaying it in the echo area. The argument's value does not matter.
The most general command for evaluating Lisp expressions from a buffer
is eval-region
. M-x eval-region parses the text of the
region as one or more Lisp expressions, evaluating them one by one.
M-x eval-current-buffer is similar but evaluates the entire
buffer. This is a reasonable way to install the contents of a file of
Lisp code that you are just ready to test. Later, as you find bugs and
change individual functions, use C-M-x on each function that you
change. This keeps the Lisp world in step with the source file.
The buffer `*scratch*' which is selected when Emacs starts up is provided for evaluating Lisp expressions interactively inside Emacs.
The simplest way to use the `*scratch*' buffer is to insert Lisp expressions and type C-j after each expression. This command reads the Lisp expression before point, evaluates it, and inserts the value in printed representation before point. The result is a complete typescript of the expressions you have evaluated and their values.
The `*scratch*' buffer's major mode is Lisp Interaction mode, which is the same as Emacs-Lisp mode except for the binding of C-j.
The rationale for this feature is that Emacs must have a buffer when it starts up, but that buffer is not useful for editing files since a new buffer is made for every file that you visit. The Lisp interpreter typescript is the most useful thing I can think of for the initial buffer to do. Type M-x lisp-interaction-mode to put the current buffer in Lisp Interaction mode.
An alternative way of evaluating Emacs Lisp expressions interactively is to use Inferior Emacs-Lisp mode, which provides an interface rather like Shell mode (see section Shell Mode) for evaluating Emacs Lisp expressions. Type M-x ielm to create an `*ielm*' buffer which uses this mode.
Emacs has facilities for running programs in other Lisp systems. You can run a Lisp process as an inferior of Emacs, and pass expressions to it to be evaluated. You can also pass changed function definitions directly from the Emacs buffers in which you edit the Lisp programs to the inferior Lisp process.
To run an inferior Lisp process, type M-x run-lisp. This runs
the program named lisp
, the same program you would run by typing
lisp
as a shell command, with both input and output going through
an Emacs buffer named `*lisp*'. That is to say, any "terminal
output" from Lisp will go into the buffer, advancing point, and any
"terminal input" for Lisp comes from text in the buffer. (You can
change the name of the Lisp executable file by setting the variable
inferior-lisp-program
.)
To give input to Lisp, go to the end of the buffer and type the input, terminated by RET. The `*lisp*' buffer is in Inferior Lisp mode, which combines the special characteristics of Lisp mode with most of the features of Shell mode (see section Shell Mode). The definition of RET to send a line to a subprocess is one of the features of Shell mode.
For the source files of programs to run in external Lisps, use Lisp mode. This mode can be selected with M-x lisp-mode, and is used automatically for files whose names end in `.l', `.lsp', or `.lisp', as most Lisp systems usually expect.
When you edit a function in a Lisp program you are running, the easiest
way to send the changed definition to the inferior Lisp process is the key
C-M-x. In Lisp mode, this runs the function lisp-eval-defun
,
which finds the defun around or following point and sends it as input to
the Lisp process. (Emacs can send input to any inferior process regardless
of what buffer is current.)
Contrast the meanings of C-M-x in Lisp mode (for editing programs to be run in another Lisp system) and Emacs-Lisp mode (for editing Lisp programs to be run in Emacs): in both modes it has the effect of installing the function definition that point is in, but the way of doing so is different according to where the relevant Lisp environment is found. See section Executing Lisp Expressions.
A defined abbrev is a word which expands, if you insert it, into some different text. Abbrevs are defined by the user to expand in specific ways. For example, you might define `foo' as an abbrev expanding to `find outer otter'. Then you would be able to insert `find outer otter ' into the buffer by typing f o o SPC.
A second kind of abbreviation facility is called dynamic abbrev expansion. You use dynamic abbrev expansion with an explicit command to expand the letters in the buffer before point by looking for other words in the buffer that start with those letters. See section Dynamic Abbrev Expansion.
An abbrev is a word which has been defined to expand into a specified expansion. When you insert a word-separator character following the abbrev, that expands the abbrev--replacing the abbrev with its expansion. For example, if `foo' is defined as an abbrev expanding to `find outer otter', then you can insert `find outer otter.' into the buffer by typing f o o ..
Abbrevs expand only when Abbrev mode (a minor mode) is enabled.
Disabling Abbrev mode does not cause abbrev definitions to be forgotten,
but they do not expand until Abbrev mode is enabled again. The command
M-x abbrev-mode toggles Abbrev mode; with a numeric argument, it
turns Abbrev mode on if the argument is positive, off otherwise.
See section Minor Modes. abbrev-mode
is also a variable; Abbrev mode is
on when the variable is non-nil
. The variable abbrev-mode
automatically becomes local to the current buffer when it is set.
Abbrev definitions can be mode-specific---active only in one major mode. Abbrevs can also have global definitions that are active in all major modes. The same abbrev can have a global definition and various mode-specific definitions for different major modes. A mode-specific definition for the current major mode overrides a global definition.
Abbrevs can be defined interactively during the editing session. Lists of abbrev definitions can also be saved in files and reloaded in later sessions. Some users keep extensive lists of abbrevs that they load in every session.
add-global-abbrev
).
add-mode-abbrev
).
inverse-add-global-abbrev
).
inverse-add-mode-abbrev
).
The usual way to define an abbrev is to enter the text you want the
abbrev to expand to, position point after it, and type C-x a g
(add-global-abbrev
). This reads the abbrev itself using the
minibuffer, and then defines it as an abbrev for one or more words before
point. Use a numeric argument to say how many words before point should be
taken as the expansion. For example, to define the abbrev `foo' as
mentioned above, insert the text `find outer otter' and then type
C-u 3 C-x a g f o o RET.
An argument of zero to C-x a g means to use the contents of the region as the expansion of the abbrev being defined.
The command C-x a l (add-mode-abbrev
) is similar, but
defines a mode-specific abbrev. Mode-specific abbrevs are active only in a
particular major mode. C-x a l defines an abbrev for the major mode
in effect at the time C-x a l is typed. The arguments work the same
as for C-x a g.
If the text already in the buffer is the abbrev, rather than its
expansion, use command C-x a i g
(inverse-add-global-abbrev
) instead of C-x a g, or use
C-x a i l (inverse-add-mode-abbrev
) instead of C-x a
l. These commands are called "inverse" because they invert the
meaning of the two text strings they use (one from the buffer and one
read with the minibuffer).
To change the definition of an abbrev, just define a new definition. When the abbrev has a prior definition, the abbrev definition commands ask for confirmation for replacing it.
To remove an abbrev definition, give a negative argument to the abbrev definition command: C-u - C-x a g or C-u - C-x a l. The former removes a global definition, while the latter removes a mode-specific definition.
M-x kill-all-abbrevs removes all the abbrev definitions there are, both global and local.
An abbrev expands whenever it is present in the buffer just before point and you type a self-inserting whitespace or punctuation character (SPC, comma, etc.). More precisely, any character that is not a word constituent expands an abbrev, and any word-constituent character can be part of an abbrev. The most common way to use an abbrev is to insert it and then insert a punctuation character to expand it.
Abbrev expansion preserves case; thus, `foo' expands into `find
outer otter'; `Foo' into `Find outer otter', and `FOO' into
`FIND OUTER OTTER' or `Find Outer Otter' according to the
variable abbrev-all-caps
(a non-nil
value chooses the first
of the two expansions).
These commands are used to control abbrev expansion:
abbrev-prefix-mark
).
expand-abbrev
).
This is effective even when Abbrev mode is not enabled.
You may wish to expand an abbrev with a prefix attached; for example,
if `cnst' expands into `construction', you might want to use
it to enter `reconstruction'. It does not work to type
recnst, because that is not necessarily a defined abbrev. What
you can do is use the command M-' (abbrev-prefix-mark
) in
between the prefix `re' and the abbrev `cnst'. First, insert
`re'. Then type M-'; this inserts a hyphen in the buffer to
indicate that it has done its work. Then insert the abbrev `cnst';
the buffer now contains `re-cnst'. Now insert a non-word character
to expand the abbrev `cnst' into `construction'. This
expansion step also deletes the hyphen that indicated M-' had been
used. The result is the desired `reconstruction'.
If you actually want the text of the abbrev in the buffer, rather than its expansion, you can accomplish this by inserting the following punctuation with C-q. Thus, foo C-q , leaves `foo,' in the buffer.
If you expand an abbrev by mistake, you can undo the expansion and bring back the abbrev itself by typing C-_ to undo (see section Undoing Changes). This also undoes the insertion of the non-word character that expanded the abbrev. If the result you want is the terminating non-word character plus the unexpanded abbrev, you must reinsert the terminating character, quoting it with C-q. You can also use the command M-x unexpand-abbrev to cancel the last expansion without deleting the terminating character.
M-x expand-region-abbrevs searches through the region for defined abbrevs, and for each one found offers to replace it with its expansion. This command is useful if you have typed in text using abbrevs but forgot to turn on Abbrev mode first. It may also be useful together with a special set of abbrev definitions for making several global replacements at once. This command is effective even if Abbrev mode is not enabled.
Expanding an abbrev runs the hook pre-abbrev-expand-hook
(see section Hooks).
The output from M-x list-abbrevs looks like this:
(lisp-mode-abbrev-table) "dk" 0 "define-key" (global-abbrev-table) "dfn" 0 "definition"
(Some blank lines of no semantic significance, and some other abbrev tables, have been omitted.)
A line containing a name in parentheses is the header for abbrevs in a
particular abbrev table; global-abbrev-table
contains all the global
abbrevs, and the other abbrev tables that are named after major modes
contain the mode-specific abbrevs.
Within each abbrev table, each nonblank line defines one abbrev. The word at the beginning of the line is the abbrev. The number that follows is the number of times the abbrev has been expanded. Emacs keeps track of this to help you see which abbrevs you actually use, so that you can eliminate those that you don't use often. The string at the end of the line is the expansion.
M-x edit-abbrevs allows you to add, change or kill abbrev definitions by editing a list of them in an Emacs buffer. The list has the same format described above. The buffer of abbrevs is called `*Abbrevs*', and is in Edit-Abbrevs mode. Type C-c C-c in this buffer to install the abbrev definitions as specified in the buffer--and delete any abbrev definitions not listed.
The command edit-abbrevs
is actually the same as
list-abbrevs
except that it selects the buffer `*Abbrevs*'
whereas list-abbrevs
merely displays it in another window.
These commands allow you to keep abbrev definitions between editing sessions.
M-x write-abbrev-file reads a file name using the minibuffer and then writes a description of all current abbrev definitions into that file. This is used to save abbrev definitions for use in a later session. The text stored in the file is a series of Lisp expressions that, when executed, define the same abbrevs that you currently have.
M-x read-abbrev-file reads a file name using the minibuffer and
then reads the file, defining abbrevs according to the contents of the
file. M-x quietly-read-abbrev-file is the same except that it
does not display a message in the echo area saying that it is doing its
work; it is actually useful primarily in the `.emacs' file. If an
empty argument is given to either of these functions, they use the file
name specified in the variable abbrev-file-name
, which is by
default "~/.abbrev_defs"
.
Emacs will offer to save abbrevs automatically if you have changed any of
them, whenever it offers to save all files (for C-x s or C-x
C-c). This feature can be inhibited by setting the variable
save-abbrevs
to nil
.
The commands M-x insert-abbrevs and M-x define-abbrevs are similar to the previous commands but work on text in an Emacs buffer. M-x insert-abbrevs inserts text into the current buffer before point, describing all current abbrev definitions; M-x define-abbrevs parses the entire current buffer and defines abbrevs accordingly.
The abbrev facility described above operates automatically as you insert text, but all abbrevs must be defined explicitly. By contrast, dynamic abbrevs allow the meanings of abbrevs to be determined automatically from the contents of the buffer, but dynamic abbrev expansion happens only when you request it explicitly.
dabbrev-expand
).
dabbrev-completion
).
For example, if the buffer contains `does this follow ' and you
type f o M-/, the effect is to insert `follow' because that
is the last word in the buffer that starts with `fo'. A numeric
argument to M-/ says to take the second, third, etc. distinct
expansion found looking backward from point. Repeating M-/
searches for an alternative expansion by looking farther back. After
scanning all the text before point, it searches the text after point.
The variable dabbrev-limit
, if non-nil
, specifies how far
in the buffer to search for an expansion.
After scanning the current buffer, M-/ normally searches other
buffers, unless you have set dabbrev-check-all-buffers
to
nil
.
A negative argument to M-/, as in C-u - M-/, says to search first for expansions after point, and second for expansions before point. If you repeat the M-/ to look for another expansion, do not specify an argument. This tries all the expansions after point and then the expansions before point.
After you have expanded a dynamic abbrev, you can copy additional words that follow the expansion in its original context. Simply type SPC M-/ for each word you want to copy. The spacing and punctuation between words is copied along with the words.
The command C-M-/ (dabbrev-completion
) performs
completion of a dynamic abbreviation. Instead of trying the possible
expansions one by one, it finds all of them, then inserts the text that
they have in common. If they have nothing in common, C-M-/
displays a list of completions, from which you can select a choice in
the usual manner. See section Completion.
Dynamic abbrev expansion is completely independent of Abbrev mode; the expansion of a word with M-/ is completely independent of whether it has a definition as an ordinary abbrev.
Normally, dynamic abbrev expansion ignores case when searching for expansions. That is, the expansion need not agree in case with the word you are expanding.
This feature is controlled by the variable
dabbrev-case-fold-search
. If it is t
, case is ignored in
this search; if nil
, the word and the expansion must match in
case. If the value of dabbrev-case-fold-search
is
case-fold-search
, which is true by default, then the variable
case-fold-search
controls whether to ignore case while searching
for expansions.
Normally, dynamic abbrev expansion preserves the case pattern of the abbrev you have typed, by converting the expansion to that case pattern.
The variable dabbrev-case-replace
controls whether to preserve
the case pattern of the abbrev. If it is t
, the abbrev's case
pattern is preserved in most cases; if nil
, the expansion is
always copied verbatim. If the value of dabbrev-case-replace
is
case-replace
, which is true by default, then the variable
case-replace
controls whether to copy the expansion verbatim.
However, if the expansion contains a complex mixed case pattern, and
the abbrev matches this pattern as far as it goes, then the expansion is
always copied verbatim, regardless of those variables. Thus, for
example, if the buffer contains variableWithSillyCasePattern
, and
you type v a M-/, it copies the expansion verbatim including its
case pattern.
The variable dabbrev-abbrev-char-regexp
, if non-nil
,
controls which characters are considered part of a word, for dynamic expansion
purposes. The regular expression must match just one character, never
two or more. The same regular expression also determines which
characters are part of an expansion. The value nil
has a special
meaning: abbreviations are made of word characters, but expansions are
made of word and symbol characters.
In shell scripts and makefiles, a variable name is sometimes prefixed
with `$' and sometimes not. Major modes for this kind of text can
customize dynamic abbreviation to handle optional prefixes by setting
the variable dabbrev-abbrev-skip-leading-regexp
. Its value
should be a regular expression that matches the optional prefix that
dynamic abbreviation should ignore.
To edit a picture made out of text characters (for example, a picture of the division of a register into fields, as a comment in a program), use the command M-x edit-picture to enter Picture mode.
In Picture mode, editing is based on the quarter-plane model of text, according to which the text characters lie studded on an area that stretches infinitely far to the right and downward. The concept of the end of a line does not exist in this model; the most you can say is where the last nonblank character on the line is found.
Of course, Emacs really always considers text as a sequence of characters, and lines really do have ends. But Picture mode replaces the most frequently-used commands with variants that simulate the quarter-plane model of text. They do this by inserting spaces or by converting tabs to spaces.
Most of the basic editing commands of Emacs are redefined by Picture mode to do essentially the same thing but in a quarter-plane way. In addition, Picture mode defines various keys starting with the C-c prefix to run special picture editing commands.
One of these keys, C-c C-c, is pretty important. Often a
picture is part of a larger file that is usually edited in some other
major mode. M-x edit-picture records the name of the previous
major mode so you can use the C-c C-c command
(picture-mode-exit
) later to go back to that mode. C-c C-c
also deletes spaces from the ends of lines, unless given a numeric
argument.
The special commands of Picture mode all work in other modes (provided the `picture' library is loaded), but are not bound to keys except in Picture mode. The descriptions below talk of moving "one column" and so on, but all the picture mode commands handle numeric arguments as their normal equivalents do.
Turning on Picture mode runs the hook picture-mode-hook
(see section Hooks).
Most keys do the same thing in Picture mode that they usually do, but
do it in a quarter-plane style. For example, C-f is rebound to
run picture-forward-column
, a command which moves point one
column to the right, inserting a space if necessary so that the actual
end of the line makes no difference. C-b is rebound to run
picture-backward-column
, which always moves point left one
column, converting a tab to multiple spaces if necessary. C-n and
C-p are rebound to run picture-move-down
and
picture-move-up
, which can either insert spaces or convert tabs
as necessary to make sure that point stays in exactly the same column.
C-e runs picture-end-of-line
, which moves to after the last
nonblank character on the line. There is no need to change C-a,
as the choice of screen model does not affect beginnings of
lines.
Insertion of text is adapted to the quarter-plane screen model through
the use of Overwrite mode (see section Minor Modes). Self-inserting characters
replace existing text, column by column, rather than pushing existing text
to the right. RET runs picture-newline
, which just moves to
the beginning of the following line so that new text will replace that
line.
Picture mode provides erasure instead of deletion and killing of
text. DEL (picture-backward-clear-column
) replaces the
preceding character with a space rather than removing it; this moves
point backwards. C-d (picture-clear-column
) replaces the
next character or characters with spaces, but does not move point. (If
you want to clear characters to spaces and move forward over them, use
SPC.) C-k (picture-clear-line
) really kills the
contents of lines, but does not delete the newlines from the
buffer.
To do actual insertion, you must use special commands. C-o
(picture-open-line
) creates a blank line after the current line;
it never splits a line. C-M-o (split-line
) makes sense in
Picture mode, so it is not changed. C-j
(picture-duplicate-line
) inserts below the current line another
line with the same contents.
To do actual deletion in Picture mode, use C-w, C-c C-d
(which is defined as delete-char
, as C-d is in other
modes), or one of the picture rectangle commands (see section Picture Mode Rectangle Commands).
Since "self-inserting" characters in Picture mode overwrite and move point, there is no essential restriction on how point should be moved. Normally point moves right, but you can specify any of the eight orthogonal or diagonal directions for motion after a "self-inserting" character. This is useful for drawing lines in the buffer.
picture-movement-left
).
picture-movement-right
).
picture-movement-up
).
picture-movement-down
).
picture-movement-nw
).
picture-movement-ne
).
picture-movement-sw
).
picture-movement-se
).
Two motion commands move based on the current Picture insertion
direction. The command C-c C-f (picture-motion
) moves in the
same direction as motion after "insertion" currently does, while C-c
C-b (picture-motion-reverse
) moves in the opposite direction.
Two kinds of tab-like action are provided in Picture mode. Use
M-TAB (picture-tab-search
) for context-based tabbing.
With no argument, it moves to a point underneath the next
"interesting" character that follows whitespace in the previous
nonblank line. "Next" here means "appearing at a horizontal position
greater than the one point starts out at." With an argument, as in
C-u M-TAB, this command moves to the next such interesting
character in the current line. M-TAB does not change the
text; it only moves point. "Interesting" characters are defined by
the variable picture-tab-chars
, which should define a set of
characters. The syntax for this variable is like the syntax used inside
of `[...]' in a regular expression--but without the `['
and the `]'. Its default value is "!-~"
.
TAB itself runs picture-tab
, which operates based on the
current tab stop settings; it is the Picture mode equivalent of
tab-to-tab-stop
. Normally it just moves point, but with a numeric
argument it clears the text that it moves over.
The context-based and tab-stop-based forms of tabbing are brought
together by the command C-c TAB (picture-set-tab-stops
).
This command sets the tab stops to the positions which M-TAB
would consider significant in the current line. The use of this command,
together with TAB, can get the effect of context-based tabbing. But
M-TAB is more convenient in the cases where it is sufficient.
It may be convenient to prevent use of actual tab characters in
pictures. For example, this prevents C-x TAB from messing
up the picture. You can do this by setting the variable
indent-tabs-mode
to nil
. See section Tabs vs. Spaces.
Picture mode defines commands for working on rectangular pieces of the text in ways that fit with the quarter-plane model. The standard rectangle commands may also be useful (see section Rectangles).
picture-clear-rectangle
). With argument, delete the text.
picture-clear-rectangle-to-register
).
picture-yank-rectangle
). With argument,
insert instead.
picture-yank-rectangle-from-register
).
The picture rectangle commands C-c C-k
(picture-clear-rectangle
) and C-c C-w
(picture-clear-rectangle-to-register
) differ from the standard
rectangle commands in that they normally clear the rectangle instead of
deleting it; this is analogous with the way C-d is changed in Picture
mode.
However, deletion of rectangles can be useful in Picture mode, so these commands delete the rectangle if given a numeric argument. C-c C-k either with or without a numeric argument saves the rectangle for C-c C-y.
The Picture mode commands for yanking rectangles differ from the
standard ones in overwriting instead of inserting. This is the same way
that Picture mode insertion of other text differs from other modes.
C-c C-y (picture-yank-rectangle
) inserts (by overwriting)
the rectangle that was most recently killed, while C-c C-x
(picture-yank-rectangle-from-register
) does likewise for the
rectangle found in a specified register.
To send a message in Emacs, you start by typing a command (C-x m) to select and initialize the `*mail*' buffer. Then you edit the text and headers of the message in this buffer, and type another command (C-c C-s or C-c C-c) to send the message.
compose-mail
).
compose-mail-other-window
).
compose-mail-other-frame
).
mail-send
).
mail-send-and-exit
).
The command C-x m (compose-mail
) selects a buffer named
`*mail*' and initializes it with the skeleton of an outgoing
message. C-x 4 m (compose-mail-other-window
) selects the
`*mail*' buffer in a different window, leaving the previous current
buffer visible. C-x 5 m (compose-mail-other-frame
) creates
a new frame to select the `*mail*' buffer.
Because the mail-composition buffer is an ordinary Emacs buffer, you can switch to other buffers while in the middle of composing mail, and switch back later (or never). If you use the C-x m command again when you have been composing another message but have not sent it, you are asked to confirm before the old message is erased. If you answer n, the `*mail*' buffer is left selected with its old contents, so you can finish the old message and send it. C-u C-x m is another way to do this. Sending the message marks the `*mail*' buffer "unmodified," which avoids the need for confirmation when C-x m is next used.
If you are composing a message in the `*mail*' buffer and want to send another message before finishing the first, rename the `*mail*' buffer using M-x rename-uniquely (see section Miscellaneous Buffer Operations). Then you can use C-x m or its variants described above to make a new `*mail*' buffer. Once you've done that, you can work with each mail buffer independently.
In addition to the text or body, a message has header fields which say who sent it, when, to whom, why, and so on. Some header fields, such as `Date' and `Sender', are created automatically when you send the message. Others, such as the recipient names, must be specified by you in order to send the message properly.
Mail mode provides a few commands to help you edit some header fields, and some are preinitialized in the buffer automatically at times. You can insert and edit header fields using ordinary editing commands.
The line in the buffer that says
--text follows this line--
is a special delimiter that separates the headers you have specified from
the text. Whatever follows this line is the text of the message; the
headers precede it. The delimiter line itself does not appear in the
message actually sent. The text used for the delimiter line is controlled
by the variable mail-header-separator
.
Here is an example of what the headers and text in the mail buffer might look like.
To: gnu@gnu.org CC: lungfish@spam.org, byob@spam.org Subject: The Emacs Manual --Text follows this line-- Please ignore this message.
A header field in the mail buffer starts with a field name at the beginning of a line, terminated by a colon. Upper and lower case are equivalent in field names (and in mailing addresses also). After the colon and optional whitespace comes the contents of the field.
You can use any name you like for a header field, but normally people use only standard field names with accepted meanings. Here is a table of fields commonly used in outgoing messages.
mail-self-blind
to t
.
mail-archive-file-name
to that file name. Unless you remove the
`FCC' field before sending, the message will be written into that
file when it is sent.
user-mail-address
as the default.
mail-default-reply-to
to that address (as a string).
Then mail
initializes the message with a `Reply-to' field as
specified. You can delete or alter that header field before you send
the message, if you wish. When Emacs starts up, if the environment
variable REPLYTO
is set, mail-default-reply-to
is
initialized from that environment variable.
The `To', `CC', `BCC' and `FCC' header fields can appear any number of times, and each such header field can contain multiple addresses, separated by commas. This way, you can specify any number of places to send the message. A `To', `CC', or `BCC' field can also have continuation lines: one or more lines starting with whitespace, following the starting line of the field, are considered part of the field. Here's an example of a `To' field with a continuation line:
To: foo@here.net, this@there.net, me@gnu.cambridge.mass.usa.earth.spiral3281
When you send the message, if you didn't write a `From' field
yourself, Emacs puts in one for you. The variable
mail-from-style
controls the format:
nil
parens
angles
system-default
You can define mail aliases in a file named `~/.mailrc'. These are short mnemonic names which stand for mail addresses or groups of mail addresses. Like many other mail programs, Emacs expands aliases when they occur in the `To', `From', `CC', `BCC', and `Reply-to' fields, plus their `Resent-' variants.
To define an alias in `~/.mailrc', write a line in the following format:
alias shortaddress fulladdresses
Here fulladdresses stands for one or more mail addresses for shortaddress to expand into. Separate multiple addresses with spaces; if an address contains a space, quote the whole address with a pair of double-quotes.
For instance, to make maingnu
stand for
gnu@gnu.org
plus a local address of your own, put in
this line:
alias maingnu gnu@gnu.org local-gnu
Emacs also recognizes include commands in `.mailrc' files. They look like this:
source filename
The file `~/.mailrc' is used primarily by other mail-reading programs; it can contain various other commands. Emacs ignores everything in it except for alias definitions and include commands.
Another way to define a mail alias, within Emacs alone, is with the
define-mail-alias
command. It prompts for the alias and then the
full address. You can use it to define aliases in your `.emacs'
file, like this:
(define-mail-alias "maingnu" "gnu@gnu.org")
define-mail-alias
records aliases by adding them to a
variable named mail-aliases
. If you are comfortable with
manipulating Lisp lists, you can set mail-aliases
directly. The
initial value of mail-aliases
is t
, which means that
Emacs should read `.mailrc' to get the proper value.
You can specify a different file name to use instead of
`~/.mailrc' by setting the variable
mail-personal-alias-file
.
Normally, Emacs expands aliases when you send the message. You do not need to expand mail aliases before sending the message, but you can expand them if you want to see where the mail will actually go. To do this, use the command M-x expand-mail-aliases; it expands all mail aliases currently present in the mail headers that hold addresses.
If you like, you can have mail aliases expand as abbrevs, as soon as you type them in (see section Abbrevs). To enable this feature, execute the following:
(add-hook 'mail-setup-hook 'mail-abbrevs-setup)
This can go in your `.emacs' file. See section Hooks. If you use this
feature, you must use define-mail-abbrev
instead of
define-mail-alias
; the latter does not work with this package.
Note that the mail abbreviation package uses the variable
mail-abbrevs
instead of mail-aliases
, and that all alias
names are converted to lower case.
The mail abbreviation package also provides the C-c C-a
(mail-interactive-insert-alias
) command, which reads an alias
name (with completion) and inserts its definition at point. This is
useful when editing the message text itself or a header field such as
`Subject' in which Emacs does not normally expand aliases.
Note that abbrevs expand only if you insert a word-separator character afterward. However, you can rebind C-n and M-> to cause expansion as well. Here's how to do that:
(add-hook 'mail-setup-hook '(lambda () (substitute-key-definition 'next-line 'mail-abbrev-next-line mail-mode-map global-map) (substitute-key-definition 'end-of-buffer 'mail-abbrev-end-of-buffer mail-mode-map global-map)))
The major mode used in the mail buffer is Mail mode, which is much like Text mode except that various special commands are provided on the C-c prefix. These commands all have to do specifically with editing or sending the message. In addition, Mail mode defines the character `%' as a word separator; this is helpful for using the word commands to edit mail addresses.
Mail mode is normally used in buffers set up automatically by the
mail
command and related commands. However, you can also switch
to Mail mode in a file-visiting buffer. That is a useful thing to do if
you have saved draft message text in a file.
Mail mode has two commands for sending the message you have been editing:
mail-send
).
mail-send-and-exit
).
C-c C-s (mail-send
) sends the message and marks the mail
buffer unmodified, but leaves that buffer selected so that you can
modify the message (perhaps with new recipients) and send it again.
C-c C-c (mail-send-and-exit
) sends and then deletes the
window or switches to another buffer. It puts the mail buffer at the
lowest priority for reselection by default, since you are finished with
using it. This is the usual way to send the message.
In a file-visiting buffer, sending the message does not clear the modified flag, because only saving the file should do that. As a result, you don't get a warning if you try to send the same message twice.
When you send a message that contains non-ASCII characters, they need
to be encoded with a coding system (see section Coding Systems). Usually
the coding system is specified automatically by your chosen language
environment (see section Language Environments). You can explicitly specify
the coding system for outgoing mail by setting the variable
sendmail-coding-system
.
If the coding system thus determined does not handle the characters in a particular message, Emacs asks you to select the coding system to use, showing a list of possible coding systems.
Mail mode provides special commands to move to particular header fields and to complete addresses in headers.
mail-to
).
mail-subject
).
mail-cc
).
mail-bcc
).
mail-fcc
).
mail-complete
).
There are five commands to move point to particular header fields, all based on the prefix C-c C-f (`C-f' is for "field"). They are listed in the table above. If the field in question does not exist, these commands create one. We provide special motion commands for these particular fields because they are the fields users most often want to edit.
While editing a header field that contains mailing addresses, such as
`To:', `CC:' and `BCC:', you can complete a mailing
address by typing M-TAB (mail-complete
). It inserts
the full name corresponding to the address, if it can determine the full
name. The variable mail-complete-style
controls whether to insert
the full name, and what style to use, as in mail-from-style
(see section Mail Header Fields).
For completion purposes, the valid mailing addresses are taken to be the local users' names plus your personal mail aliases. You can specify additional sources of valid addresses; use the customization buffer to see the options for this.
If you type M-TAB in the body of the message, it invokes
ispell-complete-word
, as in Text mode.
Mail mode also has commands for yanking or citing all or part of a message that you are replying to. These commands are active only when you started sending a message using an Rmail command.
mail-yank-original
).
mail-yank-region
).
mail-fill-yanked-message
).
When mail sending is invoked from the Rmail mail reader using an Rmail command, C-c C-y can be used inside the mail buffer to insert the text of the message you are replying to. Normally it indents each line of that message three spaces and eliminates most header fields. A numeric argument specifies the number of spaces to indent. An argument of just C-u says not to indent at all and not to eliminate anything. C-c C-y always uses the current message from the Rmail buffer, so you can insert several old messages by selecting one in Rmail, switching to `*mail*' and yanking it, then switching back to Rmail to select another.
You can specify the text for C-c C-y to insert at the beginning
of each line: set mail-yank-prefix
to the desired string. (A
value of nil
means to use indentation; this is the default.)
However, C-u C-c C-y never adds anything at the beginning of the
inserted lines, regardless of the value of mail-yank-prefix
.
To yank just a part of an incoming message, set the region in Rmail to
the part you want; then go to the `*Mail*' message and type
C-c C-r (mail-yank-region
). Each line that is copied is
indented or prefixed according to mail-yank-prefix
.
After using C-c C-y or C-c C-r, you can type C-c C-q
(mail-fill-yanked-message
) to fill the paragraphs of the yanked
old message or messages. One use of C-c C-q fills all such
paragraphs, each one individually. To fill a single paragraph of the
quoted message, use M-q. If filling does not automatically
handle the type of citation prefix you use, try setting the fill prefix
explicitly. See section Filling Text.
mail-text
).
mail-signature
).
mail-attach-file
).
C-c C-t (mail-text
) moves point to just after the header
separator line--that is, to the beginning of the message body text.
C-c C-w (mail-signature
) adds a standard piece of text at
the end of the message to say more about who you are. The text comes
from the file `~/.signature' in your home directory. To insert
your signature automatically, set the variable mail-signature
to
t
; then starting a mail message automatically inserts the
contents of your `~/.signature' file. If you want to omit your
signature from a particular message, delete it from the buffer before
you send the message.
You can also set mail-signature
to a string; then that string
is inserted automatically as your signature when you start editing a
message to send. If you set it to some other Lisp expression, the
expression is evaluated each time, and its value (which should be a
string) specifies the signature.
You can do spelling correction on the message text you have written
with the command M-x ispell-message. If you have yanked an
incoming message into the outgoing draft, this command skips what was
yanked, but it checks the text that you yourself inserted. (It looks
for indentation or mail-yank-prefix
to distinguish the cited
lines from your input.) See section Checking and Correcting Spelling.
To include a file in the outgoing message, you can use C-x i,
the usual command to insert a file in the current buffer. But it is
often more convenient to use a special command, C-c C-i
(mail-attach-file
). This command inserts the file contents at
the end of the buffer, after your signature if any, with a delimiter
line that includes the file name.
Turning on Mail mode (which C-x m does automatically) runs the
normal hooks text-mode-hook
and mail-mode-hook
.
Initializing a new outgoing message runs the normal hook
mail-setup-hook
; if you want to add special fields to your mail
header or make other changes to the appearance of the mail buffer, use
that hook. See section Hooks.
The main difference between these hooks is just when they are
invoked. Whenever you type M-x mail, mail-mode-hook
runs
as soon as the `*mail*' buffer is created. Then the
mail-setup
function puts in the default contents of the buffer.
After these default contents are inserted, mail-setup-hook
runs.
M-x spook adds a line of randomly chosen keywords to an outgoing mail message. The keywords are chosen from a list of words that suggest you are discussing something subversive.
The idea behind this feature is the suspicion that the NSA snoops on all electronic mail messages that contain keywords suggesting they might find them interesting. (The NSA says they don't, but that's what they would say.) The idea is that if lots of people add suspicious words to their messages, the NSA will get so busy with spurious input that they will have to give up reading it all.
Here's how to insert spook keywords automatically whenever you start entering an outgoing message:
(add-hook 'mail-setup-hook 'spook)
Whether or not this confuses the NSA, it at least amuses people.
This chapter describes the usual Emacs mode for editing and sending
mail--Mail mode. Emacs has alternative facilities for editing and
sending mail, including MH-E and Message mode, not documented in this
manual. You can choose any of them as your preferred method. The
commands C-x m
, C-x 4 m
and C-x 5 m
use whichever
agent you have specified. So do various other Emacs commands and
facilities that send mail.
To specify your mail-composition method, set the variable
mail-user-agent
. Currently legitimate values include
sendmail-user-agent
, mh-e-user-agent
, and
message-user-agent
.
If you select a different mail-composition method, the information in this chapter about the `*mail*' buffer and Mail mode does not apply; other methods may use completely different commands with a different format in a differently named buffer.
Rmail is an Emacs subsystem for reading and disposing of mail that you
receive. Rmail stores mail messages in files called Rmail files.
Reading the message in an Rmail file is done in a special major mode,
Rmail mode, which redefines most letters to run commands for managing
mail. The command rmail-mode
is used to switch into Rmail mode,
and it runs the hook rmail-mode-hook
as usual, but don't run this
command by hand; it can't do a reasonable job unless the buffer is
visiting a proper Rmail file.
Using Rmail in the simplest fashion, you have one Rmail file
`~/RMAIL' in which all of your mail is saved. It is called your
primary Rmail file. The command M-x rmail reads your primary
Rmail file, merges new mail in from your inboxes, displays the first
message you haven't read yet, and lets you begin reading. The variable
rmail-file-name
specifies the name of the primary Rmail file.
Rmail uses narrowing to hide all but one message in the Rmail file. The message that is shown is called the current message. Rmail mode's special commands can do such things as delete the current message, copy it into another file, send a reply, or move to another message. You can also create multiple Rmail files and use Rmail to move messages between them.
Within the Rmail file, messages are normally arranged sequentially in order of receipt; you can specify other ways to sort them. Messages are assigned consecutive integers as their message numbers. The number of the current message is displayed in Rmail's mode line, followed by the total number of messages in the file. You can move to a message by specifying its message number with the j key (see section Moving Among Messages).
Following the usual conventions of Emacs, changes in an Rmail file
become permanent only when the file is saved. You can save it with
s (rmail-save
), which also expunges deleted messages from
the file first (see section Deleting Messages). To save the file without
expunging, use C-x C-s. Rmail also saves the Rmail file after
merging new mail from an inbox file (see section Rmail Files and Inboxes).
You can exit Rmail with q (rmail-quit
); this expunges and
saves the Rmail file and then switches to another buffer. But there is
no need to `exit' formally. If you switch from Rmail to editing in
other buffers, and never happen to switch back, you have exited. (The
Rmail command b, rmail-bury
, does this for you.) Just make
sure to save the Rmail file eventually (like any other file you have
changed). C-x s is a good enough way to do this
(see section Saving Files).
When Rmail displays a message that does not fit on the screen, you must scroll through it to read the rest. You could do this with C-v, M-v and M-<, but in Rmail scrolling is so frequent that it deserves to be easier to type.
scroll-up
).
scroll-down
).
rmail-beginning-of-message
).
Since the most common thing to do while reading a message is to scroll
through it by screenfuls, Rmail makes SPC and DEL synonyms of
C-v (scroll-up
) and M-v (scroll-down
)
The command . (rmail-beginning-of-message
) scrolls back to the
beginning of the selected message. This is not quite the same as M-<:
for one thing, it does not set the mark; for another, it resets the buffer
boundaries to the current message if you have changed them.
The most basic thing to do with a message is to read it. The way to do this in Rmail is to make the message current. The usual practice is to move sequentially through the file, since this is the order of receipt of messages. When you enter Rmail, you are positioned at the first message that you have not yet made current (that is, the first one that has the `unseen' attribute; see section Rmail Attributes). Move forward to see the other new messages; move backward to reexamine old messages.
rmail-next-undeleted-message
).
rmail-previous-undeleted-message
).
rmail-next-message
).
rmail-previous-message
).
rmail-show-message
).
rmail-last-message
).
rmail-first-message
).
rmail-search
).
n and p are the usual way of moving among messages in
Rmail. They move through the messages sequentially, but skip over
deleted messages, which is usually what you want to do. Their command
definitions are named rmail-next-undeleted-message
and
rmail-previous-undeleted-message
. If you do not want to skip
deleted messages--for example, if you want to move to a message to
undelete it--use the variants M-n and M-p
(rmail-next-message
and rmail-previous-message
). A
numeric argument to any of these commands serves as a repeat
count.
In Rmail, you can specify a numeric argument by typing just the digits. You don't need to type C-u first.
The M-s (rmail-search
) command is Rmail's version of
search. The usual incremental search command C-s works in Rmail,
but it searches only within the current message. The purpose of
M-s is to search for another message. It reads a regular
expression (see section Syntax of Regular Expressions) nonincrementally, then searches starting at
the beginning of the following message for a match. It then selects
that message. If regexp is empty, M-s reuses the regexp
used the previous time.
To search backward in the file for another message, give M-s a negative argument. In Rmail you can do this with - M-s.
It is also possible to search for a message based on labels. See section Labels.
To move to a message specified by absolute message number, use j
(rmail-show-message
) with the message number as argument. With
no argument, j selects the first message. <
(rmail-first-message
) also selects the first message. >
(rmail-last-message
) selects the last message.
When you no longer need to keep a message, you can delete it. This flags it as ignorable, and some Rmail commands pretend it is no longer present; but it still has its place in the Rmail file, and still has its message number.
Expunging the Rmail file actually removes the deleted messages. The remaining messages are renumbered consecutively. Expunging is the only action that changes the message number of any message, except for undigestifying (see section Digest Messages).
rmail-delete-forward
).
rmail-delete-backward
).
rmail-undelete-previous-message
).
rmail-expunge
).
There are two Rmail commands for deleting messages. Both delete the
current message and select another message. d
(rmail-delete-forward
) moves to the following message, skipping
messages already deleted, while C-d (rmail-delete-backward
)
moves to the previous nondeleted message. If there is no nondeleted
message to move to in the specified direction, the message that was just
deleted remains current. A numeric argument to either command reverses
the direction of motion after deletion.
Whenever Rmail deletes a message, it invokes the function(s) listed in
rmail-delete-message-hook
. When the hook functions are invoked,
the message has been marked deleted, but it is still the current message
in the Rmail buffer.
To make all the deleted messages finally vanish from the Rmail file,
type x (rmail-expunge
). Until you do this, you can still
undelete the deleted messages. The undeletion command, u
(rmail-undelete-previous-message
), is designed to cancel the
effect of a d command in most cases. It undeletes the current
message if the current message is deleted. Otherwise it moves backward
to previous messages until a deleted message is found, and undeletes
that message.
You can usually undo a d with a u because the u moves back to and undeletes the message that the d deleted. But this does not work when the d skips a few already-deleted messages that follow the message being deleted; then the u command undeletes the last of the messages that were skipped. There is no clean way to avoid this problem. However, by repeating the u command, you can eventually get back to the message that you intend to undelete. You can also select a particular deleted message with the M-p command, then type u to undelete it.
A deleted message has the `deleted' attribute, and as a result `deleted' appears in the mode line when the current message is deleted. In fact, deleting or undeleting a message is nothing more than adding or removing this attribute. See section Rmail Attributes.
The operating system places incoming mail for you in a file that we
call your inbox. When you start up Rmail, it runs a C program
called movemail
to copy the new messages from your inbox into
your primary Rmail file, which also contains other messages saved from
previous Rmail sessions. It is in this file that you actually read the
mail with Rmail. This operation is called getting new mail. You
can get new mail at any time in Rmail by typing g.
The variable rmail-primary-inbox-list
contains a list of the
files which are inboxes for your primary Rmail file. If you don't set
this variable explicitly, it is initialized from the MAIL
environment variable, or, as a last resort, set to nil
, which
means to use the default inbox. The default inbox is
`/var/mail/username', `/usr/spool/mail/username',
or `/usr/mail/username', depending on your operating system.
To see what the default is on your system, use C-h v
rmail-primary-inbox RET. You can specify the inbox file(s) for
any Rmail file with the command set-rmail-inbox-list
; see
section Multiple Rmail Files.
There are two reasons for having separate Rmail files and inboxes.
Rmail was written to use Babyl format as its internal format. Since then, we have recognized that the usual inbox format on Unix and GNU systems is adequate for the job, and we plan to change Rmail to use that as its internal format. However, the Rmail file will still be separate from the inbox file, even on systems where their format is the same.
Rmail operates by default on your primary Rmail file, which is named `~/RMAIL' and receives your incoming mail from your system inbox file. But you can also have other Rmail files and edit them with Rmail. These files can receive mail through their own inboxes, or you can move messages into them with explicit Rmail commands (see section Copying Messages Out to Files).
rmail-input
).
rmail-get-new-mail
).
To run Rmail on a file other than your primary Rmail file, you may use
the i (rmail-input
) command in Rmail. This visits the file
in Rmail mode. You can use M-x rmail-input even when not in
Rmail.
The file you read with i should normally be a valid Rmail file. If it is not, Rmail tries to decompose it into a stream of messages in various known formats. If it succeeds, it converts the whole file to an Rmail file. If you specify a file name that doesn't exist, i initializes a new buffer for creating a new Rmail file.
You can also select an Rmail file from a menu. Choose first the menu
bar Classify item, then from the Classify menu choose the Input Rmail
File item; then choose the Rmail file you want. The variables
rmail-secondary-file-directory
and
rmail-secondary-file-regexp
specify which files to offer in the
menu: the first variable says which directory to find them in; the
second says which files in that directory to offer (all those that match
the regular expression). These variables also apply to choosing a file
for output (see section Copying Messages Out to Files).
Each Rmail file can contain a list of inbox file names; you can specify this list with M-x set-rmail-inbox-list RET files RET. The argument can contain any number of file names, separated by commas. It can also be empty, which specifies that this file should have no inboxes. Once a list of inboxes is specified, the Rmail file remembers it permanently until you specify a different list.
As a special exception, if your primary Rmail file does not specify any inbox files, it uses your standard system inbox.
The g command (rmail-get-new-mail
) merges mail into the
current Rmail file from its specified inboxes. If the Rmail file
has no inboxes, g does nothing. The command M-x rmail
also merges new mail into your primary Rmail file.
To merge mail from a file that is not the usual inbox, give the g key a numeric argument, as in C-u g. Then it reads a file name and merges mail from that file. The inbox file is not deleted or changed in any way when g with an argument is used. This is, therefore, a general way of merging one file of messages into another.
These commands copy messages from an Rmail file into another file.
rmail-output-to-rmail-file
).
rmail-output
).
The commands o and C-o copy the current message into a specified file. This file may be an Rmail file or it may be in system inbox format; the output commands ascertain the file's format and write the copied message in that format.
When copying a message to a file in Unix mail file format, these commands include whichever header fields are currently visible. Use the t command first, if you wish, to specify which headers to show (and copy).
The o and C-o commands differ in two ways: each has its own separate default file name, and each specifies a choice of format to use when the file does not already exist. The o command uses Rmail format when it creates a new file, while C-o uses system inbox format for a new file. The default file name for o is the file name used last with o, and the default file name for C-o is the file name used last with C-o.
If the output file is an Rmail file currently visited in an Emacs buffer, the output commands copy the message into that buffer. It is up to you to save the buffer eventually in its file.
Sometimes you may receive a message whose body holds the contents of a
file. You can save the body to a file (excluding the message header)
with the w command (rmail-output-body-to-file
). Often
these messages contain the intended file name in the `Subject'
field, so the w command uses the `Subject' field as the
default for the output file name. However, the file name is read using
the minibuffer, so you can specify a different name if you wish.
You can also output a message to an Rmail file chosen with a menu.
Choose first the menu bar Classify item, then from the Classify menu
choose the Output Rmail File menu item; then choose the Rmail file you want.
This outputs the current message to that file, like the o command.
The variables rmail-secondary-file-directory
and
rmail-secondary-file-regexp
specify which files to offer in the
menu: the first variable says which directory to find them in; the
second says which files in that directory to offer (all those that match
the regular expression).
Copying a message gives the original copy of the message the
`filed' attribute, so that `filed' appears in the mode line
when such a message is current. If you like to keep just a single copy
of every mail message, set the variable rmail-delete-after-output
to t
; then the o and C-o commands delete the original
message after copying it. (You can undelete the original afterward if
you wish.)
Copying messages into files in system inbox format uses the header fields that are displayed in Rmail at the time. Thus, if you use the t command to view the entire header and then copy the message, the entire header is copied. See section Display of Messages.
The variable rmail-output-file-alist
lets you specify
intelligent defaults for the output file, based on the contents of the
current message. The value should be a list whose elements have this
form:
(regexp . name-exp)
If there's a match for regexp in the current message, then the
default file name for output is name-exp. If multiple elements
match the message, the first matching element decides the default file
name. The subexpression name-exp may be a string constant giving
the file name to use, or more generally it may be any Lisp expression
that returns a file name as a string. rmail-output-file-alist
applies to both o and C-o.
Each message can have various labels assigned to it as a means of classification. Each label has a name; different names are different labels. Any given label is either present or absent on a particular message. A few label names have standard meanings and are given to messages automatically by Rmail when appropriate; these special labels are called attributes. All other labels are assigned only by users.
rmail-add-label
).
rmail-kill-label
).
rmail-next-labeled-message
).
rmail-previous-labeled-message
).
rmail-summary-by-labels
).
The a (rmail-add-label
) and k
(rmail-kill-label
) commands allow you to assign or remove any
label on the current message. If the label argument is empty, it
means to assign or remove the same label most recently assigned or
removed.
Once you have given messages labels to classify them as you wish, there are two ways to use the labels: in moving and in summaries.
The command C-M-n labels RET
(rmail-next-labeled-message
) moves to the next message that has
one of the labels labels. The argument labels specifies one
or more label names, separated by commas. C-M-p
(rmail-previous-labeled-message
) is similar, but moves backwards
to previous messages. A numeric argument to either command serves as a
repeat count.
The command C-M-l labels RET
(rmail-summary-by-labels
) displays a summary containing only the
messages that have at least one of a specified set of labels. The
argument labels is one or more label names, separated by commas.
See section Summaries, for information on summaries.
If the labels argument to C-M-n, C-M-p or C-M-l is empty, it means to use the last set of labels specified for any of these commands.
Some labels such as `deleted' and `filed' have built-in meanings and are assigned to or removed from messages automatically at appropriate times; these labels are called attributes. Here is a list of Rmail attributes:
rmail-reply
). See section Sending Replies.
rmail-forward
). See section Sending Replies.
All other labels are assigned or removed only by the user, and have no standard meaning.
Rmail has several commands that use Mail mode to send outgoing mail. See section Sending Mail, for information on using Mail mode, including certain features meant to work with Rmail. What this section documents are the special commands of Rmail for entering Mail mode. Note that the usual keys for sending mail---C-x m, C-x 4 m, and C-x 5 m---are available in Rmail mode and work just as they usually do.
rmail-mail
).
rmail-continue
).
rmail-reply
).
rmail-forward
).
rmail-resend
).
rmail-retry-failure
).
The most common reason to send a message while in Rmail is to reply to
the message you are reading. To do this, type r
(rmail-reply
). This displays the `*mail*' buffer in another
window, much like C-x 4 m, but preinitializes the `Subject',
`To', `CC' and `In-reply-to' header fields based on the
message you are replying to. The `To' field starts out as the
address of the person who sent the message you received, and the
`CC' field starts out with all the other recipients of that
message.
You can exclude certain recipients from being placed automatically in
the `CC', using the variable rmail-dont-reply-to-names
. Its
value should be a regular expression (as a string); any recipient that
the regular expression matches, is excluded from the `CC' field.
The default value matches your own name, and any name starting with
`info-'. (Those names are excluded because there is a convention
of using them for large mailing lists to broadcast announcements.)
To omit the `CC' field completely for a particular reply, enter the reply command with a numeric argument: C-u r or 1 r.
Once the `*mail*' buffer has been initialized, editing and sending the mail goes as usual (see section Sending Mail). You can edit the presupplied header fields if they are not right for you. You can also use the commands of Mail mode (see section Mail Mode), including C-c C-y which yanks in the message that you are replying to. You can switch to the Rmail buffer, select a different message there, switch back, and yank the new current message.
Sometimes a message does not reach its destination. Mailers usually
send the failed message back to you, enclosed in a failure
message. The Rmail command M-m (rmail-retry-failure
)
prepares to send the same message a second time: it sets up a
`*mail*' buffer with the same text and header fields as before. If
you type C-c C-c right away, you send the message again exactly
the same as the first time. Alternatively, you can edit the text or
headers and then send it. The variable
rmail-retry-ignored-headers
, in the same format as
rmail-ignored-headers
(see section Display of Messages), controls which
headers are stripped from the failed message when retrying it; it
defaults to nil
.
Another frequent reason to send mail in Rmail is to forward the
current message to other users. f (rmail-forward
) makes
this easy by preinitializing the `*mail*' buffer with the current
message as the text, and a subject designating a forwarded message. All
you have to do is fill in the recipients and send. When you forward a
message, recipients get a message which is "from" you, and which has
the original message in its contents.
Forwarding a message encloses it between two delimiter lines. It also modifies every line that starts with a dash, by inserting `- ' at the start of the line. When you receive a forwarded message, if it contains something besides ordinary text--for example, program source code--you might find it useful to undo that transformation. You can do this by selecting the forwarded message and typing M-x unforward-rmail-message. This command extracts the original forwarded message, deleting the inserted `- ' strings, and inserts it into the Rmail file as a separate message immediately following the current one.
Resending is an alternative similar to forwarding; the
difference is that resending sends a message that is "from" the
original sender, just as it reached you--with a few added header fields
`Resent-from' and `Resent-to' to indicate that it came via
you. To resend a message in Rmail, use C-u f. (f runs
rmail-forward
, which is programmed to invoke rmail-resend
if you provide a numeric argument.)
The m (rmail-mail
) command is used to start editing an
outgoing message that is not a reply. It leaves the header fields empty.
Its only difference from C-x 4 m is that it makes the Rmail buffer
accessible for C-c C-y, just as r does. Thus, m can be
used to reply to or forward a message; it can do anything r or f
can do.
The c (rmail-continue
) command resumes editing the
`*mail*' buffer, to finish editing an outgoing message you were
already composing, or to alter a message you have sent.
If you set the variable rmail-mail-new-frame
to a
non-nil
value, then all the Rmail commands to start sending a
message create a new frame to edit it in. This frame is deleted when
you send the message, or when you use the `Don't Send' item in the
`Mail' menu.
All the Rmail commands to send a message use the mail-composition method that you have chosen (see section Mail-Composition Methods).
A summary is a buffer containing one line per message to give you an overview of the mail in an Rmail file. Each line shows the message number, the sender, the labels, and the subject. Almost all Rmail commands are valid in the summary buffer also; these apply to the message described by the current line of the summary. Moving point in the summary buffer selects messages as you move to their summary lines.
A summary buffer applies to a single Rmail file only; if you are editing multiple Rmail files, each one can have its own summary buffer. The summary buffer name is made by appending `-summary' to the Rmail buffer's name. Normally only one summary buffer is displayed at a time.
Here are the commands to create a summary for the current Rmail file. Once the Rmail file has a summary buffer, changes in the Rmail file (such as deleting or expunging messages, and getting new mail) automatically update the summary.
rmail-summary
).
rmail-summary-by-labels
).
rmail-summary-by-recipients
).
rmail-summary-by-topic
).
The h or C-M-h (rmail-summary
) command fills the summary buffer
for the current Rmail file with a summary of all the messages in the file.
It then displays and selects the summary buffer in another window.
C-M-l labels RET (rmail-summary-by-labels
) makes
a partial summary mentioning only the messages that have one or more of the
labels labels. labels should contain label names separated by
commas.
C-M-r rcpts RET (rmail-summary-by-recipients
)
makes a partial summary mentioning only the messages that have one or more
of the recipients rcpts. rcpts should contain mailing
addresses separated by commas.
C-M-t topic RET (rmail-summary-by-topic
)
makes a partial summary mentioning only the messages whose subjects have
a match for the regular expression topic.
Note that there is only one summary buffer for any Rmail file; making one kind of summary discards any previously made summary.
The variable rmail-summary-window-size
says how many lines to
use for the summary window. The variable
rmail-summary-line-count-flag
controls whether the summary line
for a message should include the line count of the message.
You can use the Rmail summary buffer to do almost anything you can do in the Rmail buffer itself. In fact, once you have a summary buffer, there's no need to switch back to the Rmail buffer.
You can select and display various messages in the Rmail buffer, from the summary buffer, just by moving point in the summary buffer to different lines. It doesn't matter what Emacs command you use to move point; whichever line point is on at the end of the command, that message is selected in the Rmail buffer.
Almost all Rmail commands work in the summary buffer as well as in the Rmail buffer. Thus, d in the summary buffer deletes the current message, u undeletes, and x expunges. o and C-o output the current message to a file; r starts a reply to it. You can scroll the current message while remaining in the summary buffer using SPC and DEL.
The Rmail commands to move between messages also work in the summary buffer, but with a twist: they move through the set of messages included in the summary. They also ensure the Rmail buffer appears on the screen (unlike cursor motion commands, which update the contents of the Rmail buffer but don't display it in a window unless it already appears). Here is a list of these commands:
Deletion, undeletion, and getting new mail, and even selection of a
different message all update the summary buffer when you do them in the
Rmail buffer. If the variable rmail-redisplay-summary
is
non-nil
, these actions also bring the summary buffer back onto
the screen.
When you are finished using the summary, type Q
(rmail-summary-wipe
) to delete the summary buffer's window. You
can also exit Rmail while in the summary: q
(rmail-summary-quit
) deletes the summary window, then exits from
Rmail by saving the Rmail file and switching to another buffer.
The Rmail sort commands perform a stable sort: if there is no
reason to prefer either one of two messages, their order remains
unchanged. You can use this to sort by more than one criterion. For
example, if you use rmail-sort-by-date
and then
rmail-sort-by-author
, messages from the same author appear in
order by date.
With a numeric argument, all these commands reverse the order of comparison. This means they sort messages from newest to oldest, from biggest to smallest, or in reverse alphabetical order.
Rmail reformats the header of each message before displaying it for the first time. Reformatting hides uninteresting header fields to reduce clutter. You can use the t command to show the entire header or to repeat the header reformatting operation.
rmail-toggle-header
).
Reformatting the header involves deleting most header fields, on the
grounds that they are not interesting. The variable
rmail-ignored-headers
holds a regular expression that specifies
which header fields to hide in this way--if it matches the beginning of
a header field, that whole field is hidden.
Rmail saves the complete original header before reformatting; to see
it, use the t command (rmail-toggle-header
). This
discards the reformatted headers of the current message and displays it
with the original header. Repeating t reformats the message
again. Selecting the message again also reformats.
One consequence of this is that if you edit the reformatted header (using e; see section Editing Within a Message), subsequent use of t will discard your edits. On the other hand, if you use e after t, to edit the original (unreformatted) header, those changes are permanent.
When the t command has a prefix argument, a positive argument means to show the reformatted header, and a zero or negative argument means to show the full header.
When used with a window system that supports multiple fonts, Rmail
highlights certain header fields that are especially interesting--by
default, the `From' and `Subject' fields. The variable
rmail-highlighted-headers
holds a regular expression that
specifies the header fields to highlight; if it matches the beginning of
a header field, that whole field is highlighted.
If you specify unusual colors for your text foreground and background,
the colors used for highlighting may not go well with them. If so,
specify different colors for the highlight
face. That is worth
doing because the highlight
face is used for other kinds of
highlighting as well. See section Using Multiple Typefaces, for how to do this.
To turn off highlighting entirely in Rmail, set
rmail-highlighted-headers
to nil
.
Most of the usual Emacs commands are available in Rmail mode, though a few, such as C-M-n and C-M-h, are redefined by Rmail for other purposes. However, the Rmail buffer is normally read only, and most of the letters are redefined as Rmail commands. If you want to edit the text of a message, you must use the Rmail command e.
The e command (rmail-edit-current-message
) switches from
Rmail mode into Rmail Edit mode, another major mode which is nearly the
same as Text mode. The mode line indicates this change.
In Rmail Edit mode, letters insert themselves as usual and the Rmail commands are not available. When you are finished editing the message and are ready to go back to Rmail, type C-c C-c, which switches back to Rmail mode. Alternatively, you can return to Rmail mode but cancel all the editing that you have done, by typing C-c C-].
Entering Rmail Edit mode runs the hook text-mode-hook
; then it
runs the hook rmail-edit-mode-hook
(see section Hooks). It adds the
attribute `edited' to the message. It also displays the full
headers of the message, so that you can edit the headers as well as the
body of the message, and your changes in the the headers will be
permanent.
A digest message is a message which exists to contain and carry several other messages. Digests are used on some moderated mailing lists; all the messages that arrive for the list during a period of time such as one day are put inside a single digest which is then sent to the subscribers. Transmitting the single digest uses much less computer time than transmitting the individual messages even though the total size is the same, because the per-message overhead in network mail transmission is considerable.
When you receive a digest message, the most convenient way to read it is to undigestify it: to turn it back into many individual messages. Then you can read and delete the individual messages as it suits you.
To do this, select the digest message and type the command M-x undigestify-rmail-message. This extracts the submessages as separate Rmail messages, and inserts them following the digest. The digest message itself is flagged as deleted.
The command M-x unrmail converts a file in Rmail format to inbox format (also known as the system mailbox format), so that you can use it with other mail-editing tools. You must specify two arguments, the name of the Rmail file and the name to use for the converted file. M-x unrmail does not alter the Rmail file itself.
Mailing list messages that might offend some readers are sometimes encoded in a simple code called rot13---so named because it rotates the alphabet by 13 letters. This code is not for secrecy, as it provides none; rather, it enables those who might be offended to avoid ever seeing the real text of the message.
To view a buffer using the rot13 code, use the command M-x rot13-other-window. This displays the current buffer in another window which applies the code when displaying the text.
movemail
and POP
When getting new mail, Rmail first copies the new mail from the inbox
file to the Rmail file; then it saves the Rmail file; then it truncates
the inbox file. This way, a system crash may cause duplication of mail
between the inbox and the Rmail file, but cannot lose mail. If
rmail-preserve-inbox
is non-nil
, then Rmail will copy new
mail from the inbox file to the Rmail file without truncating the inbox
file. You may wish to set this, for example, on a portable computer you
use to check your mail via POP while traveling, so that your mail will
remain on the server and you can save it later on your workstation.
In some cases, Rmail copies the new mail from the inbox file
indirectly. First it runs the movemail
program to move the mail
from the inbox to an intermediate file called
`~/.newmail-inboxname'. Then Rmail merges the new mail from
that file, saves the Rmail file, and only then deletes the intermediate
file. If there is a crash at the wrong time, this file continues to
exist, and Rmail will use it again the next time it gets new mail from
that inbox.
If Rmail is unable to convert the data in `~/.newmail-inboxname' into Babyl format, it renames the file to `~/RMAILOSE.n' (n is an integer chosen to make the name unique) so that Rmail will not have trouble with the data again. You should look at the file, find whatever message confuses Rmail (probably one that includes the control-underscore character, octal code 037), and delete it. Then you can use 1 g to get new mail from the corrected file.
Some sites use a method called POP for accessing users' inbox data
instead of storing the data in inbox files. movemail
can work
with POP if you compile it with the macro MAIL_USE_POP
defined.
(You can achieve that by specifying `--with-pop' when you run
configure
during the installation of Emacs.)
movemail
only works with POP3, not with older
versions of POP.
Assuming you have compiled and installed movemail
appropriately, you can specify a POP inbox by using a "file name" of
the form `po:username', in the inbox list of an Rmail file.
movemail
handles such a name by opening a connection to the POP
server. The MAILHOST
environment variable specifies the machine
to look for the server on.
Accessing mail via POP may require a password. If the variable
rmail-pop-password
is non-nil
, it specifies the password
to use for POP. Alternatively, if rmail-pop-password-required
is
non-nil
, then Rmail asks you for the password to use.
If you need to pass additional command-line flags to movemail
,
set the variable rmail-movemail-flags
a list of the flags you
wish to use. Do not use this variable to pass the `-p' flag to
preserve your inbox contents; use rmail-preserve-inbox
instead.
The movemail
program installed at your site may support
Kerberos authentication. If it is
supported, it is used by default whenever you attempt to retrieve
POP mail when rmail-pop-password
and
rmail-pop-password-required
are unset.
Some POP servers store messages in reverse order. If your server does
this, and you would rather read your mail in the order in which it was
received, you can tell movemail
to reverse the order of
downloaded messages by adding the `-r' flag to
rmail-movemail-flags
.
Dired makes an Emacs buffer containing a listing of a directory, and optionally some of its subdirectories as well. You can use the normal Emacs commands to move around in this buffer, and special Dired commands to operate on the files listed.
To invoke Dired, do C-x d or M-x dired. The command reads
a directory name or wildcard file name pattern as a minibuffer argument
to specify which files to list. Where dired
differs from
list-directory
is in putting the buffer into Dired mode so that
the special commands of Dired are available.
The variable dired-listing-switches
specifies the options to
give to ls
for listing directory; this string must contain
`-l'. If you use a numeric prefix argument with the dired
command, you can specify the ls
switches with the minibuffer
before you enter the directory specification.
To display the Dired buffer in another window rather than in the
selected window, use C-x 4 d (dired-other-window
) instead
of C-x d. C-x 5 d (dired-other-frame
) uses a
separate frame to display the Dired buffer.
The Dired buffer is "read-only," and inserting text in it is not useful, so ordinary printing characters such as d and x are used for special Dired commands. Some Dired commands mark or flag the current file (that is, the file on the current line); other commands operate on the marked files or on the flagged files.
All the usual Emacs cursor motion commands are available in Dired buffers. Some special-purpose cursor motion commands are also provided. The keys C-n and C-p are redefined to put the cursor at the beginning of the file name on the line, rather than at the beginning of the line.
For extra convenience, SPC and n in Dired are equivalent to C-n. p is equivalent to C-p. (Moving by lines is so common in Dired that it deserves to be easy to type.) DEL (move up and unflag) is often useful simply for moving up.
The primary use of Dired is to flag files for deletion and then delete the files previously flagged.
You can flag a file for deletion by moving to the line describing the
file and typing d (dired-flag-file-deletion
). The deletion flag is visible as a `D' at
the beginning of the line. This command moves point to the next line,
so that repeated d commands flag successive files. A numeric
argument serves as a repeat count.
The files are flagged for deletion rather than deleted immediately to
reduce the danger of deleting a file accidentally. Until you direct
Dired to expunge the flagged files, you can remove deletion flags using
the commands u and DEL. u (dired-unmark
) works
just like d, but removes flags rather than making flags.
DEL (dired-unmark-backward
) moves upward, removing flags;
it is like u with argument -1.
To delete the flagged files, type x (dired-expunge
).
This command first displays a list of all the file names flagged for
deletion, and requests confirmation with yes. If you confirm,
Dired deletes the flagged files, then deletes their lines from the text
of the Dired buffer. The shortened Dired buffer remains selected.
If you answer no or quit with C-g when asked to confirm, you return immediately to Dired, with the deletion flags still present in the buffer, and no files actually deleted.
The #, ~, &, and . commands flag many files for deletion, based on their file names. These commands are useful precisely because they do not themselves delete any files; you can remove the deletion flags from any flagged files that you really wish to keep.
& (dired-flag-garbage-files
) flags files whose names
match the regular expression specified by the variable
dired-garbage-files-regexp
. By default, this matches certain
files produced by TeX, and the `.orig' and `.rej' files
produced by patch
.
# (dired-flag-auto-save-files
) flags for deletion all
files whose names look like auto-save files (see section Auto-Saving: Protection Against Disasters)---that
is, files whose names begin and end with `#'. ~
(dired-flag-backup-files
) flags for deletion all files whose
names say they are backup files (see section Backup Files)---that is, whose names
end in `~'.
. (period, dired-clean-directory
) flags just some of the
backup files for deletion: all but the oldest few and newest few backups
of any one file. Normally dired-kept-versions
(not
kept-new-versions
; that applies only when saving) specifies the
number of newest versions of each file to keep, and
kept-old-versions
specifies the number of oldest versions to
keep.
Period with a positive numeric argument, as in C-u 3 .,
specifies the number of newest versions to keep, overriding
dired-kept-versions
. A negative numeric argument overrides
kept-old-versions
, using minus the value of the argument to
specify the number of oldest versions of each file to keep.
The % d command flags all files whose names match a specified
regular expression (dired-flag-files-regexp
). Only the
non-directory part of the file name is used in matching. You can use
`^' and `$' to anchor matches. You can exclude subdirectories
by hiding them (see section Hiding Subdirectories).
There are several Dired commands for visiting or examining the files listed in the Dired buffer. All of them apply to the current line's file; if that file is really a directory, these commands invoke Dired on that subdirectory (making a separate Dired buffer).
dired-find-file
). See section Visiting Files.
dired-find-file-other-window
). The Dired buffer remains visible
in the first window. This is like using C-x 4 C-f to visit the
file. See section Multiple Windows.
dired-display-file
).
dired-mouse-find-file-other-window
). This uses another window
to display the file, like the o command.
dired-view-file
).
Viewing a file is like visiting it, but is slanted toward moving around
in the file conveniently and does not allow changing the file.
See section Miscellaneous File Operations.
Instead of flagging a file with `D', you can mark the file with some other character (usually `*'). Most Dired commands to operate on files, aside from "expunge" (x), look for files marked with `*'.
Here are some commands for marking with `*', or for unmarking or operating on marks. (See section Deleting Files with Dired, for commands to flag and unflag files.)
dired-mark
). With a numeric
argument n, mark the next n files starting with the current
file. (If n is negative, mark the previous -n
files.)
dired-mark-executables
). With a numeric argument, unmark all
those files.
dired-mark-symlinks
).
With a numeric argument, unmark all those files.
dired-mark-directories
). With a numeric
argument, unmark all those files.
dired-mark-subdir-files
).
dired-unmark
).
dired-unmark-backward
).
dired-unmark-all-files-no-query
).
dired-unmark-all-files
). The argument is a single
character--do not use RET to terminate it.
With a numeric argument, this command queries about each marked file,
asking whether to remove its mark. You can answer y meaning yes,
n meaning no, or ! to remove the marks from the remaining
files without asking about them.
dired-next-marked-file
)
A file is "marked" if it has any kind of mark.
dired-prev-marked-file
)
dired-do-toggle
): files marked with `*'
become unmarked, and unmarked files are marked with `*'. Files
marked in any other way are not affected.
dired-change-marks
). This command is
the primary way to create or use marks other than `*' or `D'.
The arguments are single characters--do not use RET to terminate
them.
You can use almost any character as a mark character by means of this
command, to distinguish various classes of files. If old is a
space (` '), then the command operates on all unmarked files; if
new is a space, then the command unmarks the files it acts on.
To illustrate the power of this command, here is how to put `D'
flags on all the files that have no marks, while unflagging all those
that already have `D' flags:
* c D t * c SPC D * c t SPCThis assumes that no files are marked with `t'.
dired-mark-files-regexp
). This command is like
% d, except that it marks files with `*' instead of flagging
with `D'. See section Flagging Many Files at Once.
Only the non-directory part of the file name is used in matching. Use
`^' and `$' to anchor matches. Exclude subdirectories by
hiding them (see section Hiding Subdirectories).
dired-mark-files-containing-regexp
). This command is like
% m, except that it searches the file contents instead of the file
name.
dired-undo
).
This section describes the basic Dired commands to operate on one file or several files. All of these commands are capital letters; all of them use the minibuffer, either to read an argument or to ask for confirmation, before they act. All of them give you several ways to specify which files to manipulate:
Here are the file-manipulating commands that operate on files in this way. (Some other Dired commands, such as ! and the `%' commands, also use these conventions to decide which files to work on.)
dired-do-copy
). The argument new
is the directory to copy into, or (if copying a single file) the new
name.
If dired-copy-preserve-time
is non-nil
, then copying with
this command sets the modification time of the new file to be the same
as that of the old file.
dired-do-delete
). Like the other
commands in this section, this command operates on the marked
files, or the next n files. By contrast, x
(dired-expunge
) deletes all flagged files.
dired-do-rename
). The argument
new is the directory to rename into, or (if renaming a single
file) the new name.
Dired automatically changes the visited file name of buffers associated
with renamed files so that they refer to the new names.
dired-do-hardlink
). The
argument new is the directory to make the links in, or (if making
just one link) the name to give the link.
dired-do-symlink
).
The argument new is the directory to make the links in, or (if
making just one link) the name to give the link.
dired-do-chmod
). This uses the chmod
program, so
modespec can be any argument that chmod
can handle.
dired-do-chgrp
).
dired-do-chown
). (On most systems, only the superuser can do
this.)
The variable dired-chown-program
specifies the name of the
program to use to do the work (different systems put chown
in
different places).
dired-do-print
). You must specify the
command to print them with, but the minibuffer starts out with a
suitable guess made using the variables lpr-command
and
lpr-switches
(the same variables that lpr-buffer
uses;
see section Hardcopy Output).
dired-do-compress
). If the file
appears to be a compressed file already, it is uncompressed instead.
dired-do-load
).
See section Libraries of Lisp Code for Emacs.
dired-do-byte-compile
). See section `Byte Compilation' in The Emacs Lisp Reference Manual.
dired-do-search
).
This command is a variant of tags-search
. The search stops at
the first match it finds; use M-, to resume the search and find
the next match. See section Searching and Replacing with Tags Tables.
query-replace-regexp
on each of the specified files,
replacing matches for from (a regular expression) with the string
to (dired-do-query-replace
).
This command is a variant of tags-query-replace
. If you exit the
query replace loop, you can use M-, to resume the scan and replace
more matches. See section Searching and Replacing with Tags Tables.
One special file-operation command is +
(dired-create-directory
). This command reads a directory name and
creates the directory if it does not already exist.
The dired command ! (dired-do-shell-command
) reads a shell
command string in the minibuffer and runs that shell command on all the
specified files. You can specify the files to operate on in the usual
ways for Dired commands (see section Operating on Files). There are two
ways of applying a shell command to multiple files:
tar
on the entire
list of file names, putting them into one tar file `foo.tar'.
uudecode
on each
file.
What if you want to run the shell command once for each file but with
the file name inserted in the middle? Or if you want to use the file
names in a more complicated fashion? Use a shell loop. For example,
this shell command would run uuencode
on each of the specified
files, writing the output into a corresponding `.uu' file:
for file in *; do uuencode $file $file >$file.uu; done
The working directory for the shell command is the top-level directory of the Dired buffer.
The ! command does not attempt to update the Dired buffer to show new or modified files, because it doesn't really understand shell commands, and does not know what files the shell command changed. Use the g command to update the Dired buffer (see section Updating the Dired Buffer).
Here are commands that alter file names in a systematic way:
dired-upcase
). If the old file names are `Foo'
and `bar', the new names are `FOO' and `BAR'.
dired-downcase
). If the old file names are `Foo' and
`bar', the new names are `foo' and `bar'.
The four regular-expression substitution commands effectively perform a search-and-replace on the selected file names in the Dired buffer. They read two arguments: a regular expression from, and a substitution pattern to.
The commands match each "old" file name against the regular
expression from, and then replace the matching part with to.
You can use `\&' and `\digit' in to to refer to
all or part of what the pattern matched in the old file name, as in
replace-regexp
(see section Regexp Replacement). If the regular expression
matches more than once in a file name, only the first match is replaced.
For example, % R ^.*$ RET x-\& RET renames each selected file by prepending `x-' to its name. The inverse of this, removing `x-' from the front of each file name, is also possible: one method is % R ^x-\(.*\)$ RET \1 RET; another is % R ^x- RET RET. (Use `^' and `$' to anchor matches that should span the whole filename.)
Normally, the replacement process does not consider the files' directory names; it operates on the file name within the directory. If you specify a numeric argument of zero, then replacement affects the entire absolute file name including directory name.
Often you will want to select the set of files to operate on using the same regexp that you will use to operate on them. To do this, mark those files with % m regexp RET, then use the same regular expression in the command to operate on the files. To make this easier, the % commands to operate on files use the last regular expression specified in any % command as a default.
Here are two Dired commands that compare specified files using
diff
.
diff
program (dired-diff
). The
file at the mark is the first argument of diff
, and the file at
point is the second argument.
dired-backup-diff
). If the current file is itself a backup,
compare it with the file it is a backup of; this way, you can compare
a file with any backup version of your choice.
The backup file is the first file given to diff
.
A Dired buffer displays just one directory in the normal case; but you can optionally include its subdirectories as well.
The simplest way to include multiple directories in one Dired buffer is
to specify the options `-lR' for running ls
. (If you give a
numeric argument when you run Dired, then you can specify these options
in the minibuffer.) That produces a recursive directory listing showing
all subdirectories at all levels.
But usually all the subdirectories are too many; usually you will prefer to include specific subdirectories only. You can do this with the i command:
Use the i (dired-maybe-insert-subdir
) command on a line
that describes a file which is a directory. It inserts the contents of
that directory into the same Dired buffer, and moves there. Inserted
subdirectory contents follow the top-level directory of the Dired
buffer, just as they do in `ls -lR' output.
If the subdirectory's contents are already present in the buffer, the i command just moves to it.
In either case, i sets the Emacs mark before moving, so C-u C-SPC takes you back to the old position in the buffer (the line describing that subdirectory).
Use the l command (dired-do-redisplay
) to update the
subdirectory's contents. Use k to delete the subdirectory.
See section Updating the Dired Buffer.
When a Dired buffer lists subdirectories, you can use the page motion commands C-x [ and C-x ] to move by entire directories.
The following commands move across, up and down in the tree of directories within one Dired buffer. They move to directory header lines, which are the lines that give a directory's name, at the beginning of the directory's contents.
dired-next-subdir
).
dired-prev-subdir
).
dired-tree-up
).
dired-tree-down
).
dired-prev-dirline
).
These lines are the ones that describe a directory as a file in its
parent directory.
dired-prev-dirline
).
Hiding a subdirectory means to make it invisible, except for its header line, via selective display (see section Selective Display).
dired-hide-subdir
). A numeric argument serves
as a repeat count.
dired-hide-all
). Or, if any subdirectory is currently
hidden, make all subdirectories visible again. You can use this command
to get an overview in very deep directory trees or to move quickly to
subdirectories far away.
Ordinary Dired commands never consider files inside a hidden subdirectory. For example, the commands to operate on marked files ignore files in hidden directories even if they are marked. Thus you can use hiding to temporarily exclude subdirectories from operations without having to remove the markers.
The subdirectory hiding commands toggle; that is, they hide what was visible, and show what was hidden.
This section describes commands to update the Dired buffer to reflect outside (non-Dired) changes in the directories and files, and to delete part of the Dired buffer.
revert-buffer
).
dired-do-redisplay
).
dired-do-kill-lines
).
dired-sort-toggle-or-edit
).
dired-listing-switches
.
Type g (revert-buffer
) to update the contents of the
Dired buffer, based on changes in the files and directories listed.
This preserves all marks except for those on files that have vanished.
Hidden subdirectories are updated but remain hidden.
To update only some of the files, type l
(dired-do-redisplay
). This command applies to the next n
files, or to the marked files if any, or to the current file. Updating
them means reading their current status from the file system and
changing the buffer to reflect it properly.
If you use l on a subdirectory header line, it updates the contents of the corresponding subdirectory.
To delete the specified file lines---not the files, just the
lines--type k (dired-do-kill-lines
). With a numeric
argument n, this command applies to the next n files;
otherwise, it applies to the marked files.
If you kill the line for a file that is a directory, the directory's contents are also deleted from the buffer. Typing C-u k on the header line for a subdirectory is another way to delete a subdirectory from the Dired buffer.
The g command brings back any individual lines that you have killed in this way, but not subdirectories--you must use i to reinsert each subdirectory.
The files in a Dired buffers are normally listed in alphabetical order
by file names. Alternatively Dired can sort them by date/time. The
Dired command s (dired-sort-toggle-or-edit
) switches
between these two sorting modes. The mode line in a Dired buffer
indicates which way it is currently sorted--by name, or by date.
C-u s switches RET lets you specify a new value for
dired-listing-switches
.
find
You can select a set of files for display in a Dired buffer more
flexibly by using the find
utility to choose the files.
To search for files with names matching a wildcard pattern use M-x find-name-dired. It reads arguments directory and pattern, and chooses all the files in directory or its subdirectories whose individual names match pattern.
The files thus chosen are displayed in a Dired buffer in which the ordinary Dired commands are available.
If you want to test the contents of files, rather than their names,
use M-x find-grep-dired. This command reads two minibuffer
arguments, directory and regexp; it chooses all the files in
directory or its subdirectories that contain a match for
regexp. It works by running the programs find
and
grep
. See also M-x grep-find, in section Running Compilations under Emacs.
Remember to write the regular expression for grep
, not for Emacs.
The most general command in this series is M-x find-dired, which
lets you specify any condition that find
can test. It takes two
minibuffer arguments, directory and find-args; it runs
find
in directory, passing find-args to tell
find
what condition to test. To use this command, you need to
know how to use find
.
The format of listing produced by these commands is controlled by the
variable find-ls-option
, whose default value specifies using
options `-ld' for ls
. If your listings are corrupted, you
may need to change the value of this variable.
Emacs provides the functions of a desk calendar, with a diary of planned or past events. To enter the calendar, type M-x calendar; this displays a three-month calendar centered on the current month, with point on the current date. With a numeric argument, as in C-u M-x calendar, it prompts you for the month and year to be the center of the three-month calendar. The calendar uses its own buffer, whose major mode is Calendar mode.
Mouse-2 in the calendar brings up a menu of operations on a particular date; C-Mouse-3 brings up a menu of commonly used calendar features that are independent of any particular date. To exit the calendar, type q. See section `Calendar' in The Emacs Lisp Reference Manual, for customization information about the calendar and diary.
Calendar mode lets you move through the calendar in logical units of time such as days, weeks, months, and years. If you move outside the three months originally displayed, the calendar display "scrolls" automatically through time to make the selected date visible. Moving to a date lets you view its holidays or diary entries, or convert it to other calendars; moving longer time periods is also useful simply to scroll the calendar.
The commands for movement in the calendar buffer parallel the commands for movement in text. You can move forward and backward by days, weeks, months, and years.
calendar-forward-day
).
calendar-backward-day
).
calendar-forward-week
).
calendar-backward-week
).
calendar-forward-month
).
calendar-backward-month
).
calendar-forward-year
).
calendar-backward-year
).
The day and week commands are natural analogues of the usual Emacs commands for moving by characters and by lines. Just as C-n usually moves to the same column in the following line, in Calendar mode it moves to the same day in the following week. And C-p moves to the same day in the previous week.
The arrow keys are equivalent to C-f, C-b, C-n and C-p, just as they normally are in other modes.
The commands for motion by months and years work like those for weeks, but move a larger distance. The month commands M-} and M-{ move forward or backward by an entire month's time. The year commands C-x ] and C-x [ move forward or backward a whole year.
The easiest way to remember these commands is to consider months and years analogous to paragraphs and pages of text, respectively. But the commands themselves are not quite analogous. The ordinary Emacs paragraph commands move to the beginning or end of a paragraph, whereas these month and year commands move by an entire month or an entire year, which usually involves skipping across the end of a month or year.
All these commands accept a numeric argument as a repeat count. For convenience, the digit keys and the minus sign specify numeric arguments in Calendar mode even without the Meta modifier. For example, 100 C-f moves point 100 days forward from its present location.
A week (or month, or year) is not just a quantity of days; we think of weeks (months, years) as starting on particular dates. So Calendar mode provides commands to move to the beginning or end of a week, month or year:
calendar-beginning-of-week
).
calendar-end-of-week
).
calendar-beginning-of-month
).
calendar-end-of-month
).
calendar-beginning-of-year
).
calendar-end-of-year
).
These commands also take numeric arguments as repeat counts, with the repeat count indicating how many weeks, months, or years to move backward or forward.
By default, weeks begin on Sunday. To make them begin on Monday
instead, set the variable calendar-week-start-day
to 1.
Calendar mode provides commands for moving to a particular date specified in various ways.
calendar-goto-date
).
calendar-other-month
).
calendar-goto-today
).
g d (calendar-goto-date
) prompts for a year, a month, and a day
of the month, and then moves to that date. Because the calendar includes all
dates from the beginning of the current era, you must type the year in its
entirety; that is, type `1990', not `90'.
o (calendar-other-month
) prompts for a month and year,
then centers the three-month calendar around that month.
You can return to today's date with .
(calendar-goto-today
).
The calendar display scrolls automatically through time when you move out of the visible portion. You can also scroll it manually. Imagine that the calendar window contains a long strip of paper with the months on it. Scrolling it means moving the strip so that new months become visible in the window.
scroll-calendar-left
).
scroll-calendar-right
).
scroll-calendar-left-three-months
).
scroll-calendar-right-three-months
).
The most basic calendar scroll commands scroll by one month at a time. This means that there are two months of overlap between the display before the command and the display after. C-x < scrolls the calendar contents one month to the left; that is, it moves the display forward in time. C-x > scrolls the contents to the right, which moves backwards in time.
The commands C-v and M-v scroll the calendar by an entire "screenful"---three months--in analogy with the usual meaning of these commands. C-v makes later dates visible and M-v makes earlier dates visible. These commands take a numeric argument as a repeat count; in particular, since C-u multiplies the next command by four, typing C-u C-v scrolls the calendar forward by a year and typing C-u M-v scrolls the calendar backward by a year.
The function keys NEXT and PRIOR are equivalent to C-v and M-v, just as they are in other modes.
calendar-count-days-region
).
To determine the number of days in the region, type M-=
(calendar-count-days-region
). The numbers of days printed is
inclusive; that is, it includes the days specified by mark and
point.
calendar-print-day-of-year
).
redraw-calendar
).
scroll-other-window
).
exit-calendar
).
To print the number of days elapsed since the start of the year, or
the number of days remaining in the year, type the p d command
(calendar-print-day-of-year
). This displays both of those
numbers in the echo area. The number of days elapsed includes the
selected date. The number of days remaining does not include that
date.
If the calendar window text gets corrupted, type C-c C-l
(redraw-calendar
) to redraw it. (This can only happen if you use
non-Calendar-mode editing commands.)
In Calendar mode, you can use SPC (scroll-other-window
)
to scroll the other window. This is handy when you display a list of
holidays or diary entries in another window.
To exit from the calendar, type q (exit-calendar
). This
buries all buffers related to the calendar, selecting other buffers.
(If a frame contains a dedicated calendar window, exiting from the
calendar iconifies that frame.)
The Calendar LaTeX commands produce a buffer of LaTeX code that prints as a calendar. Depending on the command you use, the printed calendar covers the day, week, month or year that point is in.
cal-tex-cursor-month
).
cal-tex-cursor-month-landscape
).
cal-tex-cursor-day
).
cal-tex-cursor-week
).
cal-tex-cursor-week2
).
cal-tex-cursor-week-iso
).
cal-tex-cursor-week-monday
).
cal-tex-cursor-filofax-2week
).
cal-tex-cursor-filofax-week
).
cal-tex-cursor-year
).
cal-tex-cursor-year-landscape
).
cal-tex-cursor-filofax-year
).
Some of these commands print the calendar sideways (in "landscape mode"), so it can be wider than it is long. Some of them use Filofax paper size (3.75in x 6.75in). All of these commands accept a prefix argument which specifies how many days, weeks, months or years to print (starting always with the selected one).
If the variable cal-tex-holidays
is non-nil
(the
default), then the printed calendars show the holidays in
calendar-holidays
. If the variable cal-tex-diary
is
non-nil
(the default is nil
), diary entries are included
also (in weekly and monthly calendars only).
The Emacs calendar knows about all major and many minor holidays, and can display them.
calendar-cursor-holidays
).
mark-calendar-holidays
).
calendar-unmark
).
list-calendar-holidays
).
To see if any holidays fall on a given date, position point on that date in the calendar window and use the h command. Alternatively, click on that date with Mouse-2 and then choose Holidays from the menu that appears. Either way, this displays the holidays for that date, in the echo area if they fit there, otherwise in a separate window.
To view the distribution of holidays for all the dates shown in the calendar, use the x command. This displays the dates that are holidays in a different face (or places a `*' after these dates, if display with multiple faces is not available). The command applies both to the currently visible months and to other months that subsequently become visible by scrolling. To turn marking off and erase the current marks, type u, which also erases any diary marks (see section The Diary).
To get even more detailed information, use the a command, which displays a separate buffer containing a list of all holidays in the current three-month range. You can use SPC in the calendar window to scroll that list.
The command M-x holidays displays the list of holidays for the current month and the preceding and succeeding months; this works even if you don't have a calendar window. If you want the list of holidays centered around a different month, use C-u M-x holidays, which prompts for the month and year.
The holidays known to Emacs include United States holidays and the major Christian, Jewish, and Islamic holidays; also the solstices and equinoxes.
The command M-x list-holidays displays the list of holidays for a range of years. This function asks you for the starting and stopping years, and allows you to choose all the holidays or one of several categories of holidays. You can use this command even if you don't have a calendar window.
The dates used by Emacs for holidays are based on current practice, not historical fact. Historically, for instance, the start of daylight savings time and even its existence have varied from year to year, but present United States law mandates that daylight savings time begins on the first Sunday in April. When the daylight savings rules are set up for the United States, Emacs always uses the present definition, even though it is wrong for some prior years.
Special calendar commands can tell you, to within a minute or two, the times of sunrise and sunset for any date.
calendar-sunrise-sunset
).
Within the calendar, to display the local times of sunrise and sunset in the echo area, move point to the date you want, and type S. Alternatively, click Mouse-2 on the date, then choose Sunrise/Sunset from the menu that appears. The command M-x sunrise-sunset is available outside the calendar to display this information for today's date or a specified date. To specify a date other than today, use C-u M-x sunrise-sunset, which prompts for the year, month, and day.
You can display the times of sunrise and sunset for any location and any date with C-u C-u M-x sunrise-sunset. This asks you for a longitude, latitude, number of minutes difference from Coordinated Universal Time, and date, and then tells you the times of sunrise and sunset for that location on that date.
Because the times of sunrise and sunset depend on the location on earth, you need to tell Emacs your latitude, longitude, and location name before using these commands. Here is an example of what to set:
(setq calendar-latitude 40.1) (setq calendar-longitude -88.2) (setq calendar-location-name "Urbana, IL")
Use one decimal place in the values of calendar-latitude
and
calendar-longitude
.
Your time zone also affects the local time of sunrise and sunset. Emacs usually gets time zone information from the operating system, but if these values are not what you want (or if the operating system does not supply them), you must set them yourself. Here is an example:
(setq calendar-time-zone -360) (setq calendar-standard-time-zone-name "CST") (setq calendar-daylight-time-zone-name "CDT")
The value of calendar-time-zone
is the number of minutes
difference between your local standard time and Coordinated Universal
Time (Greenwich time). The values of
calendar-standard-time-zone-name
and
calendar-daylight-time-zone-name
are the abbreviations used in
your time zone. Emacs displays the times of sunrise and sunset
corrected for daylight savings time. See section Daylight Savings Time,
for how daylight savings time is determined.
As a user, you might find it convenient to set the calendar location variables for your usual physical location in your `.emacs' file. And when you install Emacs on a machine, you can create a `default.el' file which sets them properly for the typical location of most users of that machine. See section The Init File, `~/.emacs'.
These calendar commands display the dates and times of the phases of the moon (new moon, first quarter, full moon, last quarter). This feature is useful for debugging problems that "depend on the phase of the moon."
calendar-phases-of-moon
).
Within the calendar, use the M command to display a separate buffer of the phases of the moon for the current three-month range. The dates and times listed are accurate to within a few minutes.
Outside the calendar, use the command M-x phases-of-moon to display the list of the phases of the moon for the current month and the preceding and succeeding months. For information about a different month, use C-u M-x phases-of-moon, which prompts for the month and year.
The dates and times given for the phases of the moon are given in
local time (corrected for daylight savings, when appropriate); but if
the variable calendar-time-zone
is void, Coordinated Universal
Time (the Greenwich time zone) is used. See section Daylight Savings Time.
The Emacs calendar displayed is always the Gregorian calendar, sometimes called the "new style" calendar, which is used in most of the world today. However, this calendar did not exist before the sixteenth century and was not widely used before the eighteenth century; it did not fully displace the Julian calendar and gain universal acceptance until the early twentieth century. The Emacs calendar can display any month since January, year 1 of the current era, but the calendar displayed is the Gregorian, even for a date at which the Gregorian calendar did not exist.
While Emacs cannot display other calendars, it can convert dates to and from several other calendars.
The ISO commercial calendar is used largely in Europe.
The Julian calendar, named after Julius Caesar, was the one used in Europe throughout medieval times, and in many countries up until the nineteenth century.
Astronomers use a simple counting of days elapsed since noon, Monday, January 1, 4713 B.C. on the Julian calendar. The number of days elapsed is called the Julian day number or the Astronomical day number.
The Hebrew calendar is used by tradition in the Jewish religion. The Emacs calendar program uses the Hebrew calendar to determine the dates of Jewish holidays. Hebrew calendar dates begin and end at sunset.
The Islamic calendar is used in many predominantly Islamic countries. Emacs uses it to determine the dates of Islamic holidays. There is no universal agreement in the Islamic world about the calendar; Emacs uses a widely accepted version, but the precise dates of Islamic holidays often depend on proclamation by religious authorities, not on calculations. As a consequence, the actual dates of observance can vary slightly from the dates computed by Emacs. Islamic calendar dates begin and end at sunset.
The French Revolutionary calendar was created by the Jacobins after the 1789 revolution, to represent a more secular and nature-based view of the annual cycle, and to install a 10-day week in a rationalization measure similar to the metric system. The French government officially abandoned this calendar at the end of 1805.
The Maya of Central America used three separate, overlapping calendar systems, the long count, the tzolkin, and the haab. Emacs knows about all three of these calendars. Experts dispute the exact correlation between the Mayan calendar and our calendar; Emacs uses the Goodman-Martinez-Thompson correlation in its calculations.
The Copts use a calendar based on the ancient Egyptian solar calendar. Their calendar consists of twelve 30-day months followed by an extra five-day period. Once every fourth year they add a leap day to this extra period to make it six days. The Ethiopic calendar is identical in structure, but has different year numbers and month names.
The Persians use a solar calendar based on a design of Omar Khayyam. Their calendar consists of twelve months of which the first six have 31 days, the next five have 30 days, and the last has 29 in ordinary years and 30 in leap years. Leap years occur in a complicated pattern every four or five years.
The Chinese calendar is a complicated system of lunar months arranged into solar years. The years go in cycles of sixty, each year containing either twelve months in an ordinary year or thirteen months in a leap year; each month has either 29 or 30 days. Years, ordinary months, and days are named by combining one of ten "celestial stems" with one of twelve "terrestrial branches" for a total of sixty names that are repeated in a cycle of sixty.
The following commands describe the selected date (the date at point) in various other calendar systems:
calendar-print-iso-date
).
calendar-print-julian-date
).
calendar-print-astro-day-number
).
calendar-print-hebrew-date
).
calendar-print-islamic-date
).
calendar-print-french-date
).
calendar-print-chinese-date
).
calendar-print-coptic-date
).
calendar-print-ethiopic-date
).
calendar-print-persian-date
).
calendar-print-mayan-date
).
If you are using X, the easiest way to translate a date into other calendars is to click on it with Mouse-2, then choose Other Calendars from the menu that appears. This displays the equivalent forms of the date in all the calendars Emacs understands, in the form of a menu. (Choosing an alternative from this menu doesn't actually do anything--the menu is used only for display.)
Put point on the desired date of the Gregorian calendar, then type the appropriate keys. The p is a mnemonic for "print" since Emacs "prints" the equivalent date in the echo area.
You can use the other supported calendars to specify a date to move to. This section describes the commands for doing this using calendars other than Mayan; for the Mayan calendar, see the following section.
calendar-goto-iso-date
).
calendar-goto-julian-date
).
calendar-goto-astro-day-number
).
calendar-goto-hebrew-date
).
calendar-goto-islamic-date
).
calendar-goto-french-date
).
calendar-goto-chinese-date
).
calendar-goto-persian-date
).
calendar-goto-coptic-date
).
calendar-goto-ethiopic-date
).
These commands ask you for a date on the other calendar, move point to the Gregorian calendar date equivalent to that date, and display the other calendar's date in the echo area. Emacs uses strict completion (see section Completion) whenever it asks you to type a month name, so you don't have to worry about the spelling of Hebrew, Islamic, or French names.
One common question concerning the Hebrew calendar is the computation of the anniversary of a date of death, called a "yahrzeit." The Emacs calendar includes a facility for such calculations. If you are in the calendar, the command M-x list-yahrzeit-dates asks you for a range of years and then displays a list of the yahrzeit dates for those years for the date given by point. If you are not in the calendar, this command first asks you for the date of death and the range of years, and then displays the list of yahrzeit dates.
Here are the commands to select dates based on the Mayan calendar:
calendar-goto-mayan-long-count-date
).
calendar-next-tzolkin-date
).
calendar-previous-tzolkin-date
).
calendar-next-haab-date
).
calendar-previous-haab-date
).
calendar-next-calendar-round-date
).
calendar-previous-calendar-round-date
).
To understand these commands, you need to understand the Mayan calendars. The long count is a counting of days with these units:
1 kin = 1 day 1 uinal = 20 kin 1 tun = 18 uinal 1 katun = 20 tun 1 baktun = 20 katun
Thus, the long count date 12.16.11.16.6 means 12 baktun, 16 katun, 11 tun, 16 uinal, and 6 kin. The Emacs calendar can handle Mayan long count dates as early as 7.17.18.13.1, but no earlier. When you use the g m l command, type the Mayan long count date with the baktun, katun, tun, uinal, and kin separated by periods.
The Mayan tzolkin calendar is a cycle of 260 days formed by a pair of independent cycles of 13 and 20 days. Since this cycle repeats endlessly, Emacs provides commands to move backward and forward to the previous or next point in the cycle. Type g m p t to go to the previous tzolkin date; Emacs asks you for a tzolkin date and moves point to the previous occurrence of that date. Similarly, type g m n t to go to the next occurrence of a tzolkin date.
The Mayan haab calendar is a cycle of 365 days arranged as 18 months of 20 days each, followed a 5-day monthless period. Like the tzolkin cycle, this cycle repeats endlessly, and there are commands to move backward and forward to the previous or next point in the cycle. Type g m p h to go to the previous haab date; Emacs asks you for a haab date and moves point to the previous occurrence of that date. Similarly, type g m n h to go to the next occurrence of a haab date.
The Maya also used the combination of the tzolkin date and the haab date. This combination is a cycle of about 52 years called a calendar round. If you type g m p c, Emacs asks you for both a haab and a tzolkin date and then moves point to the previous occurrence of that combination. Use g m n c to move point to the next occurrence of a combination. These commands signal an error if the haab/tzolkin date combination you have typed is impossible.
Emacs uses strict completion (see section Strict Completion) whenever it asks you to type a Mayan name, so you don't have to worry about spelling.
The Emacs diary keeps track of appointments or other events on a daily basis, in conjunction with the calendar. To use the diary feature, you must first create a diary file containing a list of events and their dates. Then Emacs can automatically pick out and display the events for today, for the immediate future, or for any specified date.
By default, Emacs uses `~/diary' as the diary file. This is the
same file that the calendar
utility uses. A sample
`~/diary' file is:
12/22/1988 Twentieth wedding anniversary!! &1/1. Happy New Year! 10/22 Ruth's birthday. * 21, *: Payday Tuesday--weekly meeting with grad students at 10am Supowit, Shen, Bitner, and Kapoor to attend. 1/13/89 Friday the thirteenth!! &thu 4pm squash game with Lloyd. mar 16 Dad's birthday April 15, 1989 Income tax due. &* 15 time cards due.
This example uses extra spaces to align the event descriptions of most of the entries. Such formatting is purely a matter of taste.
Although you probably will start by creating a diary manually, Emacs provides a number of commands to let you view, add, and change diary entries.
Once you have created a `~/diary' file, you can use the calendar to view it. You can also view today's events outside of Calendar mode.
view-diary-entries
).
show-all-diary-entries
).
mark-diary-entries
).
calendar-unmark
).
Displaying the diary entries with d shows in a separate window the diary entries for the selected date in the calendar. The mode line of the new window shows the date of the diary entries and any holidays that fall on that date. If you specify a numeric argument with d, it shows all the diary entries for that many successive days. Thus, 2 d displays all the entries for the selected date and for the following day.
Another way to display the diary entries for a date is to click Mouse-2 on the date, and then choose Diary from the menu that appears.
To get a broader view of which days are mentioned in the diary, use the m command. This displays the dates that have diary entries in a different face (or places a `+' after these dates, if display with multiple faces is not available). The command applies both to the currently visible months and to other months that subsequently become visible by scrolling. To turn marking off and erase the current marks, type u, which also turns off holiday marks (see section Holidays).
To see the full diary file, rather than just some of the entries, use the s command.
Display of selected diary entries uses the selective display feature to hide entries that don't apply.
The diary buffer as you see it is an illusion, so simply printing the
buffer does not print what you see on your screen. There is a special
command to print hard copy of the diary buffer as it appears;
this command is M-x print-diary-entries. It sends the data
directly to the printer. You can customize it like lpr-region
(see section Hardcopy Output).
The command M-x diary displays the diary entries for the current
date, independently of the calendar display, and optionally for the next
few days as well; the variable number-of-diary-entries
specifies
how many days to include. See section `Calendar' in The Emacs Lisp Reference Manual.
If you put (diary)
in your `.emacs' file, this
automatically displays a window with the day's diary entries, when you
enter Emacs. The mode line of the displayed window shows the date and
any holidays that fall on that date.
Many users like to receive notice of events in their diary as email.
To send such mail to yourself, use the command M-x
diary-mail-entries. A prefix argument specifies how many days
(starting with today) to check; otherwise, the variable
diary-mail-days
says how many days.
Your diary file is a file that records events associated with
particular dates. The name of the diary file is specified by the
variable diary-file
; `~/diary' is the default. The
calendar
utility program supports a subset of the format allowed
by the Emacs diary facilities, so you can use that utility to view the
diary file, with reasonable results aside from the entries it cannot
understand.
Each entry in the diary file describes one event and consists of one or more lines. An entry always begins with a date specification at the left margin. The rest of the entry is simply text to describe the event. If the entry has more than one line, then the lines after the first must begin with whitespace to indicate they continue a previous entry. Lines that do not begin with valid dates and do not continue a preceding entry are ignored.
You can inhibit the marking of certain diary entries in the calendar window; to do this, insert an ampersand (`&') at the beginning of the entry, before the date. This has no effect on display of the entry in the diary window; it affects only marks on dates in the calendar window. Nonmarking entries are especially useful for generic entries that would otherwise mark many different dates.
If the first line of a diary entry consists only of the date or day name with no following blanks or punctuation, then the diary window display doesn't include that line; only the continuation lines appear. For example, this entry:
02/11/1989 Bill B. visits Princeton today 2pm Cognitive Studies Committee meeting 2:30-5:30 Liz at Lawrenceville 4:00pm Dentist appt 7:30pm Dinner at George's 8:00-10:00pm concert
appears in the diary window without the date line at the beginning. This style of entry looks neater when you display just a single day's entries, but can cause confusion if you ask for more than one day's entries.
You can edit the diary entries as they appear in the window, but it is
important to remember that the buffer displayed contains the entire
diary file, with portions of it concealed from view. This means, for
instance, that the C-f (forward-char
) command can put point
at what appears to be the end of the line, but what is in reality the
middle of some concealed line.
Be careful when editing the diary entries! Inserting
additional lines or adding/deleting characters in the middle of a
visible line cannot cause problems, but editing at the end of a line may
not do what you expect. Deleting a line may delete other invisible
entries that follow it. Before editing the diary, it is best to display
the entire file with s (show-all-diary-entries
).
Here are some sample diary entries, illustrating different ways of formatting a date. The examples all show dates in American order (month, day, year), but Calendar mode supports European order (day, month, year) as an option.
4/20/93 Switch-over to new tabulation system apr. 25 Start tabulating annual results 4/30 Results for April are due */25 Monthly cycle finishes Friday Don't leave without backing up files
The first entry appears only once, on April 20, 1993. The second and third appear every year on the specified dates, and the fourth uses a wildcard (asterisk) for the month, so it appears on the 25th of every month. The final entry appears every week on Friday.
You can use just numbers to express a date, as in `month/day' or `month/day/year'. This must be followed by a nondigit. In the date itself, month and day are numbers of one or two digits. The optional year is also a number, and may be abbreviated to the last two digits; that is, you can use `11/12/1989' or `11/12/89'.
Dates can also have the form `monthname day' or `monthname day, year', where the month's name can be spelled in full or abbreviated to three characters (with or without a period). Case is not significant.
A date may be generic; that is, partially unspecified. Then the entry applies to all dates that match the specification. If the date does not contain a year, it is generic and applies to any year. Alternatively, month, day, or year can be a `*'; this matches any month, day, or year, respectively. Thus, a diary entry `3/*/*' matches any day in March of any year; so does `march *'.
If you prefer the European style of writing dates--in which the day
comes before the month--type M-x european-calendar while in the
calendar, or set the variable european-calendar-style
to t
before using any calendar or diary command. This mode interprets
all dates in the diary in the European manner, and also uses European
style for displaying diary dates. (Note that there is no comma after
the monthname in the European style.) To go back to the (default)
American style of writing dates, type M-x american-calendar.
You can use the name of a day of the week as a generic date which applies to any date falling on that day of the week. You can abbreviate the day of the week to three letters (with or without a period) or spell it in full; case is not significant.
While in the calendar, there are several commands to create diary entries:
insert-diary-entry
).
insert-weekly-diary-entry
).
insert-monthly-diary-entry
).
insert-yearly-diary-entry
).
You can make a diary entry for a specific date by selecting that date in the calendar window and typing the i d command. This command displays the end of your diary file in another window and inserts the date; you can then type the rest of the diary entry.
If you want to make a diary entry that applies to a specific day of the week, select that day of the week (any occurrence will do) and type i w. This inserts the day-of-week as a generic date; you can then type the rest of the diary entry. You can make a monthly diary entry in the same fashion. Select the day of the month, use the i m command, and type rest of the entry. Similarly, you can insert a yearly diary entry with the i y command.
All of the above commands make marking diary entries by default. To make a nonmarking diary entry, give a numeric argument to the command. For example, C-u i w makes a nonmarking weekly diary entry.
When you modify the diary file, be sure to save the file before exiting Emacs.
In addition to entries based on calendar dates, the diary file can contain sexp entries for regular events such as anniversaries. These entries are based on Lisp expressions (sexps) that Emacs evaluates as it scans the diary file. Instead of a date, a sexp entry contains `%%' followed by a Lisp expression which must begin and end with parentheses. The Lisp expression determines which dates the entry applies to.
Calendar mode provides commands to insert certain commonly used sexp entries:
insert-anniversary-diary-entry
).
insert-block-diary-entry
).
insert-cyclic-diary-entry
).
If you want to make a diary entry that applies to the anniversary of a specific date, move point to that date and use the i a command. This displays the end of your diary file in another window and inserts the anniversary description; you can then type the rest of the diary entry. The entry looks like this:
%%(diary-anniversary 10 31 1948) Arthur's birthday
This entry applies to October 31 in any year after 1948; `10 31 1948' specifies the date. (If you are using the European calendar style, the month and day are interchanged.) The reason this expression requires a beginning year is that advanced diary functions can use it to calculate the number of elapsed years.
A block diary entry applies to a specified range of consecutive dates. Here is a block diary entry that applies to all dates from June 24, 1990 through July 10, 1990:
%%(diary-block 6 24 1990 7 10 1990) Vacation
The `6 24 1990' indicates the starting date and the `7 10 1990' indicates the stopping date. (Again, if you are using the European calendar style, the month and day are interchanged.)
To insert a block entry, place point and the mark on the two dates that begin and end the range, and type i b. This command displays the end of your diary file in another window and inserts the block description; you can then type the diary entry.
Cyclic diary entries repeat after a fixed interval of days. To create one, select the starting date and use the i c command. The command prompts for the length of interval, then inserts the entry, which looks like this:
%%(diary-cyclic 50 3 1 1990) Renew medication
This entry applies to March 1, 1990 and every 50th day following; `3 1 1990' specifies the starting date. (If you are using the European calendar style, the month and day are interchanged.)
All three of these commands make marking diary entries. To insert a nonmarking entry, give a numeric argument to the command. For example, C-u i a makes a nonmarking anniversary diary entry.
Marking sexp diary entries in the calendar is extremely time-consuming, since every date visible in the calendar window must be individually checked. So it's a good idea to make sexp diary entries nonmarking (with `&') when possible.
Another sophisticated kind of sexp entry, a floating diary entry,
specifies a regularly occurring event by offsets specified in days,
weeks, and months. It is comparable to a crontab entry interpreted by
the cron
utility. Here is a nonmarking, floating diary entry
that applies to the last Thursday in November:
&%%(diary-float 11 4 -1) American Thanksgiving
The 11 specifies November (the eleventh month), the 4 specifies Thursday
(the fourth day of the week, where Sunday is numbered zero), and the
-1 specifies "last" (1 would mean "first," 2 would mean
"second," -2 would mean "second-to-last," and so on). The
month can be a single month or a list of months. Thus you could change
the 11 above to `'(1 2 3)' and have the entry apply to the last
Thursday of January, February, and March. If the month is t
, the
entry applies to all months of the year.
Most generally, sexp diary entries can perform arbitrary computations to determine when they apply. See section `Sexp Diary Entries' in The Emacs Lisp Reference Manual.
If you have a diary entry for an appointment, and that diary entry begins with a recognizable time of day, Emacs can warn you, several minutes beforehand, that that appointment is pending. Emacs alerts you to the appointment by displaying a message in the mode line.
To enable appointment notification, you must enable the time display
feature of Emacs, M-x display-time (see section The Mode Line). You must
also add the function appt-make-list
to the
diary-hook
, like this:
(add-hook 'diary-hook 'appt-make-list)
Adding this text to your `.emacs' file does the whole job:
(display-time) (add-hook 'diary-hook 'appt-make-list) (diary 0)
With these preparations done, when you display the diary (either with the d command in the calendar window or with the M-x diary command), it sets up an appointment list of all the diary entries found with recognizable times of day, and reminds you just before each of them.
For example, suppose the diary file contains these lines:
Monday 9:30am Coffee break 12:00pm Lunch
Then on Mondays, after you have displayed the diary, you will be reminded at 9:20am about your coffee break and at 11:50am about lunch.
You can write times in am/pm style (with `12:00am' standing for midnight and `12:00pm' standing for noon), or 24-hour European/military style. You need not be consistent; your diary file can have a mixture of the two styles.
Emacs updates the appointments list automatically just after
midnight. This also displays the next day's diary entries in the diary
buffer, unless you set appt-display-diary
to nil
.
You can also use the appointment notification facility like an alarm clock. The command M-x appt-add adds entries to the appointment list without affecting your diary file. You delete entries from the appointment list with M-x appt-delete.
You can turn off the appointment notification feature at any time by
setting appt-issue-message
to nil
.
Emacs understands the difference between standard time and daylight savings time--the times given for sunrise, sunset, solstices, equinoxes, and the phases of the moon take that into account. The rules for daylight savings time vary from place to place and have also varied historically from year to year. To do the job properly, Emacs needs to know which rules to use.
Some operating systems keep track of the rules that apply to the place
where you are; on these systems, Emacs gets the information it needs
from the system automatically. If some or all of this information is
missing, Emacs fills in the gaps with the rules currently used in
Cambridge, Massachusetts. If the resulting rules are not what you want,
you can tell Emacs the rules to use by setting certain variables:
calendar-daylight-savings-starts
and
calendar-daylight-savings-ends
.
These values should be Lisp expressions that refer to the variable
year
, and evaluate to the Gregorian date on which daylight
savings time starts or (respectively) ends, in the form of a list
(month day year)
. The values should be
nil
if your area does not use daylight savings time.
Emacs uses these expressions to determine the starting date of daylight savings time for the holiday list and for correcting times of day in the solar and lunar calculations.
The values for Cambridge, Massachusetts are as follows:
(calendar-nth-named-day 1 0 4 year) (calendar-nth-named-day -1 0 10 year)
That is, the first 0th day (Sunday) of the fourth month (April) in
the year specified by year
, and the last Sunday of the tenth month
(October) of that year. If daylight savings time were
changed to start on October 1, you would set
calendar-daylight-savings-starts
to this:
(list 10 1 year)
If there is no daylight savings time at your location, or if you want
all times in standard time, set calendar-daylight-savings-starts
and calendar-daylight-savings-ends
to nil
.
The variable calendar-daylight-time-offset
specifies the
difference between daylight savings time and standard time, measured in
minutes. The value for Cambridge, Massachusetts is 60.
The two variables calendar-daylight-savings-starts-time
and
calendar-daylight-savings-ends-time
specify the number of minutes
after midnight local time when the transition to and from daylight
savings time should occur. For Cambridge, Massachusetts both variables'
values are 120.
This chapter contains several brief topics that do not fit anywhere else: reading netnews, running shell commands and shell subprocesses, using a single shared Emacs for utilities that expect to run an editor as a subprocess, printing hardcopy, sorting text, narrowing display to part of the buffer, editing double-column files and binary files, saving an Emacs session for later resumption, emulating other editors, and various diversions and amusements.
Gnus is an Emacs package primarily designed for reading and posting Usenet news. It can also be used to read and respond to messages from a number of other sources--mail, remote directories, digests, and so on.
Here we introduce Gnus and describe several basic features. For full details on Gnus, type M-x info and then select the Gnus manual.
To start Gnus, type M-x gnus RET.
As opposed to most normal Emacs packages, Gnus uses a number of different buffers to display information and to receive commands. The three buffers users spend most of their time in are the group buffer, the summary buffer and the article buffer.
The group buffer contains a list of groups. This is the first buffer Gnus displays when it starts up. It normally displays only the groups to which you subscribe and that contain unread articles. Use this buffer to select a specific group.
The summary buffer lists one line for each article in a single group. By default, the author, the subject and the line number are displayed for each article, but this is customizable, like most aspects of Gnus display. The summary buffer is created when you select a group in the group buffer, and is killed when you exit the group. Use this buffer to select an article.
The article buffer displays the article. In normal Gnus usage, you don't select this buffer--all useful article-oriented commands work in the summary buffer. But you can select the article buffer, and execute all Gnus commands from that buffer, if you want to.
At startup, Gnus reads your `.newsrc' news initialization file and attempts to communicate with the local news server, which is a repository of news articles. The news server need not be the same computer you are logged in on.
If you start Gnus and connect to the server, but do not see any newsgroups listed in the group buffer, type L or A k to get a listing of all the groups. Then type u to toggle subscription to groups.
The first time you start Gnus, Gnus subscribes you to a few selected groups. All other groups start out as killed groups for you; you can list them with A k. All new groups that subsequently come to exist at the news server become zombie groups for you; type A z to list them. You can subscribe to a group shown in these lists using the u command.
When you quit Gnus with q, it automatically records in your `.newsrc' and `.newsrc.eld' initialization files the subscribed or unsubscribed status of all groups. You should normally not edit these files manually, but you may if you know how.
Reading news is a two step process:
Each Gnus buffer has its own special commands; however, the meanings of any given key in the various Gnus buffers are usually analogous, even if not identical. Here are commands for the group and summary buffers:
Emacs has commands for passing single command lines to inferior shell processes; it can also run a shell interactively with input and output to an Emacs buffer named `*shell*'.
shell-command
).
shell-command-on-region
).
M-! (shell-command
) reads a line of text using the
minibuffer and executes it as a shell command in a subshell made just
for that command. Standard input for the command comes from the null
device. If the shell command produces any output, the output goes into
an Emacs buffer named `*Shell Command Output*', which is displayed
in another window but not selected. A numeric argument, as in M-1
M-!, directs this command to insert any output into the current buffer.
In that case, point is left before the output and the mark is set after
the output.
If the shell command line ends in `&', it runs asynchronously.
For a synchronous shell command, shell-command
returns the
command's exit status (0 means success), when it is called from a Lisp
program.
M-| (shell-command-on-region
) is like M-! but
passes the contents of the region as the standard input to the shell
command, instead of no input. If a numeric argument is used, meaning
insert the output in the current buffer, then the old region is deleted
first and the output replaces it as the contents of the region. It
returns the command's exit status when it is called from a Lisp program.
Both M-! and M-| use shell-file-name
to specify the
shell to use. This variable is initialized based on your SHELL
environment variable when Emacs is started. If the file name does not
specify a directory, the directories in the list exec-path
are
searched; this list is initialized based on the environment variable
PATH
when Emacs is started. Your `.emacs' file can override
either or both of these default initializations.
Both M-! and M-| wait for the shell command to complete.
To stop waiting, type C-g to quit; that terminates the shell
command with the signal SIGINT
---the same signal that C-c
normally generates in the shell. Emacs waits until the command actually
terminates. If the shell command doesn't stop (because it ignores the
SIGINT
signal), type C-g again; this sends the command a
SIGKILL
signal which is impossible to ignore.
To specify a coding system for M-! or M-|, use the command C-x RET c immediately beforehand. See section Specifying a Coding System.
Error output from the command is normally intermixed with the regular
output. If you set the variable
shell-command-default-error-buffer
to a string, which is a buffer
name, error output is inserted before point in the buffer of that name.
To run a subshell interactively, putting its typescript in an Emacs buffer, use M-x shell. This creates (or reuses) a buffer named `*shell*' and runs a subshell with input coming from and output going to that buffer. That is to say, any "terminal output" from the subshell goes into the buffer, advancing point, and any "terminal input" for the subshell comes from text in the buffer. To give input to the subshell, go to the end of the buffer and type the input, terminated by RET.
Emacs does not wait for the subshell to do anything. You can switch windows or buffers and edit them while the shell is waiting, or while it is running a command. Output from the subshell waits until Emacs has time to process it; this happens whenever Emacs is waiting for keyboard input or for time to elapse.
To make multiple subshells, rename the buffer `*shell*' to something different using M-x rename-uniquely. Then type M-x shell again to create a new buffer `*shell*' with its own subshell. If you rename this buffer as well, you can create a third one, and so on. All the subshells run independently and in parallel.
The file name used to load the subshell is the value of the variable
explicit-shell-file-name
, if that is non-nil
. Otherwise,
the environment variable ESHELL
is used, or the environment
variable SHELL
if there is no ESHELL
. If the file name
specified is relative, the directories in the list exec-path
are
searched; this list is initialized based on the environment variable
PATH
when Emacs is started. Your `.emacs' file can override
either or both of these default initializations.
To specify a coding system for the shell, you can use the command C-x RET c immediately before M-x shell. You can also specify a coding system after starting the shell by using C-x RET p in the shell buffer. See section Specifying a Coding System.
As soon as the subshell is started, it is sent as input the contents of the file `~/.emacs_shellname', if that file exists, where shellname is the name of the file that the shell was loaded from. For example, if you use bash, the file sent to it is `~/.emacs_bash'.
cd
, pushd
and popd
commands given to the inferior
shell are watched by Emacs so it can keep the `*shell*' buffer's
default directory the same as the shell's working directory. These
commands are recognized syntactically by examining lines of input that are
sent. If you use aliases for these commands, you can tell Emacs to
recognize them also. For example, if the value of the variable
shell-pushd-regexp
matches the beginning of a shell command line,
that line is regarded as a pushd
command. Change this variable when
you add aliases for `pushd'. Likewise, shell-popd-regexp
and
shell-cd-regexp
are used to recognize commands with the meaning of
`popd' and `cd'. These commands are recognized only at the
beginning of a shell command line.
If Emacs gets an error while trying to handle what it believes is a
`cd', `pushd' or `popd' command, it runs the hook
shell-set-directory-error-hook
(see section Hooks).
If Emacs does not properly track changes in the current directory of the subshell, use the command M-x dirs to ask the shell what its current directory is. This command works for shells that support the most common command syntax; it may not work for unusual shells.
You can also use M-x dirtrack-mode to enable (or disable) an alternative and more aggressive method of tracking changes in the current directory.
Emacs defines the environment variable EMACS
in the subshell,
with value t
. A shell script can check this variable to
determine whether it has been run from an Emacs subshell.
Shell buffers use Shell mode, which defines several special keys attached to the C-c prefix. They are chosen to resemble the usual editing and job control characters present in shells that are not under Emacs, except that you must type C-c first. Here is a complete list of the special key bindings of Shell mode:
comint-send-input
). When a line is
copied, any text at the beginning of the line that matches the variable
shell-prompt-pattern
is left out; this variable's value should be
a regexp string that matches the prompts that your shell uses.
comint-dynamic-complete
). TAB also completes history
references (see section Shell History References) and environment variable names.
The variable shell-completion-fignore
specifies a list of file
name extensions to ignore in Shell mode completion. The default setting
ignores file names ending in `~', `#' or `%'. Other
related Comint modes use the variable comint-completion-fignore
instead.
comint-dynamic-list-filename-completions
).
comint-delchar-or-maybe-eof
). Typed at the end of the shell
buffer, C-d sends EOF to the subshell. Typed at any other
position in the buffer, C-d deletes a character as usual.
comint-bol
). If you repeat this command twice in a row, the
second time it moves back to the process mark, which is the beginning of
the input that you have not yet sent to the subshell. (Normally that is
the same place--the end of the prompt on this line--but after C-c
SPC the process mark may be in a previous line.)
comint-kill-input
).
backward-kill-word
).
comint-interrupt-subjob
). This command also kills
any shell input pending in the shell buffer and not yet sent.
comint-stop-subjob
).
This command also kills any shell input pending in the shell buffer and
not yet sent.
comint-quit-subjob
). This command also kills any shell input
pending in the shell buffer and not yet sent.
comint-kill-output
). This is useful if a shell command spews
out lots of output that just gets in the way.
comint-show-output
).
comint-show-maximum-output
).
shell-forward-command
). The variable shell-command-regexp
specifies how to recognize the end of a command.
shell-backward-command
).
comint-dynamic-list-input-ring
).
(add-hook 'comint-output-filter-functions 'comint-watch-for-password-prompt)
(add-hook 'comint-output-filter-functions 'comint-strip-ctrl-m)
comint-buffer-maximum-size
.
Here's how to do this automatically each time you get output from the
subshell:
(add-hook 'comint-output-filter-functions 'comint-truncate-buffer)
Shell mode also customizes the paragraph commands so that only shell prompts start new paragraphs. Thus, a paragraph consists of an input command plus the output that follows it in the buffer.
Shell mode is a derivative of Comint mode, a general-purpose mode for communicating with interactive subprocesses. Most of the features of Shell mode actually come from Comint mode, as you can see from the command names listed above. The special features of Shell mode in particular include the choice of regular expression for detecting prompts, the directory tracking feature, and a few user commands.
Other Emacs features that use variants of Comint mode include GUD (see section Running Debuggers Under Emacs) and M-x run-lisp (see section Running an External Lisp).
You can use M-x comint-run to execute any program of your choice in a subprocess using unmodified Comint mode--without the specializations of Shell mode.
Shell buffers support three ways of repeating earlier commands. You can use the same keys used in the minibuffer; these work much as they do in the minibuffer, inserting text from prior commands while point remains always at the end of the buffer. You can move through the buffer to previous inputs in their original place, then resubmit them or copy them to the end. Or you can use a `!'-style history reference.
Shell buffers provide a history of previously entered shell commands. To reuse shell commands from the history, use the editing commands M-p, M-n, M-r and M-s. These work just like the minibuffer history commands except that they operate on the text at the end of the shell buffer, where you would normally insert text to send to the shell.
M-p fetches an earlier shell command to the end of the shell buffer. Successive use of M-p fetches successively earlier shell commands, each replacing any text that was already present as potential shell input. M-n does likewise except that it finds successively more recent shell commands from the buffer.
The history search commands M-r and M-s read a regular expression and search through the history for a matching command. Aside from the choice of which command to fetch, they work just like M-p and M-r. If you enter an empty regexp, these commands reuse the same regexp used last time.
When you find the previous input you want, you can resubmit it by typing RET, or you can edit it first and then resubmit it if you wish.
Often it is useful to reexecute several successive shell commands that were previously executed in sequence. To do this, first find and reexecute the first command of the sequence. Then type C-c C-x; that will fetch the following command--the one that follows the command you just repeated. Then type RET to reexecute this command. You can reexecute several successive commands by typing C-c C-x RET over and over.
These commands get the text of previous shell commands from a special history list, not from the shell buffer itself. Thus, editing the shell buffer, or even killing large parts of it, does not affect the history that these commands access.
Some shells store their command histories in files so that you can refer to previous commands from previous shell sessions. Emacs reads the command history file for your chosen shell, to initialize its own command history. The file name is `~/.bash_history' for bash, `~/.sh_history' for ksh, and `~/.history' for other shells.
comint-previous-prompt
).
comint-next-prompt
).
comint-copy-old-input
). This is useful if you
move point back to a previous command. After you copy the command, you
can submit the copy as input with RET. If you wish, you can
edit the copy before resubmitting it.
Moving to a previous input and then copying it with C-c RET produces the same results--the same buffer contents--that you would get by using M-p enough times to fetch that previous input from the history list. However, C-c RET copies the text from the buffer, which can be different from what is in the history list if you edit the input text in the buffer after it has been sent.
Various shells including csh and bash support history references that begin with `!' and `^'. Shell mode can understand these constructs and perform the history substitution for you. If you insert a history reference and type TAB, this searches the input history for a matching command, performs substitution if necessary, and places the result in the buffer in place of the history reference. For example, you can fetch the most recent command beginning with `mv' with ! m v TAB. You can edit the command if you wish, and then resubmit the command to the shell by typing RET.
History references take effect only following a shell prompt. The
variable shell-prompt-pattern
specifies how to recognize a shell
prompt. Comint modes in general use the variable
comint-prompt-regexp
to specify how to find a prompt; Shell mode
uses shell-prompt-pattern
to set up the local value of
comint-prompt-regexp
.
Shell mode can optionally expand history references in the buffer when
you send them to the shell. To request this, set the variable
comint-input-autoexpand
to input
.
You can make SPC perform history expansion by binding SPC to
the command comint-magic-space
.
If the variable comint-scroll-to-bottom-on-input
is
non-nil
, insertion and yank commands scroll the selected window
to the bottom before inserting.
If comint-scroll-show-maximum-output
is non-nil
, then
scrolling due to arrival of output tries to place the last line of text
at the bottom line of the window, so as to show as much useful text as
possible. (This mimics the scrolling behavior of many terminals.)
The default is nil
.
By setting comint-scroll-to-bottom-on-output
, you can opt for
having point jump to the end of the buffer whenever output arrives--no
matter where in the buffer point was before. If the value is
this
, point jumps in the selected window. If the value is
all
, point jumps in each window that shows the comint buffer. If
the value is other
, point jumps in all nonselected windows that
show the current buffer. The default value is nil
, which means
point does not jump to the end.
The variable comint-input-ignoredups
controls whether successive
identical inputs are stored in the input history. A non-nil
value means to omit an input that is the same as the previous input.
The default is nil
, which means to store each input even if it is
equal to the previous input.
Three variables customize file name completion. The variable
comint-completion-addsuffix
controls whether completion inserts a
space or a slash to indicate a fully completed file or directory name
(non-nil
means do insert a space or slash).
comint-completion-recexact
, if non-nil
, directs TAB
to choose the shortest possible completion if the usual Emacs completion
algorithm cannot add even a single character.
comint-completion-autolist
, if non-nil
, says to list all
the possible completions whenever completion is not exact.
The command comint-dynamic-complete-variable
does variable-name
completion using the environment variables as set within Emacs. The
variables controlling file name completion apply to variable-name
completion too. This command is normally available through the menu
bar.
Command completion normally considers only executable files.
If you set shell-command-execonly
to nil
,
it considers nonexecutable files as well.
You can configure the behavior of `pushd'. Variables control
whether `pushd' behaves like `cd' if no argument is given
(shell-pushd-tohome
), pop rather than rotate with a numeric
argument (shell-pushd-dextract
), and only add directories to the
directory stack if they are not already on it
(shell-pushd-dunique
). The values you choose should match the
underlying shell, of course.
Emacs provides two commands for logging in to another computer and communicating with it through an Emacs buffer.
Use M-x telnet to set up a Telnet connection to another computer. (Telnet is the standard Internet protocol for remote login.) It reads the host name of the other computer as an argument with the minibuffer. Once the connection is established, talking to the other computer works like talking to a subshell: you can edit input with the usual Emacs commands, and send it a line at a time by typing RET. The output is inserted in the Telnet buffer interspersed with the input.
Use M-x rlogin to set up an Rlogin connection. Rlogin is
another remote login communication protocol, essentially much like the
Telnet protocol but incompatible with it, and supported only by certain
systems. Rlogin's advantages are that you can arrange not to have to
give your user name and password when communicating between two machines
you frequently use, and that you can make an 8-bit-clean connection.
(To do that in Emacs, set rlogin-explicit-args
to ("-8")
before you run Rlogin.)
M-x rlogin sets up the default file directory of the Emacs buffer to access the remote host via FTP (see section File Names), and it tracks the shell commands that change the current directory, just like Shell mode.
There are two ways of doing directory tracking in an Rlogin
buffer--either with remote directory names
`/host:dir/' or with local names (that works if the
"remote" machine shares file systems with your machine of origin).
You can use the command rlogin-directory-tracking-mode
to switch
modes. No argument means use remote directory names, a positive
argument means use local names, and a negative argument means turn
off directory tracking.
Various programs such as mail
can invoke your choice of editor
to edit a particular piece of text, such as a message that you are
sending. By convention, most of these programs use the environment
variable EDITOR
to specify which editor to run. If you set
EDITOR
to `emacs', they invoke Emacs--but in an
inconvenient fashion, by starting a new, separate Emacs process. This
is inconvenient because it takes time and because the new Emacs process
doesn't share the buffers in the existing Emacs process.
You can arrange to use your existing Emacs process as the editor for
programs like mail
by using the Emacs client and Emacs server
programs. Here is how.
First, the preparation. Within Emacs, call the function
server-start
. (Your `.emacs' file can do this automatically
if you add the expression (server-start)
to it.) Then, outside
Emacs, set the EDITOR
environment variable to `emacsclient'.
(Note that some programs use a different environment variable; for
example, to make TeX use `emacsclient', you should set the
TEXEDIT
environment variable to `emacsclient +%d %s'.)
Then, whenever any program invokes your specified EDITOR
program, the effect is to send a message to your principal Emacs telling
it to visit a file. (That's what the program emacsclient
does.)
Emacs displays the buffer immediately and you can immediately begin
editing it.
When you've finished editing that buffer, type C-x #
(server-edit
). This saves the file and sends a message back to
the emacsclient
program telling it to exit. The programs that
use EDITOR
wait for the "editor" (actually, emacsclient
)
to exit. C-x # also checks for other pending external requests
to edit various files, and selects the next such file.
You can switch to a server buffer manually if you wish; you don't have to arrive at it with C-x #. But C-x # is the only way to say that you are "finished" with one.
If you set the variable server-window
to a window or a frame,
C-x # displays the server buffer in that window or in that frame.
While mail
or another application is waiting for
emacsclient
to finish, emacsclient
does not read terminal
input. So the terminal that mail
was using is effectively
blocked for the duration. In order to edit with your principal Emacs,
you need to be able to use it without using that terminal. There are
two ways to do this:
mail
and the principal Emacs in two
separate windows. While mail
is waiting for emacsclient
,
the window where it was running is blocked, but you can use Emacs by
switching windows.
mail
;
then, emacsclient
blocks only the subshell under Emacs, and you
can still use Emacs to edit the file.
Some programs write temporary files for you to edit. After you edit
the temporary file, the program reads it back and deletes it. If the
Emacs server is later asked to edit the same file name, it should assume
this has nothing to do with the previous occasion for that file name.
The server accomplishes this by killing the temporary file's buffer when
you finish with the file. Use the variable
server-temp-file-regexp
to specify which files are temporary in
this sense; its value should be a regular expression that matches file
names that are temporary.
If you run emacsclient
with the option `--no-wait', it
returns immediately without waiting for you to "finish" the buffer in
Emacs.
The Emacs commands for making hardcopy let you print either an entire buffer or just part of one, either with or without page headers. See also the hardcopy commands of Dired (see section Miscellaneous File Operations) and the diary (see section Commands Displaying Diary Entries).
print-buffer
but print only the current region.
lpr-buffer
but print only the current region.
The hardcopy commands (aside from the Postscript commands) pass extra
switches to the lpr
program based on the value of the variable
lpr-switches
. Its value should be a list of strings, each string
an option starting with `-'. For example, to specify a line width
of 80 columns for all the printing you do in Emacs, set
lpr-switches
like this:
(setq lpr-switches '("-w80"))
You can specify the printer to use by setting the variable
printer-name
.
The variable lpr-command
specifies the name of the printer
program to run; the default value depends on your operating system type.
On most systems, the default is "lpr"
. The variable
lpr-headers-switches
similarly specifies the extra switches to
use to make page headers. The variable lpr-add-switches
controls
whether to supply `-T' and `-J' options (suitable for
lpr
) to the printer program: nil
means don't add them.
lpr-add-switches
should be nil
if your printer program is
not compatible with lpr
.
These commands convert buffer contents to Postscript, either printing it or leaving it in another Emacs buffer.
The Postscript commands, ps-print-buffer
and
ps-print-region
, print buffer contents in Postscript form. One
command prints the entire buffer; the other, just the region. The
corresponding `-with-faces' commands,
ps-print-buffer-with-faces
and ps-print-region-with-faces
,
use Postscript features to show the faces (fonts and colors) in the text
properties of the text being printed.
If you are using a color display, you can print a buffer of program
code with color highlighting by turning on Font-Lock mode in that
buffer, and using ps-print-buffer-with-faces
.
The commands whose names have `spool' instead of `print' generate the Postscript output in an Emacs buffer instead of sending it to the printer.
All the Postscript hardcopy commands use the variables
ps-lpr-command
and ps-lpr-switches
to specify how to print
the output. ps-lpr-command
specifies the command name to run,
ps-lpr-switches
specifies command line options to use, and
ps-printer-name
specifies the printer. If you don't set the
first two variables yourself, they take their initial values from
lpr-command
and lpr-switches
. If ps-printer-name
is nil
, printer-name
is used.
The variable ps-print-header
controls whether these commands
add header lines to each page--set it to nil
to turn headers
off. You can turn off color processing by setting
ps-print-color-p
to nil
.
The variable ps-paper-type
specifies which size of paper to
format for; legitimate values include a4
, a3
,
a4small
, b4
, b5
, executive
, ledger
,
legal
, letter
, letter-small
, statement
,
tabloid
. The default is letter
. You can define
additional paper sizes by changing the variable
ps-page-dimensions-database
.
The variable ps-landscape-mode
specifies the orientation of
printing on the page. The default is nil
, which stands for
"portrait" mode. Any non-nil
value specifies "landscape"
mode.
The variable ps-number-of-columns
specifies the number of
columns; it takes effect in both landscape and portrait mode. The
default is 1.
The variable ps-font-family
specifies which font family to use
for printing ordinary text. Legitimate values include Courier
,
Helvetica
, NewCenturySchlbk
, Palatino
and
Times
. The variable ps-font-size
specifies the size of
the font for ordinary text. It defaults to 8.5 points.
Many other customization variables for these commands are defined and described in the Lisp file `ps-print.el'.
Emacs provides several commands for sorting text in the buffer. All operate on the contents of the region (the text between point and the mark). They divide the text of the region into many sort records, identify a sort key for each record, and then reorder the records into the order determined by the sort keys. The records are ordered so that their keys are in alphabetical order, or, for numeric sorting, in numeric order. In alphabetic sorting, all upper-case letters `A' through `Z' come before lower-case `a', in accord with the ASCII character sequence.
The various sort commands differ in how they divide the text into sort records and in which part of each record is used as the sort key. Most of the commands make each line a separate sort record, but some commands use paragraphs or pages as sort records. Most of the sort commands use each entire sort record as its own sort key, but some use only a portion of the record as the sort key.
For example, if the buffer contains this:
On systems where clash detection (locking of files being edited) is implemented, Emacs also checks the first time you modify a buffer whether the file has changed on disk since it was last visited or saved. If it has, you are asked to confirm that you want to change the buffer.
applying M-x sort-lines to the entire buffer produces this:
On systems where clash detection (locking of files being edited) is implemented, Emacs also checks the first time you modify a buffer saved. If it has, you are asked to confirm that you want to change the buffer. whether the file has changed on disk since it was last visited or
where the upper-case `O' sorts before all lower-case letters. If you use C-u 2 M-x sort-fields instead, you get this:
implemented, Emacs also checks the first time you modify a buffer saved. If it has, you are asked to confirm that you want to change the buffer. On systems where clash detection (locking of files being edited) is whether the file has changed on disk since it was last visited or
where the sort keys were `Emacs', `If', `buffer', `systems' and `the'.
M-x sort-columns requires more explanation. You specify the columns by putting point at one of the columns and the mark at the other column. Because this means you cannot put point or the mark at the beginning of the first line of the text you want to sort, this command uses an unusual definition of `region': all of the line point is in is considered part of the region, and so is all of the line the mark is in, as well as all the lines in between.
For example, to sort a table by information found in columns 10 to 15,
you could put the mark on column 10 in the first line of the table, and
point on column 15 in the last line of the table, and then run
sort-columns
. Equivalently, you could run it with the mark on
column 15 in the first line and point on column 10 in the last line.
This can be thought of as sorting the rectangle specified by point and the mark, except that the text on each line to the left or right of the rectangle moves along with the text inside the rectangle. See section Rectangles.
Many of the sort commands ignore case differences when comparing, if
sort-fold-case
is non-nil
.
Narrowing means focusing in on some portion of the buffer, making the rest temporarily inaccessible. The portion which you can still get to is called the accessible portion. Canceling the narrowing, which makes the entire buffer once again accessible, is called widening. The amount of narrowing in effect in a buffer at any time is called the buffer's restriction.
Narrowing can make it easier to concentrate on a single subroutine or paragraph by eliminating clutter. It can also be used to restrict the range of operation of a replace command or repeating keyboard macro.
narrow-to-region
).
widen
).
narrow-to-page
).
narrow-to-defun
).
When you have narrowed down to a part of the buffer, that part appears to be all there is. You can't see the rest, you can't move into it (motion commands won't go outside the accessible part), you can't change it in any way. However, it is not gone, and if you save the file all the inaccessible text will be saved. The word `Narrow' appears in the mode line whenever narrowing is in effect.
The primary narrowing command is C-x n n (narrow-to-region
).
It sets the current buffer's restrictions so that the text in the current
region remains accessible but all text before the region or after the region
is inaccessible. Point and mark do not change.
Alternatively, use C-x n p (narrow-to-page
) to narrow
down to the current page. See section Pages, for the definition of a page.
C-x n d (narrow-to-defun
) narrows down to the defun
containing point (see section Defuns).
The way to cancel narrowing is to widen with C-x n w
(widen
). This makes all text in the buffer accessible again.
You can get information on what part of the buffer you are narrowed down to using the C-x = command. See section Cursor Position Information.
Because narrowing can easily confuse users who do not understand it,
narrow-to-region
is normally a disabled command. Attempting to use
this command asks for confirmation and gives you the option of enabling it;
if you enable the command, confirmation will no longer be required for
it. See section Disabling Commands.
Two-column mode lets you conveniently edit two side-by-side columns of text. It uses two side-by-side windows, each showing its own buffer.
There are three ways to enter two-column mode:
2C-two-columns
). If the right-hand buffer doesn't already
exist, it starts out empty; the current buffer's contents are not
changed.
This command is appropriate when the current buffer is empty or contains
just one column and you want to add another column.
2C-split
). The current
buffer becomes the left-hand buffer, but the text in the right-hand
column is moved into the right-hand buffer. The current column
specifies the split point. Splitting starts with the current line and
continues to the end of the buffer.
This command is appropriate when you have a buffer that already contains
two-column text, and you wish to separate the columns temporarily.
2C-associate-buffer
).
F2 s or C-x 6 s looks for a column separator, which is a string that appears on each line between the two columns. You can specify the width of the separator with a numeric argument to F2 s; that many characters, before point, constitute the separator string. By default, the width is 1, so the column separator is the character before point.
When a line has the separator at the proper place, F2 s puts the text after the separator into the right-hand buffer, and deletes the separator. Lines that don't have the column separator at the proper place remain unsplit; they stay in the left-hand buffer, and the right-hand buffer gets an empty line to correspond. (This is the way to write a line that "spans both columns while in two-column mode": write it in the left-hand buffer, and put an empty line in the right-hand buffer.)
The command C-x 6 RET or F2 RET
(2C-newline
) inserts a newline in each of the two buffers at
corresponding positions. This is the easiest way to add a new line to
the two-column text while editing it in split buffers.
When you have edited both buffers as you wish, merge them with
F2 1 or C-x 6 1 (2C-merge
). This copies the
text from the right-hand buffer as a second column in the other buffer.
To go back to two-column editing, use F2 s.
Use F2 d or C-x 6 d to dissociate the two buffers,
leaving each as it stands (2C-dissociate
). If the other buffer,
the one not current when you type F2 d, is empty,
F2 d kills it.
There is a special major mode for editing binary files: Hexl mode. To use it, use M-x hexl-find-file instead of C-x C-f to visit the file. This command converts the file's contents to hexadecimal and lets you edit the translation. When you save the file, it is converted automatically back to binary.
You can also use M-x hexl-mode to translate an existing buffer into hex. This is useful if you visit a file normally and then discover it is a binary file.
Ordinary text characters overwrite in Hexl mode. This is to reduce the risk of accidentally spoiling the alignment of data in the file. There are special commands for insertion. Here is a list of the commands of Hexl mode:
hexl-mode
.
You can use the Desktop library to save the state of Emacs from one session to another. Saving the state means that Emacs starts up with the same set of buffers, major modes, buffer positions, and so on that the previous Emacs session had.
To use Desktop, you should use the Customization buffer (see section Easy Customization Interface) to set desktop-enable
to a non-nil
value,
or add these lines at the end of your `.emacs' file:
(desktop-load-default) (desktop-read)
The first time you save the state of the Emacs session, you must do it manually, with the command M-x desktop-save. Once you have done that, exiting Emacs will save the state again--not only the present Emacs session, but also subsequent sessions. You can also save the state at any time, without exiting Emacs, by typing M-x desktop-save again.
In order for Emacs to recover the state from a previous session, you
must start it with the same current directory as you used when you
started the previous session. This is because desktop-read
looks
in the current directory for the file to read. This means that you can
have separate saved sessions in different directories; the directory in
which you start Emacs will control which saved session to use.
The variable desktop-files-not-to-save
controls which files are
excluded from state saving. Its value is a regular expression that
matches the files to exclude. By default, remote (ftp-accessed) files
are excluded; this is because visiting them again in the subsequent
session would be slow. If you want to include these files in state
saving, set desktop-files-not-to-save
to "^$"
.
See section Remote Files.
A recursive edit is a situation in which you are using Emacs
commands to perform arbitrary editing while in the middle of another
Emacs command. For example, when you type C-r inside of a
query-replace
, you enter a recursive edit in which you can change
the current buffer. On exiting from the recursive edit, you go back to
the query-replace
.
Exiting the recursive edit means returning to the unfinished
command, which continues execution. The command to exit is C-M-c
(exit-recursive-edit
).
You can also abort the recursive edit. This is like exiting,
but also quits the unfinished command immediately. Use the command
C-] (abort-recursive-edit
) to do this. See section Quitting and Aborting.
The mode line shows you when you are in a recursive edit by displaying square brackets around the parentheses that always surround the major and minor mode names. Every window's mode line shows this, in the same way, since being in a recursive edit is true of Emacs as a whole rather than any particular window or buffer.
It is possible to be in recursive edits within recursive edits. For
example, after typing C-r in a query-replace
, you may type a
command that enters the debugger. This begins a recursive editing level
for the debugger, within the recursive editing level for C-r.
Mode lines display a pair of square brackets for each recursive editing
level currently in progress.
Exiting the inner recursive edit (such as, with the debugger c command) resumes the command running in the next level up. When that command finishes, you can then use C-M-c to exit another recursive editing level, and so on. Exiting applies to the innermost level only. Aborting also gets out of only one level of recursive edit; it returns immediately to the command level of the previous recursive edit. If you wish, you can then abort the next recursive editing level.
Alternatively, the command M-x top-level aborts all levels of recursive edits, returning immediately to the top-level command reader.
The text being edited inside the recursive edit need not be the same text that you were editing at top level. It depends on what the recursive edit is for. If the command that invokes the recursive edit selects a different buffer first, that is the buffer you will edit recursively. In any case, you can switch buffers within the recursive edit in the normal manner (as long as the buffer-switching keys have not been rebound). You could probably do all the rest of your editing inside the recursive edit, visiting files and all. But this could have surprising effects (such as stack overflow) from time to time. So remember to exit or abort the recursive edit when you no longer need it.
In general, we try to minimize the use of recursive editing levels in GNU Emacs. This is because they constrain you to "go back" in a particular order--from the innermost level toward the top level. When possible, we present different activities in separate buffers so that you can switch between them as you please. Some commands switch to a new major mode which provides a command to switch back. These approaches give you more flexibility to go back to unfinished tasks in the order you choose.
GNU Emacs can be programmed to emulate (more or less) most other editors. Standard facilities can emulate these:
vi-mode
command.
vip-mode
as
it is with vi-mode
because terminating insert mode does
not use it.
See Info file `vip', node `Top', for full information.
M-x dissociated-press is a command for scrambling a file of text either word by word or character by character. Starting from a buffer of straight English, it produces extremely amusing output. The input comes from the current Emacs buffer. Dissociated Press writes its output in a buffer named `*Dissociation*', and redisplays that buffer after every couple of lines (approximately) so you can read the output as it comes out.
Dissociated Press asks every so often whether to continue generating output. Answer n to stop it. You can also stop at any time by typing C-g. The dissociation output remains in the `*Dissociation*' buffer for you to copy elsewhere if you wish.
Dissociated Press operates by jumping at random from one point in the buffer to another. In order to produce plausible output rather than gibberish, it insists on a certain amount of overlap between the end of one run of consecutive words or characters and the start of the next. That is, if it has just printed out `president' and then decides to jump to a different point in the file, it might spot the `ent' in `pentagon' and continue from there, producing `presidentagon'.(6) Long sample texts produce the best results.
A positive argument to M-x dissociated-press tells it to operate character by character, and specifies the number of overlap characters. A negative argument tells it to operate word by word and specifies the number of overlap words. In this mode, whole words are treated as the elements to be permuted, rather than characters. No argument is equivalent to an argument of two. For your againformation, the output goes only into the buffer `*Dissociation*'. The buffer you start with is not changed.
Dissociated Press produces nearly the same results as a Markov chain based on a frequency table constructed from the sample text. It is, however, an independent, ignoriginal invention. Dissociated Press techniquitously copies several consecutive characters from the sample between random choices, whereas a Markov chain would choose randomly for each word or character. This makes for more plausible sounding results, and runs faster.
It is a mustatement that too much use of Dissociated Press can be a developediment to your real work. Sometimes to the point of outragedy. And keep dissociwords out of your documentation, if you want it to be well userenced and properbose. Have fun. Your buggestions are welcome.
If you are a little bit bored, you can try M-x hanoi. If you are considerably bored, give it a numeric argument. If you are very very bored, try an argument of 9. Sit back and watch.
If you want a little more personal involvement, try M-x gomoku, which plays the game Go Moku with you.
M-x blackbox and M-x mpuz are two kinds of puzzles.
blackbox
challenges you to determine the location of objects
inside a box by tomography. mpuz
displays a multiplication
puzzle with letters standing for digits in a code that you must
guess--to guess a value, type a letter and then the digit you think it
stands for.
M-x dunnet runs an adventure-style exploration game, which is a bigger sort of puzzle.
When you are frustrated, try the famous Eliza program. Just do M-x doctor. End each input by typing RET twice.
When you are feeling strange, type M-x yow.
This chapter talks about various topics relevant to adapting the behavior of Emacs in minor ways. See The Emacs Lisp Reference Manual for how to make more far-reaching changes.
All kinds of customization affect only the particular Emacs session that you do them in. They are completely lost when you kill the Emacs session, and have no effect on other Emacs sessions you may run at the same time or later. The only way an Emacs session can affect anything outside of it is by writing a file; in particular, the only way to make a customization "permanent" is to put something in your `.emacs' file or other appropriate file to do the customization in each session. See section The Init File, `~/.emacs'.
Minor modes are optional features which you can turn on or off. For example, Auto Fill mode is a minor mode in which SPC breaks lines between words as you type. All the minor modes are independent of each other and of the selected major mode. Most minor modes say in the mode line when they are on; for example, `Fill' in the mode line means that Auto Fill mode is on.
Append -mode
to the name of a minor mode to get the name of a
command function that turns the mode on or off. Thus, the command to
enable or disable Auto Fill mode is called M-x auto-fill-mode. These
commands are usually invoked with M-x, but you can bind keys to them
if you wish. With no argument, the function turns the mode on if it was
off and off if it was on. This is known as toggling. A positive
argument always turns the mode on, and an explicit zero argument or a
negative argument always turns it off.
Enabling or disabling some minor modes applies only to the current buffer; each buffer is independent of the other buffers. Therefore, you can enable the mode in particular buffers and disable it in others. The per-buffer minor modes include Abbrev mode, Auto Fill mode, Auto Save mode, Font-Lock mode, Hscroll mode, ISO Accents mode, Outline minor mode, Overwrite mode, and Binary Overwrite mode.
Abbrev mode allows you to define abbreviations that automatically expand as you type them. For example, `amd' might expand to `abbrev mode'. See section Abbrevs, for full information.
Auto Fill mode allows you to enter filled text without breaking lines explicitly. Emacs inserts newlines as necessary to prevent lines from becoming too long. See section Filling Text.
Auto Save mode causes the contents of a buffer to be saved periodically to reduce the amount of work you can lose in case of a system crash. See section Auto-Saving: Protection Against Disasters.
Enriched mode enables editing and saving of formatted text. See section Editing Formatted Text.
Flyspell mode automatically highlights misspelled words. See section Checking and Correcting Spelling.
Font-Lock mode automatically highlights certain textual units found in programs, such as comments, strings, and function names being defined. This requires a window system that can display multiple fonts. See section Using Multiple Typefaces.
Hscroll mode performs horizontal scrolling automatically to keep point on the screen. See section Horizontal Scrolling.
ISO Accents mode makes the characters ``', `'', `"', `^', `/' and `~' combine with the following letter, to produce an accented letter in the ISO Latin-1 character set. See section Single-byte European Character Support.
Outline minor mode provides the same facilities as the major mode called Outline mode; but since it is a minor mode instead, you can combine it with any major mode. See section Outline Mode.
Overwrite mode causes ordinary printing characters to replace existing text instead of shoving it to the right. For example, if point is in front of the `B' in `FOOBAR', then in Overwrite mode typing a G changes it to `FOOGAR', instead of producing `FOOGBAR' as usual. In Overwrite mode, the command C-q inserts the next character whatever it may be, even if it is a digit--this gives you a way to insert a character instead of replacing an existing character.
Binary Overwrite mode is a variant of Overwrite mode for editing binary files; it treats newlines and tabs like other characters, so that they overwrite other characters and can be overwritten by them.
The following minor modes normally apply to all buffers at once. Since each is enabled or disabled by the value of a variable, you can set them differently for particular buffers, by explicitly making the corresponding variables local in those buffers. See section Local Variables.
Icomplete mode displays an indication of available completions when you are in the minibuffer and completion is active. See section Completion Options.
Line Number mode enables continuous display in the mode line of the line number of point. See section The Mode Line.
Resize-Minibuffer mode makes the minibuffer expand as necessary to hold the text that you put in it. See section Editing in the Minibuffer.
Scroll Bar mode gives each window a scroll bar (see section Scroll Bars). Menu Bar mode gives each frame a menu bar (see section Menu Bars). Both of these modes are enabled by default when you use the X Window System.
In Transient Mark mode, every change in the buffer contents "deactivates" the mark, so that commands that operate on the region will get an error. This means you must either set the mark, or explicitly "reactivate" it, before each command that uses the region. The advantage of Transient Mark mode is that Emacs can display the region highlighted (currently only when using X). See section Setting the Mark.
For most minor modes, the command name is also the name of a variable
which directly controls the mode. The mode is enabled whenever this
variable's value is non-nil
, and the minor-mode command works by
setting the variable. For example, the command
outline-minor-mode
works by setting the value of
outline-minor-mode
as a variable; it is this variable that
directly turns Outline minor mode on and off. To check whether a given
minor mode works this way, use C-h v to ask for documentation on
the variable name.
These minor-mode variables provide a good way for Lisp programs to turn minor modes on and off; they are also useful in a file's local variables list. But please think twice before setting minor modes with a local variables list, because most minor modes are matter of user preference--other users editing the same file might not want the same minor modes you prefer.
A variable is a Lisp symbol which has a value. The symbol's name is also called the name of the variable. A variable name can contain any characters that can appear in a file, but conventionally variable names consist of words separated by hyphens. A variable can have a documentation string which describes what kind of value it should have and how the value will be used.
Lisp allows any variable to have any kind of value, but most variables
that Emacs uses require a value of a certain type. Often the value should
always be a string, or should always be a number. Sometimes we say that a
certain feature is turned on if a variable is "non-nil
," meaning
that if the variable's value is nil
, the feature is off, but the
feature is on for any other value. The conventional value to use to
turn on the feature--since you have to pick one particular value when you
set the variable--is t
.
Emacs uses many Lisp variables for internal record keeping, as any Lisp program must, but the most interesting variables for you are the ones that exist for the sake of customization. Emacs does not (usually) change the values of these variables; instead, you set the values, and thereby alter and control the behavior of certain Emacs commands. These variables are called user options. Most user options are documented in this manual, and appear in the Variable Index (see section Variable Index).
One example of a variable which is a user option is fill-column
, which
specifies the position of the right margin (as a number of characters from
the left margin) to be used by the fill commands (see section Filling Text).
describe-variable
).
To examine the value of a single variable, use C-h v
(describe-variable
), which reads a variable name using the
minibuffer, with completion. It displays both the value and the
documentation of the variable. For example,
C-h v fill-column RET
displays something like this:
fill-column's value is 75 Documentation: *Column beyond which automatic line-wrapping should happen. Automatically becomes buffer-local when set in any fashion.
The star at the beginning of the documentation indicates that this variable is a user option. C-h v is not restricted to user options; it allows any variable name.
The most convenient way to set a specific user option is with M-x set-variable. This reads the variable name with the minibuffer (with completion), and then reads a Lisp expression for the new value using the minibuffer a second time. For example,
M-x set-variable RET fill-column RET 75 RET
sets fill-column
to 75.
M-x set-variable is limited to user option variables, but you can
set any variable with a Lisp expression, using the function setq
.
Here is a setq
expression to set fill-column
:
(setq fill-column 75)
To execute an expression like this one, go to the `*scratch*' buffer, type in the expression, and then type C-j. See section Lisp Interaction Buffers.
Setting variables, like all means of customizing Emacs except where otherwise stated, affects only the current Emacs session.
A convenient way to find the user option variables that you want to change, and then change them, is with M-x customize. This command creates a customization buffer with which you can browse through the Emacs user options in a logically organized structure, then edit and set their values. You can also use the customization buffer to save settings permanently. (Not all Emacs user options are included in this structure as of yet, but we are adding the rest.)
For customization purposes, user options are organized into
groups to help you find them. Groups are collected into bigger
groups, all the way up to a master group called Emacs
.
M-x customize creates a customization buffer that shows the
top-level Emacs
group and the second-level groups immediately
under it. It looks like this, in part:
/- Emacs group: ---------------------------------------------------\ [State]: visible group members are all at standard settings. Customization of the One True Editor. See also [Manual]. Editing group: [Go to Group] Basic text editing facilities. External group: [Go to Group] Interfacing to external utilities. more second-level groups \- Emacs group end ------------------------------------------------/
This says that the buffer displays the contents of the Emacs
group. The other groups are listed because they are its contents. But
they are listed differently, without indentation and dashes, because
their contents are not included. Each group has a single-line
documentation string; the Emacs
group also has a `[State]'
line.
Most of the text in the customization buffer is read-only, but it typically includes some editable fields that you can edit. There are also active fields; this means a field that does something when you invoke it. To invoke an active field, either click on it with Mouse-1, or move point to it and type RET.
For example, the phrase `[Go to Group]' that appears in a second-level group is an active field. Invoking the `[Go to Group]' field for a group creates a new customization buffer, which shows that group and its contents. This field is a kind of hypertext link to another group.
The Emacs
group does not include any user options itself, but
other groups do. By examining various groups, you will eventually find
the options and faces that belong to the feature you are interested in
customizing. Then you can use the customization buffer to set them.
You can view the structure of customization groups on a larger scale with M-x customize-browse. This command creates a special kind of customization buffer which shows only the names of the groups (and options and faces), and their structure.
In this buffer, you can show the contents of a group by invoking `[+]'. When the group contents are visible, this button changes to `[-]'; invoking that hides the group contents.
Each group, option or face name in this buffer has an active field which says `[Group]', `[Option]' or `[Face]'. Invoking that active field creates an ordinary customization buffer showing just that group and its contents, just that option, or just that face. This is the way to set values in it.
Here is an example of what a user option looks like in the customization buffer:
Kill Ring Max: [Hide] 30 [State]: this option is unchanged from its standard setting. Maximum length of kill ring before oldest elements are thrown away.
The text following `[Hide]', `30' in this case, indicates the current value of the option. If you see `[Show]' instead of `[Hide]', it means that the value is hidden; the customization buffer initially hides values that take up several lines. Invoke `[Show]' to show the value.
The line after the option name indicates the customization state of the option: in the example above, it says you have not changed the option yet. The word `[State]' at the beginning of this line is active; you can get a menu of various operations by invoking it with Mouse-1 or RET. These operations are essential for customizing the variable.
The line after the `[State]' line displays the beginning of the option's documentation string. If there are more lines of documentation, this line ends with `[More]'; invoke this to show the full documentation string.
To enter a new value for `Kill Ring Max', move point to the value and edit it textually. For example, you can type M-d, then insert another number.
When you begin to alter the text, you will see the `[State]' line change to say that you have edited the value:
[State]: you have edited the value as text, but not set the option.
Editing the value does not actually set the option variable. To do that, you must set the option. To do this, invoke the word `[State]' and choose `Set for Current Session'.
The state of the option changes visibly when you set it:
[State]: you have set this option, but not saved it for future sessions.
You don't have to worry about specifying a value that is not valid; setting the option checks for validity and will not really install an unacceptable value.
While editing a value or field that is a file name, directory name,
command name, or anything else for which completion is defined, you can
type M-TAB (widget-complete
) to do completion.
Some options have a small fixed set of possible legitimate values. These options don't let you edit the value textually. Instead, an active field `[Value Menu]' appears before the value; invoke this field to edit the value. For a boolean "on or off" value, the active field says `[Toggle]', and it changes to the other value. `[Value Menu]' and `[Toggle]' edit the buffer; the changes take effect when you use the `Set for Current Session' operation.
Some options have values with complex structure. For example, the
value of load-path
is a list of directories. Here is how it
appears in the customization buffer:
Load Path: [INS] [DEL] [Current dir?]: /usr/local/share/emacs/20.3/site-lisp [INS] [DEL] [Current dir?]: /usr/local/share/emacs/site-lisp [INS] [DEL] [Current dir?]: /usr/local/share/emacs/20.3/leim [INS] [DEL] [Current dir?]: /usr/local/share/emacs/20.3/lisp [INS] [DEL] [Current dir?]: /build/emacs/e20/lisp [INS] [DEL] [Current dir?]: /build/emacs/e20/lisp/gnus [INS] [State]: this item has been changed outside the customization buffer. List of directories to search for files to load....
Each directory in the list appears on a separate line, and each line has several editable or active fields.
You can edit any of the directory names. To delete a directory from the list, invoke `[DEL]' on that line. To insert a new directory in the list, invoke `[INS]' at the point where you want to insert it.
You can also invoke `[Current dir?]' to switch between including
a specific named directory in the path, and including nil
in the
path. (nil
in a search path means "try the current
directory.")
Two special commands, TAB and S-TAB, are useful for
moving through the customization buffer. TAB
(widget-forward
) moves forward to the next active or editable
field; S-TAB (widget-backward
) moves backward to the
previous active or editable field.
Typing RET on an editable field also moves forward, just like TAB. The reason for this is that people have a tendency to type RET when they are finished editing a field. If you have occasion to insert a newline in an editable field, use C-o or C-q C-j.
Setting the option changes its value in the current Emacs session; saving the value changes it for future sessions as well. This works by writing code into your `~/.emacs' file so as to set the option variable again each time you start Emacs. To save the option, invoke `[State]' and select the `Save for Future Sessions' operation.
You can also restore the option to its standard value by invoking `[State]' and selecting the `Reset to Standard Settings' operation. There are actually three reset operations:
The state of a group indicates whether anything in that group has been edited, set or saved. You can select `Set for Current Session', `Save for Future Sessions' and the various kinds of `Reset' operation for the group; these operations on the group apply to all options in the group and its subgroups.
Near the top of the customization buffer there are two lines containing several active fields:
[Set for Current Session] [Save for Future Sessions] [Reset] [Reset to Saved] [Reset to Standard] [Bury Buffer]
Invoking `[Bury Buffer]' buries this customization buffer. Each of the other fields performs an operation--set, save or reset--on each of the items in the buffer that could meaningfully be set, saved or reset.
In addition to user options, some customization groups also include faces. When you show the contents of a group, both the user options and the faces in the group appear in the customization buffer. Here is an example of how a face looks:
Custom Changed Face: (sample) [State]: this face is unchanged from its standard setting. Face used when the customize item has been changed. Attributes: [ ] Bold: [toggle] off [X] Italic: [toggle] on [ ] Underline: [toggle] off [ ] Inverse-Video: [toggle] on [ ] Foreground: black (sample) [ ] Background: white (sample) [ ] Stipple:
Each face attribute has its own line. The `[x]' field before the attribute name indicates whether the attribute is enabled; `X' means that it is. You can enable or disable the attribute by invoking that field. When the attribute is enabled, you can change the attribute value in the usual ways.
On a black-and-white display, the colors you can use for the background are `black', `white', `gray', `gray1', and `gray3'. Emacs supports these shades of gray by using background stipple patterns instead of a color.
Setting, saving and resetting a face work like the same operations for options (see section Changing an Option).
A face can specify different appearances for different types of display. For example, a face can make text red on a color display, but use a bold font on a monochrome display. To specify multiple appearances for a face, select `Show Display Types' in the menu you get from invoking `[State]'.
Another more basic way to set the attributes of a specific face is with M-x modify-face. This command reads the name of a face, then reads the attributes one by one. For the color and stipple attributes, the attribute's current value is the default--type just RET if you don't want to change that attribute. Type `none' if you want to clear out the attribute.
Instead of finding the options you want to change by moving down through the structure of groups, you can specify the particular option, face or group that you want to customize.
If you want to alter a particular user option variable with the customization buffer, and you know its name, you can use the command M-x customize-option and specify the option name. This sets up the customization buffer with just one option--the one that you asked for. Editing, setting and saving the value work as described above, but only for the specified option.
Likewise, you can modify a specific face, chosen by name, using M-x customize-face.
You can also set up the customization buffer with a specific group, using M-x customize-group. The immediate contents of the chosen group, including option variables, faces, and other groups, all appear as well. However, these subgroups' own contents start out hidden. You can show their contents in the usual way, by invoking `[Show]'.
To control more precisely what to customize, you can use M-x customize-apropos. You specify a regular expression as argument; then all options, faces and groups whose names match this regular expression are set up in the customization buffer. If you specify an empty regular expression, this includes all groups, options and faces in the customization buffer (but that takes a long time).
When you upgrade to a new Emacs version, you might want to customize new options and options whose meanings or default values have changed. To do this, use M-x customize-changed-options and specify a previous Emacs version number using the minibuffer. It creates a customization buffer which shows all the options (and groups) whose definitions have been changed since the specified version.
If you change option values and then decide the change was a mistake, you can use two special commands to revisit your previous changes. Use customize-saved to look at the options and faces that you have saved. Use M-x customize-customized to look at the options and faces that you have set but not saved.
A hook is a variable where you can store a function or functions to be called on a particular occasion by an existing program. Emacs provides a number of hooks for the sake of customization.
Most of the hooks in Emacs are normal hooks. These variables contain lists of functions to be called with no arguments. The reason most hooks are normal hooks is so that you can use them in a uniform way. Every variable in Emacs whose name ends in `-hook' is a normal hook.
Most major modes run hooks as the last step of initialization. This
makes it easy for a user to customize the behavior of the mode, by
overriding the local variable assignments already made by the mode. But
hooks may also be used in other contexts. For example, the hook
suspend-hook
runs just before Emacs suspends itself
(see section Exiting Emacs).
The recommended way to add a hook function to a normal hook is by
calling add-hook
. You can use any valid Lisp function as the
hook function. For example, here's how to set up a hook to turn on Auto
Fill mode when entering Text mode and other modes based on Text mode:
(add-hook 'text-mode-hook 'turn-on-auto-fill)
The next example shows how to use a hook to customize the indentation of C code. (People often have strong personal preferences for one format compared to another.) Here the hook function is an anonymous lambda expression.
(setq my-c-style '((c-comment-only-line-offset . 4) (c-cleanup-list . (scope-operator empty-defun-braces defun-close-semi)) (c-offsets-alist . ((arglist-close . c-lineup-arglist) (substatement-open . 0))))) (add-hook 'c-mode-common-hook (function (lambda () (c-add-style "my-style" my-c-style t))))
It is best to design your hook functions so that the order in which they are executed does not matter. Any dependence on the order is "asking for trouble." However, the order is predictable: the most recently added hook functions are executed first.
Almost any variable can be made local to a specific Emacs buffer. This means that its value in that buffer is independent of its value in other buffers. A few variables are always local in every buffer. Every other Emacs variable has a global value which is in effect in all buffers that have not made the variable local.
M-x make-local-variable reads the name of a variable and makes it local to the current buffer. Further changes in this buffer will not affect others, and further changes in the global value will not affect this buffer.
M-x make-variable-buffer-local reads the name of a variable and
changes the future behavior of the variable so that it will become local
automatically when it is set. More precisely, once a variable has been
marked in this way, the usual ways of setting the variable automatically
do make-local-variable
first. We call such variables
per-buffer variables.
Major modes (see section Major Modes) always make variables local to the
buffer before setting the variables. This is why changing major modes
in one buffer has no effect on other buffers. Minor modes also work by
setting variables--normally, each minor mode has one controlling
variable which is non-nil
when the mode is enabled (see section Minor Modes). For most minor modes, the controlling variable is per buffer.
Emacs contains a number of variables that are always per-buffer.
These include abbrev-mode
, auto-fill-function
,
case-fold-search
, comment-column
, ctl-arrow
,
fill-column
, fill-prefix
, indent-tabs-mode
,
left-margin
, mode-line-format
, overwrite-mode
,
selective-display-ellipses
, selective-display
,
tab-width
, and truncate-lines
. Some other variables are
always local in every buffer, but they are used for internal
purposes.
A few variables cannot be local to a buffer because they are always local to each display instead (see section Multiple Displays). If you try to make one of these variables buffer-local, you'll get an error message.
M-x kill-local-variable reads the name of a variable and makes it cease to be local to the current buffer. The global value of the variable henceforth is in effect in this buffer. Setting the major mode kills all the local variables of the buffer except for a few variables specially marked as permanent locals.
To set the global value of a variable, regardless of whether the
variable has a local value in the current buffer, you can use the Lisp
construct setq-default
. This construct is used just like
setq
, but it sets variables' global values instead of their local
values (if any). When the current buffer does have a local value, the
new global value may not be visible until you switch to another buffer.
Here is an example:
(setq-default fill-column 75)
setq-default
is the only way to set the global value of a variable
that has been marked with make-variable-buffer-local
.
Lisp programs can use default-value
to look at a variable's
default value. This function takes a symbol as argument and returns its
default value. The argument is evaluated; usually you must quote it
explicitly. For example, here's how to obtain the default value of
fill-column
:
(default-value 'fill-column)
A file can specify local variable values for use when you edit the file with Emacs. Visiting the file checks for local variable specifications; it automatically makes these variables local to the buffer, and sets them to the values specified in the file.
There are two ways to specify local variable values: in the first line, or with a local variables list. Here's how to specify them in the first line:
-*- mode: modename; var: value; ... -*-
You can specify any number of variables/value pairs in this way, each
pair with a colon and semicolon as shown above. mode:
modename;
specifies the major mode; this should come first in the
line. The values are not evaluated; they are used literally.
Here is an example that specifies Lisp mode and sets two variables with
numeric values:
;; -*-mode: Lisp; fill-column: 75; comment-column: 50; -*-
You can also specify the coding system for a file in this way: just
specify a value for the "variable" named coding
. The "value"
must be a coding system name that Emacs recognizes. See section Coding Systems.
A local variables list goes near the end of the file, in the last page. (It is often best to put it on a page by itself.) The local variables list starts with a line containing the string `Local Variables:', and ends with a line containing the string `End:'. In between come the variable names and values, one set per line, as `variable: value'. The values are not evaluated; they are used literally. If a file has both a local variables list and a `-*-' line, Emacs processes everything in the `-*-' line first, and everything in the local variables list afterward.
Here is an example of a local variables list:
;;; Local Variables: *** ;;; mode:lisp *** ;;; comment-column:0 *** ;;; comment-start: ";;; " *** ;;; comment-end:"***" *** ;;; End: ***
As you see, each line starts with the prefix `;;; ' and each line ends with the suffix ` ***'. Emacs recognizes these as the prefix and suffix based on the first line of the list, by finding them surrounding the magic string `Local Variables:'; then it automatically discards them from the other lines of the list.
The usual reason for using a prefix and/or suffix is to embed the
local variables list in a comment, so it won't confuse other programs
that the file is intended as input for. The example above is for a
language where comment lines start with `;;; ' and end with
`***'; the local values for comment-start
and
comment-end
customize the rest of Emacs for this unusual syntax.
Don't use a prefix (or a suffix) if you don't need one.
Two "variable names" have special meanings in a local variables
list: a value for the variable mode
really sets the major mode,
and a value for the variable eval
is simply evaluated as an
expression and the value is ignored. mode
and eval
are
not real variables; setting variables named mode
and eval
in any other context has no special meaning. If mode
is used to
set a major mode, it should be the first "variable" in the list.
You can use the mode
"variable" to set minor modes as well as
major modes; in fact, you can use it more than once, first to set the
major mode and then to set minor modes which are specific to particular
buffers. But most minor modes should not be specified in the file in
any fashion, because they represent user preferences.
For example, you may be tempted to try to turn on Auto Fill mode with a local variable list. That is a mistake. The choice of Auto Fill mode or not is a matter of individual taste, not a matter of the contents of particular files. If you want to use Auto Fill, set up major mode hooks with your `.emacs' file to turn it on (when appropriate) for you alone (see section The Init File, `~/.emacs'). Don't use a local variable list to impose your taste on everyone.
The start of the local variables list must be no more than 3000 characters from the end of the file, and must be in the last page if the file is divided into pages. Otherwise, Emacs will not notice it is there. The purpose of this rule is so that a stray `Local Variables:' not in the last page does not confuse Emacs, and so that visiting a long file that is all one page and has no local variables list need not take the time to search the whole file.
Use the command normal-mode
to reset the local variables and
major mode of a buffer according to the file name and contents,
including the local variables list if any. See section How Major Modes are Chosen.
The variable enable-local-variables
controls whether to process
local variables in files, and thus gives you a chance to override them.
Its default value is t
, which means do process local variables in
files. If you set the value to nil
, Emacs simply ignores local
variables in files. Any other value says to query you about each file
that has local variables, showing you the local variable specifications
so you can judge.
The eval
"variable," and certain actual variables, create a
special risk; when you visit someone else's file, local variable
specifications for these could affect your Emacs in arbitrary ways.
Therefore, the option enable-local-eval
controls whether Emacs
processes eval
variables, as well variables with names that end
in `-hook', `-hooks', `-function' or `-functions',
and certain other variables. The three possibilities for the option's
value are t
, nil
, and anything else, just as for
enable-local-variables
. The default is maybe
, which is
neither t
nor nil
, so normally Emacs does ask for
confirmation about file settings for these variables.
A keyboard macro is a command defined by the user to stand for another sequence of keys. For example, if you discover that you are about to type C-n C-d forty times, you can speed your work by defining a keyboard macro to do C-n C-d and calling it with a repeat count of forty.
start-kbd-macro
).
end-kbd-macro
).
call-last-kbd-macro
).
kbd-macro-query
).
edit-kbd-macro
).
Keyboard macros differ from ordinary Emacs commands in that they are written in the Emacs command language rather than in Lisp. This makes it easier for the novice to write them, and makes them more convenient as temporary hacks. However, the Emacs command language is not powerful enough as a programming language to be useful for writing anything intelligent or general. For such things, Lisp must be used.
You define a keyboard macro while executing the commands which are the definition. Put differently, as you define a keyboard macro, the definition is being executed for the first time. This way, you can see what the effects of your commands are, so that you don't have to figure them out in your head. When you are finished, the keyboard macro is defined and also has been, in effect, executed once. You can then do the whole thing over again by invoking the macro.
To start defining a keyboard macro, type the C-x ( command
(start-kbd-macro
). From then on, your keys continue to be
executed, but also become part of the definition of the macro. `Def'
appears in the mode line to remind you of what is going on. When you are
finished, the C-x ) command (end-kbd-macro
) terminates the
definition (without becoming part of it!). For example,
C-x ( M-f foo C-x )
defines a macro to move forward a word and then insert `foo'.
The macro thus defined can be invoked again with the C-x e
command (call-last-kbd-macro
), which may be given a repeat count
as a numeric argument to execute the macro many times. C-x ) can
also be given a repeat count as an argument, in which case it repeats
the macro that many times right after defining it, but defining the
macro counts as the first repetition (since it is executed as you define
it). Therefore, giving C-x ) an argument of 4 executes the macro
immediately 3 additional times. An argument of zero to C-x e or
C-x ) means repeat the macro indefinitely (until it gets an error
or you type C-g or, on MS-DOS, C-BREAK).
If you wish to repeat an operation at regularly spaced places in the text, define a macro and include as part of the macro the commands to move to the next place you want to use it. For example, if you want to change each line, you should position point at the start of a line, and define a macro to change that line and leave point at the start of the next line. Then repeating the macro will operate on successive lines.
After you have terminated the definition of a keyboard macro, you can add to the end of its definition by typing C-u C-x (. This is equivalent to plain C-x ( followed by retyping the whole definition so far. As a consequence it re-executes the macro as previously defined.
You can use function keys in a keyboard macro, just like keyboard keys. You can even use mouse events, but be careful about that: when the macro replays the mouse event, it uses the original mouse position of that event, the position that the mouse had while you were defining the macro. The effect of this may be hard to predict. (Using the current mouse position would be even less predictable.)
One thing that doesn't always work well in a keyboard macro is the
command C-M-c (exit-recursive-edit
). When this command
exits a recursive edit that started within the macro, it works as you'd
expect. But if it exits a recursive edit that started before you
invoked the keyboard macro, it also necessarily exits the keyboard macro
as part of the process.
You can edit a keyboard macro already defined by typing C-x C-k
(edit-kbd-macro
). Follow that with the keyboard input that you
would use to invoke the macro---C-x e or M-x name or
some other key sequence. This formats the macro definition in a buffer
and enters a specialized major mode for editing it. Type C-h m
once in that buffer to display details of how to edit the macro. When
you are finished editing, type C-c C-c.
The command M-x apply-macro-to-region-lines repeats the last defined keyboard macro on each complete line within the current region. It does this line by line, by moving point to the beginning of the line and then executing the macro.
If you wish to save a keyboard macro for longer than until you define the
next one, you must give it a name using M-x name-last-kbd-macro.
This reads a name as an argument using the minibuffer and defines that name
to execute the macro. The macro name is a Lisp symbol, and defining it in
this way makes it a valid command name for calling with M-x or for
binding a key to with global-set-key
(see section Keymaps). If you
specify a name that has a prior definition other than another keyboard
macro, an error message is printed and nothing is changed.
Once a macro has a command name, you can save its definition in a file. Then it can be used in another editing session. First, visit the file you want to save the definition in. Then use this command:
M-x insert-kbd-macro RET macroname RET
This inserts some Lisp code that, when executed later, will define the
same macro with the same definition it has now. (You need not
understand Lisp code to do this, because insert-kbd-macro
writes
the Lisp code for you.) Then save the file. You can load the file
later with load-file
(see section Libraries of Lisp Code for Emacs). If the file you
save in is your init file `~/.emacs' (see section The Init File, `~/.emacs') then the
macro will be defined each time you run Emacs.
If you give insert-kbd-macro
a numeric argument, it makes
additional Lisp code to record the keys (if any) that you have bound to the
keyboard macro, so that the macro will be reassigned the same keys when you
load the file.
Using C-x q (kbd-macro-query
), you can get an effect
similar to that of query-replace
, where the macro asks you each
time around whether to make a change. While defining the macro,
type C-x q at the point where you want the query to occur. During
macro definition, the C-x q does nothing, but when you run the
macro later, C-x q asks you interactively whether to continue.
The valid responses when C-x q asks are SPC (or y),
DEL (or n), RET (or q), C-l and C-r.
The answers are the same as in query-replace
, though not all of
the query-replace
options are meaningful.
These responses include SPC to continue, and DEL to skip the remainder of this repetition of the macro and start right away with the next repetition. RET means to skip the remainder of this repetition and cancel further repetitions. C-l redraws the screen and asks you again for a character to say what to do.
C-r enters a recursive editing level, in which you can perform editing which is not part of the macro. When you exit the recursive edit using C-M-c, you are asked again how to continue with the keyboard macro. If you type a SPC at this time, the rest of the macro definition is executed. It is up to you to leave point and the text in a state such that the rest of the macro will do what you want.
C-u C-x q, which is C-x q with a numeric argument, performs a completely different function. It enters a recursive edit reading input from the keyboard, both when you type it during the definition of the macro, and when it is executed from the macro. During definition, the editing you do inside the recursive edit does not become part of the macro. During macro execution, the recursive edit gives you a chance to do some particularized editing on each repetition. See section Recursive Editing Levels.
This section describes key bindings, which map keys to commands, and keymaps, which record key bindings. It also explains how to customize key bindings.
Recall that a command is a Lisp function whose definition provides for interactive use. Like every Lisp function, a command has a function name which usually consists of lower-case letters and hyphens.
The bindings between key sequences and command functions are recorded in data structures called keymaps. Emacs has many of these, each used on particular occasions.
Recall that a key sequence (key, for short) is a sequence of input events that have a meaning as a unit. Input events include characters, function keys and mouse buttons--all the inputs that you can send to the computer with your terminal. A key sequence gets its meaning from its binding, which says what command it runs. The function of keymaps is to record these bindings.
The global keymap is the most important keymap because it is always in effect. The global keymap defines keys for Fundamental mode; most of these definitions are common to most or all major modes. Each major or minor mode can have its own keymap which overrides the global definitions of some keys.
For example, a self-inserting character such as g is
self-inserting because the global keymap binds it to the command
self-insert-command
. The standard Emacs editing characters such
as C-a also get their standard meanings from the global keymap.
Commands to rebind keys, such as M-x global-set-key, actually work
by storing the new binding in the proper place in the global map.
See section Changing Key Bindings Interactively.
Meta characters work differently; Emacs translates each Meta character into a pair of characters starting with ESC. When you type the character M-a in a key sequence, Emacs replaces it with ESC a. A meta key comes in as a single input event, but becomes two events for purposes of key bindings. The reason for this is historical, and we might change it someday.
Most modern keyboards have function keys as well as character keys. Function keys send input events just as character keys do, and keymaps can have bindings for them.
On many terminals, typing a function key actually sends the computer a sequence of characters; the precise details of the sequence depends on which function key and on the model of terminal you are using. (Often the sequence starts with ESC [.) If Emacs understands your terminal type properly, it recognizes the character sequences forming function keys wherever they occur in a key sequence (not just at the beginning). Thus, for most purposes, you can pretend the function keys reach Emacs directly and ignore their encoding as character sequences.
Mouse buttons also produce input events. These events come with other data--the window and position where you pressed or released the button, and a time stamp. But only the choice of button matters for key bindings; the other data matters only if a command looks at it. (Commands designed for mouse invocation usually do look at the other data.)
A keymap records definitions for single events. Interpreting a key sequence of multiple events involves a chain of keymaps. The first keymap gives a definition for the first event; this definition is another keymap, which is used to look up the second event in the sequence, and so on.
Key sequences can mix function keys and characters. For example, C-x SELECT is meaningful. If you make SELECT a prefix key, then SELECT C-n makes sense. You can even mix mouse events with keyboard events, but we recommend against it, because such sequences are inconvenient to type in.
As a user, you can redefine any key; but it might be best to stick to key sequences that consist of C-c followed by a letter. These keys are "reserved for users," so they won't conflict with any properly designed Emacs extension. The function keys F5 through F9 are also reserved for users. If you redefine some other key, your definition may be overridden by certain extensions or major modes which redefine the same key.
A prefix key such as C-x or ESC has its own keymap, which holds the definition for the event that immediately follows that prefix.
The definition of a prefix key is usually the keymap to use for
looking up the following event. The definition can also be a Lisp
symbol whose function definition is the following keymap; the effect is
the same, but it provides a command name for the prefix key that can be
used as a description of what the prefix key is for. Thus, the binding
of C-x is the symbol Ctl-X-Prefix
, whose function
definition is the keymap for C-x commands. The definitions of
C-c, C-x, C-h and ESC as prefix keys appear in
the global map, so these prefix keys are always available.
Aside from ordinary prefix keys, there is a fictitious "prefix key" which represents the menu bar; see section `Menu Bar' in The Emacs Lisp Reference Manual, for special information about menu bar key bindings. Mouse button events that invoke pop-up menus are also prefix keys; see section `Menu Keymaps' in The Emacs Lisp Reference Manual, for more details.
Some prefix keymaps are stored in variables with names:
ctl-x-map
is the variable name for the map used for characters that
follow C-x.
help-map
is for characters that follow C-h.
esc-map
is for characters that follow ESC. Thus, all Meta
characters are actually defined by this map.
ctl-x-4-map
is for characters that follow C-x 4.
mode-specific-map
is for characters that follow C-c.
So far we have explained the ins and outs of the global map. Major modes customize Emacs by providing their own key bindings in local keymaps. For example, C mode overrides TAB to make it indent the current line for C code. Portions of text in the buffer can specify their own keymaps to substitute for the keymap of the buffer's major mode.
Minor modes can also have local keymaps. Whenever a minor mode is in effect, the definitions in its keymap override both the major mode's local keymap and the global keymap.
The local keymaps for Lisp mode and several other major modes always
exist even when not in use. These are kept in variables named
lisp-mode-map
and so on. For major modes less often used, the
local keymap is normally constructed only when the mode is used for the
first time in a session. This is to save space. If you wish to change
one of these keymaps, you must use the major mode's mode
hook---see below.
All minor mode keymaps are created in advance. There is no way to defer their creation until the first time the minor mode is enabled.
A local keymap can locally redefine a key as a prefix key by defining it as a prefix keymap. If the key is also defined globally as a prefix, then its local and global definitions (both keymaps) effectively combine: both of them are used to look up the event that follows the prefix key. Thus, if the mode's local keymap defines C-c as another keymap, and that keymap defines C-z as a command, this provides a local meaning for C-c C-z. This does not affect other sequences that start with C-c; if those sequences don't have their own local bindings, their global bindings remain in effect.
Another way to think of this is that Emacs handles a multi-event key sequence by looking in several keymaps, one by one, for a binding of the whole key sequence. First it checks the minor mode keymaps for minor modes that are enabled, then it checks the major mode's keymap, and then it checks the global keymap. This is not precisely how key lookup works, but it's good enough for understanding ordinary circumstances.
To change the local bindings of a major mode, you must change the mode's local keymap. Normally you must wait until the first time the mode is used, because most major modes don't create their keymaps until then. If you want to specify something in your `~/.emacs' file to change a major mode's bindings, you must use the mode's mode hook to delay the change until the mode is first used.
For example, the command texinfo-mode
to select Texinfo mode
runs the hook texinfo-mode-hook
. Here's how you can use the hook
to add local bindings (not very useful, we admit) for C-c n and
C-c p in Texinfo mode:
(add-hook 'texinfo-mode-hook '(lambda () (define-key texinfo-mode-map "\C-cp" 'backward-paragraph) (define-key texinfo-mode-map "\C-cn" 'forward-paragraph) ))
See section Hooks.
The minibuffer has its own set of local keymaps; they contain various completion and exit commands.
minibuffer-local-map
is used for ordinary input (no completion).
minibuffer-local-ns-map
is similar, except that SPC exits
just like RET. This is used mainly for Mocklisp compatibility.
minibuffer-local-completion-map
is for permissive completion.
minibuffer-local-must-match-map
is for strict completion and
for cautious completion.
The way to redefine an Emacs key is to change its entry in a keymap. You can change the global keymap, in which case the change is effective in all major modes (except those that have their own overriding local definitions for the same key). Or you can change the current buffer's local map, which affects all buffers using the same major mode.
For example, suppose you like to execute commands in a subshell within
an Emacs buffer, instead of suspending Emacs and executing commands in
your login shell. Normally, C-z is bound to the function
suspend-emacs
(when not using the X Window System), but you can
change C-z to invoke an interactive subshell within Emacs, by
binding it to shell
as follows:
M-x global-set-key RET C-z shell RET
global-set-key
reads the command name after the key. After you
press the key, a message like this appears so that you can confirm that
you are binding the key you want:
Set key C-z to command:
You can redefine function keys and mouse events in the same way; just type the function key or click the mouse when it's time to specify the key to rebind.
You can rebind a key that contains more than one event in the same way. Emacs keeps reading the key to rebind until it is a complete key (that is, not a prefix key). Thus, if you type C-f for key, that's the end; the minibuffer is entered immediately to read cmd. But if you type C-x, another character is read; if that is 4, another character is read, and so on. For example,
M-x global-set-key RET C-x 4 $ spell-other-window RET
redefines C-x 4 $ to run the (fictitious) command
spell-other-window
.
The two-character keys consisting of C-c followed by a letter are reserved for user customizations. Lisp programs are not supposed to define these keys, so the bindings you make for them will be available in all major modes and will never get in the way of anything.
You can remove the global definition of a key with
global-unset-key
. This makes the key undefined; if you
type it, Emacs will just beep. Similarly, local-unset-key
makes
a key undefined in the current major mode keymap, which makes the global
definition (or lack of one) come back into effect in that major mode.
If you have redefined (or undefined) a key and you subsequently wish to retract the change, undefining the key will not do the job--you need to redefine the key with its standard definition. To find the name of the standard definition of a key, go to a Fundamental mode buffer and use C-h c. The documentation of keys in this manual also lists their command names.
If you want to prevent yourself from invoking a command by mistake, it is better to disable the command than to undefine the key. A disabled command is less work to invoke when you really want to. See section Disabling Commands.
If you have a set of key bindings that you like to use all the time, you can specify them in your `.emacs' file by using their Lisp syntax.
The simplest method for doing this works for ASCII characters and
Meta-modified ASCII characters only. This method uses a string to
represent the key sequence you want to rebind. For example, here's how
to bind C-z to shell
:
(global-set-key "\C-z" 'shell)
This example uses a string constant containing one character, C-z.
The single-quote before the command name, shell
, marks it as a
constant symbol rather than a variable. If you omit the quote, Emacs
would try to evaluate shell
immediately as a variable. This
probably causes an error; it certainly isn't what you want.
Here is another example that binds a key sequence two characters long:
(global-set-key "\C-xl" 'make-symbolic-link)
When the key sequence includes function keys or mouse button events,
or non-ASCII characters such as C-=
or H-a
, you must use
the more general method of rebinding, which uses a vector to specify the
key sequence.
The way to write a vector in Emacs Lisp is with square brackets around the vector elements. Use spaces to separate the elements. If an element is a symbol, simply write the symbol's name--no other delimiters or punctuation are needed. If a vector element is a character, write it as a Lisp character constant: `?' followed by the character as it would appear in a string.
Here are examples of using vectors to rebind C-= (a control character outside of ASCII), H-a (a Hyper character; ASCII doesn't have Hyper at all), F7 (a function key), and C-Mouse-1 (a keyboard-modified mouse button):
(global-set-key [?\C-=] 'make-symbolic-link) (global-set-key [?\H-a] 'make-symbolic-link) (global-set-key [f7] 'make-symbolic-link) (global-set-key [C-mouse-1] 'make-symbolic-link)
You can use a vector for the simple cases too. Here's how to rewrite the first two examples, above, to use vectors:
(global-set-key [?\C-z] 'shell) (global-set-key [?\C-x ?l] 'make-symbolic-link)
Key sequences can contain function keys as well as ordinary characters. Just as Lisp characters (actually integers) represent keyboard characters, Lisp symbols represent function keys. If the function key has a word as its label, then that word is also the name of the corresponding Lisp symbol. Here are the conventional Lisp names for common function keys:
left
, up
, right
, down
begin
, end
, home
, next
, prior
select
, print
, execute
, backtab
insert
, undo
, redo
, clearline
insertline
, deleteline
, insertchar
, deletechar
,
f1
, f2
, ... f35
kp-add
, kp-subtract
, kp-multiply
, kp-divide
kp-backtab
, kp-space
, kp-tab
, kp-enter
kp-separator
, kp-decimal
, kp-equal
kp-0
, kp-1
, ... kp-9
kp-f1
, kp-f2
, kp-f3
, kp-f4
These names are conventional, but some systems (especially when using X windows) may use different names. To make certain what symbol is used for a given function key on your terminal, type C-h c followed by that key.
A key sequence which contains function key symbols (or anything but
ASCII characters) must be a vector rather than a string. The vector
syntax uses spaces between the elements, and square brackets around the
whole vector. Thus, to bind function key `f1' to the command
rmail
, write the following:
(global-set-key [f1] 'rmail)
To bind the right-arrow key to the command forward-char
, you can
use this expression:
(global-set-key [right] 'forward-char)
This uses the Lisp syntax for a vector containing the symbol
right
. (This binding is present in Emacs by default.)
See section Rebinding Keys in Your Init File, for more information about using vectors for rebinding.
You can mix function keys and characters in a key sequence. This
example binds C-x NEXT to the command forward-page
.
(global-set-key [?\C-x next] 'forward-page)
where ?\C-x
is the Lisp character constant for the character
C-x. The vector element next
is a symbol and therefore
does not take a question mark.
You can use the modifier keys CTRL, META, HYPER, SUPER, ALT and SHIFT with function keys. To represent these modifiers, add the strings `C-', `M-', `H-', `s-', `A-' and `S-' at the front of the symbol name. Thus, here is how to make Hyper-Meta-RIGHT move forward a word:
(global-set-key [H-M-right] 'forward-word)
TAB, RET, BS, LFD, ESC and DEL started out as names for certain ASCII control characters, used so often that they have special keys of their own. Later, users found it convenient to distinguish in Emacs between these keys and the "same" control characters typed with the CTRL key.
Emacs distinguishes these two kinds of input, when used with the X
Window System. It treats the "special" keys as function keys named
tab
, return
, backspace
, linefeed
,
escape
, and delete
. These function keys translate
automatically into the corresponding ASCII characters if they
have no bindings of their own. As a result, neither users nor Lisp
programs need to pay attention to the distinction unless they care to.
If you do not want to distinguish between (for example) TAB and
C-i, make just one binding, for the ASCII character TAB
(octal code 011). If you do want to distinguish, make one binding for
this ASCII character, and another for the "function key" tab
.
With an ordinary ASCII terminal, there is no way to distinguish between TAB and C-i (and likewise for other such pairs), because the terminal sends the same character in both cases.
If your keyboard has keys that send non-ASCII characters, such as
accented letters, rebinding these keys is a bit tricky. There are
two solutions you can use. One is to specify a keyboard coding system,
using set-keyboard-coding-system
(see section Specifying a Coding System).
Then you can bind these keys in the usual way, but writing
(global-set-key [?char] 'some-function)
and typing the key you want to bind to insert char.
If you don't specify the keyboard coding system, that approach won't work. Instead, you need to find out the actual code that the terminal sends. The easiest way to do this in Emacs is to create an empty buffer with C-x b temp RET, make it unibyte with M-x toggle-enable-multibyte-characters RET, then type the key to insert the character into this buffer.
Move point before the character, then type C-b C-x =. This displays a message in the minibuffer, showing the character code in three ways, octal, decimal and hexadecimal, all within a set of parentheses. Use the second of the three numbers, the decimal one, inside the vector to bind:
(global-set-key [decimal-code] 'some-function)
Emacs uses Lisp symbols to designate mouse buttons, too. The ordinary mouse events in Emacs are click events; these happen when you press a button and release it without moving the mouse. You can also get drag events, when you move the mouse while holding the button down. Drag events happen when you finally let go of the button.
The symbols for basic click events are mouse-1
for the leftmost
button, mouse-2
for the next, and so on. Here is how you can
redefine the second mouse button to split the current window:
(global-set-key [mouse-2] 'split-window-vertically)
The symbols for drag events are similar, but have the prefix
`drag-' before the word `mouse'. For example, dragging the
first button generates a drag-mouse-1
event.
You can also define bindings for events that occur when a mouse button is pressed down. These events start with `down-' instead of `drag-'. Such events are generated only if they have key bindings. When you get a button-down event, a corresponding click or drag event will always follow.
If you wish, you can distinguish single, double, and triple clicks. A
double click means clicking a mouse button twice in approximately the
same place. The first click generates an ordinary click event. The
second click, if it comes soon enough, generates a double-click event
instead. The event type for a double-click event starts with
`double-': for example, double-mouse-3
.
This means that you can give a special meaning to the second click at the same place, but it must act on the assumption that the ordinary single click definition has run when the first click was received.
This constrains what you can do with double clicks, but user interface designers say that this constraint ought to be followed in any case. A double click should do something similar to the single click, only "more so." The command for the double-click event should perform the extra work for the double click.
If a double-click event has no binding, it changes to the corresponding single-click event. Thus, if you don't define a particular double click specially, it executes the single-click command twice.
Emacs also supports triple-click events whose names start with `triple-'. Emacs does not distinguish quadruple clicks as event types; clicks beyond the third generate additional triple-click events. However, the full number of clicks is recorded in the event list, so you can distinguish if you really want to. We don't recommend distinct meanings for more than three clicks, but sometimes it is useful for subsequent clicks to cycle through the same set of three meanings, so that four clicks are equivalent to one click, five are equivalent to two, and six are equivalent to three.
Emacs also records multiple presses in drag and button-down events. For example, when you press a button twice, then move the mouse while holding the button, Emacs gets a `double-drag-' event. And at the moment when you press it down for the second time, Emacs gets a `double-down-' event (which is ignored, like all button-down events, if it has no binding).
The variable double-click-time
specifies how long may elapse
between clicks that are recognized as a pair. Its value is measured
in milliseconds. If the value is nil
, double clicks are not
detected at all. If the value is t
, then there is no time
limit.
The symbols for mouse events also indicate the status of the modifier keys, with the usual prefixes `C-', `M-', `H-', `s-', `A-' and `S-'. These always precede `double-' or `triple-', which always precede `drag-' or `down-'.
A frame includes areas that don't show text from the buffer, such as
the mode line and the scroll bar. You can tell whether a mouse button
comes from a special area of the screen by means of dummy "prefix
keys." For example, if you click the mouse in the mode line, you get
the prefix key mode-line
before the ordinary mouse-button symbol.
Thus, here is how to define the command for clicking the first button in
a mode line to run scroll-up
:
(global-set-key [mode-line mouse-1] 'scroll-up)
Here is the complete list of these dummy prefix keys and their meanings:
mode-line
vertical-line
vertical-scroll-bar
You can put more than one mouse button in a key sequence, but it isn't usual to do so.
Disabling a command marks the command as requiring confirmation before it can be executed. The purpose of disabling a command is to prevent beginning users from executing it by accident and being confused.
An attempt to invoke a disabled command interactively in Emacs displays a window containing the command's name, its documentation, and some instructions on what to do immediately; then Emacs asks for input saying whether to execute the command as requested, enable it and execute it, or cancel. If you decide to enable the command, you are asked whether to do this permanently or just for the current session. Enabling permanently works by automatically editing your `.emacs' file.
The direct mechanism for disabling a command is to put a
non-nil
disabled
property on the Lisp symbol for the
command. Here is the Lisp program to do this:
(put 'delete-region 'disabled t)
If the value of the disabled
property is a string, that string
is included in the message printed when the command is used:
(put 'delete-region 'disabled "It's better to use `kill-region' instead.\n")
You can make a command disabled either by editing the `.emacs' file directly or with the command M-x disable-command, which edits the `.emacs' file for you. Likewise, M-x enable-command edits `.emacs' to enable a command permanently. See section The Init File, `~/.emacs'.
Whether a command is disabled is independent of what key is used to invoke it; disabling also applies if the command is invoked using M-x. Disabling a command has no effect on calling it as a function from Lisp programs.
Some keyboards do not make it convenient to send all the special characters that Emacs uses. The most common problem case is the DEL character. Some keyboards provide no convenient way to type this very important character--usually because they were designed to expect the character C-h to be used for deletion. On these keyboards, if you press the key normally used for deletion, Emacs handles the C-h as a prefix character and offers you a list of help options, which is not what you want.
You can work around this problem within Emacs by setting up keyboard translations to turn C-h into DEL and DEL into C-h, as follows:
;; Translate C-h to DEL. (keyboard-translate ?\C-h ?\C-?) ;; Translate DEL to C-h. (keyboard-translate ?\C-? ?\C-h)
Keyboard translations are not the same as key bindings in keymaps (see section Keymaps). Emacs contains numerous keymaps that apply in different situations, but there is only one set of keyboard translations, and it applies to every character that Emacs reads from the terminal. Keyboard translations take place at the lowest level of input processing; the keys that are looked up in keymaps contain the characters that result from keyboard translation.
Under X, the keyboard key named DELETE is a function key and is distinct from the ASCII character named DEL. See section Named ASCII Control Characters. Keyboard translations affect only ASCII character input, not function keys; thus, the above example used under X does not affect the DELETE key. However, the translation above isn't necessary under X, because Emacs can also distinguish between the BACKSPACE key and C-h; and it normally treats BACKSPACE as DEL.
For full information about how to use keyboard translations, see section `Translating Input' in The Emacs Lisp Reference Manual.
All the Emacs commands which parse words or balance parentheses are controlled by the syntax table. The syntax table says which characters are opening delimiters, which are parts of words, which are string quotes, and so on. Each major mode has its own syntax table (though sometimes related major modes use the same one) which it installs in each buffer that uses that major mode. The syntax table installed in the current buffer is the one that all commands use, so we call it "the" syntax table. A syntax table is a Lisp object, a char-table, whose elements are numbers.
To display a description of the contents of the current syntax table,
type C-h s (describe-syntax
). The description of each
character includes both the string you would have to give to
modify-syntax-entry
to set up that character's current syntax,
and some English to explain that string if necessary.
For full information on the syntax table, see section `Syntax Tables' in The Emacs Lisp Reference Manual.
When Emacs is started, it normally loads a Lisp program from the file `.emacs' or `.emacs.el' in your home directory. We call this file your init file because it specifies how to initialize Emacs for you. You can use the command line switch `-q' to prevent loading your init file, and `-u' (or `--user') to specify a different user's init file (see section Entering and Exiting Emacs).
There can also be a default init file, which is the library
named `default.el', found via the standard search path for
libraries. The Emacs distribution contains no such library; your site
may create one for local customizations. If this library exists, it is
loaded whenever you start Emacs (except when you specify `-q').
But your init file, if any, is loaded first; if it sets
inhibit-default-init
non-nil
, then `default' is not
loaded.
Your site may also have a site startup file; this is named `site-start.el', if it exists. Emacs loads this library before it loads your init file. To inhibit loading of this library, use the option `-no-site-file'.
If you have a large amount of code in your `.emacs' file, you should rename it to `~/.emacs.el', and byte-compile it. See section `Byte Compilation' in the Emacs Lisp Reference Manual, for more information about compiling Emacs Lisp programs.
If you are going to write actual Emacs Lisp programs that go beyond minor customization, you should read the Emacs Lisp Reference Manual.
The `.emacs' file contains one or more Lisp function call
expressions. Each of these consists of a function name followed by
arguments, all surrounded by parentheses. For example, (setq
fill-column 60)
calls the function setq
to set the variable
fill-column
(see section Filling Text) to 60.
The second argument to setq
is an expression for the new value of
the variable. This can be a constant, a variable, or a function call
expression. In `.emacs', constants are used most of the time. They can be:
?x
, ?\n
, ?\"
, ?\)
. Note that
strings and characters are not interchangeable in Lisp; some contexts
require one and some contexts require the other.
t
stands for `true'.
nil
stands for `false'.
Here are some examples of doing certain commonly desired things with Lisp expressions:
(setq c-tab-always-indent nil)Here we have a variable whose value is normally
t
for `true'
and the alternative is nil
for `false'.
(setq-default case-fold-search nil)This sets the default value, which is effective in all buffers that do not have local values for the variable. Setting
case-fold-search
with setq
affects only the current buffer's local value, which
is not what you probably want to do in an init file.
(setq user-mail-address "coon@yoyodyne.com")Various Emacs packages that need your own email address use the value of
user-mail-address
.
(setq default-major-mode 'text-mode)Note that
text-mode
is used because it is the command for
entering Text mode. The single-quote before it makes the symbol a
constant; otherwise, text-mode
would be treated as a variable
name.
(set-language-environment "Latin-1")
(add-hook 'text-mode-hook '(lambda () (auto-fill-mode 1)))This shows how to add a hook function to a normal hook variable (see section Hooks). The function we supply is a list starting with
lambda
, with a single-quote in front of it to make it a list
constant rather than an expression.
It's beyond the scope of this manual to explain Lisp functions, but for
this example it is enough to know that the effect is to execute
(auto-fill-mode 1)
when Text mode is entered. You can replace
that with any other expression that you like, or with several
expressions in a row.
Emacs comes with a function named turn-on-auto-fill
whose
definition is (lambda () (auto-fill-mode 1))
. Thus, a simpler
way to write the above example is as follows:
(add-hook 'text-mode-hook 'turn-on-auto-fill)
(load "foo")When the argument to
load
is a relative file name, not starting
with `/' or `~', load
searches the directories in
load-path
(see section Libraries of Lisp Code for Emacs).
(load "~/foo.elc")Here an absolute file name is used, so no searching is done.
make-symbolic-link
.
(global-set-key "\C-xl" 'make-symbolic-link)or
(define-key global-map "\C-xl" 'make-symbolic-link)Note once again the single-quote used to refer to the symbol
make-symbolic-link
instead of its value as a variable.
(define-key lisp-mode-map "\C-xl" 'make-symbolic-link)
next-line
in Fundamental mode
so that they run forward-line
instead.
(substitute-key-definition 'next-line 'forward-line global-map)
(global-unset-key "\C-x\C-v")One reason to undefine a key is so that you can make it a prefix. Simply defining C-x C-v anything will make C-x C-v a prefix, but C-x C-v must first be freed of its usual non-prefix definition.
(modify-syntax-entry ?\$ "." text-mode-syntax-table)
narrow-to-region
without confirmation.
(put 'narrow-to-region 'disabled nil)
Each terminal type can have a Lisp library to be loaded into Emacs when
it is run on that type of terminal. For a terminal type named
termtype, the library is called `term/termtype' and it is
found by searching the directories load-path
as usual and trying the
suffixes `.elc' and `.el'. Normally it appears in the
subdirectory `term' of the directory where most Emacs libraries are
kept.
The usual purpose of the terminal-specific library is to map the
escape sequences used by the terminal's function keys onto more
meaningful names, using function-key-map
. See the file
`term/lk201.el' for an example of how this is done. Many function
keys are mapped automatically according to the information in the
Termcap data base; the terminal-specific library needs to map only the
function keys that Termcap does not specify.
When the terminal type contains a hyphen, only the part of the name
before the first hyphen is significant in choosing the library name.
Thus, terminal types `aaa-48' and `aaa-30-rv' both use
the library `term/aaa'. The code in the library can use
(getenv "TERM")
to find the full terminal type name.
The library's name is constructed by concatenating the value of the
variable term-file-prefix
and the terminal type. Your `.emacs'
file can prevent the loading of the terminal-specific library by setting
term-file-prefix
to nil
.
Emacs runs the hook term-setup-hook
at the end of
initialization, after both your `.emacs' file and any
terminal-specific library have been read in. Add hook functions to this
hook if you wish to override part of any of the terminal-specific
libraries and to define initializations for terminals that do not have a
library. See section Hooks.
Normally Emacs uses the environment variable HOME
to find
`.emacs'; that's what `~' means in a file name. But if you
have done su
, Emacs tries to find your own `.emacs', not
that of the user you are currently pretending to be. The idea is
that you should get your own editor customizations even if you are
running as the super user.
More precisely, Emacs first determines which user's init file to use.
It gets the user name from the environment variables LOGNAME
and
USER
; if neither of those exists, it uses effective user-ID.
If that user name matches the real user-ID, then Emacs uses HOME
;
otherwise, it looks up the home directory corresponding to that user
name in the system's data base of users.
If you type an Emacs command you did not intend, the results are often mysterious. This chapter tells what you can do to cancel your mistake or recover from a mysterious situation. Emacs bugs and system crashes are also considered.
abort-recursive-edit
).
keyboard-escape-quit
).
undo
).
There are two ways of canceling commands which are not finished executing: quitting with C-g, and aborting with C-] or M-x top-level. Quitting cancels a partially typed command or one which is already running. Aborting exits a recursive editing level and cancels the command that invoked the recursive edit. (See section Recursive Editing Levels.)
Quitting with C-g is used for getting rid of a partially typed command, or a numeric argument that you don't want. It also stops a running command in the middle in a relatively safe way, so you can use it if you accidentally give a command which takes a long time. In particular, it is safe to quit out of killing; either your text will all still be in the buffer, or it will all be in the kill ring (or maybe both). Quitting an incremental search does special things documented under searching; in general, it may take two successive C-g characters to get out of a search (see section Incremental Search).
On MS-DOS, the character C-BREAK serves as a quit character like C-g. The reason is that it is not feasible, on MS-DOS, to recognize C-g while a command is running, between interactions with the user. By contrast, it is feasible to recognize C-BREAK at all times. See section Keyboard and Mouse on MS-DOS.
C-g works by setting the variable quit-flag
to t
the instant C-g is typed; Emacs Lisp checks this variable
frequently and quits if it is non-nil
. C-g is only
actually executed as a command if you type it while Emacs is waiting for
input.
If you quit with C-g a second time before the first C-g is recognized, you activate the "emergency escape" feature and return to the shell. See section Emergency Escape.
There may be times when you cannot quit. When Emacs is waiting for the operating system to do something, quitting is impossible unless special pains are taken for the particular system call within Emacs where the waiting occurs. We have done this for the system calls that users are likely to want to quit from, but it's possible you will find another. In one very common case--waiting for file input or output using NFS--Emacs itself knows how to quit, but most NFS implementations simply do not allow user programs to stop waiting for NFS when the NFS server is hung.
Aborting with C-] (abort-recursive-edit
) is used to get
out of a recursive editing level and cancel the command which invoked
it. Quitting with C-g does not do this, and could not do this,
because it is used to cancel a partially typed command within the
recursive editing level. Both operations are useful. For example, if
you are in a recursive edit and type C-u 8 to enter a numeric
argument, you can cancel that argument with C-g and remain in the
recursive edit.
The command ESC ESC ESC
(keyboard-escape-quit
) can either quit or abort. This key was
defined because ESC is used to "get out" in many PC programs.
It can cancel a prefix argument, clear a selected region, or get out of
a Query Replace, like C-g. It can get out of the minibuffer or a
recursive edit, like C-]. It can also get out of splitting the
frame into multiple windows, like C-x 1. One thing it cannot do,
however, is stop a command that is running. That's because it executes
as an ordinary command, and Emacs doesn't notice it until it is ready
for a command.
The command M-x top-level is equivalent to "enough" C-] commands to get you out of all the levels of recursive edits that you are in. C-] gets you out one level at a time, but M-x top-level goes out all levels at once. Both C-] and M-x top-level are like all other commands, and unlike C-g, in that they take effect only when Emacs is ready for a command. C-] is an ordinary key and has its meaning only because of its binding in the keymap. See section Recursive Editing Levels.
C-x u (undo
) is not strictly speaking a way of canceling
a command, but you can think of it as canceling a command that already
finished executing. See section Undoing Changes.
This section describes various conditions in which Emacs fails to work normally, and how to recognize them and correct them.
If you find that DEL enters Help like Control-h instead of deleting a character, your terminal is sending the wrong code for DEL. You can work around this problem by changing the keyboard translation table (see section Keyboard Translations).
Recursive editing levels are important and useful features of Emacs, but they can seem like malfunctions to the user who does not understand them.
If the mode line has square brackets `[...]' around the parentheses that contain the names of the major and minor modes, you have entered a recursive editing level. If you did not do this on purpose, or if you don't understand what that means, you should just get out of the recursive editing level. To do so, type M-x top-level. This is called getting back to top level. See section Recursive Editing Levels.
If the data on the screen looks wrong, the first thing to do is see whether the text is really wrong. Type C-l, to redisplay the entire screen. If the screen appears correct after this, the problem was entirely in the previous screen update. (Otherwise, see section Garbage in the Text.)
Display updating problems often result from an incorrect termcap entry for the terminal you are using. The file `etc/TERMS' in the Emacs distribution gives the fixes for known problems of this sort. `INSTALL' contains general advice for these problems in one of its sections. Very likely there is simply insufficient padding for certain display operations. To investigate the possibility that you have this sort of problem, try Emacs on another terminal made by a different manufacturer. If problems happen frequently on one kind of terminal but not another kind, it is likely to be a bad termcap entry, though it could also be due to a bug in Emacs that appears for terminals that have or that lack specific features.
If C-l shows that the text is wrong, try undoing the changes to it using C-x u until it gets back to a state you consider correct. Also try C-h l to find out what command you typed to produce the observed results.
If a large portion of text appears to be missing at the beginning or end of the buffer, check for the word `Narrow' in the mode line. If it appears, the text you don't see is probably still present, but temporarily off-limits. To make it accessible again, type C-x n w. See section Narrowing.
If Emacs spontaneously displays `I-search:' at the bottom of the screen, it means that the terminal is sending C-s and C-q according to the poorly designed xon/xoff "flow control" protocol.
If this happens to you, your best recourse is to put the terminal in a
mode where it will not use flow control, or give it so much padding that
it will never send a C-s. (One way to increase the amount of
padding is to set the variable baud-rate
to a larger value. Its
value is the terminal output speed, measured in the conventional units
of baud.)
If you don't succeed in turning off flow control, the next best thing
is to tell Emacs to cope with it. To do this, call the function
enable-flow-control
.
Typically there are particular terminal types with which you must use
flow control. You can conveniently ask for flow control on those
terminal types only, using enable-flow-control-on
. For example,
if you find you must use flow control on VT-100 and H19 terminals, put
the following in your `.emacs' file:
(enable-flow-control-on "vt100" "h19")
When flow control is enabled, you must type C-\ to get the effect of a C-s, and type C-^ to get the effect of a C-q. (These aliases work by means of keyboard translations; see section Keyboard Translations.)
If you get the error message `Virtual memory exceeded', save your modified buffers with C-x s. This method of saving them has the smallest need for additional memory. Emacs keeps a reserve of memory which it makes available when this error happens; that should be enough to enable C-x s to complete its work.
Once you have saved your modified buffers, you can exit this Emacs job and start another, or you can use M-x kill-some-buffers to free space in the current Emacs job. If you kill buffers containing a substantial amount of text, you can safely go on editing. Emacs refills its memory reserve automatically when it sees sufficient free space available, in case you run out of memory another time.
Do not use M-x buffer-menu to save or kill buffers when you run out of memory, because the buffer menu needs a fair amount memory itself, and the reserve supply may not be enough.
If Emacs or the computer crashes, you can recover the files you were editing at the time of the crash from their auto-save files. To do this, start Emacs again and type the command M-x recover-session.
This command initially displays a buffer which lists interrupted session files, each with its date. You must choose which session to recover from. Typically the one you want is the most recent one. Move point to the one you choose, and type C-c C-c.
Then recover-session
asks about each of the files that you were
editing during that session; it asks whether to recover that file. If
you answer y for a file, it shows the dates of that file and its
auto-save file, then asks once again whether to recover that file. For
the second question, you must confirm with yes. If you do, Emacs
visits the file but gets the text from the auto-save file.
When recover-session
is done, the files you've chosen to
recover are present in Emacs buffers. You should then save them. Only
this--saving them--updates the files themselves.
Because at times there have been bugs causing Emacs to loop without
checking quit-flag
, a special feature causes Emacs to be suspended
immediately if you type a second C-g while the flag is already set,
so you can always get out of GNU Emacs. Normally Emacs recognizes and
clears quit-flag
(and quits!) quickly enough to prevent this from
happening. (On MS-DOS and compatible systems, type C-BREAK
twice.)
When you resume Emacs after a suspension caused by multiple C-g, it asks two questions before going back to what it had been doing:
Auto-save? (y or n) Abort (and dump core)? (y or n)
Answer each one with y or n followed by RET.
Saying y to `Auto-save?' causes immediate auto-saving of all modified buffers in which auto-saving is enabled.
Saying y to `Abort (and dump core)?' causes an illegal instruction to be
executed, dumping core. This is to enable a wizard to figure out why Emacs
was failing to quit in the first place. Execution does not continue
after a core dump. If you answer n, execution does continue. With
luck, GNU Emacs will ultimately check quit-flag
and quit normally.
If not, and you type another C-g, it is suspended again.
If Emacs is not really hung, just slow, you may invoke the double C-g feature without really meaning to. Then just resume and answer n to both questions, and you will arrive at your former state. Presumably the quit you requested will happen soon.
The double-C-g feature is turned off when Emacs is running under the X Window System, since you can use the window manager to kill Emacs or to create another window and run another program.
On MS-DOS and compatible systems, the emergency escape feature is sometimes unavailable, even if you press C-BREAK twice, when some system call (MS-DOS or BIOS) hangs, or when Emacs is stuck in a very tight endless loop (in C code, not in Lisp code).
If using Emacs (or something else) becomes terribly frustrating and none of the techniques described above solve the problem, Emacs can still help you.
First, if the Emacs you are using is not responding to commands, type C-g C-g to get out of it and then start a new one.
The doctor will help you feel better. Each time you say something to the doctor, you must end it by typing RET RET. This lets the doctor know you are finished.
Sometimes you will encounter a bug in Emacs. Although we cannot promise we can or will fix the bug, and we might not even agree that it is a bug, we want to hear about problems you encounter. Often we agree they are bugs and want to fix them.
To make it possible for us to fix a bug, you must report it. In order to do so effectively, you must know when and how to do it.
If Emacs executes an illegal instruction, or dies with an operating system error message that indicates a problem in the program (as opposed to something like "disk full"), then it is certainly a bug.
If Emacs updates the display in a way that does not correspond to what is in the buffer, then it is certainly a bug. If a command seems to do the wrong thing but the problem corrects itself if you type C-l, it is a case of incorrect display updating.
Taking forever to complete a command can be a bug, but you must make certain that it was really Emacs's fault. Some commands simply take a long time. Type C-g (C-BREAK on MS-DOS) and then C-h l to see whether the input Emacs received was what you intended to type; if the input was such that you know it should have been processed quickly, report a bug. If you don't know whether the command should take a long time, find out by looking in the manual or by asking for assistance.
If a command you are familiar with causes an Emacs error message in a case where its usual definition ought to be reasonable, it is probably a bug.
If a command does the wrong thing, that is a bug. But be sure you know for certain what it ought to have done. If you aren't familiar with the command, or don't know for certain how the command is supposed to work, then it might actually be working right. Rather than jumping to conclusions, show the problem to someone who knows for certain.
Finally, a command's intended definition may not be best for editing with. This is a very important sort of problem, but it is also a matter of judgment. Also, it is easy to come to such a conclusion out of ignorance of some of the existing features. It is probably best not to complain about such a problem until you have checked the documentation in the usual ways, feel confident that you understand it, and know for certain that what you want is not available. If you are not sure what the command is supposed to do after a careful reading of the manual, check the index and glossary for any terms that may be unclear.
If after careful rereading of the manual you still do not understand what the command should do, that indicates a bug in the manual, which you should report. The manual's job is to make everything clear to people who are not Emacs experts--including you. It is just as important to report documentation bugs as program bugs.
If the on-line documentation string of a function or variable disagrees with the manual, one of them must be wrong; that is a bug.
When you decide that there is a bug, it is important to report it and to report it in a way which is useful. What is most useful is an exact description of what commands you type, starting with the shell command to run Emacs, until the problem happens.
The most important principle in reporting a bug is to report facts. Hypotheses and verbal descriptions are no substitute for the detailed raw data. Reporting the facts is straightforward, but many people strain to posit explanations and report them instead of the facts. If the explanations are based on guesses about how Emacs is implemented, they will be useless; meanwhile, lacking the facts, we will have no real information about the bug.
For example, suppose that you type C-x C-f /glorp/baz.ugh RET, visiting a file which (you know) happens to be rather large, and Emacs displayed `I feel pretty today'. The best way to report the bug is with a sentence like the preceding one, because it gives all the facts.
A bad way would be to assume that the problem is due to the size of the file and say, "I visited a large file, and Emacs displayed `I feel pretty today'." This is what we mean by "guessing explanations." The problem is just as likely to be due to the fact that there is a `z' in the file name. If this is so, then when we got your report, we would try out the problem with some "large file," probably with no `z' in its name, and not see any problem. There is no way in the world that we could guess that we should try visiting a file with a `z' in its name.
Alternatively, the problem might be due to the fact that the file starts with exactly 25 spaces. For this reason, you should make sure that you inform us of the exact contents of any file that is needed to reproduce the bug. What if the problem only occurs when you have typed the C-x C-a command previously? This is why we ask you to give the exact sequence of characters you typed since starting the Emacs session.
You should not even say "visit a file" instead of C-x C-f unless you know that it makes no difference which visiting command is used. Similarly, rather than saying "if I have three characters on the line," say "after I type RET A B C RET C-p," if that is the way you entered the text.
So please don't guess any explanations when you report a bug. If you want to actually debug the problem, and report explanations that are more than guesses, that is useful--but please include the facts as well.
The best way to send a bug report is to mail it electronically to the Emacs maintainers at `bug-gnu-emacs@gnu.org'. (If you want to suggest a change as an improvement, use the same address.)
If you'd like to read the bug reports, you can find them on the newsgroup `gnu.emacs.bug'; keep in mind, however, that as a spectator you should not criticize anything about what you see there. The purpose of bug reports is to give information to the Emacs maintainers. Spectators are welcome only as long as they do not interfere with this. In particular, some bug reports contain large amounts of data; spectators should not complain about this.
Please do not post bug reports using netnews; mail is more reliable than netnews about reporting your correct address, which we may need in order to ask you for more information.
If you can't send electronic mail, then mail the bug report on paper or machine-readable media to this address:
GNU Emacs Bugs Free Software Foundation 59 Temple Place, Suite 330 Boston, MA 02111-1307 USA
We do not promise to fix the bug; but if the bug is serious, or ugly, or easy to fix, chances are we will want to.
A convenient way to send a bug report for Emacs is to use the command M-x report-emacs-bug. This sets up a mail buffer (see section Sending Mail) and automatically inserts some of the essential information. However, it cannot supply all the necessary information; you should still read and follow the guidelines below, so you can enter the other crucial information by hand before you send the message.
To enable maintainers to investigate a bug, your report should include all these things:
configure
command when Emacs was
installed.
(open-dribble-file "~/dribble")using M-: or from the `*scratch*' buffer just after starting Emacs. From then on, Emacs copies all your input to the specified dribble file until the Emacs process is killed.
TERM
), the complete termcap entry for the terminal from
`/etc/termcap' (since that file is not identical on all machines),
and the output that Emacs actually sent to the terminal.
The way to collect the terminal output is to execute the Lisp expression
(open-termscript "~/termscript")using M-: or from the `*scratch*' buffer just after starting Emacs. From then on, Emacs copies all terminal output to the specified termscript file as well, until the Emacs process is killed. If the problem happens when Emacs starts up, put this expression into your `.emacs' file so that the termscript file will be open when Emacs displays the screen for the first time. Be warned: it is often difficult, and sometimes impossible, to fix a terminal-dependent bug without access to a terminal of the type that stimulates the bug.
(setq debug-on-error t)
before the error happens (that is to
say, you must execute that expression and then make the bug happen).
This causes the error to run the Lisp debugger, which shows you a
backtrace. Copy the text of the debugger's backtrace into the bug
report.
This use of the debugger is possible only if you know how to make the
bug happen again. If you can't make it happen again, at least copy
the whole error message.
-q
switch to prevent loading the init file). If
the problem does not occur then, you must report the precise
contents of any programs that you must load into the Lisp world in order
to cause the problem to occur.
pr
to print the Lisp object in
Lisp syntax. (If you must use another debugger, call the function
debug_print
with the object as an argument.) The pr
command is defined by the file `.gdbinit', and it works only if you
are debugging a running process (not with a core dump).
To make Lisp errors stop Emacs and return to GDB, put a breakpoint at
Fsignal
.
For a short listing of Lisp functions running, type the GDB
command xbacktrace
.
If you want to examine Lisp function arguments, move up the stack, and
each time you get to a frame for the function Ffuncall
, type
these GDB commands:
p *args prTo print the first argument that the function received, use these commands:
p args[1] prYou can print the other arguments likewise. The argument
nargs
of Ffuncall
says how many arguments Ffuncall
received;
these include the Lisp function itself and the arguments for that
function.
The file `.gdbinit' defines several other commands that are useful
for examining the data types and contents of Lisp objects. Their names
begin with `x'. These commands work at a lower level than
pr
, and are less convenient, but they may work even when
pr
does not, such as when debugging a core dump or when Emacs has
had a fatal signal.
Here are some things that are not necessary in a bug report:
pr
(see above).
If you would like to write bug fixes or improvements for GNU Emacs, that is very helpful. When you send your changes, please follow these guidelines to make it easy for the maintainers to use them. If you don't follow these guidelines, your information might still be useful, but using it will take extra work. Maintaining GNU Emacs is a lot of work in the best of circumstances, and we can't keep up unless you do your best to help.
If you would like to help pretest Emacs releases to assure they work
well, or if you would like to work on improving Emacs, please contact
the maintainers at bug-gnu-emacs@gnu.org
. A pretester
should be prepared to investigate bugs as well as report them. If you'd
like to work on improving Emacs, please ask for suggested projects or
suggest your own ideas.
If you have already written an improvement, please tell us about it. If
you have not yet started work, it is useful to contact
bug-gnu-emacs@gnu.org
before you start; it might be
possible to suggest ways to make your extension fit in better with the
rest of Emacs.
If you need help installing, using or changing GNU Emacs, there are two ways to find it:
help-gnu-emacs@gnu.org
, or post your request on
newsgroup gnu.emacs.help
. (This mailing list and newsgroup
interconnect, so it does not matter which one you use.)
GNU Emacs supports command line arguments to request various actions when invoking Emacs. These are for compatibility with other editors and for sophisticated activities. We don't recommend using them for ordinary editing.
Arguments starting with `-' are options. Other arguments specify files to visit. Emacs visits the specified files while it starts up. The last file name on your command line becomes the current buffer; the other files are also present in other buffers. As usual, the special argument `--' says that all subsequent arguments are file names, not options, even if they start with `-'.
Emacs command options can specify many things, such as the size and position of the X window Emacs uses, its colors, and so on. A few options support advanced usage, such as running Lisp functions on files in batch mode. The sections of this chapter describe the available options, arranged according to their purpose.
There are two ways of writing options: the short forms that start with a single `-', and the long forms that start with `--'. For example, `-d' is a short form and `--display' is the corresponding long form.
The long forms with `--' are easier to remember, but longer to type. However, you don't have to spell out the whole option name; any unambiguous abbreviation is enough. When a long option takes an argument, you can use either a space or an equal sign to separate the option name and the argument. Thus, you can write either `--display sugar-bombs:0.0' or `--display=sugar-bombs:0.0'. We recommend an equal sign because it makes the relationship clearer, and the tables below always show an equal sign.
Most options specify how to initialize Emacs, or set parameters for the Emacs session. We call them initial options. A few options specify things to do: for example, load libraries, call functions, or exit Emacs. These are called action options. These and file names together are called action arguments. Emacs processes all the action arguments in the order they are written.
Here is a table of the action arguments and options:
find-file
. See section Visiting Files.
find-file
, then go to line number
linenum in it.
load
.
See section Libraries of Lisp Code for Emacs. The library can be found either in the current
directory, or in the Emacs library search path as specified
with EMACSLOADPATH
(see section General Variables).
The init file can access the values of the action arguments as the
elements of a list in the variable command-line-args
. The init
file can override the normal processing of the action arguments, or
define new ones, by reading and setting this variable.
The initial options specify parameters for the Emacs session. This section describes the more general initial options; some other options specifically related to X Windows appear in the following sections.
Some initial options affect the loading of init files. The normal actions of Emacs are to first load `site-start.el' if it exists, then your own init file `~/.emacs' if it exists, and finally `default.el' if it exists; certain options prevent loading of some of these files or substitute other files for them.
DISPLAY
environment variable even if it is set.
stderr
only what would normally be printed
in the echo area under program control.
Batch mode is used for running programs written in Emacs Lisp from
shell scripts, makefiles, and so on. Normally the `-l' option
or `-f' option will be used as well, to invoke a Lisp program
to do the batch processing.
`-batch' implies `-q' (do not load an init file). It also causes
Emacs to kill itself after all command options have been processed. In
addition, auto-saving is not done except in buffers for which it has been
explicitly requested.
EMACS_UNIBYTE
has the same effect.
EMACS_UNIBYTE
, so that Emacs
uses multibyte characters by default, as usual.
Here is an example of using Emacs with arguments and options. It assumes you have a Lisp program file called `hack-c.el' which, when loaded, performs some useful operation on the current buffer, expected to be a C program.
emacs -batch foo.c -l hack-c -f save-buffer >& log
This says to visit `foo.c', load `hack-c.el' (which makes
changes in the visited file), save `foo.c' (note that
save-buffer
is the function that C-x C-s is bound to), and
then exit back to the shell (because of `-batch'). `-batch'
also guarantees there will be no problem redirecting output to
`log', because Emacs will not assume that it has a display terminal
to work with.
You can specify action arguments for Emacs when you resume it after a suspension. To prepare for this, put the following code in your `.emacs' file (see section Hooks):
(add-hook 'suspend-hook 'resume-suspend-hook) (add-hook 'suspend-resume-hook 'resume-process-args)
As further preparation, you must execute the shell script
`emacs.csh' (if you use csh as your shell) or `emacs.bash' (if
you use bash as your shell). These scripts define an alias named
edit
, which will resume Emacs giving it new command line
arguments such as files to visit.
Only action arguments work properly when you resume Emacs. Initial arguments are not recognized--it's too late to execute them anyway.
Note that resuming Emacs (with or without arguments) must be done from
within the shell that is the parent of the Emacs job. This is why
edit
is an alias rather than a program or a shell script. It is
not possible to implement a resumption command that could be run from
other subjobs of the shell; no way to define a command that could be
made the value of EDITOR
, for example. Therefore, this feature
does not take the place of the Emacs Server feature (see section Using Emacs as a Server).
The aliases use the Emacs Server feature if you appear to have a server Emacs running. However, they cannot determine this with complete accuracy. They may think that a server is still running when in actuality you have killed that Emacs, because the file `/tmp/.esrv...' still exists. If this happens, find that file and delete it.
This appendix describes how Emacs uses environment variables. An environment variable is a string passed from the operating system to Emacs, and the collection of environment variables is known as the environment. Environment variable names are case sensitive and it is conventional to use upper case letters only.
Because environment variables come from the operating system there is no
general way to set them; it depends on the operating system and
especially the shell that you are using. For example, here's how to set
the environment variable ORGANIZATION
to `not very much'
using bash:
export ORGANIZATION="not very much"
and here's how to do it in csh or tcsh:
setenv ORGANIZATION "not very much"
When Emacs is set-up to use the X windowing system, it inherits the use of a large number of environment variables from the X library. See the X documentation for more information.
AUTHORCOPY
CDPATH
cd
command to search for the directory you specify,
when you specify a relative directory name.
DOMAINNAME
EMACS_UNIBYTE
EMACSDATA
data-directory
used to locate the
architecture-independent files that come with Emacs. Setting this
variable overrides the setting in `paths.h' when Emacs was built.
EMACSLOADPATH
EMACSLOCKDIR
EMACSPATH
ESHELL
SHELL
environment variable.
HISTFILE
HOME
HOSTNAME
INCPATH
complete
package
to search for files.
INFOPATH
LANG
LC_ALL
LC_CTYPE
LOGNAME
USER
.
MAIL
MAILRC
MH
NAME
NNTPSERVER
ORGANIZATION
PATH
exec-path
which you should consider
to use instead.
PWD
REPLYTO
mail-default-reply-to
. See section Mail Header Fields.
SAVEDIR
SHELL
TERM
TERMCAP
TERM
variable. This defaults to
`/etc/termcap'.
TMPDIR
TZ
USER
LOGNAME
. On MS-DOS, this
defaults to `root'.
VERSION_CONTROL
version-control
variable (see section Single or Numbered Backups).
These variables are used only on particular configurations:
COMSPEC
SHELL
environment variable.
NAME
USER
variable.
TEMP
TMP
EMACSTEST
EMACSCOLORS
WINDOW_GFX
The environment variable DISPLAY
tells all X clients, including
Emacs, where to display their windows. Its value is set up by default
in ordinary circumstances, when you start an X server and run jobs
locally. Occasionally you may need to specify the display yourself; for
example, if you do a remote login and want to run a client program
remotely, displaying on your local screen.
With Emacs, the main reason people change the default display is to let them log into another system, run Emacs on that system, but have the window displayed at their local terminal. You might need to use login to another system because the files you want to edit are there, or because the Emacs executable file you want to run is there.
The syntax of the DISPLAY
environment variable is
`host:display.screen', where host is the
host name of the X Window System server machine, display is an
arbitrarily-assigned number that distinguishes your server (X terminal)
from other servers on the same machine, and screen is a
rarely-used field that allows an X server to control multiple terminal
screens. The period and the screen field are optional. If
included, screen is usually zero.
For example, if your host is named `glasperle' and your server is
the first (or perhaps the only) server listed in the configuration, your
DISPLAY
is `glasperle:0.0'.
You can specify the display name explicitly when you run Emacs, either
by changing the DISPLAY
variable, or with the option `-d
display' or `--display=display'. Here is an example:
emacs --display=glasperle:0 &
You can inhibit the direct use of X with the `-nw' option. This is also an initial option. It tells Emacs to display using ordinary ASCII on its controlling terminal.
Sometimes, security arrangements prevent a program on a remote system from displaying on your local system. In this case, trying to run Emacs produces messages like this:
Xlib: connection to "glasperle:0.0" refused by server
You might be able to overcome this problem by using the xhost
command on the local system to give permission for access from your
remote machine.
By default, Emacs displays text in the font named `9x15', which makes each character nine pixels wide and fifteen pixels high. You can specify a different font on your command line through the option `-fn name'.
Under X, each font has a long name which consists of eleven words or numbers, separated by dashes. Some fonts also have shorter nicknames---`9x15' is such a nickname. You can use either kind of name. You can use wildcard patterns for the font name; then Emacs lets X choose one of the fonts that match the pattern. Here is an example, which happens to specify the font whose nickname is `6x13':
emacs -fn "-misc-fixed-medium-r-semicondensed--13-*-*-*-c-60-iso8859-1" &
You can also specify the font in your `.Xdefaults' file:
emacs.font: -misc-fixed-medium-r-semicondensed--13-*-*-*-c-60-iso8859-1
A long font name has the following form:
-maker-family-weight-slant-widthtype-style... ...-pixels-height-horiz-vert-spacing-width-charset
Use only fixed-width fonts--that is, fonts in which all characters
have the same width; Emacs cannot yet handle display properly for
variable-width fonts. Any font with `m' or `c' in the
spacing field of the long name is a fixed-width font. Here's how
to use the xlsfonts
program to list all the fixed-width fonts
available on your system:
xlsfonts -fn '*x*' | egrep "^[0-9]+x[0-9]+" xlsfonts -fn '*-*-*-*-*-*-*-*-*-*-*-m*' xlsfonts -fn '*-*-*-*-*-*-*-*-*-*-*-c*'
To see what a particular font looks like, use the xfd
command.
For example:
xfd -fn 6x13
displays the entire font `6x13'.
While running Emacs, you can set the font of the current frame (see section Setting Frame Parameters) or for a specific kind of text (see section Using Multiple Typefaces).
On a color display, you can specify which color to use for various parts of the Emacs display. To find out what colors are available on your system, look at the `/usr/lib/X11/rgb.txt' file. If you do not specify colors, the default for the background is white and the default for all other colors is black. On a monochrome display, the foreground is black, the background is white, and the border is gray if the display supports that.
Here is a list of the options for specifying colors:
For example, to use a coral mouse cursor and a slate blue text cursor, enter:
emacs -ms coral -cr 'slate blue' &
You can reverse the foreground and background colors through the `-r' option or with the X resource `reverseVideo'.
The `-geometry' option controls the size and position of the initial Emacs frame. Here is the format for specifying the window geometry:
{+-}
means either a plus sign or a minus sign. A plus
sign before xoffset means it is the distance from the left side of
the screen; a minus sign means it counts from the right side. A plus
sign before yoffset means it is the distance from the top of the
screen, and a minus sign there indicates the distance from the bottom.
The values xoffset and yoffset may themselves be positive or
negative, but that doesn't change their meaning, only their direction.
Emacs uses the same units as xterm
does to interpret the geometry.
The width and height are measured in characters, so a large font
creates a larger frame than a small font. The xoffset and
yoffset are measured in pixels.
Since the mode line and the echo area occupy the last 2 lines of the frame, the height of the initial text window is 2 less than the height specified in your geometry. In non-X-toolkit versions of Emacs, the menu bar also takes one line of the specified number.
You do not have to specify all of the fields in the geometry specification.
If you omit both xoffset and yoffset, the window manager decides where to put the Emacs frame, possibly by letting you place it with the mouse. For example, `164x55' specifies a window 164 columns wide, enough for two ordinary width windows side by side, and 55 lines tall.
The default width for Emacs is 80 characters and the default height is 40 lines. You can omit either the width or the height or both. If you start the geometry with an integer, Emacs interprets it as the width. If you start with an `x' followed by an integer, Emacs interprets it as the height. Thus, `81' specifies just the width; `x45' specifies just the height.
If you start with `+' or `-', that introduces an offset, which means both sizes are omitted. Thus, `-3' specifies the xoffset only. (If you give just one offset, it is always xoffset.) `+3-3' specifies both the xoffset and the yoffset, placing the frame near the bottom left of the screen.
You can specify a default for any or all of the fields in `.Xdefaults' file, and then override selected fields with a `--geometry' option.
An Emacs frame has an internal border and an external border. The internal border is an extra strip of the background color around all four edges of the frame. Emacs itself adds the internal border. The external border is added by the window manager outside the internal border; it may contain various boxes you can click on to move or iconify the window.
When you specify the size of the frame, that does not count the borders. The frame's position is measured from the outside edge of the external border.
Use the `-ib n' option to specify an internal border n pixels wide. The default is 1. Use `-bw n' to specify the width of the external border (though the window manager may not pay attention to what you specify). The default width of the external border is 2.
An Emacs frame may or may not have a specified title. The frame title, if specified, appears in window decorations and icons as the name of the frame. If an Emacs frame has no specified title, the default title is the name of the executable program (if there is only one frame) or the selected window's buffer name (if there is more than one frame).
You can specify a title for the initial Emacs frame with a command line option:
The `--name' option (see section X Resources) also specifies the title for the initial Emacs frame.
Most window managers allow the user to "iconify" a frame, removing it from sight, and leaving a small, distinctive "icon" window in its place. Clicking on the icon window makes the frame itself appear again. If you have many clients running at once, you can avoid cluttering up the screen by iconifying most of the clients.
The `-i' or `--icon-type' option tells Emacs to use an icon window containing a picture of the GNU gnu. If omitted, Emacs lets the window manager choose what sort of icon to use--usually just a small rectangle containing the frame's title.
The `-iconic' option tells Emacs to begin running as an icon, rather than opening a frame right away. In this situation, the icon window provides only indication that Emacs has started; the usual text frame doesn't appear until you deiconify it.
Programs running under the X Window System organize their user options under a hierarchy of classes and resources. You can specify default values for these options in your X resources file, usually named `~/.Xdefaults'.
Each line in the file specifies a value for one option or for a collection of related options, for one program or for several programs (optionally even for all programs).
Programs define named resources with particular meanings. They also define how to group resources into named classes. For instance, in Emacs, the `internalBorder' resource controls the width of the internal border, and the `borderWidth' resource controls the width of the external border. Both of these resources are part of the `BorderWidth' class. Case distinctions are significant in these names.
In `~/.Xdefaults', you can specify a value for a single resource on one line, like this:
emacs.borderWidth: 2
Or you can use a class name to specify the same value for all resources in that class. Here's an example:
emacs.BorderWidth: 2
If you specify a value for a class, it becomes the default for all resources in that class. You can specify values for individual resources as well; these override the class value, for those particular resources. Thus, this example specifies 2 as the default width for all borders, but overrides this value with 4 for the external border:
emacs.Borderwidth: 2 emacs.borderwidth: 4
The order in which the lines appear in the file does not matter. Also, command-line options always override the X resources file.
The string `emacs' in the examples above is also a resource name. It actually represents the name of the executable file that you invoke to run Emacs. If Emacs is installed under a different name, it looks for resources under that name instead of `emacs'.
For consistency, `-name' also specifies the name to use for other resource values that do not belong to any particular frame.
The resources that name Emacs invocations also belong to a class; its name is `Emacs'. If you write `Emacs' instead of `emacs', the resource applies to all frames in all Emacs jobs, regardless of frame titles and regardless of the name of the executable file. Here is an example:
Emacs.BorderWidth: 2 Emacs.borderWidth: 4
You can specify a string of additional resource values for Emacs to use with the command line option `-xrm resources'. The text resources should have the same format that you would use inside a file of X resources. To include multiple resource specifications in data, put a newline between them, just as you would in a file. You can also use `#include "filename"' to include a file full of resource specifications. Resource values specified with `-xrm' take precedence over all other resource specifications.
The following table lists the resource names that designate options for Emacs, each with the class that it belongs to:
background
(class Background
)
bitmapIcon
(class BitmapIcon
)
borderColor
(class BorderColor
)
borderWidth
(class BorderWidth
)
cursorColor
(class Foreground
)
font
(class Font
)
foreground
(class Foreground
)
geometry
(class Geometry
)
iconName
(class Title
)
internalBorder
(class BorderWidth
)
menuBar
(class MenuBar
)
minibuffer
(class Minibuffer
)
paneFont
(class Font
)
pointerColor
(class Foreground
)
reverseVideo
(class ReverseVideo
)
verticalScrollBars
(class ScrollBars
)
selectionFont
(class Font
)
title
(class Title
)
Here are resources for controlling the appearance of particular faces (see section Using Multiple Typefaces):
face.attributeFont
face.attributeForeground
face.attributeBackground
face.attributeUnderline
If the Emacs installed at your site was built to use the X toolkit with the Lucid menu widgets, then the menu bar is a separate widget and has its own resources. The resource names contain `pane.menubar' (following, as always, the name of the Emacs invocation or `Emacs' which stands for all Emacs invocations). Specify them like this:
Emacs.pane.menubar.resource: value
For example, to specify the font `8x16' for the menu-bar items, write this:
Emacs.pane.menubar.font: 8x16
Resources for non-menubar toolkit pop-up menus have `menu*', in like fashion. For example, to specify the font `8x16' for the pop-up menu items, write this:
Emacs.menu*.font: 8x16
For dialog boxes, use `dialog' instead of `menu':
Emacs.dialog*.font: 8x16
Experience shows that on some systems you may need to add `shell.' before the `pane.menubar' or `menu*'. On some other systems, you must not add `shell.'.
Here is a list of the specific resources for menu bars and pop-up menus:
font
foreground
background
buttonForeground
horizontalSpacing
verticalSpacing
arrowSpacing
shadowThickness
If the Emacs installed at your site was built to use the X toolkit with the Motif widgets, then the menu bar is a separate widget and has its own resources. The resource names contain `pane.menubar' (following, as always, the name of the Emacs invocation or `Emacs' which stands for all Emacs invocations). Specify them like this:
Emacs.pane.menubar.subwidget.resource: value
Each individual string in the menu bar is a subwidget; the subwidget's name is the same as the menu item string. For example, the word `Files' in the menu bar is part of a subwidget named `emacs.pane.menubar.Files'. Most likely, you want to specify the same resources for the whole menu bar. To do this, use `*' instead of a specific subwidget name. For example, to specify the font `8x16' for the menu-bar items, write this:
Emacs.pane.menubar.*.fontList: 8x16
This also specifies the resource value for submenus.
Each item in a submenu in the menu bar also has its own name for X resources; for example, the `Files' submenu has an item named `Save Buffer'. A resource specification for a submenu item looks like this:
Emacs.pane.menubar.popup_*.menu.item.resource: value
For example, here's how to specify the font for the `Save Buffer' item:
Emacs.pane.menubar.popup_*.Files.Save Buffer.fontList: 8x16
For an item in a second-level submenu, such as `Check Message' under `Spell' under `Edit', the resource fits this template:
Emacs.pane.menubar.popup_*.popup_*.menu.resource: value
For example,
Emacs.pane.menubar.popup_*.popup_*.Spell.Check Message: value
It's impossible to specify a resource for all the menu-bar items without also specifying it for the submenus as well. So if you want the submenu items to look different from the menu bar itself, you must ask for that in two steps. First, specify the resource for all of them; then, override the value for submenus alone. Here is an example:
Emacs.pane.menubar.*.fontList: 8x16 Emacs.pane.menubar.popup_*.fontList: 8x16
For toolkit pop-up menus, use `menu*' instead of `pane.menubar'. For example, to specify the font `8x16' for the pop-up menu items, write this:
Emacs.menu*.fontList: 8x16
@medbreak Here is a list of the specific resources for menu bars and pop-up menus:
armColor
fontList
marginBottom
marginHeight
marginLeft
marginRight
marginTop
marginWidth
borderWidth
shadowThickness
bottomShadowColor
topShadowColor
For those users who live backwards in time, here is information about downgrading to Emacs version 19. We hope you will enjoy the greater simplicity that results from the absence of certain Emacs 20 features.
enable-recursive-minibuffers
is nil
. All you have
to do is switch windows to a non-minibuffer window, and then use a
minibuffer command. You can pile up any number of minibuffer levels
this way, but M-x top-level will get you out of all of them.
compose-mail
command does not exist; C-x m now
runs mail
directly.
grep
has never
been lost.
dired-mark-executables
, type *.
dired-mark-directories
, type /.
dired-mark-symlinks
, type @.
dired-change-marks
, type c.
dired-unmark-all-files
, type C-M-?.
dired-unmark-all-marks
, type C-M-? RET.
dired-flag-garbage-files
, &, you'll
just have to stop living in the past.
/* blah blah */then you should set the variable
c-block-comments-indent-p
to
t
.
font-lock-face-attributes
. See its documentation string for
details.
set-frame-font
has been renamed to
set-default-font
.
tex-main-file
doesn't exist. Of course, you can
create the variable by setting it, but that won't do anything special.
scroll-preserve-screen-position
variable has been eliminated;
and so has the feature that it controls.
add-untranslated-filesystem
and
remove-untranslated-filesystem
, and replaced them with a simpler
function, using-unix-filesystems
.
This section briefly describes the peculiarities of using Emacs under the MS-DOS "operating system" (also known as "MS-DOG"). If you build Emacs for MS-DOS, the binary will also run on Windows 3.X, Windows NT, Windows 9X, or OS/2 as a DOS application; the information in this chapter applies for all of those systems, if you use an Emacs that was built for MS-DOS.
Note that it is possible to build Emacs specifically for Windows NT or Windows 9X. If you do that, most of this chapter does not apply; instead, you get behavior much closer to what is documented in the rest of the manual, including support for long file names, multiple frames, scroll bars, mouse menus, and subprocesses. However, the section on text files and binary files does still apply. There are also two sections at the end of this chapter which apply specifically for Windows NT and 9X.
The PC keyboard maps use the left ALT key as the META key.
You have two choices for emulating the SUPER and HYPER keys:
choose either the right CTRL key or the right ALT key by
setting the variables dos-hyper-key
and dos-super-key
to 1
or 2 respectively. If neither dos-super-key
nor
dos-hyper-key
is 1, then by default the right ALT key is
also mapped to the META key. However, if the MS-DOS international
keyboard support program `KEYB.COM' is installed, Emacs will
not map the right ALT to META, since it is used for
accessing characters like ~ and @ on non-US keyboard
layouts; in this case, you may only use the left ALT as META
key.
The variable dos-keypad-mode
is a flag variable that controls
what key codes are returned by keys in the numeric keypad. You can also
define the keypad ENTER key to act like C-j, by putting the
following line into your `_emacs' file:
;; Make the Enter key from the Numeric keypad act as C-j. (define-key function-key-map [kp-enter] [?\C-j])
The key that is called DEL in Emacs (because that's how it is designated on most workstations) is known as BS (backspace) on a PC. That is why the PC-specific terminal initialization remaps the BS key to act as DEL; the DEL key is remapped to act as C-d for the same reasons.
Emacs built for MS-DOS recognizes C-BREAK as a quit character, just like C-g. This is because Emacs cannot detect that you have typed C-g until it is ready for more input. As a consequence, you cannot use C-g to stop a running command (see section Quitting and Aborting). By contrast, C-BREAK is detected as soon as you type it (as C-g is on other systems), so it can be used to stop a running command and for emergency escape (see section Emergency Escape).
Emacs on MS-DOS supports a mouse (on the default terminal only). The mouse commands work as documented, including those that use menus and the menu bar (see section The Menu Bar). Scroll bars don't work in MS-DOS Emacs. PC mice usually have only two buttons; these act as Mouse-1 and Mouse-2, but if you press both of them together, that has the effect of Mouse-3.
Emacs built for MS-DOS supports clipboard operations when it runs on Windows. Commands that put text on the kill ring, or yank text from the ring, check the Windows clipboard first, just as Emacs does on X Windows (see section Mouse Commands for Editing). Only the primary selection and the cut buffer are supported by MS-DOS Emacs on Windows; the secondary selection always appears as empty.
Due to the way clipboard access is implemented by Windows, the length of text you can put into the clipboard is limited by the amount of free DOS memory that is available to Emacs. Usually, up to 620KB of text can be put into the clipboard, but this limit depends on the system configuration and is lower if you run Emacs as a subprocess of another program. If the killed text does not fit, Emacs prints a message saying so, and does not put the text into the clipboard.
Null characters also cannot be put into the Windows clipboard. If the killed text includes null characters, Emacs does not put such text into the clipboard, and prints in the echo area a message to that effect.
The variable dos-display-scancodes
, when non-nil
,
directs Emacs to display the ASCII value and the keyboard scan code of
each keystroke; this feature serves as a complement to the
view-lossage
command, for debugging.
Display on MS-DOS cannot use font variants, like bold or italic,
but it does support
multiple faces, each of which can specify a foreground and a background
color. Therefore, you can get the full functionality of Emacs packages
that use fonts (such as font-lock
, Enriched Text mode, and
others) by defining the relevant faces to use different colors. Use the
list-colors-display
command (see section Setting Frame Parameters) and the
list-faces-display
command (see section Using Multiple Typefaces) to see what colors and
faces are available and what they look like.
The section section International Support on MS-DOS, later in this chapter, describes how Emacs displays glyphs and characters which aren't supported by the native font built into the DOS display.
Multiple frames (see section Frames and X Windows) are supported on MS-DOS, but they all overlap, so you only see a single frame at any given moment. That single visible frame occupies the entire screen. When you run Emacs from MS-Windows DOS box, you can make the visible frame smaller than the full screen, but Emacs still cannot display more than a single frame at a time.
The mode4350
command switches the display to 43 or 50
lines, depending on your hardware; the mode25
command switches
to the default 80x25 screen size.
By default, Emacs only knows how to set screen sizes of 80 columns by
25, 28, 35, 40, 43 or 50 rows. However, if your video adapter has
special video modes that will switch the display to other sizes, you can
have Emacs support those too. When you ask Emacs to switch the frame to
n rows by m columns dimensions, it checks if there is a
variable called screen-dimensions-nxm
, and if so,
uses its value (which must be an integer) as the video mode to switch
to. (Emacs switches to that video mode by calling the BIOS Set
Video Mode
function with the value of
screen-dimensions-nxm
in the AL
register.)
For example, suppose your adapter will switch to 66x80 dimensions when
put into video mode 85. Then you can make Emacs support this screen
size by putting the following into your `_emacs' file:
(setq screen-dimensions-66x80 85)
Since Emacs on MS-DOS can only set the frame size to specific supported dimensions, it cannot honor every possible frame resizing request. When an unsupported size is requested, Emacs chooses the next larger supported size beyond the specified size. For example, if you ask for 36x80 frame, you will get 40x80 instead.
The variables screen-dimensions-nxm
are used only
when they exactly match the specified size; the search for the next
larger supported size ignores them. In the above example, even if your
VGA supports 38x80 dimensions and you define a variable
screen-dimensions-38x80
with a suitable value, you will still get
40x80 screen when you ask for a 36x80 frame. If you want to get the
38x80 size in this case, you can do it by setting the variable named
screen-dimensions-36x80
with the same video mode value as
screen-dimensions-38x80
.
Changing frame dimensions on MS-DOS has the effect of changing all the other frames to the new dimensions.
MS-DOS normally uses a backslash, `\', to separate name units within a file name, instead of the slash used on other systems. Emacs on MS-DOS permits use of either slash or backslash, and also knows about drive letters in file names.
On MS-DOS, file names are case-insensitive and limited to eight characters, plus optionally a period and three more characters. Emacs knows enough about these limitations to handle file names that were meant for other operating systems. For instance, leading dots `.' in file names are invalid in MS-DOS, so Emacs transparently converts them to underscores `_'; thus your default init file (see section The Init File, `~/.emacs') is called `_emacs' on MS-DOS. Excess characters before or after the period are generally ignored by MS-DOS itself; thus, if you visit the file `LongFileName.EvenLongerExtension', you will silently get `longfile.eve', but Emacs will still display the long file name on the mode line. Other than that, it's up to you to specify file names which are valid under MS-DOS; the transparent conversion as described above only works on file names built into Emacs.
The above restrictions on the file names on MS-DOS make it almost impossible to construct the name of a backup file (see section Single or Numbered Backups) without losing some of the original file name characters. For example, the name of a backup file for `docs.txt' is `docs.tx~' even if single backup is used.
If you run Emacs as a DOS application under Windows 9X, you can
turn on support for long file names. If you do that, Emacs doesn't
truncate file names or convert them to lower case; instead, it uses the
file names that you specify, verbatim. To enable long file name
support, set the environment variable LFN
to `y' before
starting Emacs. Unfortunately, Windows NT doesn't allow DOS programs to
access long file names, so Emacs built for MS-DOS will only see their
short 8+3 aliases.
MS-DOS has no notion of home directory, so Emacs on MS-DOS pretends
that the directory where it is installed is the value of HOME
environment variable. That is, if your Emacs binary,
`emacs.exe', is in the directory `c:/utils/emacs/bin', then
Emacs acts as if HOME
were set to `c:/utils/emacs'. In
particular, that is where Emacs looks for the init file `_emacs'.
With this in mind, you can use `~' in file names as an alias for
the home directory, as you would in Unix. You can also set HOME
variable in the environment before starting Emacs; its value will then
override the above default behavior.
Emacs on MS-DOS handles the directory name `/dev' specially, because of a feature in the emulator libraries of DJGPP that pretends I/O devices have names in that directory. We recommend that you avoid using an actual directory named `/dev' on any disk.
GNU Emacs uses newline characters to separate text lines. This is the convention used on Unix, on which GNU Emacs was developed, and on GNU systems since they are modeled on Unix.
MS-DOS and MS-Windows normally use carriage-return linefeed, a two-character sequence, to separate text lines. (Linefeed is the same character as newline.) Therefore, convenient editing of typical files with Emacs requires conversion of these end-of-line (EOL) sequences. And that is what Emacs normally does: it converts carriage-return linefeed into newline when reading files, and converts newline into carriage-return linefeed when writing files. The same mechanism that handles conversion of international character codes does this conversion also (see section Coding Systems).
One consequence of this special format-conversion of most files is that character positions as reported by Emacs (see section Cursor Position Information) do not agree with the file size information known to the operating system.
Some kinds of files should not be converted, because their contents
are not really text. Therefore, Emacs on MS-DOS distinguishes certain
files as binary files, and reads and writes them verbatim. (This
distinction is not part of MS-DOS; it is made by Emacs only.) These
include executable programs, compressed archives, etc. Emacs uses the
file name to decide whether to treat a file as binary: the variable
file-name-buffer-file-type-alist
defines the file-name patterns
that indicate binary files. Note that if a file name matches one of the
patterns for binary files in file-name-buffer-file-type-alist
,
Emacs uses the no-conversion
coding system (see section Coding Systems) which turns off all coding-system conversions, not only
the EOL conversion.
In addition, if Emacs recognizes from a file's contents that it uses newline rather than carriage-return linefeed as its line separator, it does not perform conversion when reading or writing that file. Thus, you can read and edit files from Unix or GNU systems on MS-DOS with no special effort, and they will be left with their Unix-style EOLs.
You can visit a file and specify whether to treat a file as text or
binary using the commands find-file-text
and
find-file-binary
. End-of-line conversion is part of the general
coding system conversion mechanism, so another way to control whether to
treat a file as text or binary is with the commands for specifying a
coding system (see section Specifying a Coding System). For example,
C-x RET c undecided-unix RET C-x C-f foobar.txt
visits the file `foobar.txt' without converting the EOLs.
The mode line indicates whether end-of-line translation was used for the current buffer. Normally a colon appears after the coding system letter near the beginning of the mode line. If MS-DOS end-of-line translation is in use for the buffer, this character changes to a backslash.
When you use NFS or Samba to access file systems that reside on
computers using Unix or GNU systems, Emacs should not perform
end-of-line translation on any files in these file systems--not even
when you create a new file. To request this, designate these file
systems as untranslated file systems by calling the function
add-untranslated-filesystem
. It takes one argument: the file
system name, including a drive letter and optionally a directory. For
example,
(add-untranslated-filesystem "Z:")
designates drive Z as an untranslated file system, and
(add-untranslated-filesystem "Z:\\foo")
designates directory `\foo' on drive Z as an untranslated file system.
Most often you would use add-untranslated-filesystem
in your
`_emacs' file, or in `site-start.el' so that all the users at
your site get the benefit of it.
To countermand the effect of add-untranslated-filesystem
, use
the function remove-untranslated-filesystem
. This function takes
one argument, which should be a string just like the one that was used
previously with add-untranslated-filesystem
.
Printing commands, such as lpr-buffer
(see section Hardcopy Output) and
ps-print-buffer
(see section Postscript Hardcopy) can work in MS-DOS and
MS-Windows by sending the output to one of the printer ports, if a
Unix-style lpr
program is unavailable. This behaviour is
controlled by the same variables that control printing with lpr
on Unix (see section Hardcopy Output, see section Variables for Postscript Hardcopy), but the
defaults for these variables on MS-DOS and MS-Windows are not the same
as the defaults on Unix.
If you want to use your local printer, printing on it in the usual DOS
manner, then set the Lisp variable lpr-command
to ""
(its
default value) and printer-name
to the name of the printer
port--for example, "PRN"
, the usual local printer port (that's
the default), or "LPT2"
, or "COM1"
for a serial printer.
You can also set printer-name
to a file name, in which case
"printed" output is actually appended to that file. If you set
printer-name
to "NUL"
, printed output is silently
discarded (sent to the system null device).
On MS-Windows, when the Windows network software is installed, you can
also use a printer shared by another machine by setting
printer-name
to the UNC share name for that printer--for example,
"//joes_pc/hp4si"
. (It doesn't matter whether you use forward
slashes or backslashes here.) To find out the names of shared printers,
run the command `net view' at a DOS command prompt to obtain a list
of servers, and `net view server-name' to see the names of printers
(and directories) shared by that server.
If you set printer-name
to a file name, it's best to use an
absolute file name. Emacs changes the working directory according to
the default directory of the current buffer, so if the file name in
printer-name
is relative, you will end up with several such
files, each one in the directory of the buffer from which the printing
was done.
The commands print-buffer
and print-region
call the
pr
program, or use special switches to the lpr
program, to
produce headers on each printed page. MS-DOS and MS-Windows don't
normally have these programs, so by default, the variable
lpr-headers-switches
is set so that the requests to print page
headers are silently ignored. Thus, print-buffer
and
print-region
produce the same output as lpr-buffer
and
lpr-region
, respectively. If you do have a suitable pr
program (for example, from GNU Textutils), set
lpr-headers-switches
to nil
; Emacs will then call
pr
to produce the page headers, and print the resulting output as
specified by printer-name
.
Finally, if you do have an lpr
work-alike, you can set the
variable lpr-command
to "lpr"
. Then Emacs will use
lpr
for printing, as on other systems. (If the name of the
program isn't lpr
, set lpr-command
to specify where to
find it.) The variable lpr-switches
has its standard meaning
when lpr-command
is not ""
. If the variable
printer-name
has a string value, it is used as the value for the
-P
option to lpr
, as on Unix.
A parallel set of variables, ps-lpr-command
,
ps-lpr-switches
, and ps-printer-name
(see section Variables for Postscript Hardcopy), defines how PostScript files should be printed. These
variables are used in the same way as the corresponding variables
described above for non-PostScript printing. Thus, the value of
ps-printer-name
is used as the name of the device (or file) to
which PostScript output is sent, just as printer-name
is used for
non-PostScript printing. (There are two distinct sets of variables in
case you have two printers attached to two different ports, and only one
of them is a PostScript printer.)
The default value of the variable ps-lpr-command
is ""
,
which causes PostScript output to be sent to the printer port specified
by ps-printer-name
, but ps-lpr-command
can also be set to
the name of a program which will accept PostScript files. Thus, if you
have a non-PostScript printer, you can set this variable to the name of
a PostScript interpreter program (such as Ghostscript). Any switches
that need to be passed to the interpreter program are specified using
ps-lpr-switches
. (If the value of ps-printer-name
is a
string, it will be added to the list of switches as the value for the
-P
option. This is probably only useful if you are using
lpr
, so when using an interpreter typically you would set
ps-printer-name
to something other than a string so it is
ignored.)
For example, to use Ghostscript for printing on an Epson printer connected to the `LPT2' port, put this in your `_emacs' file:
(setq ps-printer-name t) ; Ghostscript doesn't understand -P (setq ps-lpr-command "c:/gs/gs386") (setq ps-lpr-switches '("-q" "-dNOPAUSE" "-sDEVICE=epson" "-r240x72" "-sOutputFile=LPT2" "-Ic:/gs"))
(This assumes that Ghostscript is installed in the `"c:/gs"' directory.)
For backwards compatibility, the value of dos-printer
(dos-ps-printer
), if it has a value, overrides the value of
printer-name
(ps-printer-name
), on MS-DOS and MS-Windows
only.
Emacs on MS-DOS supports the same international character sets as it does on Unix and other platforms (see section International Character Set Support), including coding systems for converting between the different character sets. However, due to incompatibilities between MS-DOS/MS-Windows and Unix, there are several DOS-specific aspects of this support that users should be aware of. This section describes these aspects.
MS-DOS is designed to support one character set of 256 characters at any given time, but gives you a variety of character sets to choose from. The alternative character sets are known as DOS codepages. Each codepage includes all 128 ASCII characters, but the other 128 characters (codes 128 through 255) vary from one codepage to another. Each DOS codepage is identified by a 3-digit number, such as 850, 862, etc.
In contrast to X Windows, which lets you use several fonts at the same time, MS-DOS doesn't allow use of several codepages in a single session. Instead, MS-DOS loads a single codepage at system startup, and you must reboot MS-DOS to change it(7). Much the same limitation applies when you run DOS executables on other systems such as MS-Windows.
If you invoke Emacs on MS-DOS with the `--unibyte' option (see section Initial Options), Emacs does not perform any conversion of non-ASCII characters. Instead, it reads and writes any non-ASCII characters verbatim, and sends their 8-bit codes to the display verbatim. Thus, unibyte Emacs on MS-DOS supports the current codepage, whatever it may be, but cannot even represent any other characters.
For multibyte operation on MS-DOS, Emacs needs to know which
characters the chosen DOS codepage can display. So it queries the
system shortly after startup to get the chosen codepage number, and
stores the number in the variable dos-codepage
. Some systems
return the default value 437 for the current codepage, even though the
actual codepage is different. (This typically happens when you use the
codepage built into the display hardware.) You can specify a different
codepage for Emacs to use by setting the variable dos-codepage
in
your init file.
Multibyte Emacs supports only certain DOS codepages: those which can display Far-Eastern scripts, like the Japanese codepage 932, and those that encode a single ISO 8859 character set.
The Far-Eastern codepages can directly display one of the MULE character sets for these countries, so Emacs simply sets up to use the appropriate terminal coding system that is supported by the codepage. The special features described in the rest of this section mostly pertain to codepages that encode ISO 8859 character sets.
For the codepages which correspond to one of the ISO character sets,
Emacs knows the character set name based on the codepage number. Emacs
automatically creates a coding system to support reading and writing
files that use the current codepage, and uses this coding system by
default. The name of this coding system is cpnnn
, where
nnn is the codepage number.(8) (`c' with cedilla) has
code 231 in the standard Latin-1 character set, but the corresponding
DOS codepage 850 uses code 135 for this glyph.}
All the cpnnn
coding systems use the letter `D' (for
"DOS") as their mode-line mnemonic. Since both the terminal coding
system and the default coding system for file I/O are set to the proper
cpnnn
coding system at startup, it is normal for the mode
line on MS-DOS to begin with `-DD\-'. See section The Mode Line.
Far-Eastern DOS terminals do not use the cpnnn
coding
systems, and thus their initial mode line looks like on Unix.
Since the codepage number also indicates which script you are using,
Emacs automatically runs set-language-environment
to select the
language environment for that script (see section Language Environments).
If a buffer contains a character belonging to some other ISO 8859 character set, not the one that the chosen DOS codepage supports, Emacs displays it using a sequence of ASCII characters. For example, if the current codepage doesn't have a glyph for the letter ``o' (small `o' with a grave accent), it is displayed as `{`o}', where the braces serve as a visual indication that this is a single character. (This may look awkward for some non-Latin characters, such as those from Greek or Hebrew alphabets, but it is still readable by a person who knows the language.) Even though the character may occupy several columns on the screen, it is really still just a single character, and all Emacs commands treat it as one.
Not all characters in DOS codepages correspond to ISO 8859
characters--some are used for other purposes, such as box-drawing
characters and other graphics. Emacs cannot represent these characters
internally, so when you read a file that uses these characters, they are
converted into a particular character code, specified by the variable
dos-unsupported-character-glyph
.
Emacs supports many other characters sets aside from ISO 8859, but it
cannot display them on MS-DOS. So if one of these multibyte characters
appears in a buffer, Emacs on MS-DOS displays them as specified by the
dos-unsupported-character-glyph
variable; by default, this glyph
is an empty triangle. Use the C-u C-x = command to display the
actual code and character set of such characters. See section Cursor Position Information.
By default, Emacs defines a coding system to support the current codepage. To define a coding system for some other codepage (e.g., to visit a file written on a DOS machine in another country), use the M-x codepage-setup command. It prompts for the 3-digit code of the codepage, with completion, then creates the coding system for the specified codepage. You can then use the new coding system to read and write files, but you must specify it explicitly for the file command when you want to use it (see section Specifying a Coding System).
These coding systems are also useful for visiting a file encoded using a DOS codepage, using Emacs running on some other operating system.
Because MS-DOS is a single-process "operating system," asynchronous subprocesses are not available. In particular, Shell mode and its variants do not work. Most Emacs features that use asynchronous subprocesses also don't work on MS-DOS, including spelling correction and GUD. When in doubt, try and see; commands that don't work print an error message saying that asynchronous processes aren't supported.
Compilation under Emacs with M-x compile, searching files with M-x grep and displaying differences between files with M-x diff do work, by running the inferior processes synchronously. This means you cannot do any more editing until the inferior process finishes.
By contrast, Emacs compiled as native Windows application does support asynchronous subprocesses. See section Subprocesses on Windows 95 and NT.
Printing commands, such as lpr-buffer
(see section Hardcopy Output) and
ps-print-buffer
(see section Postscript Hardcopy), work in MS-DOS by sending
the output to one of the printer ports. See section Printing and MS-DOS.
When you run a subprocess synchronously on MS-DOS, make sure the program terminates and does not try to read keyboard input. If the program does not terminate on its own, you will be unable to terminate it, because MS-DOS provides no general way to terminate a process. Pressing C-c or C-BREAK might sometimes help in these cases.
Accessing files on other machines is not supported on MS-DOS. Other network-oriented commands such as sending mail, Web browsing, remote login, etc., don't work either, unless network access is built into MS-DOS with some network redirector.
Dired on MS-DOS uses the ls-lisp
package where other
platforms use the system ls
command. Therefore, Dired on
MS-DOS supports only some of the possible options you can mention in
the dired-listing-switches
variable. The options that work are
`-A', `-a', `-c', `-i', `-r', `-S',
`-s', `-t', and `-u'.
Emacs compiled as a native Windows application (as opposed to the DOS version) includes full support for asynchronous subprocesses. In the Windows version, synchronous and asynchronous subprocesses work fine on both Windows 95 and Windows NT as long as you run only 32-bit Windows applications. However, when you run a DOS application in a subprocess, you may encounter problems or be unable to run the application at all; and if you run two DOS applications at the same time in two subprocesses, you may have to reboot your system.
Since the standard command interpreter (and most command line utilities) on Windows 95 are DOS applications, these problems are significant when using that system. But there's nothing we can do about them; only Microsoft can fix them.
If you run just one DOS application subprocess, the subprocess should work as expected as long as it is "well-behaved" and does not perform direct screen access or other unusual actions. If you have a CPU monitor application, your machine will appear to be 100% busy even when the DOS application is idle, but this is only an artifact of the way CPU monitors measure processor load.
You must terminate the DOS application before you start any other DOS application in a different subprocess. Emacs is unable to interrupt or terminate a DOS subprocess. The only way you can terminate such a subprocess is by giving it a command that tells its program to exit.
If you attempt to run two DOS applications at the same time in separate subprocesses, the second one that is started will be suspended until the first one finishes, even if either or both of them are asynchronous.
If you can go to the first subprocess, and tell it to exit, the second subprocess should continue normally. However, if the second subprocess is synchronous, Emacs itself will be hung until the first subprocess finishes. If it will not finish without user input, then you have no choice but to reboot if you are running on Windows 95. If you are running on Windows NT, you can use a process viewer application to kill the appropriate instance of ntvdm instead (this will terminate both DOS subprocesses).
If you have to reboot Windows 95 in this situation, do not use the
Shutdown
command on the Start
menu; that usually hangs the
system. Instead, type CTL-ALT-DEL and then choose
Shutdown
. That usually works, although it may take a few minutes
to do its job.
Emacs compiled as a native Windows application normally turns off the Windows feature that tapping the ALT key invokes the Windows menu. The reason is that the ALT also serves as META in Emacs. When using Emacs, users often press the META key temporarily and then change their minds; if this has the effect of bringing up the Windows menu, it alters the meaning of subsequent commands. Many users find this frustrating.
You can reenable Windows's default handling of tapping the ALT key
by setting w32-pass-alt-to-system
to a non-nil
value.
The GNU Manifesto which appears below was written by Richard Stallman at the beginning of the GNU project, to ask for participation and support. For the first few years, it was updated in minor ways to account for developments, but now it seems best to leave it unchanged as most people have seen it.
Since that time, we have learned about certain common misunderstandings that different wording could help avoid. Footnotes added in 1993 help clarify these points.
For up-to-date information about the available GNU software, please see the latest issue of the GNU's Bulletin. The list is much too long to include here.
GNU, which stands for Gnu's Not Unix, is the name for the complete Unix-compatible software system which I am writing so that I can give it away free to everyone who can use it.(9) Several other volunteers are helping me. Contributions of time, money, programs and equipment are greatly needed.
So far we have an Emacs text editor with Lisp for writing editor commands, a source level debugger, a yacc-compatible parser generator, a linker, and around 35 utilities. A shell (command interpreter) is nearly completed. A new portable optimizing C compiler has compiled itself and may be released this year. An initial kernel exists but many more features are needed to emulate Unix. When the kernel and compiler are finished, it will be possible to distribute a GNU system suitable for program development. We will use TeX as our text formatter, but an nroff is being worked on. We will use the free, portable X window system as well. After this we will add a portable Common Lisp, an Empire game, a spreadsheet, and hundreds of other things, plus on-line documentation. We hope to supply, eventually, everything useful that normally comes with a Unix system, and more.
GNU will be able to run Unix programs, but will not be identical to Unix. We will make all improvements that are convenient, based on our experience with other operating systems. In particular, we plan to have longer file names, file version numbers, a crashproof file system, file name completion perhaps, terminal-independent display support, and perhaps eventually a Lisp-based window system through which several Lisp programs and ordinary Unix programs can share a screen. Both C and Lisp will be available as system programming languages. We will try to support UUCP, MIT Chaosnet, and Internet protocols for communication.
GNU is aimed initially at machines in the 68000/16000 class with virtual memory, because they are the easiest machines to make it run on. The extra effort to make it run on smaller machines will be left to someone who wants to use it on them.
To avoid horrible confusion, please pronounce the `G' in the word `GNU' when it is the name of this project.
I consider that the golden rule requires that if I like a program I must share it with other people who like it. Software sellers want to divide the users and conquer them, making each user agree not to share with others. I refuse to break solidarity with other users in this way. I cannot in good conscience sign a nondisclosure agreement or a software license agreement. For years I worked within the Artificial Intelligence Lab to resist such tendencies and other inhospitalities, but eventually they had gone too far: I could not remain in an institution where such things are done for me against my will.
So that I can continue to use computers without dishonor, I have decided to put together a sufficient body of free software so that I will be able to get along without any software that is not free. I have resigned from the AI lab to deny MIT any legal excuse to prevent me from giving GNU away.
Unix is not my ideal system, but it is not too bad. The essential features of Unix seem to be good ones, and I think I can fill in what Unix lacks without spoiling them. And a system compatible with Unix would be convenient for many other people to adopt.
GNU is not in the public domain. Everyone will be permitted to modify and redistribute GNU, but no distributor will be allowed to restrict its further redistribution. That is to say, proprietary modifications will not be allowed. I want to make sure that all versions of GNU remain free.
I have found many other programmers who are excited about GNU and want to help.
Many programmers are unhappy about the commercialization of system software. It may enable them to make more money, but it requires them to feel in conflict with other programmers in general rather than feel as comrades. The fundamental act of friendship among programmers is the sharing of programs; marketing arrangements now typically used essentially forbid programmers to treat others as friends. The purchaser of software must choose between friendship and obeying the law. Naturally, many decide that friendship is more important. But those who believe in law often do not feel at ease with either choice. They become cynical and think that programming is just a way of making money.
By working on and using GNU rather than proprietary programs, we can be hospitable to everyone and obey the law. In addition, GNU serves as an example to inspire and a banner to rally others to join us in sharing. This can give us a feeling of harmony which is impossible if we use software that is not free. For about half the programmers I talk to, this is an important happiness that money cannot replace.
I am asking computer manufacturers for donations of machines and money. I'm asking individuals for donations of programs and work.
One consequence you can expect if you donate machines is that GNU will run on them at an early date. The machines should be complete, ready to use systems, approved for use in a residential area, and not in need of sophisticated cooling or power.
I have found very many programmers eager to contribute part-time work for GNU. For most projects, such part-time distributed work would be very hard to coordinate; the independently-written parts would not work together. But for the particular task of replacing Unix, this problem is absent. A complete Unix system contains hundreds of utility programs, each of which is documented separately. Most interface specifications are fixed by Unix compatibility. If each contributor can write a compatible replacement for a single Unix utility, and make it work properly in place of the original on a Unix system, then these utilities will work right when put together. Even allowing for Murphy to create a few unexpected problems, assembling these components will be a feasible task. (The kernel will require closer communication and will be worked on by a small, tight group.)
If I get donations of money, I may be able to hire a few people full or part time. The salary won't be high by programmers' standards, but I'm looking for people for whom building community spirit is as important as making money. I view this as a way of enabling dedicated people to devote their full energies to working on GNU by sparing them the need to make a living in another way.
Once GNU is written, everyone will be able to obtain good system software free, just like air.(10)
This means much more than just saving everyone the price of a Unix license. It means that much wasteful duplication of system programming effort will be avoided. This effort can go instead into advancing the state of the art.
Complete system sources will be available to everyone. As a result, a user who needs changes in the system will always be free to make them himself, or hire any available programmer or company to make them for him. Users will no longer be at the mercy of one programmer or company which owns the sources and is in sole position to make changes.
Schools will be able to provide a much more educational environment by encouraging all students to study and improve the system code. Harvard's computer lab used to have the policy that no program could be installed on the system if its sources were not on public display, and upheld it by actually refusing to install certain programs. I was very much inspired by this.
Finally, the overhead of considering who owns the system software and what one is or is not entitled to do with it will be lifted.
Arrangements to make people pay for using a program, including licensing of copies, always incur a tremendous cost to society through the cumbersome mechanisms necessary to figure out how much (that is, which programs) a person must pay for. And only a police state can force everyone to obey them. Consider a space station where air must be manufactured at great cost: charging each breather per liter of air may be fair, but wearing the metered gas mask all day and all night is intolerable even if everyone can afford to pay the air bill. And the TV cameras everywhere to see if you ever take the mask off are outrageous. It's better to support the air plant with a head tax and chuck the masks.
Copying all or parts of a program is as natural to a programmer as breathing, and as productive. It ought to be as free.
"Nobody will use it if it is free, because that means they can't rely on any support."
"You have to charge for the program to pay for providing the support."
If people would rather pay for GNU plus service than get GNU free without service, a company to provide just service to people who have obtained GNU free ought to be profitable.(11)
We must distinguish between support in the form of real programming work and mere handholding. The former is something one cannot rely on from a software vendor. If your problem is not shared by enough people, the vendor will tell you to get lost.
If your business needs to be able to rely on support, the only way is to have all the necessary sources and tools. Then you can hire any available person to fix your problem; you are not at the mercy of any individual. With Unix, the price of sources puts this out of consideration for most businesses. With GNU this will be easy. It is still possible for there to be no available competent person, but this problem cannot be blamed on distribution arrangements. GNU does not eliminate all the world's problems, only some of them.
Meanwhile, the users who know nothing about computers need handholding: doing things for them which they could easily do themselves but don't know how.
Such services could be provided by companies that sell just hand-holding and repair service. If it is true that users would rather spend money and get a product with service, they will also be willing to buy the service having got the product free. The service companies will compete in quality and price; users will not be tied to any particular one. Meanwhile, those of us who don't need the service should be able to use the program without paying for the service.
"You cannot reach many people without advertising, and you must charge for the program to support that."
"It's no use advertising a program people can get free."
There are various forms of free or very cheap publicity that can be used to inform numbers of computer users about something like GNU. But it may be true that one can reach more microcomputer users with advertising. If this is really so, a business which advertises the service of copying and mailing GNU for a fee ought to be successful enough to pay for its advertising and more. This way, only the users who benefit from the advertising pay for it.
On the other hand, if many people get GNU from their friends, and such companies don't succeed, this will show that advertising was not really necessary to spread GNU. Why is it that free market advocates don't want to let the free market decide this?(12)
"My company needs a proprietary operating system to get a competitive edge."
GNU will remove operating system software from the realm of competition. You will not be able to get an edge in this area, but neither will your competitors be able to get an edge over you. You and they will compete in other areas, while benefiting mutually in this one. If your business is selling an operating system, you will not like GNU, but that's tough on you. If your business is something else, GNU can save you from being pushed into the expensive business of selling operating systems.
I would like to see GNU development supported by gifts from many manufacturers and users, reducing the cost to each.(13)
"Don't programmers deserve a reward for their creativity?"
If anything deserves a reward, it is social contribution. Creativity can be a social contribution, but only in so far as society is free to use the results. If programmers deserve to be rewarded for creating innovative programs, by the same token they deserve to be punished if they restrict the use of these programs.
"Shouldn't a programmer be able to ask for a reward for his creativity?"
There is nothing wrong with wanting pay for work, or seeking to maximize one's income, as long as one does not use means that are destructive. But the means customary in the field of software today are based on destruction.
Extracting money from users of a program by restricting their use of it is destructive because the restrictions reduce the amount and the ways that the program can be used. This reduces the amount of wealth that humanity derives from the program. When there is a deliberate choice to restrict, the harmful consequences are deliberate destruction.
The reason a good citizen does not use such destructive means to become wealthier is that, if everyone did so, we would all become poorer from the mutual destructiveness. This is Kantian ethics; or, the Golden Rule. Since I do not like the consequences that result if everyone hoards information, I am required to consider it wrong for one to do so. Specifically, the desire to be rewarded for one's creativity does not justify depriving the world in general of all or part of that creativity.
"Won't programmers starve?"
I could answer that nobody is forced to be a programmer. Most of us cannot manage to get any money for standing on the street and making faces. But we are not, as a result, condemned to spend our lives standing on the street making faces, and starving. We do something else.
But that is the wrong answer because it accepts the questioner's implicit assumption: that without ownership of software, programmers cannot possibly be paid a cent. Supposedly it is all or nothing.
The real reason programmers will not starve is that it will still be possible for them to get paid for programming; just not paid as much as now.
Restricting copying is not the only basis for business in software. It is the most common basis because it brings in the most money. If it were prohibited, or rejected by the customer, software business would move to other bases of organization which are now used less often. There are always numerous ways to organize any kind of business.
Probably programming will not be as lucrative on the new basis as it is now. But that is not an argument against the change. It is not considered an injustice that sales clerks make the salaries that they now do. If programmers made the same, that would not be an injustice either. (In practice they would still make considerably more than that.)
"Don't people have a right to control how their creativity is used?"
"Control over the use of one's ideas" really constitutes control over other people's lives; and it is usually used to make their lives more difficult.
People who have studied the issue of intellectual property rights carefully (such as lawyers) say that there is no intrinsic right to intellectual property. The kinds of supposed intellectual property rights that the government recognizes were created by specific acts of legislation for specific purposes.
For example, the patent system was established to encourage inventors to disclose the details of their inventions. Its purpose was to help society rather than to help inventors. At the time, the life span of 17 years for a patent was short compared with the rate of advance of the state of the art. Since patents are an issue only among manufacturers, for whom the cost and effort of a license agreement are small compared with setting up production, the patents often do not do much harm. They do not obstruct most individuals who use patented products.
The idea of copyright did not exist in ancient times, when authors frequently copied other authors at length in works of non-fiction. This practice was useful, and is the only way many authors' works have survived even in part. The copyright system was created expressly for the purpose of encouraging authorship. In the domain for which it was invented--books, which could be copied economically only on a printing press--it did little harm, and did not obstruct most of the individuals who read the books.
All intellectual property rights are just licenses granted by society because it was thought, rightly or wrongly, that society as a whole would benefit by granting them. But in any particular situation, we have to ask: are we really better off granting such license? What kind of act are we licensing a person to do?
The case of programs today is very different from that of books a hundred years ago. The fact that the easiest way to copy a program is from one neighbor to another, the fact that a program has both source code and object code which are distinct, and the fact that a program is used rather than read and enjoyed, combine to create a situation in which a person who enforces a copyright is harming society as a whole both materially and spiritually; in which a person should not do so regardless of whether the law enables him to.
"Competition makes things get done better."
The paradigm of competition is a race: by rewarding the winner, we encourage everyone to run faster. When capitalism really works this way, it does a good job; but its defenders are wrong in assuming it always works this way. If the runners forget why the reward is offered and become intent on winning, no matter how, they may find other strategies--such as, attacking other runners. If the runners get into a fist fight, they will all finish late.
Proprietary and secret software is the moral equivalent of runners in a fist fight. Sad to say, the only referee we've got does not seem to object to fights; he just regulates them ("For every ten yards you run, you can fire one shot"). He really ought to break them up, and penalize runners for even trying to fight.
"Won't everyone stop programming without a monetary incentive?"
Actually, many people will program with absolutely no monetary incentive. Programming has an irresistible fascination for some people, usually the people who are best at it. There is no shortage of professional musicians who keep at it even though they have no hope of making a living that way.
But really this question, though commonly asked, is not appropriate to the situation. Pay for programmers will not disappear, only become less. So the right question is, will anyone program with a reduced monetary incentive? My experience shows that they will.
For more than ten years, many of the world's best programmers worked at the Artificial Intelligence Lab for far less money than they could have had anywhere else. They got many kinds of non-monetary rewards: fame and appreciation, for example. And creativity is also fun, a reward in itself.
Then most of them left when offered a chance to do the same interesting work for a lot of money.
What the facts show is that people will program for reasons other than riches; but if given a chance to make a lot of money as well, they will come to expect and demand it. Low-paying organizations do poorly in competition with high-paying ones, but they do not have to do badly if the high-paying ones are banned.
"We need the programmers desperately. If they demand that we stop helping our neighbors, we have to obey."
You're never so desperate that you have to obey this sort of demand. Remember: millions for defense, but not a cent for tribute!
"Programmers need to make a living somehow."
In the short run, this is true. However, there are plenty of ways that programmers could make a living without selling the right to use a program. This way is customary now because it brings programmers and businessmen the most money, not because it is the only way to make a living. It is easy to find other ways if you want to find them. Here are a number of examples.
A manufacturer introducing a new computer will pay for the porting of operating systems onto the new hardware.
The sale of teaching, hand-holding and maintenance services could also employ programmers.
People with new ideas could distribute programs as freeware, asking for donations from satisfied users, or selling hand-holding services. I have met people who are already working this way successfully.
Users with related needs can form users' groups, and pay dues. A group would contract with programming companies to write programs that the group's members would like to use.
All sorts of development can be funded with a Software Tax:
Suppose everyone who buys a computer has to pay x percent of the price as a software tax. The government gives this to an agency like the NSF to spend on software development.
But if the computer buyer makes a donation to software development himself, he can take a credit against the tax. He can donate to the project of his own choosing--often, chosen because he hopes to use the results when it is done. He can take a credit for any amount of donation up to the total tax he had to pay.
The total tax rate could be decided by a vote of the payers of the tax, weighted according to the amount they will be taxed on.
The consequences:
- The computer-using community supports software development.
- This community decides what level of support is needed.
- Users who care which projects their share is spent on can choose this for themselves.
In the long run, making programs free is a step toward the post-scarcity world, where nobody will have to work very hard just to make a living. People will be free to devote themselves to activities that are fun, such as programming, after spending the necessary ten hours a week on required tasks such as legislation, family counseling, robot repair and asteroid prospecting. There will be no need to be able to make a living from programming.
We have already greatly reduced the amount of work that the whole society must do for its actual productivity, but only a little of this has translated itself into leisure for workers because much nonproductive activity is required to accompany productive activity. The main causes of this are bureaucracy and isometric struggles against competition. Free software will greatly reduce these drains in the area of software production. We must do this, in order for technical gains in productivity to translate into less work for us.
defun
. See section Defuns.
next-line
. See section Keymaps.
load-path
holds a search path for finding Lisp library files. See section Libraries of Lisp Code for Emacs.
DISPLAY
environment variable
EDITOR
environment variable
ESHELL
environment variable
etags
program
find
and Dired
HOME
directory under MS-DOS
iso-ascii
library
iso-transl
library
ispell
program
MAIL
environment variable
MAILHOST
environment variable
movemail
program
region
face
REPLYTO
environment variable
SHELL
environment variable
TERM
environment variable
TEXEDIT
environment variable
TEXINPUTS
environment variable
VERSION_CONTROL
environment variable
On terminals that support Latin-1 characters, the character shown after `Char:' is displayed as the actual glyph of A with grave accent.
In some editors, search-and-replace operations are the only convenient way to make a single change in the text.
Some systems use Mouse-3 for a mode-specific menu. We took a survey of users, and found they preferred to keep Mouse-3 for selecting and killing regions. Hence the decision to use C-Mouse-3 for this menu.
It is also specified for MIME `text/*' bodies and in other network transport contexts. It is different from the SGML reference syntax record-start/record-end format which Emacs doesn't support directly.
You should not suspend the shell process. Suspending a subjob of the shell is a completely different matter--that is normal practice, but you must use the shell to continue the subjob; this command won't do it.
This dissociword actually appeared during the Vietnam War, when it was very appropriate.
Normally, one particular codepage is burnt into the display memory, while other codepages can be installed by modifying system configuration files, such as `CONFIG.SYS', and rebooting.
The standard Emacs coding systems for ISO 8859 are not quite right for the purpose, because typically the DOS codepage does not match the standard ISO character codes. For example, the letter `@,{c'
The wording here was careless. The intention was that nobody would have to pay for permission to use the GNU system. But the words don't make this clear, and people often interpret them as saying that copies of GNU should always be distributed at little or no charge. That was never the intent; later on, the manifesto mentions the possibility of companies providing the service of distribution for a profit. Subsequently I have learned to distinguish carefully between "free" in the sense of freedom and "free" in the sense of price. Free software is software that users have the freedom to distribute and change. Some users may obtain copies at no charge, while others pay to obtain copies--and if the funds help support improving the software, so much the better. The important thing is that everyone who has a copy has the freedom to cooperate with others in using it.
This is another place I failed to distinguish carefully between the two different meanings of "free". The statement as it stands is not false--you can get copies of GNU software at no charge, from your friends or over the net. But it does suggest the wrong idea.
Several such companies now exist.
The Free Software Foundation raises most of its funds from a distribution service, although it is a charity rather than a company. If no one chooses to obtain copies by ordering from the FSF, it will be unable to do its work. But this does not mean that proprietary restrictions are justified to force every user to pay. If a small fraction of all the users order copies from the FSF, that is sufficient to keep the FSF afloat. So we ask users to choose to support us in this way. Have you done your part?
A group of computer companies recently pooled funds to support maintenance of the GNU C Compiler.
This document was generated on 1 October 2001 using the texi2html translator version 1.54.